mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Fix, Test] (DirectVulkan, ShaderTranspiler, TraceReplay): repair iterationRP's missing reduction barrier
Program 203 reuses prefixSumCache for a second subgroup reduction before every workgroup invocation has consumed the first result. Add a fingerprint-gated SPIR-V pass that inserts the missing Workgroup acquire-release barrier while preserving native subgroup operations. Keep the repair opt-in behind MOBILEGL_ITERATIONRP_FIX_BARRIER, cover insertion, pass-through, and idempotence, and enable it together with the existing iterationRP subgroup repairs for the matching Linux and Android CI retraces.
This commit is contained in:
@@ -27,6 +27,7 @@
|
||||
#include "SpirvPasses/ZeroBaseVertexPass.h"
|
||||
#include "SpirvPasses/DeriveNumSubgroupsPass.h"
|
||||
#include "SpirvPasses/EmulateSubgroupsPass.h"
|
||||
#include "SpirvPasses/FixIterationRPBarrierPass.h"
|
||||
#include "SpirvPasses/FixIterationRPSubgroupScratchPass.h"
|
||||
#include "SpirvPasses/NormalizeRectCoordinatesPass.h"
|
||||
#include "SpirvPasses/Lower1DArrayImagesPass.h"
|
||||
@@ -924,6 +925,17 @@ namespace MobileGL {
|
||||
inputBinary, outputBinary, true, enableSpirvValidation);
|
||||
}
|
||||
|
||||
bool ShaderCompiler::FixIterationRPBarrierForVulkan(
|
||||
const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary,
|
||||
const bool enableSpirvValidation) {
|
||||
using namespace spvtools;
|
||||
Optimizer optimizer(SPV_ENV_VULKAN_1_1);
|
||||
optimizer.RegisterPass(FixIterationRPBarrierPass::CreateFixIterationRPBarrierPass());
|
||||
|
||||
return RunOptimizerChecked("FixIterationRPBarrierForVulkan", optimizer,
|
||||
inputBinary, outputBinary, true, enableSpirvValidation);
|
||||
}
|
||||
|
||||
bool ShaderCompiler::DecoratePositionInvariantForVulkan(const Vector<Uint32>& inputBinary,
|
||||
Vector<uint32_t>& outputBinary, const bool enableSpirvValidation) {
|
||||
using namespace spvtools;
|
||||
|
||||
Reference in New Issue
Block a user