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[Fix] (MG_Backend/DirectVulkan): use RGBA format as RGB format
- some drivers (Adreno as I tested) lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT on 24-bit RGB formats, use 32-bit ones as a fallback.
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@@ -2350,7 +2350,11 @@ void main() {
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"GetOrCreatePipeline: blend is enabled on draw buffer %u but no complete texture attachment is bound",
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i);
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textureExternalIndex = texture->GetExternalIndex();
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colorAttachmentFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(texture->GetFormat());
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auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
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MOBILEGL_ASSERT(textureResource != nullptr,
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"GetOrCreatePipeline: failed to sync blend color attachment textureId=%d",
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texture->GetExternalIndex());
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colorAttachmentFormat = textureResource->format;
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}
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#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
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