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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): narrow the blended depth-write quirk to order-independent accumulation blends, exempting sorted-transparency, gl_FragDepth writers and fully masked attachments
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@@ -78,6 +78,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ShaderStage rasterizationProducerStage = ShaderStage::Unknown;
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Uint32 producerOutputComponentCount = 0;
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Uint32 fragmentInputComponentCount = 0;
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// The fragment module declares the DepthReplacing execution mode (writes
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// gl_FragDepth); shader-computed depth is immune to the cross-pipeline
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// position-invariance quirk (see PipelineFactory::ShouldSuppressDepthWrite).
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Bool fragmentReplacesDepth = false;
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static inline VkDevice s_device = VK_NULL_HANDLE;
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@@ -111,6 +115,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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rasterizationProducerStage = other.rasterizationProducerStage;
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producerOutputComponentCount = other.producerOutputComponentCount;
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fragmentInputComponentCount = other.fragmentInputComponentCount;
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fragmentReplacesDepth = other.fragmentReplacesDepth;
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other.hash = 0;
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other.descriptorSetLayout = VK_NULL_HANDLE;
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other.pipelineLayout = VK_NULL_HANDLE;
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@@ -121,6 +126,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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other.rasterizationProducerStage = ShaderStage::Unknown;
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other.producerOutputComponentCount = 0;
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other.fragmentInputComponentCount = 0;
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other.fragmentReplacesDepth = false;
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}
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VkProgramObject& operator=(VkProgramObject&& other) noexcept {
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if (this == &other) {
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@@ -153,6 +159,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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rasterizationProducerStage = other.rasterizationProducerStage;
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producerOutputComponentCount = other.producerOutputComponentCount;
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fragmentInputComponentCount = other.fragmentInputComponentCount;
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fragmentReplacesDepth = other.fragmentReplacesDepth;
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other.hash = 0;
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other.descriptorSetLayout = VK_NULL_HANDLE;
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other.pipelineLayout = VK_NULL_HANDLE;
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@@ -163,6 +170,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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other.rasterizationProducerStage = ShaderStage::Unknown;
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other.producerOutputComponentCount = 0;
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other.fragmentInputComponentCount = 0;
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other.fragmentReplacesDepth = false;
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return *this;
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}
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@@ -210,6 +218,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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static VkShaderStageFlagBits ToVkStage(ShaderStage stage);
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static VkFormat ConvertSpirvImageFormatToVkFormat(SpvImageFormat format);
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static SamplerNumericDomain UniformTypeToSamplerNumericDomain(GLenum glType);
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// True when any entry point declares the DepthReplacing execution mode, i.e. the
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// shader assigns gl_FragDepth. Exposed so the blended depth-write quirk's exemption
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// can be pinned by tests. A false negative loses the exemption, so such a shader is
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// stripped conservatively and forfeits its depth write.
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static Bool ReflectedFragmentReplacesDepth(const SpvReflectShaderModule& reflectModule);
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private:
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struct ProgramLookupCache {
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