mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix] (DirectVulkan): narrow the blended depth-write quirk to order-independent accumulation blends, exempting sorted-transparency, gl_FragDepth writers and fully masked attachments
This commit is contained in:
+5
-3
@@ -81,9 +81,11 @@ namespace MobileGL::MG_Config {
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// subgroups wider than 32 lanes (see ShaderSourceProcessor's quirk registry).
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QuirkOverride SubgroupPrefixScanQuirk = QuirkOverride::Auto;
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// MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE: overrides the DirectVulkan quirk that
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// strips depth writes from blended pipelines on drivers without cross-pipeline
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// vertex position invariance (see VulkanRenderer's PipelineFactory setup). Auto
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// detects Qualcomm.
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// strips depth writes from accumulation-blended pipelines (MIN/MAX or additive
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// ONE+ONE - the multi-pass depth-equality signature) on drivers without
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// cross-pipeline vertex position invariance. Sorted-transparency "over" blends,
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// gl_FragDepth writers, and fully color-masked attachments are exempt (see
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// PipelineFactory::ShouldSuppressDepthWrite). Auto detects Qualcomm.
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QuirkOverride MagmaDisableBlendedDepthWriteQuirk = QuirkOverride::Auto;
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// MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS: leave the Vulkan robustBufferAccess device
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// feature off. It is enabled by default to match GL's defined out-of-range fetch
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@@ -109,10 +109,81 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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"vkCreatePipelineCache");
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}
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// Must be called once, before any pipeline is created: the flag is not part of the
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// pipeline hash, so flipping it mid-life would serve cached pipelines built under the
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// old value.
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void PipelineFactory::SetSuppressBlendedDepthWrite(Bool enabled) {
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s_suppressBlendedDepthWrite = enabled;
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}
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Bool PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(MG_Config::QuirkOverride quirkOverride,
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Uint32 vendorId) {
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static constexpr Uint32 kVendorIdQualcomm = 0x5143;
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switch (quirkOverride) {
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case MG_Config::QuirkOverride::ForceOn:
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return true;
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case MG_Config::QuirkOverride::ForceOff:
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return false;
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case MG_Config::QuirkOverride::Auto:
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default:
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return vendorId == kVendorIdQualcomm;
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}
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}
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namespace {
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// Order-independent accumulation blending: the write order of overlapping fragments
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// does not change the result, which is what lets multi-pass chains re-rasterize the
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// same geometry and combine per-pass contributions (MC 26.3 OIT: GL_MAX depth
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// bounds, additive ONE+ONE transmittance/accumulate). Sorted-transparency "over"
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// compositing (SRC_ALPHA-style factors) is order-dependent, drawn once per surface,
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// and relies on its depth writes for occlusion - it must not be treated as hazardous.
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// MIN/MAX ignore blend factors entirely per the Vulkan spec.
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//
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// Deliberately color-channel only. A separate-alpha accumulation
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// (glBlendEquationSeparate(GL_FUNC_ADD, GL_MAX)) whose color channel is an ordinary
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// over-blend is not treated as hazardous: no known content pairs that shape with a
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// depth-equality chain, and widening the test would re-capture sorted transparency.
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Bool IsAccumulationBlend(const VkPipelineColorBlendAttachmentState& attachment) {
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if (attachment.colorBlendOp == VK_BLEND_OP_MIN || attachment.colorBlendOp == VK_BLEND_OP_MAX) {
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return true;
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}
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return attachment.colorBlendOp == VK_BLEND_OP_ADD &&
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attachment.srcColorBlendFactor == VK_BLEND_FACTOR_ONE &&
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attachment.dstColorBlendFactor == VK_BLEND_FACTOR_ONE;
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}
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} // namespace
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Bool PipelineFactory::ShouldSuppressDepthWrite(const PipelineCreatePayload& payload) {
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if (!payload.depthWriteEnable) {
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return false;
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}
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// A shader that assigns gl_FragDepth supplies depth itself rather than taking the
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// pipeline's interpolated Z, so a driver that varies the vertex position math
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// between pipelines cannot desynchronize it. (A gl_FragDepth = gl_FragCoord.z
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// passthrough is the exception that stays exposed; no known content pairs one with
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// an equality chain, and 26.3's composite is a genuine computed-depth writer.)
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if (payload.fragmentReplacesDepth) {
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return false;
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}
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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const VkPipelineColorBlendAttachmentState& attachment = payload.colorBlendAttachments[i];
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if (attachment.blendEnable != VK_TRUE) {
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continue;
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}
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// All color writes masked: blending is moot (depth-prepass pattern that left
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// GL_BLEND enabled); stripping the depth write would delete the whole prepass.
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if (attachment.colorWriteMask == 0) {
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continue;
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}
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// Any attachment qualifies, not just attachment 0: the 26.3 transmittance pass
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// accumulates into a 2-target MRT and must stay stripped.
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if (IsAccumulationBlend(attachment)) {
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return true;
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}
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}
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return false;
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}
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PipelineFactory::~PipelineFactory() {
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DestroyAll();
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if (m_pipelineCache != VK_NULL_HANDLE) {
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@@ -157,6 +228,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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XXH64_update(m_hashState, &payload.backStencilDepthFailOp, sizeof(payload.backStencilDepthFailOp)));
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XXHASH_VERIFY(
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XXH64_update(m_hashState, &payload.backStencilCompareOp, sizeof(payload.backStencilCompareOp)));
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XXHASH_VERIFY(
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XXH64_update(m_hashState, &payload.fragmentReplacesDepth, sizeof(payload.fragmentReplacesDepth)));
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if (payload.colorAttachmentCount > 0) {
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XXHASH_VERIFY(XXH64_update(
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m_hashState,
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@@ -263,17 +336,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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colorAttachments[i] = payload.colorBlendAttachments[i];
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}
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// Suppress depth writes on blended pipelines when the active driver cannot keep
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// vertex positions invariant across the pipelines of a multi-pass depth-equality
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// chain (see SetSuppressBlendedDepthWrite). Blended draws that write depth are rare
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// and the equality-dependent prepass pattern is exactly the case that breaks.
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if (s_suppressBlendedDepthWrite && depthStencil.depthWriteEnable == VK_TRUE) {
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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if (colorAttachments[i].blendEnable == VK_TRUE) {
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depthStencil.depthWriteEnable = VK_FALSE;
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break;
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}
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}
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// Suppress depth writes on accumulation-blended pipelines when the active driver
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// cannot keep vertex positions invariant across the pipelines of a multi-pass
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// depth-equality chain (see SetSuppressBlendedDepthWrite). The decision is narrowed
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// in ShouldSuppressDepthWrite: sorted-transparency "over" blends (vanilla MC water),
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// gl_FragDepth writers, and masked-out attachments keep their depth writes.
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// This bakes the decision into the pipeline, which only works because depth write is
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// static state here - adding VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE to kDynamicStates
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// would let the record-time value override it and silently disable the quirk.
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if (s_suppressBlendedDepthWrite && ShouldSuppressDepthWrite(payload)) {
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depthStencil.depthWriteEnable = VK_FALSE;
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}
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VkPipelineColorBlendStateCreateInfo blend{VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
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blend.logicOpEnable = payload.logicOpEnable ? VK_TRUE : VK_FALSE;
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@@ -49,6 +49,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkStencilOp backStencilPassOp = VK_STENCIL_OP_KEEP;
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VkStencilOp backStencilDepthFailOp = VK_STENCIL_OP_KEEP;
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VkCompareOp backStencilCompareOp = VK_COMPARE_OP_ALWAYS;
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// The fragment module writes gl_FragDepth (SPIR-V DepthReplacing); exempts the
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// pipeline from the blended depth-write quirk (see ShouldSuppressDepthWrite).
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Bool fragmentReplacesDepth = false;
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Array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments{};
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const Vector<VkPipelineShaderStageCreateInfo>* stages = nullptr;
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const VkPipelineVertexInputStateCreateInfo* vertexInputState = nullptr;
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@@ -62,13 +65,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkPipeline GetOrCreatePipeline(const PipelineCreatePayload& payload);
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void DestroyAll();
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// Driver quirk: suppress depth writes on blended pipelines. Multi-pass depth-equality
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// rendering (a blended prepass writes depth that later passes re-test with an
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// equality-inclusive compare on the re-rasterized geometry) requires cross-pipeline
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// position invariance that some mobile compilers do not provide, even with the
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// SPIR-V Invariant decoration; whole primitives then drop out of the later passes.
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// Set at renderer initialization based on the active driver.
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// Driver quirk: suppress depth writes on accumulation-blended pipelines. Multi-pass
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// depth-equality rendering (a blended prepass writes depth that later passes re-test
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// with an equality-inclusive compare on the re-rasterized geometry) requires
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// cross-pipeline position invariance that some mobile compilers do not provide, even
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// with the SPIR-V Invariant decoration; whole primitives then drop out of the later
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// passes. Only order-independent accumulation blends (MIN/MAX, additive ONE+ONE) are
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// stripped - that is the signature of such equality chains (MC 26.3 OIT) - while
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// sorted-transparency "over" compositing (e.g. vanilla MC water, SRC_ALPHA factors),
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// which draws each surface once and depends on its depth writes to occlude later
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// passes, keeps them. Set at renderer initialization based on the active driver.
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static void SetSuppressBlendedDepthWrite(Bool enabled);
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static Bool IsSuppressBlendedDepthWriteEnabled() { return s_suppressBlendedDepthWrite; }
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// Device gate for the quirk: ForceOn/ForceOff bypass detection, Auto enables it on
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// the known-affected vendor (Qualcomm).
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static Bool ShouldSuppressBlendedDepthWriteForDevice(MG_Config::QuirkOverride quirkOverride,
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Uint32 vendorId);
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// Pure per-pipeline strip decision (exempts gl_FragDepth writers, masked-out and
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// non-accumulation blends); combined with the device flag in CreatePipeline. Static
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// and payload-only so tests can pin the contract without a VkDevice.
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static Bool ShouldSuppressDepthWrite(const PipelineCreatePayload& payload);
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private:
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VkPipeline CreatePipeline(const PipelineCreatePayload& payload) const;
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@@ -1218,6 +1218,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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} // namespace
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// A shader that assigns gl_FragDepth (SPIR-V DepthReplacing) supplies depth itself
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// instead of taking the pipeline's interpolated Z, so a driver that varies the vertex
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// position math between pipelines cannot desynchronize it; the blended depth-write
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// quirk therefore leaves it alone (see PipelineFactory::ShouldSuppressDepthWrite).
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Bool ProgramFactory::ReflectedFragmentReplacesDepth(const SpvReflectShaderModule& reflectModule) {
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for (Uint32 entryIndex = 0; entryIndex < reflectModule.entry_point_count; ++entryIndex) {
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const SpvReflectEntryPoint& entryPoint = reflectModule.entry_points[entryIndex];
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for (Uint32 modeIndex = 0; modeIndex < entryPoint.execution_mode_count; ++modeIndex) {
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if (entryPoint.execution_modes[modeIndex] == SpvExecutionModeDepthReplacing) {
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return true;
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}
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}
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}
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return false;
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}
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VkShaderStageFlagBits ProgramFactory::ToVkStage(ShaderStage stage) {
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switch (stage) {
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case ShaderStage::Vertex:
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@@ -1512,6 +1528,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkProgramObject& entry) const {
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entry.activeFragmentOutputLocationMask = 0;
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entry.fragmentOutputTypes.fill(0);
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entry.fragmentReplacesDepth = false;
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for (SizeT moduleIndex = 0; moduleIndex < shaders.size() && moduleIndex < spirv.size(); ++moduleIndex) {
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if (!shaders[moduleIndex] || shaders[moduleIndex]->GetShaderStage() != ShaderStage::Fragment) {
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@@ -1533,6 +1550,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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continue;
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}
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entry.fragmentReplacesDepth = ReflectedFragmentReplacesDepth(reflectModule);
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uint32_t outputCount = 0;
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SpvReflectResult reflectResult = spvReflectEnumerateOutputVariables(&reflectModule, &outputCount, nullptr);
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MOBILEGL_ASSERT(reflectResult == SPV_REFLECT_RESULT_SUCCESS,
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@@ -78,6 +78,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ShaderStage rasterizationProducerStage = ShaderStage::Unknown;
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Uint32 producerOutputComponentCount = 0;
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Uint32 fragmentInputComponentCount = 0;
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// The fragment module declares the DepthReplacing execution mode (writes
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// gl_FragDepth); shader-computed depth is immune to the cross-pipeline
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// position-invariance quirk (see PipelineFactory::ShouldSuppressDepthWrite).
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Bool fragmentReplacesDepth = false;
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static inline VkDevice s_device = VK_NULL_HANDLE;
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@@ -111,6 +115,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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rasterizationProducerStage = other.rasterizationProducerStage;
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producerOutputComponentCount = other.producerOutputComponentCount;
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fragmentInputComponentCount = other.fragmentInputComponentCount;
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fragmentReplacesDepth = other.fragmentReplacesDepth;
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other.hash = 0;
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other.descriptorSetLayout = VK_NULL_HANDLE;
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other.pipelineLayout = VK_NULL_HANDLE;
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@@ -121,6 +126,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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other.rasterizationProducerStage = ShaderStage::Unknown;
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other.producerOutputComponentCount = 0;
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other.fragmentInputComponentCount = 0;
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other.fragmentReplacesDepth = false;
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}
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VkProgramObject& operator=(VkProgramObject&& other) noexcept {
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if (this == &other) {
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@@ -153,6 +159,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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rasterizationProducerStage = other.rasterizationProducerStage;
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producerOutputComponentCount = other.producerOutputComponentCount;
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fragmentInputComponentCount = other.fragmentInputComponentCount;
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fragmentReplacesDepth = other.fragmentReplacesDepth;
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other.hash = 0;
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other.descriptorSetLayout = VK_NULL_HANDLE;
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other.pipelineLayout = VK_NULL_HANDLE;
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@@ -163,6 +170,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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other.rasterizationProducerStage = ShaderStage::Unknown;
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other.producerOutputComponentCount = 0;
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other.fragmentInputComponentCount = 0;
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other.fragmentReplacesDepth = false;
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return *this;
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}
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@@ -210,6 +218,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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static VkShaderStageFlagBits ToVkStage(ShaderStage stage);
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static VkFormat ConvertSpirvImageFormatToVkFormat(SpvImageFormat format);
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static SamplerNumericDomain UniformTypeToSamplerNumericDomain(GLenum glType);
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// True when any entry point declares the DepthReplacing execution mode, i.e. the
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// shader assigns gl_FragDepth. Exposed so the blended depth-write quirk's exemption
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// can be pinned by tests. A false negative loses the exemption, so such a shader is
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// stripped conservatively and forfeits its depth write.
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static Bool ReflectedFragmentReplacesDepth(const SpvReflectShaderModule& reflectModule);
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private:
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struct ProgramLookupCache {
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@@ -2112,18 +2112,16 @@ void main() {
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// the pipelines of a multi-pass depth-equality chain (even with the SPIR-V
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// Invariant decoration), so a blended depth-writing prepass makes later
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// equality-compare passes drop whole primitives (MC 26.3 improved-transparency
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// clouds flicker black). Suppress blended depth writes there;
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// clouds flicker black). Suppress depth writes on accumulation-blended pipelines
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// there (see PipelineFactory::ShouldSuppressDepthWrite for the exact scope);
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// MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE forces the quirk on or off on any
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// driver.
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static constexpr Uint32 kVendorIdQualcomm = 0x5143;
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const MG_Config::QuirkOverride quirkOverride =
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MG_Config::Features.MagmaDisableBlendedDepthWriteQuirk;
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const Bool suppressBlendedDepthWrite =
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quirkOverride == MG_Config::QuirkOverride::ForceOn ||
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(quirkOverride == MG_Config::QuirkOverride::Auto &&
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m_physicalDevice.properties.vendorID == kVendorIdQualcomm);
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const Bool suppressBlendedDepthWrite = PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(
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quirkOverride, m_physicalDevice.properties.vendorID);
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if (suppressBlendedDepthWrite) {
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MGLOG_I("DirectVulkan: suppressing depth writes on blended pipelines "
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MGLOG_I("DirectVulkan: suppressing depth writes on accumulation-blended pipelines "
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"(driver lacks cross-pipeline position invariance)%s",
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quirkOverride == MG_Config::QuirkOverride::ForceOn ? " (forced on)" : "");
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}
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@@ -3466,6 +3464,7 @@ void main() {
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.backStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthPassOp),
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.backStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthFailOp),
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.backStencilCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(backStencil.Func),
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.fragmentReplacesDepth = programObj.fragmentReplacesDepth,
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.stages = &programObj.stages,
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.vertexInputState = pipelineVertexInputState
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};
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@@ -3670,6 +3669,16 @@ void main() {
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"disabling blending on attachments with this format (first hit: attachment %u textureId=%d program=%u)",
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static_cast<Int>(colorAttachmentFormat), i, textureExternalIndex,
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program.GetExternalIndex());
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if (PipelineFactory::IsSuppressBlendedDepthWriteEnabled()) {
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// With blending force-disabled the blended depth-write quirk can
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// never fire for pipelines on this format, so a depth-equality
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// chain that accumulates into it (MC 26.3 OIT depth_bounds on
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// RGBA32F) keeps its depth writes and may flicker on this driver.
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MGLOG_W("GetOrCreatePipeline: format=%d is not blendable, so the blended "
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"depth-write quirk cannot apply to it; depth-equality chains "
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"accumulating into this format may flicker",
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static_cast<Int>(colorAttachmentFormat));
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}
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}
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}
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if (!blendSupportIt->second) {
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@@ -72,6 +72,7 @@ add_subdirectory(Texture)
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add_subdirectory(VertexArray)
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add_subdirectory(Program)
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add_subdirectory(Query)
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add_subdirectory(Pipeline)
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if (ENABLE_INTEGRATION_TESTS)
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add_subdirectory(Backend/DirectVulkan)
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endif()
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@@ -0,0 +1,27 @@
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cmake_minimum_required(VERSION 3.14)
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add_executable(
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PipelineQuirkTest
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PipelineQuirkTest.cpp
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)
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target_include_directories(PipelineQuirkTest PRIVATE
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${MGL_ROOT}/include
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${MGL_ROOT}/MobileGL
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${MGL_ROOT}/3rdparty/xxHash
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${MGL_ROOT}/3rdparty/Vulkan-Headers/include
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${MGL_ROOT}/3rdparty/SPIRV-Reflect
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)
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target_link_libraries(
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PipelineQuirkTest PRIVATE
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GTest::gtest_main
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${LINK_LIBRARIES}
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)
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if (MSVC)
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target_compile_options(PipelineQuirkTest PRIVATE /Zc:preprocessor)
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endif()
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include(GoogleTest)
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gtest_discover_tests(PipelineQuirkTest DISCOVERY_TIMEOUT 30 PROPERTIES LABELS unit)
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@@ -0,0 +1,341 @@
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// MobileGL - MobileGL/MG_Test/Pipeline/PipelineQuirkTest.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <Config.h>
|
||||
#include <MG_Backend/DirectVulkan/Renderer/PipelineFactory.h>
|
||||
#include <MG_Backend/DirectVulkan/Renderer/ProgramFactory.h>
|
||||
|
||||
using namespace MobileGL;
|
||||
using MobileGL::MG_Backend::DirectVulkan::PipelineFactory;
|
||||
using MobileGL::MG_Backend::DirectVulkan::ProgramFactory;
|
||||
using MobileGL::MG_Config::QuirkOverride;
|
||||
|
||||
namespace {
|
||||
constexpr Uint32 kVendorIdQualcomm = 0x5143;
|
||||
constexpr Uint32 kVendorIdArm = 0x13B5;
|
||||
|
||||
constexpr VkColorComponentFlags kFullColorWriteMask =
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
// Builds non-separate blend state: the alpha channel repeats the color factors/op, which
|
||||
// is what glBlendFunc/glBlendEquation (as opposed to their *Separate forms) produce.
|
||||
// ShouldSuppressDepthWrite deliberately decides on the color channel alone, so these
|
||||
// cases cover its whole input space; SeparateAlphaAccumulationIsNotStripped below pins
|
||||
// the separate-alpha contract.
|
||||
VkPipelineColorBlendAttachmentState MakeBlendAttachment(Bool blendEnable,
|
||||
VkBlendFactor srcColor,
|
||||
VkBlendFactor dstColor,
|
||||
VkBlendOp colorOp,
|
||||
VkColorComponentFlags colorWriteMask) {
|
||||
VkPipelineColorBlendAttachmentState attachment{};
|
||||
attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
|
||||
attachment.srcColorBlendFactor = srcColor;
|
||||
attachment.dstColorBlendFactor = dstColor;
|
||||
attachment.colorBlendOp = colorOp;
|
||||
attachment.srcAlphaBlendFactor = srcColor;
|
||||
attachment.dstAlphaBlendFactor = dstColor;
|
||||
attachment.alphaBlendOp = colorOp;
|
||||
attachment.colorWriteMask = colorWriteMask;
|
||||
return attachment;
|
||||
}
|
||||
|
||||
// glslangValidator -V output for:
|
||||
// #version 450
|
||||
// layout(location = 0) out vec4 outColor;
|
||||
// void main() { outColor = vec4(1.0); gl_FragDepth = 0.5; }
|
||||
// Assigning gl_FragDepth makes glslang emit OpExecutionMode ... DepthReplacing.
|
||||
constexpr Uint32 kFragDepthWriterSpirv[] = {
|
||||
0x07230203u, 0x00010000u, 0x0008000bu, 0x0000000fu, 0x00000000u, 0x00020011u,
|
||||
0x00000001u, 0x0006000bu, 0x00000001u, 0x4c534c47u, 0x6474732eu, 0x3035342eu,
|
||||
0x00000000u, 0x0003000eu, 0x00000000u, 0x00000001u, 0x0007000fu, 0x00000004u,
|
||||
0x00000004u, 0x6e69616du, 0x00000000u, 0x00000009u, 0x0000000du, 0x00030010u,
|
||||
0x00000004u, 0x00000007u, 0x00030010u, 0x00000004u, 0x0000000cu, 0x00030003u,
|
||||
0x00000002u, 0x000001c2u, 0x00040005u, 0x00000004u, 0x6e69616du, 0x00000000u,
|
||||
0x00050005u, 0x00000009u, 0x4374756fu, 0x726f6c6fu, 0x00000000u, 0x00060005u,
|
||||
0x0000000du, 0x465f6c67u, 0x44676172u, 0x68747065u, 0x00000000u, 0x00040047u,
|
||||
0x00000009u, 0x0000001eu, 0x00000000u, 0x00040047u, 0x0000000du, 0x0000000bu,
|
||||
0x00000016u, 0x00020013u, 0x00000002u, 0x00030021u, 0x00000003u, 0x00000002u,
|
||||
0x00030016u, 0x00000006u, 0x00000020u, 0x00040017u, 0x00000007u, 0x00000006u,
|
||||
0x00000004u, 0x00040020u, 0x00000008u, 0x00000003u, 0x00000007u, 0x0004003bu,
|
||||
0x00000008u, 0x00000009u, 0x00000003u, 0x0004002bu, 0x00000006u, 0x0000000au,
|
||||
0x3f800000u, 0x0007002cu, 0x00000007u, 0x0000000bu, 0x0000000au, 0x0000000au,
|
||||
0x0000000au, 0x0000000au, 0x00040020u, 0x0000000cu, 0x00000003u, 0x00000006u,
|
||||
0x0004003bu, 0x0000000cu, 0x0000000du, 0x00000003u, 0x0004002bu, 0x00000006u,
|
||||
0x0000000eu, 0x3f000000u, 0x00050036u, 0x00000002u, 0x00000004u, 0x00000000u,
|
||||
0x00000003u, 0x000200f8u, 0x00000005u, 0x0003003eu, 0x00000009u, 0x0000000bu,
|
||||
0x0003003eu, 0x0000000du, 0x0000000eu, 0x000100fdu, 0x00010038u,
|
||||
};
|
||||
|
||||
// Same shader without the gl_FragDepth assignment.
|
||||
constexpr Uint32 kPlainFragmentSpirv[] = {
|
||||
0x07230203u, 0x00010000u, 0x0008000bu, 0x0000000cu, 0x00000000u, 0x00020011u,
|
||||
0x00000001u, 0x0006000bu, 0x00000001u, 0x4c534c47u, 0x6474732eu, 0x3035342eu,
|
||||
0x00000000u, 0x0003000eu, 0x00000000u, 0x00000001u, 0x0006000fu, 0x00000004u,
|
||||
0x00000004u, 0x6e69616du, 0x00000000u, 0x00000009u, 0x00030010u, 0x00000004u,
|
||||
0x00000007u, 0x00030003u, 0x00000002u, 0x000001c2u, 0x00040005u, 0x00000004u,
|
||||
0x6e69616du, 0x00000000u, 0x00050005u, 0x00000009u, 0x4374756fu, 0x726f6c6fu,
|
||||
0x00000000u, 0x00040047u, 0x00000009u, 0x0000001eu, 0x00000000u, 0x00020013u,
|
||||
0x00000002u, 0x00030021u, 0x00000003u, 0x00000002u, 0x00030016u, 0x00000006u,
|
||||
0x00000020u, 0x00040017u, 0x00000007u, 0x00000006u, 0x00000004u, 0x00040020u,
|
||||
0x00000008u, 0x00000003u, 0x00000007u, 0x0004003bu, 0x00000008u, 0x00000009u,
|
||||
0x00000003u, 0x0004002bu, 0x00000006u, 0x0000000au, 0x3f800000u, 0x0007002cu,
|
||||
0x00000007u, 0x0000000bu, 0x0000000au, 0x0000000au, 0x0000000au, 0x0000000au,
|
||||
0x00050036u, 0x00000002u, 0x00000004u, 0x00000000u, 0x00000003u, 0x000200f8u,
|
||||
0x00000005u, 0x0003003eu, 0x00000009u, 0x0000000bu, 0x000100fdu, 0x00010038u,
|
||||
};
|
||||
|
||||
// Owns the reflection module so each test case cleans up after itself.
|
||||
class ReflectModule {
|
||||
public:
|
||||
template <SizeT WordCount>
|
||||
explicit ReflectModule(const Uint32 (&spirv)[WordCount]) {
|
||||
m_created = spvReflectCreateShaderModule(sizeof(spirv), spirv, &m_module) ==
|
||||
SPV_REFLECT_RESULT_SUCCESS;
|
||||
}
|
||||
~ReflectModule() {
|
||||
if (m_created) {
|
||||
spvReflectDestroyShaderModule(&m_module);
|
||||
}
|
||||
}
|
||||
ReflectModule(const ReflectModule&) = delete;
|
||||
ReflectModule& operator=(const ReflectModule&) = delete;
|
||||
|
||||
Bool Created() const { return m_created; }
|
||||
const SpvReflectShaderModule& Get() const { return m_module; }
|
||||
|
||||
private:
|
||||
SpvReflectShaderModule m_module{};
|
||||
Bool m_created = false;
|
||||
};
|
||||
|
||||
PipelineFactory::PipelineCreatePayload MakeDepthWritingPayload(
|
||||
const VkPipelineColorBlendAttachmentState& attachment0) {
|
||||
PipelineFactory::PipelineCreatePayload payload{};
|
||||
payload.colorAttachmentCount = 1;
|
||||
payload.depthTestEnable = true;
|
||||
payload.depthWriteEnable = true;
|
||||
payload.colorBlendAttachments[0] = attachment0;
|
||||
return payload;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// --- Device gate: MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE tri-state ---
|
||||
|
||||
TEST(PipelineQuirkDeviceGate, ForceOnEnablesOnAnyVendor) {
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(QuirkOverride::ForceOn,
|
||||
kVendorIdArm));
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(QuirkOverride::ForceOn,
|
||||
kVendorIdQualcomm));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkDeviceGate, ForceOffDisablesEvenOnQualcomm) {
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(QuirkOverride::ForceOff,
|
||||
kVendorIdQualcomm));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkDeviceGate, AutoDetectsQualcommOnly) {
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(QuirkOverride::Auto,
|
||||
kVendorIdQualcomm));
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(QuirkOverride::Auto,
|
||||
kVendorIdArm));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkDeviceGate, ForceOnRoundTripsThroughTheFactoryFlag) {
|
||||
const Bool previous = PipelineFactory::IsSuppressBlendedDepthWriteEnabled();
|
||||
PipelineFactory::SetSuppressBlendedDepthWrite(
|
||||
PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(QuirkOverride::ForceOn, kVendorIdArm));
|
||||
EXPECT_TRUE(PipelineFactory::IsSuppressBlendedDepthWriteEnabled());
|
||||
PipelineFactory::SetSuppressBlendedDepthWrite(previous);
|
||||
}
|
||||
|
||||
// --- Per-pipeline strip decision against the pipeline create-info payload ---
|
||||
|
||||
TEST(PipelineQuirkStripDecision, MaxBlendIsStripped) {
|
||||
// MC 26.3 OIT depth_bounds: GL_MAX accumulation writing depth - the case the quirk fixes.
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_MAX, kFullColorWriteMask));
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, MinBlendIsStripped) {
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_MIN, kFullColorWriteMask));
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, AdditiveOnePlusOneIsStripped) {
|
||||
// MC 26.3 OIT transmittance/accumulate: ONE+ONE additive accumulation writing depth.
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_ADD, kFullColorWriteMask));
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, SortedTransparencyOverBlendIsNotStripped) {
|
||||
// Vanilla MC translucent layer (water, stained glass): SRC_ALPHA "over" compositing
|
||||
// draws each surface once and depends on its depth writes to occlude particles, rain,
|
||||
// and clouds drawn later - it must keep them.
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
|
||||
kFullColorWriteMask));
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, EffectivelyOpaqueBlendIsNotStripped) {
|
||||
// GL_BLEND left enabled with ONE/ZERO+ADD factors is opaque in effect; stripping its
|
||||
// depth write would break occlusion for plainly opaque geometry.
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, kFullColorWriteMask));
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, FullyMaskedAccumulationBlendIsNotStripped) {
|
||||
// Depth-prepass pattern: colorMask(0,0,0,0) with blending left enabled - blending is
|
||||
// moot, and stripping would delete the entire prepass.
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_ADD, 0));
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, DisabledBlendIsNotStripped) {
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
false, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_MAX, kFullColorWriteMask));
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, NoDepthWriteMeansNoStrip) {
|
||||
auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_MAX, kFullColorWriteMask));
|
||||
payload.depthWriteEnable = false;
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, FragDepthWriterIsExempt) {
|
||||
// gl_FragDepth output does not go through per-pipeline vertex position math, so the
|
||||
// cross-pipeline invariance hazard cannot affect it (e.g. the 26.3 OIT composite).
|
||||
auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_MAX, kFullColorWriteMask));
|
||||
payload.fragmentReplacesDepth = true;
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, AccumulationOnSecondaryAttachmentIsStripped) {
|
||||
// The hazard is not limited to attachment 0: the 26.3 transmittance pass accumulates
|
||||
// into a 2-target MRT.
|
||||
PipelineFactory::PipelineCreatePayload payload{};
|
||||
payload.colorAttachmentCount = 2;
|
||||
payload.depthTestEnable = true;
|
||||
payload.depthWriteEnable = true;
|
||||
payload.colorBlendAttachments[0] = MakeBlendAttachment(
|
||||
false, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, kFullColorWriteMask);
|
||||
payload.colorBlendAttachments[1] = MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_ADD, kFullColorWriteMask);
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, AlphaWeightedAdditiveIsNotStripped) {
|
||||
// SRC_ALPHA,ONE additive is order-independent in the color channel but is the classic
|
||||
// *sorted* particle/glow blend, not an OIT accumulation pass. Pins the src==ONE clause:
|
||||
// without it this state would be stripped.
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_ADD, kFullColorWriteMask));
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, ReverseSubtractIsNotStripped) {
|
||||
// Deliberate narrowing: only MIN/MAX and ONE+ONE ADD carry the equality-chain
|
||||
// signature. SUBTRACT-class ops stay outside the quirk until content demands them.
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_REVERSE_SUBTRACT,
|
||||
kFullColorWriteMask));
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, PartiallyMaskedAccumulationIsStripped) {
|
||||
// Only a fully masked attachment is exempt; a live alpha channel still accumulates.
|
||||
const auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_ADD, VK_COLOR_COMPONENT_A_BIT));
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, NoColorAttachmentsMeansNoStrip) {
|
||||
// Depth-only FBO: the loop must not read the (stale) attachment array at all.
|
||||
PipelineFactory::PipelineCreatePayload payload{};
|
||||
payload.colorAttachmentCount = 0;
|
||||
payload.depthTestEnable = true;
|
||||
payload.depthWriteEnable = true;
|
||||
payload.colorBlendAttachments[0] = MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_MAX, kFullColorWriteMask);
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, SeparateAlphaAccumulationIsNotStripped) {
|
||||
// glBlendEquationSeparate(GL_FUNC_ADD, GL_MAX) over an ordinary color over-blend: the
|
||||
// alpha channel accumulates but the color channel does not. Pins that the decision is
|
||||
// color-channel only - widening it to alpha would re-capture sorted transparency.
|
||||
auto attachment = MakeBlendAttachment(true, VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
|
||||
kFullColorWriteMask);
|
||||
attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
attachment.alphaBlendOp = VK_BLEND_OP_MAX;
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(MakeDepthWritingPayload(attachment)));
|
||||
}
|
||||
|
||||
TEST(PipelineQuirkStripDecision, MixedOverAndMaskedAttachmentsAreNotStripped) {
|
||||
PipelineFactory::PipelineCreatePayload payload{};
|
||||
payload.colorAttachmentCount = 2;
|
||||
payload.depthTestEnable = true;
|
||||
payload.depthWriteEnable = true;
|
||||
payload.colorBlendAttachments[0] = MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD,
|
||||
kFullColorWriteMask);
|
||||
payload.colorBlendAttachments[1] = MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_MAX, 0);
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
|
||||
// --- DepthReplacing reflection feeding the gl_FragDepth exemption ---
|
||||
|
||||
TEST(ReflectedFragmentReplacesDepth, TrueForAShaderThatAssignsFragDepth) {
|
||||
const ReflectModule module(kFragDepthWriterSpirv);
|
||||
ASSERT_TRUE(module.Created());
|
||||
EXPECT_TRUE(ProgramFactory::ReflectedFragmentReplacesDepth(module.Get()));
|
||||
}
|
||||
|
||||
TEST(ReflectedFragmentReplacesDepth, FalseForAPlainFragmentShader) {
|
||||
const ReflectModule module(kPlainFragmentSpirv);
|
||||
ASSERT_TRUE(module.Created());
|
||||
EXPECT_FALSE(ProgramFactory::ReflectedFragmentReplacesDepth(module.Get()));
|
||||
}
|
||||
|
||||
TEST(ReflectedFragmentReplacesDepth, FalseForAnEmptyModule) {
|
||||
// A default-constructed module has no entry points; the scan must not dereference.
|
||||
SpvReflectShaderModule emptyModule{};
|
||||
EXPECT_FALSE(ProgramFactory::ReflectedFragmentReplacesDepth(emptyModule));
|
||||
}
|
||||
|
||||
TEST(ReflectedFragmentReplacesDepth, ReflectedFlagFlipsTheStripDecision) {
|
||||
// The two fixtures differ only by the gl_FragDepth assignment, so they pin that the
|
||||
// reflected flag is what flips the strip decision for an otherwise identical pipeline.
|
||||
const ReflectModule depthWriter(kFragDepthWriterSpirv);
|
||||
const ReflectModule plain(kPlainFragmentSpirv);
|
||||
ASSERT_TRUE(depthWriter.Created());
|
||||
ASSERT_TRUE(plain.Created());
|
||||
|
||||
auto payload = MakeDepthWritingPayload(MakeBlendAttachment(
|
||||
true, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE, VK_BLEND_OP_MAX, kFullColorWriteMask));
|
||||
|
||||
payload.fragmentReplacesDepth = ProgramFactory::ReflectedFragmentReplacesDepth(plain.Get());
|
||||
EXPECT_TRUE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
|
||||
payload.fragmentReplacesDepth = ProgramFactory::ReflectedFragmentReplacesDepth(depthWriter.Get());
|
||||
EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
|
||||
}
|
||||
Reference in New Issue
Block a user