mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Test] (MG_IntegrationTest): pin Program 203's complete golden output across desktop and Android
Add a deterministic iterationRP Program 203 fixture that dispatches the original shader and compares every RG16F texel against fixed half-float golden bits. This catches both a wrong exposure result and collateral writes without retaining a serial reference shader. Make MobileGLIntegrationTest runnable as a standalone Android executable by linking the shared MobileGL library and backing EGL with an AImageReader window; desktop keeps its static-library pbuffer path. Validation: Adreno 830 passes with 0/262656 mismatches; lavapipe reproduces the current reduction defect with 1/262656 mismatches at the exposure texel.
This commit is contained in:
@@ -674,3 +674,10 @@ if (NOT ANDROID)
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add_subdirectory(tools/trace_replay)
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endif()
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endif()
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# The integration binary is also useful as a standalone adb-shell executable.
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# Android cannot use the desktop-only MobileGL_s target, so its CMake module
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# links libMobileGL.so and creates an AImageReader-backed window instead.
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if (ANDROID AND MOBILEGL_BUILD_INTEGRATION_TEST)
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add_subdirectory(MobileGL/MG_IntegrationTest)
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endif()
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@@ -24,9 +24,14 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(MGL_ITEST_ROOT ${CMAKE_CURRENT_LIST_DIR}/../..)
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# Only meaningful where MobileGL_s exists (i.e. not Android).
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if (NOT TARGET MobileGL_s)
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message(STATUS "MobileGL_s is not available; skipping the integration test module")
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# Desktop links the static implementation directly. Android runs the same
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# executable from adb shell and links the shipping shared library instead.
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if (ANDROID)
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set(MGL_ITEST_MOBILEGL_TARGET MobileGL)
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elseif (TARGET MobileGL_s)
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set(MGL_ITEST_MOBILEGL_TARGET MobileGL_s)
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else()
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message(STATUS "No MobileGL library target is available; skipping the integration test module")
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return()
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endif()
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@@ -69,6 +74,7 @@ add_executable(MobileGLIntegrationTest
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Scenarios/UniformInitializerScenario.cpp
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Scenarios/SwizzleAccessRoutineScenario.cpp
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Scenarios/IterationRPFirstReductionScenario.cpp
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Scenarios/IterationRPProgram203Scenario.cpp
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Scenarios/IterationRPScratchFixScenario.cpp
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Scenarios/ProgramPipelineScenario.cpp
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Scenarios/ImageLoadStoreSsoScenario.cpp
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@@ -94,9 +100,20 @@ target_include_directories(MobileGLIntegrationTest PRIVATE
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# gtest, not gtest_main: Main.cpp installs the harness banner itself.
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target_link_libraries(MobileGLIntegrationTest PRIVATE
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GTest::gtest
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MobileGL_s
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${MGL_ITEST_MOBILEGL_TARGET}
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)
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if (ANDROID)
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find_library(MGL_ITEST_ANDROID_LIBRARY android REQUIRED)
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find_library(MGL_ITEST_LOG_LIBRARY log REQUIRED)
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find_library(MGL_ITEST_MEDIANDK_LIBRARY mediandk REQUIRED)
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target_link_libraries(MobileGLIntegrationTest PRIVATE
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${MGL_ITEST_ANDROID_LIBRARY}
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${MGL_ITEST_LOG_LIBRARY}
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${MGL_ITEST_MEDIANDK_LIBRARY}
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)
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endif()
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if (MSVC)
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# Same reason as MG_Test/Backend/DirectVulkan: the GLES headers declare gl*
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# as dllimport on Windows, so the in-library GL entry-point definitions only
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@@ -105,6 +122,10 @@ if (MSVC)
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endif()
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target_compile_definitions(MobileGLIntegrationTest PRIVATE -DNOMINMAX)
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if (ANDROID)
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return()
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endif()
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# --- ctest wiring --------------------------------------------------------
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# A bare libEGL on a glvnd box resolves to whatever vendor comes first, which is
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# usually Mesa/llvmpipe - a software rasteriser silently replacing the GPU under
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@@ -18,6 +18,11 @@
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#elif defined(__ANDROID__)
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#include <android/hardware_buffer.h>
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#include <android/native_window.h>
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#include <media/NdkImage.h>
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#include <media/NdkImageReader.h>
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#endif
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// MobileGL's own headers, in the order MobileGL/Includes.h uses them: GL/gl.h
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@@ -37,7 +42,7 @@
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// the only construction that is actually predictive here: MobileGL ABORTS
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// (MOBILEGL_ASSERT -> SIGTRAP) rather than returning an error on an unusable
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// platform, so nothing the parent can call in-process is allowed to be wrong.
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#if !defined(_WIN32) && !defined(__APPLE__) && __has_include(<sys/wait.h>)
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#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && __has_include(<sys/wait.h>)
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#define MGITEST_HAVE_FORK_PREFLIGHT 1
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#include <csignal>
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#include <ctime>
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@@ -78,12 +83,58 @@ namespace MGITest {
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CW_USEDEFAULT, CW_USEDEFAULT, kSurfaceWidth, kSurfaceHeight, nullptr, nullptr,
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GetModuleHandleW(nullptr), nullptr);
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}
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#elif defined(__ANDROID__)
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AImageReader* g_imageReader = nullptr;
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ANativeWindow* g_imageReaderWindow = nullptr;
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void DrainImageReader(void*, AImageReader* reader) {
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AImage* image = nullptr;
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if (AImageReader_acquireNextImage(reader, &image) == AMEDIA_OK && image != nullptr) {
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AImage_delete(image);
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}
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}
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bool CreateImageReaderWindow() {
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if (g_imageReaderWindow != nullptr) return true;
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constexpr int kMaxImages = 4;
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const media_status_t status = AImageReader_newWithUsage(
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kSurfaceWidth, kSurfaceHeight, AIMAGE_FORMAT_RGBA_8888,
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AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE | AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT,
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kMaxImages, &g_imageReader);
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if (status != AMEDIA_OK || g_imageReader == nullptr) return false;
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AImageReader_ImageListener listener = {nullptr, DrainImageReader};
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AImageReader_setImageListener(g_imageReader, &listener);
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if (AImageReader_getWindow(g_imageReader, &g_imageReaderWindow) != AMEDIA_OK ||
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g_imageReaderWindow == nullptr) {
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AImageReader_setImageListener(g_imageReader, nullptr);
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AImageReader_delete(g_imageReader);
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g_imageReader = nullptr;
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return false;
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}
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ANativeWindow_acquire(g_imageReaderWindow);
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return true;
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}
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void DestroyImageReaderWindow() {
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if (g_imageReaderWindow != nullptr) {
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ANativeWindow_release(g_imageReaderWindow);
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g_imageReaderWindow = nullptr;
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}
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if (g_imageReader != nullptr) {
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AImageReader_setImageListener(g_imageReader, nullptr);
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AImageReader_delete(g_imageReader);
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g_imageReader = nullptr;
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}
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}
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#endif
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bool UseWindowSurface() {
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#if defined(_WIN32)
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const char* value = std::getenv("MOBILEGL_ITEST_WINDOW_SURFACE");
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return value != nullptr && value[0] != '\0' && std::strcmp(value, "0") != 0;
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#elif defined(__ANDROID__)
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return true;
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#else
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return false;
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#endif
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@@ -123,10 +174,10 @@ namespace MGITest {
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// callers). surfaceless is the platform with no window-system dependency at
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// all; the surface this file then creates is still a pbuffer, which every
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// platform supports and which the amendment to this rule requires as the
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// fallback shape. DISPLAY/WAYLAND_DISPLAY are cleared as well so that a
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// fallback shape on desktop. Android instead supplies an AImageReader
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// ANativeWindow. DISPLAY/WAYLAND_DISPLAY are cleared as well so that a
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// driver that consults them directly cannot reintroduce the dependency
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// behind EGL's back. Desktop-only file: MG_IntegrationTest never builds
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// for Android, so no device path is affected.
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// behind EGL's back.
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void EnsureHeadlessPlatform() {
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#if defined(__linux__) && !defined(__ANDROID__)
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static bool done = false;
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@@ -214,12 +265,21 @@ namespace MGITest {
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return 6;
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}
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surface = eglCreateWindowSurface(display, config, g_testWindow, nullptr);
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#elif defined(__ANDROID__)
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if (!CreateImageReaderWindow()) {
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outReason = "failed to create the Android AImageReader integration-test window";
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return 6;
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}
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surface = eglCreateWindowSurface(display, config, g_imageReaderWindow, nullptr);
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#endif
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} else {
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const EGLint pbufferAttribs[] = {EGL_WIDTH, kSurfaceWidth, EGL_HEIGHT, kSurfaceHeight, EGL_NONE};
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surface = eglCreatePbufferSurface(display, config, pbufferAttribs);
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}
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if (surface == EGL_NO_SURFACE) {
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#if defined(__ANDROID__)
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DestroyImageReaderWindow();
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#endif
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outReason = WithEglError(useWindowSurface ? "eglCreateWindowSurface failed"
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: "eglCreatePbufferSurface failed");
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return 6;
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@@ -548,6 +608,8 @@ namespace MGITest {
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DestroyWindow(g_testWindow);
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g_testWindow = nullptr;
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}
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#elif defined(__ANDROID__)
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DestroyImageReaderWindow();
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#endif
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m_context = nullptr;
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m_surface = nullptr;
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@@ -14,11 +14,11 @@
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// inspects backend state - both bugs this module pins were invisible to
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// state-level assertions and visible only in pixels.
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//
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// Headless by construction, following MG_Benchmark/Driver/DriverBench.c: an EGL
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// context on a PBUFFER surface. No window, no window manager, no human. Unlike
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// DriverBench the scenarios do draw to the DEFAULT framebuffer (that is where
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// the Y-flip lives) and do call eglSwapBuffers (that is the frame boundary the
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// cross-frame scenarios need to be real).
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// Headless by construction: desktop uses an EGL pbuffer and Android uses an
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// AImageReader-backed ANativeWindow that needs no Activity. No window manager,
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// no human. Unlike DriverBench the scenarios do draw to the DEFAULT framebuffer
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// (that is where the Y-flip lives) and do call eglSwapBuffers (that is the frame
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// boundary the cross-frame scenarios need to be real).
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//
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// One process is one backend: MOBILEGL_BACKEND_TYPE is latched at
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// initialization, so the CMake wiring runs this binary once per backend rather
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@@ -31,8 +31,14 @@ namespace {
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// silently bound to a workstation's window system is a different
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// run from CI's and must be visible as one in the log.
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const char* eglPlatform = std::getenv("EGL_PLATFORM");
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std::fprintf(stderr, " renderer: %s\n surface: %dx%d pbuffer (headless, EGL_PLATFORM=%s)\n",
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#if defined(__ANDROID__)
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constexpr const char* surfaceKind = "AImageReader window";
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#else
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constexpr const char* surfaceKind = "pbuffer";
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#endif
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std::fprintf(stderr, " renderer: %s\n surface: %dx%d %s (headless, EGL_PLATFORM=%s)\n",
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gl.RendererString().c_str(), gl.Width(), gl.Height(),
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surfaceKind,
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eglPlatform != nullptr ? eglPlatform : "<unset>");
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} else if (MGITest::RequireGpu()) {
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std::fprintf(stderr,
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@@ -0,0 +1,379 @@
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// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/IterationRPProgram203Scenario.cpp
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// Copyright (c) 2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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//
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// Full iterationRP Program 203 golden input/output fixture. The original shader
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// consumes deterministic complete textures and uniforms, then its complete
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// 512x513 RG16F output image is compared against fixed half-float golden bits.
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// This catches both a wrong exposure slot and collateral scratch corruption.
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#include <array>
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#include <bit>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "../Harness/HeadlessGL.h"
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#include "../Harness/ScenarioFixture.h"
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#ifdef GLAPI
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#undef GLAPI
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#endif
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glcorearb.h>
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#undef GL_GLEXT_PROTOTYPES
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namespace MGITest {
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namespace {
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constexpr int kSceneWidth = 854;
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constexpr int kSceneHeight = 480;
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constexpr int kPixelDataWidth = 512;
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constexpr int kPixelDataHeight = 513;
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constexpr std::size_t kSceneTexelCount =
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static_cast<std::size_t>(kSceneWidth) * kSceneHeight;
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constexpr std::size_t kPixelDataTexelCount =
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static_cast<std::size_t>(kPixelDataWidth) * kPixelDataHeight;
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struct Rgba32f {
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float r, g, b, a;
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};
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struct Rg16 {
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std::uint16_t r, g;
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};
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static_assert(sizeof(Rgba32f) == 16);
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static_assert(sizeof(Rg16) == 4);
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// Captured from the fixed fixture on Adreno 830. These are the exact
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// RG16F storage bits for (0.806640625, 8.2578125), not rounded decimal
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// comparisons performed by the test.
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constexpr Rg16 kGoldenExposure = {0x3a74u, 0x4821u};
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constexpr const char* kCommonSource = R"glsl(
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#version 430 core
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#extension GL_KHR_shader_subgroup_arithmetic : require
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uniform int frameCounter;
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uniform float frameTime;
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uniform float aspectRatio;
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uniform vec2 pixelSize;
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uniform float nightVision;
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uniform float darknessLightFactor;
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uniform sampler2D colortex2;
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uniform sampler2D pixelData2D;
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layout(rg16f) uniform image2D img_pixelData2D;
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float remapSaturate(float x, float e0, float e1) {
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return clamp((x - e0) / (e1 - e0), 0.0f, 1.0f);
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}
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float GetExposureValue(float luminance) {
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float aeCurve = 0.65f;
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aeCurve = mix(aeCurve, clamp(aeCurve * 1.2f, 0.0f, 1.0f), nightVision);
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aeCurve *= remapSaturate(luminance, 2.0f, 1.0f) * 0.6f + 0.4f;
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float ae = pow(luminance, -aeCurve);
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ae *= 1.0f - min(darknessLightFactor * 2.0f, 0.9f);
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ae *= 8.5f;
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return ae;
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}
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)glsl";
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constexpr const char* kOriginalMain = R"glsl(
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layout(local_size_x = 32, local_size_y = 16) in;
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shared vec2 prefixSumCache[32];
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void main() {
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vec2 texCoord = (vec2(gl_GlobalInvocationID.xy) + 0.5f) * vec2(1.0f / 32.0f, 1.0f / 16.0f);
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vec2 sampleCoord = texCoord * (1.0f / 64.0f);
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sampleCoord.x += (15.0f / 32.0f) + pixelSize.x * 12.0f;
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float tileExposure = dot(textureLod(colortex2, sampleCoord, 0.0f).rgb,
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vec3(0.2125f, 0.7154f, 0.0721f));
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vec2 sampleLuminance = vec2(tileExposure, 0.0f);
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sampleLuminance = subgroupInclusiveAdd(sampleLuminance);
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = sampleLuminance;
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barrier();
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uint loopLength = uint(findMSB(gl_NumSubgroups));
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loopLength += uint(gl_NumSubgroups - (1u << (loopLength - 1u)) > 0u);
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for (uint i = 0u; i < loopLength; ++i) {
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if ((gl_SubgroupID & (1u << i)) > 0u) {
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sampleLuminance += prefixSumCache[(gl_SubgroupID >> i << i) - 1u];
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = sampleLuminance;
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}
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barrier();
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}
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if (gl_LocalInvocationIndex == 511u)
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prefixSumCache[0] = sampleLuminance / 512.0f;
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barrier();
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float avg = prefixSumCache[0].x;
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vec2 tileDistance = texCoord * 2.0f - 1.0f;
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tileDistance.y /= aspectRatio;
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float centerDistance = length(tileDistance);
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float tileWeight = remapSaturate(centerDistance, 0.6f, 0.4f);
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tileExposure = max(7.0E-7f, tileExposure);
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float lumaWeight = avg / tileExposure;
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lumaWeight = pow(lumaWeight, remapSaturate(avg, 0.02f, 0.001f) * 0.4f + 0.2f);
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tileWeight *= lumaWeight;
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vec2 sampleExposure = vec2(tileExposure * tileWeight, tileWeight);
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sampleExposure = subgroupInclusiveAdd(sampleExposure);
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = sampleExposure;
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barrier();
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for (uint i = 0u; i < loopLength; ++i) {
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if ((gl_SubgroupID & (1u << i)) > 0u) {
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sampleExposure += prefixSumCache[(gl_SubgroupID >> i << i) - 1u];
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = sampleExposure;
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}
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barrier();
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}
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if (gl_LocalInvocationIndex == 511u) {
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float avgExposure = max(sampleExposure.x / sampleExposure.y * 29.3f, 1.0E-10f);
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avgExposure = log2(avgExposure);
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float prevAvgExposure = log2(texelFetch(pixelData2D, ivec2(0, 0), 0).x);
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float frameTimeFixed = frameTime + step(frameCounter, 20) * 100.0f;
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float exposureTime = clamp(frameTimeFixed * 2.0f, 0.0f, 1.0f);
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avgExposure = mix(prevAvgExposure, avgExposure, exposureTime);
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avgExposure = max(exp2(avgExposure), 1.0E-5f);
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float exposure = GetExposureValue(avgExposure);
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imageStore(img_pixelData2D, ivec2(0, 0), vec4(avgExposure, exposure, 0.0f, 0.0f));
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}
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}
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)glsl";
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GLuint CompileCompute(const char* mainSource, std::string* error) {
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const std::array<const GLchar*, 2> sources = {kCommonSource, mainSource};
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const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
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glShaderSource(shader, static_cast<GLsizei>(sources.size()), sources.data(), nullptr);
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glCompileShader(shader);
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GLint compiled = GL_FALSE;
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||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
||||
if (compiled != GL_TRUE) {
|
||||
std::array<char, 8192> log{};
|
||||
glGetShaderInfoLog(shader, static_cast<GLsizei>(log.size() - 1), nullptr, log.data());
|
||||
*error = log.data();
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, shader);
|
||||
glLinkProgram(program);
|
||||
glDeleteShader(shader);
|
||||
GLint linked = GL_FALSE;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
if (linked != GL_TRUE) {
|
||||
std::array<char, 8192> log{};
|
||||
glGetProgramInfoLog(program, static_cast<GLsizei>(log.size() - 1), nullptr, log.data());
|
||||
*error = log.data();
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
std::vector<Rgba32f> MakeSceneInput() {
|
||||
std::vector<Rgba32f> texels(kSceneTexelCount);
|
||||
for (int y = 0; y < kSceneHeight; ++y) {
|
||||
for (int x = 0; x < kSceneWidth; ++x) {
|
||||
std::uint32_t h = static_cast<std::uint32_t>(x) * 0x9e3779b9u;
|
||||
h ^= static_cast<std::uint32_t>(y) * 0x85ebca6bu;
|
||||
h ^= h >> 16u;
|
||||
h *= 0x7feb352du;
|
||||
h ^= h >> 15u;
|
||||
const float noise = static_cast<float>(h & 0xffffu) / 65535.0f;
|
||||
float base = 0.0002f + noise * 0.075f;
|
||||
const float dx = static_cast<float>(x - 420);
|
||||
const float dy = static_cast<float>(y - 4);
|
||||
base += 0.65f * std::exp(-(dx * dx + dy * dy) / 18.0f);
|
||||
if (((x + y * 17) % 113) == 0) base += 1.75f;
|
||||
texels[static_cast<std::size_t>(y) * kSceneWidth + x] =
|
||||
{base * 0.83f, base * 1.07f, base * 1.31f, 1.0f};
|
||||
}
|
||||
}
|
||||
return texels;
|
||||
}
|
||||
|
||||
std::uint16_t FloatToHalf(float value) {
|
||||
const std::uint32_t bits = std::bit_cast<std::uint32_t>(value);
|
||||
const std::uint32_t sign = (bits >> 16u) & 0x8000u;
|
||||
const std::uint32_t exponent = (bits >> 23u) & 0xffu;
|
||||
std::uint32_t mantissa = bits & 0x7fffffu;
|
||||
|
||||
if (exponent == 0xffu) {
|
||||
return static_cast<std::uint16_t>(sign | (mantissa == 0 ? 0x7c00u : 0x7e00u));
|
||||
}
|
||||
int halfExponent = static_cast<int>(exponent) - 127 + 15;
|
||||
if (halfExponent >= 31) return static_cast<std::uint16_t>(sign | 0x7c00u);
|
||||
if (halfExponent <= 0) {
|
||||
if (halfExponent < -10) return static_cast<std::uint16_t>(sign);
|
||||
mantissa |= 0x800000u;
|
||||
const unsigned shift = static_cast<unsigned>(14 - halfExponent);
|
||||
const std::uint32_t rounded = mantissa + ((1u << (shift - 1u)) - 1u) +
|
||||
((mantissa >> shift) & 1u);
|
||||
return static_cast<std::uint16_t>(sign | (rounded >> shift));
|
||||
}
|
||||
mantissa += 0xfffu + ((mantissa >> 13u) & 1u);
|
||||
if ((mantissa & 0x800000u) != 0) {
|
||||
mantissa = 0;
|
||||
if (++halfExponent >= 31) return static_cast<std::uint16_t>(sign | 0x7c00u);
|
||||
}
|
||||
return static_cast<std::uint16_t>(sign | (static_cast<std::uint32_t>(halfExponent) << 10u) |
|
||||
(mantissa >> 13u));
|
||||
}
|
||||
|
||||
std::vector<Rg16> MakePixelDataInput() {
|
||||
std::vector<Rg16> texels(kPixelDataTexelCount);
|
||||
for (std::size_t i = 0; i < texels.size(); ++i) {
|
||||
texels[i] = {FloatToHalf(0.35f + static_cast<float>(i % 97u) * 0.0025f),
|
||||
FloatToHalf(-0.45f + static_cast<float>(i % 89u) * 0.01f)};
|
||||
}
|
||||
texels[0] = {FloatToHalf(0.73f), FloatToHalf(1.25f)};
|
||||
return texels;
|
||||
}
|
||||
|
||||
std::vector<Rg16> MakeGoldenOutput() {
|
||||
std::vector<Rg16> golden = MakePixelDataInput();
|
||||
golden[0] = kGoldenExposure;
|
||||
return golden;
|
||||
}
|
||||
|
||||
GLuint MakeTexture(GLenum internalFormat, GLenum format, GLenum type, int width, int height,
|
||||
const void* data) {
|
||||
GLuint texture = 0;
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(internalFormat), width, height, 0, format,
|
||||
type, data);
|
||||
return texture;
|
||||
}
|
||||
|
||||
void BindAndDispatch(GLuint program, GLuint scene, GLuint pixelData) {
|
||||
glUseProgram(program);
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
glBindTexture(GL_TEXTURE_2D, scene);
|
||||
glUniform1i(glGetUniformLocation(program, "colortex2"), 3);
|
||||
glActiveTexture(GL_TEXTURE4);
|
||||
glBindTexture(GL_TEXTURE_2D, pixelData);
|
||||
glUniform1i(glGetUniformLocation(program, "pixelData2D"), 4);
|
||||
glBindImageTexture(0, pixelData, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RG16F);
|
||||
glUniform1i(glGetUniformLocation(program, "img_pixelData2D"), 0);
|
||||
glUniform1i(glGetUniformLocation(program, "frameCounter"), 100);
|
||||
glUniform1f(glGetUniformLocation(program, "frameTime"), 1.0f / 60.0f);
|
||||
glUniform1f(glGetUniformLocation(program, "aspectRatio"),
|
||||
static_cast<float>(kSceneWidth) / kSceneHeight);
|
||||
glUniform2f(glGetUniformLocation(program, "pixelSize"), 1.0f / kSceneWidth, 1.0f / kSceneHeight);
|
||||
glUniform1f(glGetUniformLocation(program, "nightVision"), 0.23f);
|
||||
glUniform1f(glGetUniformLocation(program, "darknessLightFactor"), 0.08f);
|
||||
glDispatchCompute(1, 1, 1);
|
||||
glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
|
||||
}
|
||||
|
||||
std::vector<Rg16> ReadWholeRgTexture(GLuint texture) {
|
||||
std::vector<Rg16> texels(kPixelDataTexelCount);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RG, GL_HALF_FLOAT, texels.data());
|
||||
return texels;
|
||||
}
|
||||
|
||||
class IterationRPProgram203Scenario : public ScenarioTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ScenarioTest::SetUp();
|
||||
if (!Ready()) return;
|
||||
|
||||
GLint stages = 0;
|
||||
GLint features = 0;
|
||||
GLint invocations = 0;
|
||||
glGetIntegerv(GL_SUBGROUP_SUPPORTED_STAGES_KHR, &stages);
|
||||
glGetIntegerv(GL_SUBGROUP_SUPPORTED_FEATURES_KHR, &features);
|
||||
glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &invocations);
|
||||
const GLbitfield required =
|
||||
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR | GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR;
|
||||
if ((static_cast<GLbitfield>(stages) & GL_COMPUTE_SHADER_BIT) == 0 ||
|
||||
(static_cast<GLbitfield>(features) & required) != required || invocations < 512) {
|
||||
GTEST_SKIP() << "requires 512-invocation basic+arithmetic compute subgroups";
|
||||
}
|
||||
|
||||
std::string error;
|
||||
m_original = CompileCompute(kOriginalMain, &error);
|
||||
ASSERT_NE(m_original, 0u) << "original Program 203: " << error;
|
||||
|
||||
const std::vector<Rgba32f> scene = MakeSceneInput();
|
||||
const std::vector<Rg16> pixelData = MakePixelDataInput();
|
||||
m_scene = MakeTexture(GL_RGBA16F, GL_RGBA, GL_FLOAT, kSceneWidth, kSceneHeight, scene.data());
|
||||
m_originalOutput =
|
||||
MakeTexture(GL_RG16F, GL_RG, GL_HALF_FLOAT, kPixelDataWidth, kPixelDataHeight,
|
||||
pixelData.data());
|
||||
ASSERT_EQ(FirstGLError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
if (!Ready()) return;
|
||||
const std::array<GLuint, 2> textures = {m_scene, m_originalOutput};
|
||||
glDeleteTextures(static_cast<GLsizei>(textures.size()), textures.data());
|
||||
if (m_original != 0) glDeleteProgram(m_original);
|
||||
}
|
||||
|
||||
GLuint m_original = 0;
|
||||
GLuint m_scene = 0;
|
||||
GLuint m_originalOutput = 0;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
TEST_F(IterationRPProgram203Scenario, FixedCompleteInputProducesFixedCompleteGoldenOutput) {
|
||||
if (!Ready()) return;
|
||||
|
||||
BindAndDispatch(m_original, m_scene, m_originalOutput);
|
||||
glFinish();
|
||||
const std::vector<Rg16> actual = ReadWholeRgTexture(m_originalOutput);
|
||||
const std::vector<Rg16> expected = MakeGoldenOutput();
|
||||
ASSERT_EQ(FirstGLError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
|
||||
std::size_t mismatchTexels = 0;
|
||||
std::size_t firstMismatch = actual.size();
|
||||
for (std::size_t i = 0; i < actual.size(); ++i) {
|
||||
if (actual[i].r != expected[i].r || actual[i].g != expected[i].g) {
|
||||
if (firstMismatch == actual.size()) firstMismatch = i;
|
||||
++mismatchTexels;
|
||||
}
|
||||
}
|
||||
|
||||
RecordProperty("program203_output_width", kPixelDataWidth);
|
||||
RecordProperty("program203_output_height", kPixelDataHeight);
|
||||
RecordProperty("program203_compared_texels", static_cast<long long>(actual.size()));
|
||||
RecordProperty("program203_mismatch_texels", static_cast<long long>(mismatchTexels));
|
||||
std::cout << "IterationRPProgram203Scenario complete-output actualExposureBits=(0x" << std::hex
|
||||
<< actual[0].r << ", 0x" << actual[0].g << ") goldenExposureBits=(0x" << expected[0].r
|
||||
<< ", 0x" << expected[0].g << std::dec << ") mismatches=" << mismatchTexels << '/'
|
||||
<< actual.size() << '\n';
|
||||
|
||||
if (firstMismatch != actual.size()) {
|
||||
const std::size_t x = firstMismatch % kPixelDataWidth;
|
||||
const std::size_t y = firstMismatch / kPixelDataWidth;
|
||||
ADD_FAILURE() << "complete Program 203 output differs at " << x << ',' << y
|
||||
<< ": actual half bits=(0x" << std::hex << actual[firstMismatch].r << ", 0x"
|
||||
<< actual[firstMismatch].g << ") golden half bits=(0x" << expected[firstMismatch].r
|
||||
<< ", 0x" << expected[firstMismatch].g << std::dec << "); mismatched "
|
||||
<< mismatchTexels << " of " << actual.size() << " texels";
|
||||
}
|
||||
EXPECT_EQ(mismatchTexels, 0u);
|
||||
}
|
||||
} // namespace MGITest
|
||||
Reference in New Issue
Block a user