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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
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@@ -98,6 +98,10 @@ namespace MG_Constants {
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}; // OpenGL 3
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}
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namespace VertexArray {
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constexpr uint32_t MAX_VERTEX_ATTRIBS = 32;
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}
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namespace PixelStore {
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static const MG_Global::unordered_map<GLenum, GLint> DEFAULT_VALUES_MAP = {
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{GL_PACK_SWAP_BYTES, GL_FALSE},
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@@ -33,7 +33,9 @@ namespace MG_Diligent {
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auto& programObj = MG_State_T::programState->programs_[program];
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for (const auto& [attribIndex, attrib] : vaState.vaos_[vaState.currentVao_].attribs) {
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// for (const auto& [attribIndex, attrib] : vaState.vaos_[vaState.currentVao_].attribs) {
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for (uint32_t attribIndex = 0; attribIndex < MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS; ++attribIndex) {
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const auto& attrib = vaState.vaos_[vaState.currentVao_].attribs[attribIndex];
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if (!attrib.enabled) continue;
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std::string attribName;
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@@ -124,15 +126,11 @@ namespace MG_Diligent {
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hash_combine(hash, capabilities[GL_STENCIL_TEST]);
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auto *pVAO = vaState.GetCurrentVAO();
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std::vector<uint32_t> attribIndices;
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for (const auto& [index, _] : pVAO->attribs)
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attribIndices.push_back(index);
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std::sort(attribIndices.begin(), attribIndices.end());
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for (auto index : attribIndices) {
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const auto& attrib = pVAO->attribs.at(index);
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for (uint32_t i = 0; i < MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS; ++i) {
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const auto& attrib = pVAO->attribs[i];
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if (attrib.enabled) {
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hash_combine(hash, index);
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hash_combine(hash, i);
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hash_combine(hash, attrib.size);
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hash_combine(hash, attrib.type);
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hash_combine(hash, attrib.normalized);
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@@ -476,7 +476,9 @@ namespace MG_GL::GL {
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std::unordered_map<GLuint, Diligent::IBuffer*> createdBuffers;
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for (const auto& [attribIndex, attrib] : pVAO->attribs) {
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// for (const auto& [attribIndex, attrib] : pVAO->attribs) {
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for (uint32_t attribIndex = 0; attribIndex < MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS; ++attribIndex) {
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const auto& attrib = pVAO->attribs[attribIndex];
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if (!attrib.enabled || attrib.buffer == 0) continue;
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GLuint buffer = attrib.buffer;
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@@ -569,7 +571,8 @@ namespace MG_GL::GL {
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std::vector<Diligent::IBuffer*> vertexBuffers;
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std::vector<Diligent::Uint64> offsets;
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for (const auto& [attribIndex, attrib] : pVAO->attribs) {
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for (uint32_t attribIndex = 0; attribIndex < MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS; ++attribIndex) {
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const auto& attrib = pVAO->attribs[attribIndex];
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if (!attrib.enabled || attrib.buffer == 0) continue;
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GLuint buffer = attrib.buffer;
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@@ -379,7 +379,9 @@ namespace MG_GL::GL {
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auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
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if (!pVAO) return;
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for (const auto& [index, attrib] : pVAO->attribs) {
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// for (const auto& [index, attrib] : pVAO->attribs) {
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for (uint32_t index = 0; index < MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS; ++index) {
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const auto& attrib = pVAO->attribs[index];
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if (attrib.enabled) {
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Diligent::LayoutElement elem;
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elem.InputIndex = index;
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@@ -107,7 +107,7 @@ bool VertexArrayState::ValidateAllocatedHandle(GLuint array) {
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GLenum VertexArrayState::EnableAttrib(GLuint index) {
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if (!ValidateAllocatedHandle(currentVao_))
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return GL_INVALID_OPERATION;
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if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
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if (index >= MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
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GetCurrentVAO()->attribs[index].enabled = true;
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MG_Util::Debug::LogD("Attrib vaos_[%u].attribs[%u].enabled = %d", currentVao_, index, vaos_[currentVao_].attribs[index].enabled);
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@@ -118,7 +118,7 @@ GLenum VertexArrayState::EnableAttrib(GLuint index) {
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GLenum VertexArrayState::DisableAttrib(GLuint index) {
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if (!ValidateAllocatedHandle(currentVao_))
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return GL_INVALID_OPERATION;
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if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
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if (index >= MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
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GetCurrentVAO()->attribs[index].enabled = false;
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MG_Util::Debug::LogD("Attrib vaos_[%u].attribs[%u].enabled = %d", currentVao_, index, vaos_[currentVao_].attribs[index].enabled);
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@@ -132,7 +132,7 @@ GLenum VertexArrayState::SetAttribPointer(GLuint index, GLint size, GLenum type,
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GLuint currentArrayBuffer) {
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if (!ValidateAllocatedHandle(currentVao_))
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return GL_INVALID_OPERATION;
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if (index >= GL_MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
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if (index >= MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS) return GL_INVALID_VALUE;
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VertexAttribState state;
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state.size = size;
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@@ -142,8 +142,7 @@ GLenum VertexArrayState::SetAttribPointer(GLuint index, GLint size, GLenum type,
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state.pointer = pointer;
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state.buffer = currentArrayBuffer;
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state.isInteger = isInteger;
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if (vaos_[currentVao_].attribs.count(index) && vaos_[currentVao_].attribs[index].enabled)
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state.enabled = true;
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state.enabled = vaos_[currentVao_].attribs[index].enabled;
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vaos_[currentVao_].attribs[index] = state;
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@@ -10,7 +10,7 @@
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#include "../../../Includes.h"
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struct VertexAttribState {
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bool enabled;
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bool enabled = false;
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GLint size = 4;
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GLenum type = GL_FLOAT;
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GLboolean normalized = GL_FALSE;
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@@ -25,7 +25,7 @@ struct VertexArrayObject {
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bool attribDirty = false;
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bool eboDirty = false;
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GLuint elementBuffer = 0;
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MG_Global::unordered_map<GLuint, VertexAttribState> attribs;
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std::array<VertexAttribState, MG_Constants::VertexArray::MAX_VERTEX_ATTRIBS> attribs;
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};
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class VertexArrayState {
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