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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): narrow the blended depth-write quirk to order-independent accumulation blends, exempting sorted-transparency, gl_FragDepth writers and fully masked attachments
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@@ -2112,18 +2112,16 @@ void main() {
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// the pipelines of a multi-pass depth-equality chain (even with the SPIR-V
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// Invariant decoration), so a blended depth-writing prepass makes later
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// equality-compare passes drop whole primitives (MC 26.3 improved-transparency
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// clouds flicker black). Suppress blended depth writes there;
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// clouds flicker black). Suppress depth writes on accumulation-blended pipelines
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// there (see PipelineFactory::ShouldSuppressDepthWrite for the exact scope);
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// MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE forces the quirk on or off on any
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// driver.
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static constexpr Uint32 kVendorIdQualcomm = 0x5143;
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const MG_Config::QuirkOverride quirkOverride =
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MG_Config::Features.MagmaDisableBlendedDepthWriteQuirk;
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const Bool suppressBlendedDepthWrite =
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quirkOverride == MG_Config::QuirkOverride::ForceOn ||
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(quirkOverride == MG_Config::QuirkOverride::Auto &&
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m_physicalDevice.properties.vendorID == kVendorIdQualcomm);
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const Bool suppressBlendedDepthWrite = PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(
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quirkOverride, m_physicalDevice.properties.vendorID);
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if (suppressBlendedDepthWrite) {
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MGLOG_I("DirectVulkan: suppressing depth writes on blended pipelines "
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MGLOG_I("DirectVulkan: suppressing depth writes on accumulation-blended pipelines "
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"(driver lacks cross-pipeline position invariance)%s",
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quirkOverride == MG_Config::QuirkOverride::ForceOn ? " (forced on)" : "");
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}
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@@ -3466,6 +3464,7 @@ void main() {
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.backStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthPassOp),
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.backStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthFailOp),
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.backStencilCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(backStencil.Func),
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.fragmentReplacesDepth = programObj.fragmentReplacesDepth,
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.stages = &programObj.stages,
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.vertexInputState = pipelineVertexInputState
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};
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@@ -3670,6 +3669,16 @@ void main() {
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"disabling blending on attachments with this format (first hit: attachment %u textureId=%d program=%u)",
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static_cast<Int>(colorAttachmentFormat), i, textureExternalIndex,
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program.GetExternalIndex());
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if (PipelineFactory::IsSuppressBlendedDepthWriteEnabled()) {
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// With blending force-disabled the blended depth-write quirk can
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// never fire for pipelines on this format, so a depth-equality
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// chain that accumulates into it (MC 26.3 OIT depth_bounds on
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// RGBA32F) keeps its depth writes and may flicker on this driver.
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MGLOG_W("GetOrCreatePipeline: format=%d is not blendable, so the blended "
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"depth-write quirk cannot apply to it; depth-equality chains "
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"accumulating into this format may flicker",
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static_cast<Int>(colorAttachmentFormat));
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}
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}
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}
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if (!blendSupportIt->second) {
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