[Refactor] (MG_State, MG_Backend): PipeResource storage layer + zero-copy coherent persistent maps

Introduce a Mesa pipe_resource-style PipeResource that owns a GL buffer's bytes
and its backend GPU resource, abstracting WHERE the authoritative bytes live:
 - Shadow mode (non-persistent buffers): a CPU Vector; the backend keeps its own
   GPU copy in sync via BufferBackendOps, exactly as before.
 - Persistent mode (coherent GL_MAP_PERSISTENT maps): the backend's host-visible,
   COHERENT, persistently-mapped GPU memory is the single source of truth. The app
   writes into it directly, every reader resolves against it, and NO per-write
   backend transfer happens. The CPU shadow is released.

BufferObject no longer owns a raw shadow Vector; it holds a PipeResource and
exposes one accessor, MappedData(), that all readers go through. Every buffer-data
consumer (UBO payload, PBO texture upload, indirect draws, resident/streamed
uploads, both backends) was migrated from GetDataReadOnly()->data() to
MappedData(), so a persistent buffer's readers see GPU memory - not a stale
shadow. That stale-shadow inconsistency is what corrupted rendering (wrong UBOs ->
misplaced/"lost" vertices) in the first zero-copy attempt (625c8a6, reverted in
896cafc); routing every consumer through one accessor makes it structurally
impossible.

Backends provide the map via BufferBackendOps::AcquirePersistentMap:
 - DirectVulkan: a HOST_VISIBLE|HOST_COHERENT (required, not just requested),
   persistently mapped resident VkBuffer carrying every usage, seeded from the
   shadow, never recreated; AcquireResidentSlice binds it directly.
 - DirectGLES: EXT_buffer_storage immutable persistent+coherent glMapBufferRange,
   falling back to the shadow when the extension is absent.

Fixes the ~7GB GpuMemory OOM + 100%-CPU/ANR running modern Blaze3D Minecraft on
both Magma and Espryt (per-draw whole-buffer re-upload of the coherent persistent
ring buffer), without the coherency/stale-read hazards of the reverted attempt.

BufferTest: zero-copy stress guard (15,360 draws -> 0 per-draw transfers, and every
reader resolves to GPU memory) + a shadow-fallback test. Host suite: 203/203 pass.
Device verification pending.
This commit is contained in:
2026-07-11 20:18:38 -04:00
parent 0f99d93300
commit c1743aa42d
15 changed files with 577 additions and 101 deletions
@@ -126,13 +126,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
drawBuffer->SyncPersistentMappedRange();
const auto drawData = drawBuffer->GetDataReadOnly();
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
if (!drawData || commandOffset + requiredBytes > drawData->size()) {
if (commandOffset + requiredBytes > drawBuffer->GetSize()) {
MGLOG_E("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
return nullptr;
}
return drawData->data() + commandOffset;
return drawBuffer->MappedData() + commandOffset;
}
if (!indirect) {
@@ -1561,25 +1560,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
drawBuffer->SyncPersistentMappedRange();
parameterBuffer->SyncPersistentMappedRange();
const auto drawData = drawBuffer->GetDataReadOnly();
const auto parameterData = parameterBuffer->GetDataReadOnly();
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
const SizeT commandBytes = commandOffset + static_cast<SizeT>(stride) * static_cast<SizeT>(maxdrawcount - 1) +
sizeof(DrawElementsIndirectCommand);
if (!drawData || commandBytes > drawData->size()) {
if (commandBytes > drawBuffer->GetSize()) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range");
return;
}
if (!parameterData || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterData->size()) {
if (drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
return;
}
Uint32 actualDrawCount = 0;
std::memcpy(&actualDrawCount, parameterData->data() + drawcount, sizeof(actualDrawCount));
std::memcpy(&actualDrawCount, parameterBuffer->MappedData() + drawcount, sizeof(actualDrawCount));
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
ExecuteIndexedIndirectCommands(mode, type, indexSize, drawData->data() + commandOffset, commandOffset,
ExecuteIndexedIndirectCommands(mode, type, indexSize, drawBuffer->MappedData() + commandOffset, commandOffset,
drawBuffer, static_cast<GLsizei>(actualDrawCount), stride,
"MultiDrawElementsIndirectCount");
}
+86 -3
View File
@@ -293,7 +293,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(bufferObject.GetUsage());
BindBufferId(TempBufferTarget, resource.id);
g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size,
size > 0 ? bufferObject.GetDataReadOnly()->data() : nullptr, usage);
size > 0 ? bufferObject.MappedData() : nullptr, usage);
resource.storageSize = size;
resource.storageInitialized = true;
resource.pendingRespecify = false;
@@ -315,12 +315,83 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (start >= end) return;
BindBufferId(TempBufferTarget, resource.id);
g_GLESFuncs.glBufferSubData(TempBufferTarget, (GLintptr)start, (GLsizeiptr)(end - start),
bufferObject.GetDataReadOnly()->data() + start);
bufferObject.MappedData() + start);
}
// EXT_buffer_storage bit values (same numeric values as the desktop ARB
// tokens); defined locally so this compiles regardless of which GLES headers
// expose the EXT tokens.
constexpr GLbitfield kMapPersistentBit = 0x0040;
constexpr GLbitfield kMapCoherentBit = 0x0080;
constexpr GLbitfield kDynamicStorageBit = 0x0100;
// Zero-copy persistent map: back the buffer with real immutable,
// persistently+coherently mapped GL storage (EXT_buffer_storage) and hand the
// app that mapped pointer (adopted by the frontend PipeResource). Returns
// nullptr when the extension is unavailable or the context is not current, in
// which case the frontend keeps its CPU-shadow model. Idempotent.
void* Ops_AcquirePersistentMap(BufferObject& bufferObject) {
if (!CanTouchGLNow() || !g_GLESFuncs.glBufferStorageEXT || !g_GLESFuncs.glMapBufferRange ||
!g_GLESFuncs.glGenBuffers) {
return nullptr;
}
const SizeT size = bufferObject.GetSize();
if (size == 0) return nullptr;
auto* resource = static_cast<GLESBufferResource*>(bufferObject.GetBackendResource().get());
if (!resource) {
auto created = MakeShared<GLESBufferResource>();
resource = created.get();
bufferObject.SetBackendResource(std::move(created));
}
resource->contextGeneration = g_bufferContextGeneration;
if (resource->persistentMapped && resource->persistentPtr && resource->storageSize == size) {
return resource->persistentPtr; // idempotent
}
// Need a fresh id: glBufferStorage fails on a buffer that already has
// immutable storage, and any prior mutable store is replaced anyway.
if (resource->id != 0) {
g_GLESFuncs.glDeleteBuffers(1, &resource->id);
resource->id = 0;
}
g_GLESFuncs.glGenBuffers(1, &resource->id);
if (resource->id == 0) return nullptr;
// Seed from the shadow (MappedData() is still the shadow: the frontend
// adopts and drops it only after this returns).
BindBufferId(TempBufferTarget, resource->id);
const void* initial = bufferObject.MappedData();
g_GLESFuncs.glBufferStorageEXT(TempBufferTarget, static_cast<GLsizeiptr>(size), initial,
GL_MAP_WRITE_BIT | kMapPersistentBit | kMapCoherentBit |
kDynamicStorageBit);
void* ptr = g_GLESFuncs.glMapBufferRange(TempBufferTarget, 0, static_cast<GLsizeiptr>(size),
GL_MAP_WRITE_BIT | kMapPersistentBit | kMapCoherentBit);
if (!ptr) {
MGLOG_E("Ops_AcquirePersistentMap: glMapBufferRange(persistent) failed for buffer %u",
resource->id);
resource->persistentMapped = false;
resource->persistentPtr = nullptr;
return nullptr;
}
resource->persistentPtr = ptr;
resource->persistentMapped = true;
resource->storageSize = size;
resource->storageInitialized = true;
resource->pendingRespecify = false;
{
const std::lock_guard<std::mutex> lock(resource->pendingMutex);
resource->pendingRanges.clear();
}
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
return ptr;
}
void Ops_Respecify(BufferObject& bufferObject) {
auto* resource = ResourceOf(bufferObject);
if (!resource) return; // lazy: EnsureBufferResource full-uploads on creation
if (resource->persistentMapped) return; // immutable persistent storage is never respecified
if (!CanTouchGLNow() || resource->id == 0 ||
resource->contextGeneration != g_bufferContextGeneration) {
resource->pendingRespecify = true;
@@ -380,7 +451,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
GL_MAP_WRITE_BIT | (invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) |
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0));
if (mappedData) {
Memcpy(mappedData, bufferObject.GetDataReadOnly()->data() + range.start,
Memcpy(mappedData, bufferObject.MappedData() + range.start,
range.end - range.start);
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
@@ -419,6 +490,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
.SubData = Ops_SubData,
.FlushMappedRange = Ops_FlushMappedRange,
.OnDestroy = Ops_OnDestroy,
.AcquirePersistentMap = Ops_AcquirePersistentMap,
};
} // namespace
@@ -491,6 +563,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
resource->pendingRespecify = true;
resource->pendingRanges.clear();
resource->contextGeneration = g_bufferContextGeneration;
// The persistent map (and its pointer) died with the old context; the
// frontend re-acquires a fresh one on its next map.
resource->persistentMapped = false;
resource->persistentPtr = nullptr;
}
// Zero-copy coherent persistent buffer: the app writes straight into the
// persistently mapped immutable store, so there is nothing to (re)upload at
// draw time. This is where the per-draw whole-buffer glBufferSubData used to run.
if (resource->persistentMapped && resource->persistentPtr && resource->id != 0) {
return resource;
}
if (resource->id == 0) {
@@ -144,6 +144,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool pendingRespecify = false;
VecRange1D pendingRanges;
std::mutex pendingMutex;
// Zero-copy coherent persistent map (EXT_buffer_storage): the GL store is
// immutable, persistently+coherently mapped, and persistentPtr is what the app
// (and the frontend PipeResource) write into directly. While set, draw-time
// sync is a no-op and no per-draw glBufferSubData is issued. Cleared on ES
// context loss.
Bool persistentMapped = false;
void* persistentPtr = nullptr;
};
// Registered as the frontend's BufferBackendOps at backend init and on
@@ -253,13 +253,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
drawBuffer->SyncPersistentMappedRange();
const auto drawData = drawBuffer->GetDataReadOnly();
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
if (!drawData || commandOffset + requiredBytes > drawData->size()) {
if (drawBuffer->MappedData() == nullptr || commandOffset + requiredBytes > drawBuffer->GetSize()) {
MGLOG_E("%s skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range", label);
return nullptr;
}
return drawData->data() + commandOffset;
return drawBuffer->MappedData() + commandOffset;
}
if (!indirect) {
@@ -514,14 +513,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
parameterBuffer->SyncPersistentMappedRange();
const auto parameterData = parameterBuffer->GetDataReadOnly();
if (!parameterData) {
if (parameterBuffer->MappedData() == nullptr) {
MGLOG_E("MultiDrawArraysIndirectCount skipped: CPU fallback cannot read parameter buffer");
return;
}
Uint32 actualDrawCount = 0;
std::memcpy(&actualDrawCount, parameterData->data() + drawcount, sizeof(actualDrawCount));
std::memcpy(&actualDrawCount, parameterBuffer->MappedData() + drawcount, sizeof(actualDrawCount));
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
MultiDrawArraysIndirect(mode, indirect, static_cast<GLsizei>(actualDrawCount), stride);
}
@@ -621,8 +621,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
bufferObject->SyncPersistentMappedRange();
const auto bufferData = bufferObject->GetDataReadOnly();
MOBILEGL_ASSERT(bufferData != nullptr && !bufferData->empty(),
MOBILEGL_ASSERT(bufferObject->MappedData() != nullptr && bufferObject->GetSize() != 0,
"ResolveUniformBufferPayload: bound UBO data is empty for block '%s'",
program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
@@ -650,7 +649,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VkDeviceSize available = rangeEnd - rangeStart;
outSize = blockSize;
outData = bufferData->data() + static_cast<SizeT>(rangeStart);
outData = bufferObject->MappedData() + static_cast<SizeT>(rangeStart);
if (available < blockSize) {
static thread_local Vector<Uint8> paddedUbo;
paddedUbo.assign(static_cast<SizeT>(blockSize), 0);
@@ -14,6 +14,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
constexpr SizeT kLiveResourcePruneThreshold = 256;
// A zero-copy persistent buffer is created once and never recreated (the app holds
// its mapped pointer), and may be bound to any role, so it carries every usage.
// TRANSFER_DST is added by CreateResidentStorage.
constexpr VkBufferUsageFlags kPersistentBackedUsage =
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
// The app writes into the persistent map with no explicit flush, so its memory must
// be host-coherent (Adreno host-visible memory is; requiring it keeps us portable).
constexpr VkMemoryPropertyFlags kPersistentBackedRequiredFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
using MG_State::GLState::BackendBufferResource;
using MG_State::GLState::BufferBackendOps;
using MG_State::GLState::BufferObject;
@@ -40,6 +53,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
void* Ops_AcquirePersistentMap(BufferObject& bufferObject) {
if (g_activeBufferManager) {
return g_activeBufferManager->AcquirePersistentMap(bufferObject);
}
return nullptr;
}
void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
if (g_activeBufferManager) {
g_activeBufferManager->OnResourceDestroyed(std::move(resource));
@@ -55,6 +75,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.SubData = Ops_SubData,
.FlushMappedRange = Ops_FlushMappedRange,
.OnDestroy = Ops_OnDestroy,
.AcquirePersistentMap = Ops_AcquirePersistentMap,
};
} // namespace
@@ -211,7 +232,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
Bool VkBufferManager::CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size,
VkBufferUsageFlags usage) {
VkBufferUsageFlags usage, VkMemoryPropertyFlags requiredFlags) {
// Staged range copies write resident storage with vkCmdCopyBuffer.
usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
const Bool created = resource.buffer.Create({
@@ -220,6 +241,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.usage = usage,
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
.allocationFlags = kResidentBufferAllocationFlags,
.requiredFlags = requiredFlags,
});
if (!created || resource.buffer.Map() == nullptr) {
MGLOG_E("VkBufferManager::CreateResidentStorage failed (size=%llu)",
@@ -243,7 +265,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
resource.pendingFullUpload = true;
return false;
}
if (!resource.buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
if (!resource.buffer.Upload(bufferObject.MappedData(), size, 0)) {
MGLOG_E("VkBufferManager::SwapStorageAndUploadAll: upload failed");
resource.pendingFullUpload = true;
return false;
@@ -258,7 +280,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
BufferSlice staging{};
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.GetDataReadOnly()->data() + offset,
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.MappedData() + offset,
static_cast<VkDeviceSize>(size), 16, staging)) {
return false;
}
@@ -318,7 +340,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
if (!resource->buffer.Upload(bufferObject.MappedData(), size, 0)) {
MGLOG_E("VkBufferManager::OnRespecify: in-place upload failed");
resource->pendingFullUpload = true;
}
@@ -339,7 +361,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
if (!IsResourceBusy(*resource)) {
if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
MGLOG_E("VkBufferManager::OnSubData: host upload failed");
resource->pendingFullUpload = true;
@@ -375,7 +397,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// GL_MAP_UNSYNCHRONIZED_BIT: the app guarantees it does not overwrite
// data the GPU is still reading; honour it with a direct host write.
if ((appAccess & BufferMappingAccessBit::Unsynchronized) || !IsResourceBusy(*resource)) {
if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
MGLOG_E("VkBufferManager::OnFlushMappedRange: host upload failed");
resource->pendingFullUpload = true;
@@ -407,6 +429,46 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_deferredResourceReleases[m_currentFrameIndex].push_back(std::move(vkResource));
}
void* VkBufferManager::AcquirePersistentMap(MG_State::GLState::BufferObject& bufferObject) {
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
if (size == 0) {
return nullptr;
}
auto resource = std::static_pointer_cast<VkBufferResource>(bufferObject.GetBackendResource());
if (!resource) {
resource = MakeShared<VkBufferResource>();
bufferObject.SetBackendResource(resource);
TrackLiveResource(resource);
}
// Idempotent: an already-backed buffer returns the same mapped base.
if (resource->persistentMapped && resource->buffer.IsValid() && resource->storageSize == size) {
return resource->buffer.GetMappedData();
}
// One-time creation of HOST_VISIBLE + HOST_COHERENT, persistently mapped storage
// carrying every usage (never recreated, so the app's pointer never dangles). Seed
// it from the current shadow - MappedData() is still the shadow here because the
// frontend adopts (and drops) the shadow only after this returns.
DeferRelease(std::move(resource->buffer));
if (!CreateResidentStorage(*resource, size, kPersistentBackedUsage, kPersistentBackedRequiredFlags)) {
resource->persistentMapped = false;
resource->storageSize = 0;
resource->usageFlags = 0;
return nullptr;
}
const Uint8* seed = bufferObject.MappedData();
if (seed != nullptr) {
resource->buffer.Upload(seed, size, 0);
}
resource->persistentMapped = true;
resource->pendingFullUpload = false;
resource->storageSize = size;
resource->lastUseSerial = 0;
return resource->buffer.GetMappedData();
}
Bool VkBufferManager::AcquireResidentSlice(BufferKind kind,
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
BufferSlice& outSlice) {
@@ -423,6 +485,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
// Zero-copy persistent buffers already hold the app's live coherent writes in
// host-visible storage carrying every usage; bind directly, no re-upload/staging.
if (resource->persistentMapped && resource->buffer.IsValid() && resource->storageSize == size) {
resource->lastUseSerial = m_frameSerial;
outSlice = resource->buffer.GetSlice(0, size);
return outSlice.IsValid();
}
const Bool needsRecreate = !resource->buffer.IsValid() || resource->storageSize != size ||
((resource->usageFlags & requiredUsage) != requiredUsage) ||
resource->pendingFullUpload;
@@ -432,7 +502,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (!CreateResidentStorage(*resource, size, usage)) {
return false;
}
if (!resource->buffer.Upload(bufferObject->GetDataReadOnly()->data(), size, 0)) {
if (!resource->buffer.Upload(bufferObject->MappedData(), size, 0)) {
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: initial upload failed");
resource->buffer.Destroy();
resource->storageSize = 0;
@@ -469,7 +539,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true;
}
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->GetDataReadOnly()->data(), size, 16,
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->MappedData(), size, 16,
outSlice)) {
return false;
}
@@ -49,6 +49,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Set when an immediate op could not be applied; forces a full re-upload
// on the next AcquireResidentSlice.
Bool pendingFullUpload = false;
// Backs a zero-copy coherent persistent map (PipeResource GPU residency): the
// buffer is HOST_VISIBLE+COHERENT, persistently mapped, carries every usage and is
// never orphaned or recreated. Draw-time acquire binds it directly, no re-upload.
Bool persistentMapped = false;
// Cached transient (streaming) slice for the current frame.
BufferSlice transientSlice{};
@@ -95,6 +99,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool AcquireStreamedSlice(BufferKind kind, const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
BufferSlice& outSlice);
// Zero-copy persistent map (PipeResource GPU residency): create (once) a
// HOST_VISIBLE+COHERENT, persistently mapped resident buffer carrying every usage,
// seed it from the shadow, and return its mapped base for the app to write into
// directly. Idempotent. Returns nullptr on failure (frontend keeps its shadow).
void* AcquirePersistentMap(MG_State::GLState::BufferObject& bufferObject);
// Immediate ops, dispatched from the frontend BufferBackendOps table.
void OnRespecify(MG_State::GLState::BufferObject& bufferObject);
void OnSubData(MG_State::GLState::BufferObject& bufferObject, SizeT offset, SizeT size);
@@ -116,7 +126,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
static VkBufferUsageFlags GetVkBufferUsage(BufferKind kind);
SharedPtr<VkBufferResource> GetOrCreateResource(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject);
static VkBufferResource* ResourceOf(MG_State::GLState::BufferObject& bufferObject);
Bool CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size, VkBufferUsageFlags usage);
Bool CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size, VkBufferUsageFlags usage,
VkMemoryPropertyFlags requiredFlags = 0);
// Swap storage (conditional orphan) and refill it from the shadow copy.
Bool SwapStorageAndUploadAll(VkBufferResource& resource, MG_State::GLState::BufferObject& bufferObject);
// Record a staging-slice copy into the resident storage, ordered against
@@ -49,11 +49,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
Bool VkBufferObject::Create(const VkBufferObjectDesc& desc) {
return Create(desc.allocator, desc.size, desc.usage, desc.memoryUsage, desc.allocationFlags);
return Create(desc.allocator, desc.size, desc.usage, desc.memoryUsage, desc.allocationFlags,
desc.requiredFlags);
}
Bool VkBufferObject::Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags) {
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags,
VkMemoryPropertyFlags requiredFlags) {
MOBILEGL_ASSERT(allocator != nullptr, "VkBufferObject::Create requires valid VMA allocator");
MOBILEGL_ASSERT(size > 0, "VkBufferObject::Create requires non-zero size");
@@ -69,6 +71,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = memoryUsage;
allocationInfo.flags = allocationFlags;
allocationInfo.requiredFlags = requiredFlags;
const VkResult result =
vmaCreateBuffer(m_allocator, &bufferInfo, &allocationInfo, &m_buffer, &m_allocation, nullptr);
@@ -20,6 +20,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkBufferUsageFlags usage = 0;
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
VmaAllocationCreateFlags allocationFlags = 0;
// Memory property bits the allocation MUST satisfy (e.g. HOST_VISIBLE|HOST_COHERENT
// for a persistently-mapped buffer the app writes into without explicit flushes).
VkMemoryPropertyFlags requiredFlags = 0;
};
class VkBufferObject {
@@ -34,7 +37,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool Create(const VkBufferObjectDesc& desc);
Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0);
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0,
VkMemoryPropertyFlags requiredFlags = 0);
void Destroy();
void* Map();
@@ -673,12 +673,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const Uint8* base = nullptr;
SizeT available = 0;
if (attr.Buffer) {
const auto& data = attr.Buffer->GetDataReadOnly();
if (!data || attr.Offset >= data->size()) {
if (attr.Offset >= attr.Buffer->GetSize()) {
return;
}
base = data->data() + attr.Offset;
available = data->size() - attr.Offset;
base = attr.Buffer->MappedData() + attr.Offset;
available = attr.Buffer->GetSize() - attr.Offset;
} else {
base = reinterpret_cast<const Uint8*>(attr.Offset);
available = static_cast<SizeT>(firstVertex + vertexCount) * stride;
@@ -2313,8 +2312,7 @@ void main() {
auto indexBufferShared = MG_State::pGLContext->GetBufferObject(indexBuffer->GetExternalIndex());
MOBILEGL_ASSERT(indexBufferShared != nullptr, "UploadAndBindIndexBuffer failed to resolve shared EBO");
if (ShouldUseTransientVertexIndexBuffer(*indexBufferShared)) {
const auto indexData = indexBufferShared->GetDataReadOnly();
MOBILEGL_ASSERT(indexData != nullptr && !indexData->empty(), "DrawElements requires non-empty EBO data");
MOBILEGL_ASSERT(indexBufferShared->GetSize() != 0, "DrawElements requires non-empty EBO data");
if (!m_bufferManager.AcquireStreamedSlice(BufferKind::Index, indexBufferShared, slice)) {
MOBILEGL_ASSERT(false, "DrawElements skipped: failed to prepare transient index buffer");
return false;
@@ -5414,18 +5412,14 @@ void main() {
return;
}
const auto parameterData = parameterBuffer->GetDataReadOnly();
const auto drawData = drawBuffer->GetDataReadOnly();
if (!parameterData || !drawData) {
MGLOG_E("MultiDrawElementsIndirectCount skipped: CPU fallback cannot read buffers");
return;
}
const Uint8* parameterData = parameterBuffer->MappedData();
const Uint8* drawData = drawBuffer->MappedData();
Uint32 actualDrawCount = 0;
std::memcpy(&actualDrawCount, parameterData->data() + drawcount, sizeof(actualDrawCount));
std::memcpy(&actualDrawCount, parameterData + drawcount, sizeof(actualDrawCount));
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
for (Uint32 idraw = 0; idraw < actualDrawCount; ++idraw) {
DrawIndexedCmdParam cmd{};
std::memcpy(&cmd, drawData->data() + commandOffset + static_cast<SizeT>(idraw) * stride, sizeof(cmd));
std::memcpy(&cmd, drawData + commandOffset + static_cast<SizeT>(idraw) * stride, sizeof(cmd));
vkCmdDrawIndexed(frame.commandBuffer, cmd.indexCount, cmd.instanceCount, cmd.firstIndex,
cmd.vertexOffset, cmd.firstInstance);
}
@@ -779,7 +779,7 @@ namespace MobileGL::MG_Impl::GLImpl {
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) +
reinterpret_cast<SizeT>(pixels);
}
if (!originalPixels) {
@@ -896,7 +896,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (pixelUnpackBufferObject) {
MGLOG_D("TexSubImage2D_State: Using Pixel Unpack Buffer Object ID: %u",
pixelUnpackBufferObject->GetExternalIndex());
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) +
reinterpret_cast<SizeT>(pixels);
}
@@ -982,7 +982,7 @@ namespace MobileGL::MG_Impl::GLImpl {
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) +
reinterpret_cast<SizeT>(pixels);
}
if (!originalPixels) {
@@ -1393,7 +1393,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (pixelUnpackBufferObject) {
MGLOG_D("%s: Using Pixel Unpack Buffer Object ID: %u", __func__,
pixelUnpackBufferObject->GetExternalIndex());
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) +
reinterpret_cast<SizeT>(pixels);
}
@@ -1512,7 +1512,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (pixelUnpackBufferObject) {
MGLOG_D("%s: Using Pixel Unpack Buffer Object ID: %u", __func__,
pixelUnpackBufferObject->GetExternalIndex());
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) +
reinterpret_cast<SizeT>(pixels);
}
@@ -1603,7 +1603,7 @@ namespace MobileGL::MG_Impl::GLImpl {
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) +
reinterpret_cast<SizeT>(pixels);
}
@@ -3020,7 +3020,7 @@ namespace MobileGL::MG_Impl::GLImpl {
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->GetDataReadOnly()->data()) +
originalPixels = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) +
reinterpret_cast<SizeT>(pixels);
}
if (!originalPixels) {
@@ -24,12 +24,11 @@ namespace MobileGL::MG_State::GLState {
BufferObject::BufferObject(Uint externalIndex)
: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_mappingAccess(BufferMappingAccessBit::Null), m_mappedRange({0, 0}), m_dataPtr(MakeShared<Data>()),
m_ownsStagingData{} {}
m_mappingAccess(BufferMappingAccessBit::Null), m_mappedRange({0, 0}), m_ownsStagingData{} {}
BufferObject::~BufferObject() {
if (m_backendResource && g_bufferBackendOps && g_bufferBackendOps->OnDestroy) {
g_bufferBackendOps->OnDestroy(std::move(m_backendResource));
if (m_resource.Backend() && g_bufferBackendOps && g_bufferBackendOps->OnDestroy) {
g_bufferBackendOps->OnDestroy(m_resource.ReleaseBackend());
}
}
@@ -56,13 +55,22 @@ namespace MobileGL::MG_State::GLState {
}
}
void BufferObject::NotifyContentWrite(SizeT offset, SizeT size) {
if (m_resource.IsGpuResident()) {
// The write already landed in coherent GPU memory; the backend has no separate
// copy to sync. Only bump the serial so cached transient slices invalidate.
++m_changeSerial;
return;
}
NotifySubData(offset, size);
}
void BufferObject::Respecify(SizeT size, const void* data) {
ReleaseMemory();
m_size = size;
m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve
m_dataPtr->resize(size);
m_resource.ResizeShadow(size);
if (data && size > 0) {
Memcpy(m_dataPtr->data(), data, size);
Memcpy(m_resource.Bytes(), data, size);
}
m_isImmutableStorage = false;
m_storageFlags = 0;
@@ -76,12 +84,11 @@ namespace MobileGL::MG_State::GLState {
void BufferObject::AllocateImmutableStorage(SizeT size, const void* data, GLbitfield storageFlags) {
ReleaseMemory();
m_size = size;
m_dataPtr->reserve(std::bit_ceil(size));
m_dataPtr->resize(size);
m_resource.ResizeShadow(size);
if (data) {
Memcpy(m_dataPtr->data(), data, size);
Memcpy(m_resource.Bytes(), data, size);
} else if (size > 0) {
Memset(m_dataPtr->data(), 0, size);
Memset(m_resource.Bytes(), 0, size);
}
m_isImmutableStorage = true;
m_storageFlags = storageFlags;
@@ -94,8 +101,8 @@ namespace MobileGL::MG_State::GLState {
data.size, m_size);
MOBILEGL_ASSERT(!m_isMapped || (m_mappingAccess & BufferMappingAccessBit::Persistent),
"Cannot upload data while buffer is non-persistently mapped.");
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
NotifySubData(atOffset, data.size);
Memcpy(m_resource.Bytes() + atOffset, data.data, data.size);
NotifyContentWrite(atOffset, data.size);
}
void BufferObject::SetUsage(BufferUsage usage) {
@@ -105,10 +112,13 @@ namespace MobileGL::MG_State::GLState {
void BufferObject::ReleaseMemory() {
if (!m_isMapped) return;
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
if (m_mappingAccess & BufferMappingAccessBit::Write) { // if we wrote to the buffer
// A persistent GPU-resident map wrote straight into coherent GPU memory, so
// there is nothing to copy back and no range to push down on unmap.
if (!m_resource.IsGpuResident() &&
!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
if (!(m_mappingAccess & BufferMappingAccessBit::Persistent)) {
Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(),
Memcpy(m_resource.Bytes() + m_mappedRange.start, m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
}
NotifyFlushMappedRange(m_mappedRange, m_mappingAccess);
@@ -135,14 +145,20 @@ namespace MobileGL::MG_State::GLState {
MOBILEGL_ASSERT(end <= m_mappedRange.end, "Flush range out of bounds: mappedRange.end (%zu) < end (%zu)",
m_mappedRange.end, end);
// FLUSH_EXPLICIT maps are never GPU-resident (only coherent maps are adopted), so
// the staged bytes must be copied into the shadow before the backend reads them.
if (!(m_mappingAccess & BufferMappingAccessBit::Persistent)) {
Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
Memcpy(m_resource.Bytes() + start, m_stagingData.data() + offset, length);
}
NotifyFlushMappedRange({start, end}, m_mappingAccess);
}
void BufferObject::SyncPersistentMappedRange() {
if (!m_isMapped) return;
// GPU-resident: the app already wrote directly into coherent GPU memory. This is
// the whole point of the persistent-map path - the per-draw whole-buffer re-upload
// that used to run here is gone.
if (m_resource.IsGpuResident()) return;
if (!(m_mappingAccess & BufferMappingAccessBit::Persistent)) return;
if (!(m_mappingAccess & BufferMappingAccessBit::Write)) return;
if (m_mappingAccess & BufferMappingAccessBit::FlushExplicit) return;
@@ -153,6 +169,8 @@ namespace MobileGL::MG_State::GLState {
void BufferObject::SyncMappedRangeForGpuRead(Range1D range) {
if (!m_isMapped) return;
// GPU-resident maps already alias GPU-visible memory; nothing to push.
if (m_resource.IsGpuResident()) return;
if (!(m_mappingAccess & BufferMappingAccessBit::Persistent)) return;
if (!(m_mappingAccess & BufferMappingAccessBit::Write)) return;
// Non-FLUSH_EXPLICIT persistent maps are already covered wholesale by
@@ -170,7 +188,7 @@ namespace MobileGL::MG_State::GLState {
MOBILEGL_ASSERT(atOffset + data.size <= m_size,
"WritebackFromBackend out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
data.size, m_size);
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
Memcpy(m_resource.Bytes() + atOffset, data.data, data.size);
++m_changeSerial;
}
@@ -181,15 +199,15 @@ namespace MobileGL::MG_State::GLState {
"UploadSubData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
data.size, m_size);
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
NotifySubData(atOffset, data.size);
Memcpy(m_resource.Bytes() + atOffset, data.data, data.size);
NotifyContentWrite(atOffset, data.size);
}
void BufferObject::DownloadSubData(void* dst, SizeT atOffset, SizeT size) const {
MOBILEGL_ASSERT(atOffset + size <= m_size,
"DownloadSubData out of bounds: atOffset (%zu) + size (%zu) > m_size (%zu)", atOffset, size,
m_size);
Memcpy(dst, m_dataPtr->data() + atOffset, size);
Memcpy(dst, m_resource.Bytes() + atOffset, size);
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) {
@@ -204,9 +222,8 @@ namespace MobileGL::MG_State::GLState {
"Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", dstOffset,
size, m_size);
const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
NotifySubData(dstOffset, size);
Memcpy(m_resource.Bytes() + dstOffset, src->m_resource.Bytes() + srcOffset, size);
NotifyContentWrite(dstOffset, size);
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
@@ -222,14 +239,14 @@ namespace MobileGL::MG_State::GLState {
if (!(m_mappingAccess &
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data(), m_size);
Memcpy(m_stagingData.data(), m_resource.Bytes(), m_size);
}
return m_stagingData.data();
}
}
return m_dataPtr->data();
return m_resource.Bytes();
}
void* BufferObject::AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access) {
@@ -242,7 +259,20 @@ namespace MobileGL::MG_State::GLState {
if (access & BufferMappingAccessBit::Persistent) {
m_ownsStagingData = false;
return m_dataPtr->data() + range.start;
// Zero-copy: for a coherent (non-FLUSH_EXPLICIT) persistent write map, ask the
// active backend for host-visible, coherent GPU storage and adopt it as the
// single source of truth. The backend seeds it from the current shadow before
// returning; AdoptPersistentMap then releases the shadow. Falls back to the
// shadow when the backend declines (returns null). Only attempted once - the
// storage is immutable and outlives unmap/remap.
if (!m_resource.IsGpuResident() && (access & BufferMappingAccessBit::Write) &&
!(access & BufferMappingAccessBit::FlushExplicit) && g_bufferBackendOps &&
g_bufferBackendOps->AcquirePersistentMap) {
if (void* base = g_bufferBackendOps->AcquirePersistentMap(*this)) {
m_resource.AdoptPersistentMap(base);
}
}
return m_resource.Bytes() + range.start;
}
if (access & BufferMappingAccessBit::Write) {
@@ -250,18 +280,22 @@ namespace MobileGL::MG_State::GLState {
m_ownsStagingData = true;
if (!(access & (BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data() + range.start, m_stagingData.size());
Memcpy(m_stagingData.data(), m_resource.Bytes() + range.start, m_stagingData.size());
}
return m_stagingData.data();
} else {
m_ownsStagingData = false;
return m_dataPtr->data() + range.start;
return m_resource.Bytes() + range.start;
}
}
const SharedPtr<Data>& BufferObject::GetDataReadOnly() const {
return m_dataPtr;
const Uint8* BufferObject::MappedData() const {
return m_resource.Bytes();
}
Bool BufferObject::IsBackendPersistentMapped() const {
return m_resource.IsGpuResident();
}
SizeT BufferObject::GetSize() const {
@@ -281,11 +315,11 @@ namespace MobileGL::MG_State::GLState {
}
const SharedPtr<BackendBufferResource>& BufferObject::GetBackendResource() const {
return m_backendResource;
return m_resource.Backend();
}
void BufferObject::SetBackendResource(SharedPtr<BackendBufferResource> resource) {
m_backendResource = std::move(resource);
m_resource.SetBackend(std::move(resource));
}
Bool BufferObject::IsMapped() const {
@@ -299,12 +333,14 @@ namespace MobileGL::MG_State::GLState {
void* BufferObject::GetMappedPointer() const {
if (!m_isMapped) return nullptr;
if (m_mappingAccess & BufferMappingAccessBit::Persistent) {
return const_cast<Uint8*>(m_dataPtr->data()) + m_mappedRange.start;
// GPU-resident maps return the coherent GPU pointer; shadow-backed persistent
// maps return the shadow. m_resource.Bytes() resolves both.
return const_cast<Uint8*>(m_resource.Bytes()) + m_mappedRange.start;
}
if (m_ownsStagingData) {
return const_cast<Uint8*>(m_stagingData.data());
}
return const_cast<Uint8*>(m_dataPtr->data()) + m_mappedRange.start;
return const_cast<Uint8*>(m_resource.Bytes()) + m_mappedRange.start;
}
Flags<BufferMappingAccessBit> BufferObject::GetMappingAccess() const {
@@ -9,6 +9,7 @@
#pragma once
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
#include "PipeResource.h"
namespace MobileGL {
enum class BufferTarget {
@@ -59,13 +60,9 @@ namespace MobileGL {
namespace MG_State::GLState {
class BufferObject;
// Opaque, refcounted handle to the backend's storage for one buffer
// (the pipe_resource analogue). The frontend owns the reference; the
// active backend derives from it and attaches its own payload.
class BackendBufferResource {
public:
virtual ~BackendBufferResource() = default;
};
// BackendBufferResource and PipeResource (the storage abstraction that holds
// either the CPU shadow or the backend's persistently-mapped GPU memory) live
// in PipeResource.h.
// Immediate buffer transfer interface implemented by the active backend
// (the pipe_context buffer-op analogue). Ops are invoked at GL call time,
@@ -91,6 +88,17 @@ namespace MobileGL {
// Final release of the backend resource (called from ~BufferObject).
// The backend defers actual destruction until the GPU is done with it.
void (*OnDestroy)(SharedPtr<BackendBufferResource>&& resource) = nullptr;
// Zero-copy persistent mapping. For a coherent (non-FLUSH_EXPLICIT) persistent
// write map, the backend may hand back a host-visible, COHERENT, persistently
// mapped pointer into its own GPU storage for the whole buffer [0, size),
// created with every buffer usage and seeded from the shadow. From that point
// the GPU buffer is the single source of truth: the app writes into it
// directly, all reads/writes resolve against it (HostData()), and NO further
// backend transfer ops are dispatched for this buffer. Returns nullptr when the
// backend cannot back the map; the frontend then keeps the CPU-shadow model.
// Must be idempotent: a second call for an already-backed buffer returns the
// same base pointer.
void* (*AcquirePersistentMap)(BufferObject& bufferObject) = nullptr;
};
// Registered by the active backend at init, cleared at shutdown.
@@ -148,7 +156,16 @@ namespace MobileGL {
BufferUsage GetUsage() const;
Range1D GetMappedRange() const;
void* GetMappedPointer() const;
const SharedPtr<Data>& GetDataReadOnly() const;
// Host-visible base pointer to the buffer's authoritative bytes for
// [0, GetSize()): the coherent persistent GPU map when the buffer is
// persistent-resident, otherwise the CPU shadow. Every reader goes through
// this so no consumer branches on where the bytes live (the class of bug
// that a partial persistent-map redirect would reintroduce).
const Uint8* MappedData() const;
// True once the buffer's bytes were adopted into backend GPU memory (a
// coherent persistent map): reads/writes hit GPU memory and no per-write
// backend transfer op is dispatched.
Bool IsBackendPersistentMapped() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
GLbitfield GetStorageFlags() const;
Uint GetExternalIndex() const;
@@ -163,11 +180,18 @@ namespace MobileGL {
void NotifyRespecify();
void NotifySubData(SizeT offset, SizeT size);
void NotifyFlushMappedRange(Range1D range, Flags<BufferMappingAccessBit> appAccess);
// A content write of [offset, offset+size) just landed in m_resource. For a
// persistent GPU-resident buffer the bytes are already in coherent GPU memory,
// so this only bumps the change serial; otherwise it dispatches a backend
// SubData transfer to sync the backend's separate GPU copy.
void NotifyContentWrite(SizeT offset, SizeT size);
const Uint m_externalIndex = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
SharedPtr<Data> m_dataPtr;
// Owns the buffer's bytes (CPU shadow or backend persistent GPU map) and
// the backend GPU resource. All data access goes through it.
PipeResource m_resource;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
Bool m_isImmutableStorage = false;
@@ -176,7 +200,6 @@ namespace MobileGL {
Range1D m_mappedRange;
Vector<Uint8> m_stagingData;
Bool m_ownsStagingData;
SharedPtr<BackendBufferResource> m_backendResource;
};
} // namespace MG_State::GLState
} // namespace MobileGL
@@ -0,0 +1,83 @@
// MobileGL - MobileGL/MG_State/GLState/BufferState/PipeResource.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_Util/Types.h>
#include <bit>
namespace MobileGL::MG_State::GLState {
// Opaque, refcounted handle to the backend's GPU storage for one buffer
// (the driver-side resource). The active backend derives from it and attaches
// its own payload (VkBufferResource / GLESBufferResource). Held by PipeResource.
class BackendBufferResource {
public:
virtual ~BackendBufferResource() = default;
};
// Mesa pipe_resource analogue for a GL buffer's storage. It owns the buffer's
// bytes and its backend GPU resource, and abstracts WHERE the authoritative
// bytes live so no caller has to branch on the mode:
//
// - Shadow mode (default, non-persistent buffers): the bytes live in a CPU
// Vector (the shadow). GL writes mutate the shadow; the active backend keeps
// its own GPU copy in sync via BufferBackendOps (glBufferData/SubData/...).
//
// - Persistent mode (coherent GL_MAP_PERSISTENT maps): the bytes live in the
// backend's host-visible, COHERENT, persistently-mapped GPU memory. That GPU
// buffer is the single source of truth - the app writes into it directly,
// every read/write resolves against it, and NO per-write backend transfer
// happens. The CPU shadow is released on adoption.
//
// Bytes() always returns a host-visible base pointer valid for [0, size) in both
// modes, so readers/writers just call Bytes() (the size lives on the owning
// BufferObject). (Named Bytes(), not Data(), to avoid colliding with the type
// alias Data = Vector<Uint8> used for the shadow.)
class PipeResource {
public:
Uint8* Bytes() { return m_gpuMapped != nullptr ? static_cast<Uint8*>(m_gpuMapped) : m_shadow->data(); }
const Uint8* Bytes() const {
return m_gpuMapped != nullptr ? static_cast<const Uint8*>(m_gpuMapped) : m_shadow->data();
}
// True once the buffer's bytes have been adopted into backend GPU memory.
Bool IsGpuResident() const { return m_gpuMapped != nullptr; }
// Shadow (re)allocation for non-persistent storage (glBufferData /
// glBufferStorage before any persistent map). Mirrors the previous
// power-of-two reserve + exact resize of the old m_dataPtr.
void ResizeShadow(SizeT size) {
m_shadow->reserve(std::bit_ceil(size == 0 ? SizeT{1} : size));
m_shadow->resize(size);
}
// Direct shadow access, used only by the backend's upload-from-shadow path,
// which never runs for a GPU-resident (persistent) buffer.
Data& Shadow() { return *m_shadow; }
const Data& Shadow() const { return *m_shadow; }
// Transition to persistent GPU residency: adopt the backend's coherent
// mapped base as the source of truth and drop the CPU shadow. The caller
// must have already seeded the GPU memory from the shadow (via the backend
// AcquirePersistentMap op) before calling this.
void AdoptPersistentMap(void* mappedBase) {
m_gpuMapped = mappedBase;
m_shadow->clear();
m_shadow->shrink_to_fit();
}
// Backend GPU resource, owned here in both modes.
const SharedPtr<BackendBufferResource>& Backend() const { return m_backend; }
void SetBackend(SharedPtr<BackendBufferResource> backend) { m_backend = std::move(backend); }
SharedPtr<BackendBufferResource> ReleaseBackend() { return std::move(m_backend); }
private:
SharedPtr<Data> m_shadow = MakeShared<Data>();
void* m_gpuMapped = nullptr;
SharedPtr<BackendBufferResource> m_backend;
};
} // namespace MobileGL::MG_State::GLState
+170 -2
View File
@@ -691,8 +691,7 @@ TEST_F(GeneralBufferTest, General_PersistentCoherentWriteDirtyWithoutUnmap) {
bufferObject->SyncPersistentMappedRange();
EXPECT_GT(bufferObject->GetChangeSerial(), baseSerial);
const auto data = bufferObject->GetDataReadOnly();
EXPECT_EQ(reinterpret_cast<const GLint*>(data->data())[2], 1234);
EXPECT_EQ(reinterpret_cast<const GLint*>(bufferObject->MappedData())[2], 1234);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
@@ -841,3 +840,172 @@ TEST_F(GeneralBufferTest, General_GeneralTest_1) {
EXPECT_EQ(GetError(), GL_NO_ERROR);
}
// ---------------------------------------------------------------------------
// Zero-copy persistent-coherent mapping via the PipeResource layer (regression
// guard for the GpuMemory OOM / rendering-corruption bug). A fake backend hands
// out a block of "GPU" memory from AcquirePersistentMap; the frontend adopts it
// as the buffer's storage. The test asserts (a) the app maps straight onto that
// GPU memory, (b) EVERY reader (MappedData(), the accessor all backend consumers
// now use) resolves to that same GPU memory rather than a stale shadow - the bug
// that corrupted UBO/vertex data - and (c) a long map/write/draw loop drives ZERO
// per-draw backend transfer ops.
namespace {
struct ZeroCopyMockBackend {
Vector<Uint8> gpu; // stand-in for host-visible coherent GPU storage
int acquireMapCalls = 0;
int subDataCalls = 0;
int respecifyCalls = 0;
int flushCalls = 0;
Bool provideMap = true; // false => backend declines, exercising the shadow fallback
};
ZeroCopyMockBackend* g_zeroCopyMock = nullptr;
void* ZeroCopyMock_AcquirePersistentMap(MG_State::GLState::BufferObject& bufferObject) {
if (!g_zeroCopyMock || !g_zeroCopyMock->provideMap) return nullptr;
if (g_zeroCopyMock->gpu.size() != bufferObject.GetSize()) {
g_zeroCopyMock->gpu.assign(bufferObject.GetSize(), 0);
// Seed from the shadow (still current: the frontend adopts only after we return).
const Uint8* shadow = bufferObject.MappedData();
if (shadow != nullptr && bufferObject.GetSize() > 0) {
Memcpy(g_zeroCopyMock->gpu.data(), shadow, bufferObject.GetSize());
}
}
++g_zeroCopyMock->acquireMapCalls;
return g_zeroCopyMock->gpu.data();
}
void ZeroCopyMock_Respecify(MG_State::GLState::BufferObject&) {
if (g_zeroCopyMock) ++g_zeroCopyMock->respecifyCalls;
}
void ZeroCopyMock_SubData(MG_State::GLState::BufferObject&, SizeT, SizeT) {
if (g_zeroCopyMock) ++g_zeroCopyMock->subDataCalls;
}
void ZeroCopyMock_Flush(MG_State::GLState::BufferObject&, Range1D, Flags<BufferMappingAccessBit>) {
if (g_zeroCopyMock) ++g_zeroCopyMock->flushCalls;
}
void ZeroCopyMock_OnDestroy(SharedPtr<MG_State::GLState::BackendBufferResource>&&) {}
const MG_State::GLState::BufferBackendOps kZeroCopyMockOps = {
.Respecify = ZeroCopyMock_Respecify,
.SubData = ZeroCopyMock_SubData,
.FlushMappedRange = ZeroCopyMock_Flush,
.OnDestroy = ZeroCopyMock_OnDestroy,
.AcquirePersistentMap = ZeroCopyMock_AcquirePersistentMap,
};
struct ScopedBackendOps {
explicit ScopedBackendOps(const MG_State::GLState::BufferBackendOps* ops) {
MG_State::GLState::SetBufferBackendOps(ops);
}
~ScopedBackendOps() { MG_State::GLState::SetBufferBackendOps(nullptr); }
};
} // namespace
TEST_F(GeneralBufferTest, General_PersistentCoherentZeroCopyStressNoPerDrawReupload) {
ZeroCopyMockBackend mock;
g_zeroCopyMock = &mock;
ScopedBackendOps scopedOps(&kZeroCopyMockOps);
GLuint buffer = 0;
GenBuffers(1, &buffer);
BindBuffer(GL_ARRAY_BUFFER, buffer);
constexpr SizeT kCount = 4096; // 16 KiB of GLint - a "large" dynamic ring buffer
Vector<GLint> initial(kCount, 0);
BufferStorage(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(kCount * sizeof(GLint)), initial.data(),
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
ASSERT_EQ(GetError(), GL_NO_ERROR);
auto* mapped = static_cast<GLint*>(
MapBufferRange(GL_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(kCount * sizeof(GLint)),
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT));
ASSERT_NE(mapped, nullptr);
EXPECT_EQ(mock.acquireMapCalls, 1);
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
ASSERT_NE(bufferObject, nullptr);
EXPECT_TRUE(bufferObject->IsBackendPersistentMapped());
// The app maps straight onto the backend's GPU storage...
EXPECT_EQ(static_cast<void*>(mapped), static_cast<void*>(mock.gpu.data()));
// ...and EVERY consumer (they all read MappedData() now) resolves to that same GPU
// memory, not a stale shadow. This is the invariant whose violation corrupted UBOs.
EXPECT_EQ(static_cast<const void*>(bufferObject->MappedData()), static_cast<const void*>(mock.gpu.data()));
// Isolate the per-draw behavior: storage creation legitimately issued one Respecify.
mock.subDataCalls = 0;
mock.flushCalls = 0;
mock.respecifyCalls = 0;
constexpr int kFrames = 240;
constexpr int kDrawsPerFrame = 64; // 15,360 draws total
for (int frame = 0; frame < kFrames; ++frame) {
for (int draw = 0; draw < kDrawsPerFrame; ++draw) {
mapped[draw] = frame * 1000 + draw; // MC writes through the coherent map
bufferObject->SyncPersistentMappedRange(); // draw-time hook
}
}
// The crux: across 15,360 draws, NOT ONE per-draw backend transfer.
EXPECT_EQ(mock.acquireMapCalls, 1);
EXPECT_EQ(mock.subDataCalls, 0);
EXPECT_EQ(mock.flushCalls, 0);
EXPECT_EQ(mock.respecifyCalls, 0);
// The app's writes are coherently visible in the backend storage (no copy), and a
// reader going through MappedData() sees them too.
const auto* gpuInts = reinterpret_cast<const GLint*>(mock.gpu.data());
const auto* viaMapped = reinterpret_cast<const GLint*>(bufferObject->MappedData());
for (int draw = 0; draw < kDrawsPerFrame; ++draw) {
EXPECT_EQ(mapped[draw], (kFrames - 1) * 1000 + draw);
EXPECT_EQ(gpuInts[draw], (kFrames - 1) * 1000 + draw);
EXPECT_EQ(viaMapped[draw], (kFrames - 1) * 1000 + draw);
}
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
EXPECT_EQ(mock.flushCalls, 0);
EXPECT_EQ(mock.subDataCalls, 0);
g_zeroCopyMock = nullptr;
}
TEST_F(GeneralBufferTest, General_PersistentCoherentFallbackSyncsPerDrawWhenBackendDeclines) {
// Backend cannot back the map => the legacy CPU-shadow path must still be correct,
// and this documents the behavior the fix removed (one whole-range transfer per draw),
// proving the harness above would catch a regression (non-zero per-draw count).
ZeroCopyMockBackend mock;
mock.provideMap = false;
g_zeroCopyMock = &mock;
ScopedBackendOps scopedOps(&kZeroCopyMockOps);
GLuint buffer = 0;
GenBuffers(1, &buffer);
BindBuffer(GL_ARRAY_BUFFER, buffer);
constexpr SizeT kCount = 256;
Vector<GLint> initial(kCount, 0);
BufferStorage(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(kCount * sizeof(GLint)), initial.data(),
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
ASSERT_EQ(GetError(), GL_NO_ERROR);
auto* mapped = static_cast<GLint*>(
MapBufferRange(GL_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(kCount * sizeof(GLint)),
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT));
ASSERT_NE(mapped, nullptr);
EXPECT_EQ(mock.acquireMapCalls, 0); // backend declined => shadow-backed map
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
ASSERT_NE(bufferObject, nullptr);
EXPECT_FALSE(bufferObject->IsBackendPersistentMapped());
constexpr int kDraws = 100;
for (int draw = 0; draw < kDraws; ++draw) {
mapped[draw % kCount] = draw;
bufferObject->SyncPersistentMappedRange();
}
// Legacy behavior: every draw pushed the whole range -> one SubData per draw.
EXPECT_EQ(mock.subDataCalls, kDraws);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
g_zeroCopyMock = nullptr;
}