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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[Refactor] (MG_State, MG_Backend): PipeResource storage layer + zero-copy coherent persistent maps
Introduce a Mesa pipe_resource-style PipeResource that owns a GL buffer's bytes and its backend GPU resource, abstracting WHERE the authoritative bytes live: - Shadow mode (non-persistent buffers): a CPU Vector; the backend keeps its own GPU copy in sync via BufferBackendOps, exactly as before. - Persistent mode (coherent GL_MAP_PERSISTENT maps): the backend's host-visible, COHERENT, persistently-mapped GPU memory is the single source of truth. The app writes into it directly, every reader resolves against it, and NO per-write backend transfer happens. The CPU shadow is released. BufferObject no longer owns a raw shadow Vector; it holds a PipeResource and exposes one accessor, MappedData(), that all readers go through. Every buffer-data consumer (UBO payload, PBO texture upload, indirect draws, resident/streamed uploads, both backends) was migrated from GetDataReadOnly()->data() to MappedData(), so a persistent buffer's readers see GPU memory - not a stale shadow. That stale-shadow inconsistency is what corrupted rendering (wrong UBOs -> misplaced/"lost" vertices) in the first zero-copy attempt (625c8a6, reverted in 896cafc); routing every consumer through one accessor makes it structurally impossible. Backends provide the map via BufferBackendOps::AcquirePersistentMap: - DirectVulkan: a HOST_VISIBLE|HOST_COHERENT (required, not just requested), persistently mapped resident VkBuffer carrying every usage, seeded from the shadow, never recreated; AcquireResidentSlice binds it directly. - DirectGLES: EXT_buffer_storage immutable persistent+coherent glMapBufferRange, falling back to the shadow when the extension is absent. Fixes the ~7GB GpuMemory OOM + 100%-CPU/ANR running modern Blaze3D Minecraft on both Magma and Espryt (per-draw whole-buffer re-upload of the coherent persistent ring buffer), without the coherency/stale-read hazards of the reverted attempt. BufferTest: zero-copy stress guard (15,360 draws -> 0 per-draw transfers, and every reader resolves to GPU memory) + a shadow-fallback test. Host suite: 203/203 pass. Device verification pending.
This commit is contained in:
@@ -14,6 +14,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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constexpr SizeT kLiveResourcePruneThreshold = 256;
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// A zero-copy persistent buffer is created once and never recreated (the app holds
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// its mapped pointer), and may be bound to any role, so it carries every usage.
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// TRANSFER_DST is added by CreateResidentStorage.
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constexpr VkBufferUsageFlags kPersistentBackedUsage =
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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// The app writes into the persistent map with no explicit flush, so its memory must
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// be host-coherent (Adreno host-visible memory is; requiring it keeps us portable).
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constexpr VkMemoryPropertyFlags kPersistentBackedRequiredFlags =
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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using MG_State::GLState::BackendBufferResource;
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using MG_State::GLState::BufferBackendOps;
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using MG_State::GLState::BufferObject;
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@@ -40,6 +53,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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}
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void* Ops_AcquirePersistentMap(BufferObject& bufferObject) {
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if (g_activeBufferManager) {
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return g_activeBufferManager->AcquirePersistentMap(bufferObject);
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}
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return nullptr;
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}
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void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
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if (g_activeBufferManager) {
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g_activeBufferManager->OnResourceDestroyed(std::move(resource));
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@@ -55,6 +75,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.SubData = Ops_SubData,
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.FlushMappedRange = Ops_FlushMappedRange,
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.OnDestroy = Ops_OnDestroy,
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.AcquirePersistentMap = Ops_AcquirePersistentMap,
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};
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} // namespace
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@@ -211,7 +232,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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Bool VkBufferManager::CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size,
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VkBufferUsageFlags usage) {
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VkBufferUsageFlags usage, VkMemoryPropertyFlags requiredFlags) {
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// Staged range copies write resident storage with vkCmdCopyBuffer.
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usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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const Bool created = resource.buffer.Create({
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@@ -220,6 +241,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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.usage = usage,
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.memoryUsage = VMA_MEMORY_USAGE_AUTO,
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.allocationFlags = kResidentBufferAllocationFlags,
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.requiredFlags = requiredFlags,
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});
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if (!created || resource.buffer.Map() == nullptr) {
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MGLOG_E("VkBufferManager::CreateResidentStorage failed (size=%llu)",
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@@ -243,7 +265,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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resource.pendingFullUpload = true;
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return false;
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}
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if (!resource.buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
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if (!resource.buffer.Upload(bufferObject.MappedData(), size, 0)) {
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MGLOG_E("VkBufferManager::SwapStorageAndUploadAll: upload failed");
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resource.pendingFullUpload = true;
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return false;
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@@ -258,7 +280,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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BufferSlice staging{};
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if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.GetDataReadOnly()->data() + offset,
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if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.MappedData() + offset,
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static_cast<VkDeviceSize>(size), 16, staging)) {
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return false;
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}
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@@ -318,7 +340,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return;
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}
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if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
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if (!resource->buffer.Upload(bufferObject.MappedData(), size, 0)) {
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MGLOG_E("VkBufferManager::OnRespecify: in-place upload failed");
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resource->pendingFullUpload = true;
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}
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@@ -339,7 +361,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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if (!IsResourceBusy(*resource)) {
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if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
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if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
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static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
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MGLOG_E("VkBufferManager::OnSubData: host upload failed");
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resource->pendingFullUpload = true;
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@@ -375,7 +397,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// GL_MAP_UNSYNCHRONIZED_BIT: the app guarantees it does not overwrite
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// data the GPU is still reading; honour it with a direct host write.
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if ((appAccess & BufferMappingAccessBit::Unsynchronized) || !IsResourceBusy(*resource)) {
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if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
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if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
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static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
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MGLOG_E("VkBufferManager::OnFlushMappedRange: host upload failed");
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resource->pendingFullUpload = true;
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@@ -407,6 +429,46 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_deferredResourceReleases[m_currentFrameIndex].push_back(std::move(vkResource));
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}
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void* VkBufferManager::AcquirePersistentMap(MG_State::GLState::BufferObject& bufferObject) {
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const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
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if (size == 0) {
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return nullptr;
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}
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auto resource = std::static_pointer_cast<VkBufferResource>(bufferObject.GetBackendResource());
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if (!resource) {
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resource = MakeShared<VkBufferResource>();
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bufferObject.SetBackendResource(resource);
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TrackLiveResource(resource);
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}
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// Idempotent: an already-backed buffer returns the same mapped base.
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if (resource->persistentMapped && resource->buffer.IsValid() && resource->storageSize == size) {
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return resource->buffer.GetMappedData();
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}
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// One-time creation of HOST_VISIBLE + HOST_COHERENT, persistently mapped storage
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// carrying every usage (never recreated, so the app's pointer never dangles). Seed
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// it from the current shadow - MappedData() is still the shadow here because the
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// frontend adopts (and drops) the shadow only after this returns.
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DeferRelease(std::move(resource->buffer));
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if (!CreateResidentStorage(*resource, size, kPersistentBackedUsage, kPersistentBackedRequiredFlags)) {
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resource->persistentMapped = false;
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resource->storageSize = 0;
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resource->usageFlags = 0;
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return nullptr;
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}
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const Uint8* seed = bufferObject.MappedData();
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if (seed != nullptr) {
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resource->buffer.Upload(seed, size, 0);
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}
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resource->persistentMapped = true;
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resource->pendingFullUpload = false;
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resource->storageSize = size;
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resource->lastUseSerial = 0;
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return resource->buffer.GetMappedData();
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}
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Bool VkBufferManager::AcquireResidentSlice(BufferKind kind,
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const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
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BufferSlice& outSlice) {
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@@ -423,6 +485,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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// Zero-copy persistent buffers already hold the app's live coherent writes in
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// host-visible storage carrying every usage; bind directly, no re-upload/staging.
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if (resource->persistentMapped && resource->buffer.IsValid() && resource->storageSize == size) {
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resource->lastUseSerial = m_frameSerial;
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outSlice = resource->buffer.GetSlice(0, size);
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return outSlice.IsValid();
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}
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const Bool needsRecreate = !resource->buffer.IsValid() || resource->storageSize != size ||
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((resource->usageFlags & requiredUsage) != requiredUsage) ||
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resource->pendingFullUpload;
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@@ -432,7 +502,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (!CreateResidentStorage(*resource, size, usage)) {
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return false;
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}
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if (!resource->buffer.Upload(bufferObject->GetDataReadOnly()->data(), size, 0)) {
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if (!resource->buffer.Upload(bufferObject->MappedData(), size, 0)) {
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MGLOG_E("VkBufferManager::AcquireResidentSlice failed: initial upload failed");
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resource->buffer.Destroy();
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resource->storageSize = 0;
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@@ -469,7 +539,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return true;
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}
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if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->GetDataReadOnly()->data(), size, 16,
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if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->MappedData(), size, 16,
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outSlice)) {
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return false;
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}
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