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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend): advertise OpenGL 4.0 on both backends
Both backends stopped their advertised version list at V_OpenGL33, so an application - or the CTS - asking what MobileGL supports was told 3.3 even though the 4.0 entry points and the KHR-GL40 suite already pass on both. Adding V_OpenGL40 lets that work be reached through the ordinary version query instead of only through the individual ARB extension strings.
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@@ -873,13 +873,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported) {
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Vector<GLExtension> extensions = {
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
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E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store, E_GL_ARB_program_interface_query,
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E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
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E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample, E_GL_ARB_clear_texture,
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E_GL_ARB_direct_state_access, E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
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E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding,
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
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E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
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E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object,
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E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_ARB_texture_storage,
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E_GL_ARB_texture_storage_multisample, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
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E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters, E_GL_ARB_shader_draw_parameters,
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E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
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E_GL_ARB_vertex_attrib_binding,
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// Both are core from GL 3.2/3.3 on and implemented here for
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// every advertised version, but an app targeting 3.0/3.1
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// only reaches them through the extension string - the CTS
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@@ -507,14 +507,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
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Bool anisotropicFilteringSupported) {
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Vector<GLExtension> extensions = {
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
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E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store, E_GL_ARB_program_interface_query,
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E_GL_ARB_framebuffer_object, E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
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E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_ARB_texture_storage,
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E_GL_ARB_texture_storage_multisample, E_GL_ARB_texture_multisample, E_GL_ARB_clear_texture,
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E_GL_ARB_direct_state_access, E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
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E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
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E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size, E_GL_ARB_explicit_attrib_location,
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
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E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
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E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_multi_draw_indirect,
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E_GL_ARB_indirect_parameters, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
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E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample, E_GL_ARB_texture_multisample,
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E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access, E_GL_ARB_shader_draw_parameters,
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E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
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E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size,
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E_GL_ARB_explicit_attrib_location,
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// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
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// extension explicitly permits. It is also the only thing that
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// exposes glProgramParameteri before GL 4.1.
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@@ -164,11 +164,6 @@ MobileGL supports runtime configuration via environment variables.
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| `MOBILEGL_COHERENT_AS_FLUSH` | Treat persistent `GL_MAP_FLUSH_EXPLICIT_BIT` maps as coherent (app-compat for engines like Flywheel that never flush them). | `0`, `1` | `0` |
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| `VK_ICD_FILENAMES` | Select the Vulkan ICD used by the Vulkan loader. | Path to an ICD JSON file | Loader default |
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## Notice
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* MobileGL is **not** production-ready currently.
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* Some `OpenGL 3.3 (Core Profile)` features are still missing or under development.
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## License
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This project is distributed under **GNU LGPL v3.0**. See the `LICENSE` file in the repository for detailed information.
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