[Fix, Test] (DirectVulkan, ShaderTranspiler, TraceReplay): repair iterationRP's missing reduction barrier

Program 203 reuses prefixSumCache for a second subgroup reduction before every workgroup invocation has consumed the first result. Add a fingerprint-gated SPIR-V pass that inserts the missing Workgroup acquire-release barrier while preserving native subgroup operations.

Keep the repair opt-in behind MOBILEGL_ITERATIONRP_FIX_BARRIER, cover insertion, pass-through, and idempotence, and enable it together with the existing iterationRP subgroup repairs for the matching Linux and Android CI retraces.
This commit is contained in:
2026-08-19 23:42:17 -04:00
parent 5bd8ef01e5
commit c09045fe59
20 changed files with 583 additions and 2 deletions
+1
View File
@@ -171,6 +171,7 @@ namespace MobileGL::MG_ConfigLoader {
features.MagmaEmulateSubgroup = QueryEnvFlag("MOBILEGL_MAGMA_EMULATE_SUBGROUP");
features.FixIterationRPSubgroupScratch =
QueryEnvQuirkOverride("MOBILEGL_FIX_ITERATIONRP_SUBGROUP_SCRATCH");
features.IterationRPFixBarrier = QueryEnvFlag("MOBILEGL_ITERATIONRP_FIX_BARRIER");
features.DeriveNumSubgroups = QueryEnvQuirkOverride("MOBILEGL_DERIVE_NUM_SUBGROUPS");
features.AdvertiseFp64 = QueryEnvFlag("MOBILEGL_ADVERTISE_FP64");
features.MagmaR11G11B10FFallback = QueryEnvFlag("MOBILEGL_MAGMA_R11G11B10F_FALLBACK");