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[Fix, Test] (DirectVulkan, ShaderTranspiler, TraceReplay): repair iterationRP's missing reduction barrier
Program 203 reuses prefixSumCache for a second subgroup reduction before every workgroup invocation has consumed the first result. Add a fingerprint-gated SPIR-V pass that inserts the missing Workgroup acquire-release barrier while preserving native subgroup operations. Keep the repair opt-in behind MOBILEGL_ITERATIONRP_FIX_BARRIER, cover insertion, pass-through, and idempotence, and enable it together with the existing iterationRP subgroup repairs for the matching Linux and Android CI retraces.
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@@ -171,6 +171,7 @@ namespace MobileGL::MG_ConfigLoader {
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features.MagmaEmulateSubgroup = QueryEnvFlag("MOBILEGL_MAGMA_EMULATE_SUBGROUP");
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features.FixIterationRPSubgroupScratch =
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QueryEnvQuirkOverride("MOBILEGL_FIX_ITERATIONRP_SUBGROUP_SCRATCH");
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features.IterationRPFixBarrier = QueryEnvFlag("MOBILEGL_ITERATIONRP_FIX_BARRIER");
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features.DeriveNumSubgroups = QueryEnvQuirkOverride("MOBILEGL_DERIVE_NUM_SUBGROUPS");
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features.AdvertiseFp64 = QueryEnvFlag("MOBILEGL_ADVERTISE_FP64");
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features.MagmaR11G11B10FFallback = QueryEnvFlag("MOBILEGL_MAGMA_R11G11B10F_FALLBACK");
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