[Refactor] (MG_State, MG_Backend): PipeResource storage layer + zero-copy coherent persistent maps

Introduce a Mesa pipe_resource-style PipeResource that owns a GL buffer's bytes
and its backend GPU resource, abstracting WHERE the authoritative bytes live:
 - Shadow mode (non-persistent buffers): a CPU Vector; the backend keeps its own
   GPU copy in sync via BufferBackendOps, exactly as before.
 - Persistent mode (coherent GL_MAP_PERSISTENT maps): the backend's host-visible,
   COHERENT, persistently-mapped GPU memory is the single source of truth. The app
   writes into it directly, every reader resolves against it, and NO per-write
   backend transfer happens. The CPU shadow is released.

BufferObject no longer owns a raw shadow Vector; it holds a PipeResource and
exposes one accessor, MappedData(), that all readers go through. Every buffer-data
consumer (UBO payload, PBO texture upload, indirect draws, resident/streamed
uploads, both backends) was migrated from GetDataReadOnly()->data() to
MappedData(), so a persistent buffer's readers see GPU memory - not a stale
shadow. That stale-shadow inconsistency is what corrupted rendering (wrong UBOs ->
misplaced/"lost" vertices) in the first zero-copy attempt (625c8a6, reverted in
896cafc); routing every consumer through one accessor makes it structurally
impossible.

Backends provide the map via BufferBackendOps::AcquirePersistentMap:
 - DirectVulkan: a HOST_VISIBLE|HOST_COHERENT (required, not just requested),
   persistently mapped resident VkBuffer carrying every usage, seeded from the
   shadow, never recreated; AcquireResidentSlice binds it directly.
 - DirectGLES: EXT_buffer_storage immutable persistent+coherent glMapBufferRange,
   falling back to the shadow when the extension is absent.

Fixes the ~7GB GpuMemory OOM + 100%-CPU/ANR running modern Blaze3D Minecraft on
both Magma and Espryt (per-draw whole-buffer re-upload of the coherent persistent
ring buffer), without the coherency/stale-read hazards of the reverted attempt.

BufferTest: zero-copy stress guard (15,360 draws -> 0 per-draw transfers, and every
reader resolves to GPU memory) + a shadow-fallback test. Host suite: 203/203 pass.
Device verification pending.
This commit is contained in:
2026-07-11 20:18:38 -04:00
parent 0f99d93300
commit c1743aa42d
15 changed files with 577 additions and 101 deletions
@@ -14,6 +14,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
constexpr SizeT kLiveResourcePruneThreshold = 256;
// A zero-copy persistent buffer is created once and never recreated (the app holds
// its mapped pointer), and may be bound to any role, so it carries every usage.
// TRANSFER_DST is added by CreateResidentStorage.
constexpr VkBufferUsageFlags kPersistentBackedUsage =
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
// The app writes into the persistent map with no explicit flush, so its memory must
// be host-coherent (Adreno host-visible memory is; requiring it keeps us portable).
constexpr VkMemoryPropertyFlags kPersistentBackedRequiredFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
using MG_State::GLState::BackendBufferResource;
using MG_State::GLState::BufferBackendOps;
using MG_State::GLState::BufferObject;
@@ -40,6 +53,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
void* Ops_AcquirePersistentMap(BufferObject& bufferObject) {
if (g_activeBufferManager) {
return g_activeBufferManager->AcquirePersistentMap(bufferObject);
}
return nullptr;
}
void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
if (g_activeBufferManager) {
g_activeBufferManager->OnResourceDestroyed(std::move(resource));
@@ -55,6 +75,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.SubData = Ops_SubData,
.FlushMappedRange = Ops_FlushMappedRange,
.OnDestroy = Ops_OnDestroy,
.AcquirePersistentMap = Ops_AcquirePersistentMap,
};
} // namespace
@@ -211,7 +232,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
Bool VkBufferManager::CreateResidentStorage(VkBufferResource& resource, VkDeviceSize size,
VkBufferUsageFlags usage) {
VkBufferUsageFlags usage, VkMemoryPropertyFlags requiredFlags) {
// Staged range copies write resident storage with vkCmdCopyBuffer.
usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
const Bool created = resource.buffer.Create({
@@ -220,6 +241,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.usage = usage,
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
.allocationFlags = kResidentBufferAllocationFlags,
.requiredFlags = requiredFlags,
});
if (!created || resource.buffer.Map() == nullptr) {
MGLOG_E("VkBufferManager::CreateResidentStorage failed (size=%llu)",
@@ -243,7 +265,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
resource.pendingFullUpload = true;
return false;
}
if (!resource.buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
if (!resource.buffer.Upload(bufferObject.MappedData(), size, 0)) {
MGLOG_E("VkBufferManager::SwapStorageAndUploadAll: upload failed");
resource.pendingFullUpload = true;
return false;
@@ -258,7 +280,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
BufferSlice staging{};
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.GetDataReadOnly()->data() + offset,
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject.MappedData() + offset,
static_cast<VkDeviceSize>(size), 16, staging)) {
return false;
}
@@ -318,7 +340,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data(), size, 0)) {
if (!resource->buffer.Upload(bufferObject.MappedData(), size, 0)) {
MGLOG_E("VkBufferManager::OnRespecify: in-place upload failed");
resource->pendingFullUpload = true;
}
@@ -339,7 +361,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
if (!IsResourceBusy(*resource)) {
if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
MGLOG_E("VkBufferManager::OnSubData: host upload failed");
resource->pendingFullUpload = true;
@@ -375,7 +397,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// GL_MAP_UNSYNCHRONIZED_BIT: the app guarantees it does not overwrite
// data the GPU is still reading; honour it with a direct host write.
if ((appAccess & BufferMappingAccessBit::Unsynchronized) || !IsResourceBusy(*resource)) {
if (!resource->buffer.Upload(bufferObject.GetDataReadOnly()->data() + offset,
if (!resource->buffer.Upload(bufferObject.MappedData() + offset,
static_cast<VkDeviceSize>(size), static_cast<VkDeviceSize>(offset))) {
MGLOG_E("VkBufferManager::OnFlushMappedRange: host upload failed");
resource->pendingFullUpload = true;
@@ -407,6 +429,46 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_deferredResourceReleases[m_currentFrameIndex].push_back(std::move(vkResource));
}
void* VkBufferManager::AcquirePersistentMap(MG_State::GLState::BufferObject& bufferObject) {
const VkDeviceSize size = static_cast<VkDeviceSize>(bufferObject.GetSize());
if (size == 0) {
return nullptr;
}
auto resource = std::static_pointer_cast<VkBufferResource>(bufferObject.GetBackendResource());
if (!resource) {
resource = MakeShared<VkBufferResource>();
bufferObject.SetBackendResource(resource);
TrackLiveResource(resource);
}
// Idempotent: an already-backed buffer returns the same mapped base.
if (resource->persistentMapped && resource->buffer.IsValid() && resource->storageSize == size) {
return resource->buffer.GetMappedData();
}
// One-time creation of HOST_VISIBLE + HOST_COHERENT, persistently mapped storage
// carrying every usage (never recreated, so the app's pointer never dangles). Seed
// it from the current shadow - MappedData() is still the shadow here because the
// frontend adopts (and drops) the shadow only after this returns.
DeferRelease(std::move(resource->buffer));
if (!CreateResidentStorage(*resource, size, kPersistentBackedUsage, kPersistentBackedRequiredFlags)) {
resource->persistentMapped = false;
resource->storageSize = 0;
resource->usageFlags = 0;
return nullptr;
}
const Uint8* seed = bufferObject.MappedData();
if (seed != nullptr) {
resource->buffer.Upload(seed, size, 0);
}
resource->persistentMapped = true;
resource->pendingFullUpload = false;
resource->storageSize = size;
resource->lastUseSerial = 0;
return resource->buffer.GetMappedData();
}
Bool VkBufferManager::AcquireResidentSlice(BufferKind kind,
const SharedPtr<MG_State::GLState::BufferObject>& bufferObject,
BufferSlice& outSlice) {
@@ -423,6 +485,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
// Zero-copy persistent buffers already hold the app's live coherent writes in
// host-visible storage carrying every usage; bind directly, no re-upload/staging.
if (resource->persistentMapped && resource->buffer.IsValid() && resource->storageSize == size) {
resource->lastUseSerial = m_frameSerial;
outSlice = resource->buffer.GetSlice(0, size);
return outSlice.IsValid();
}
const Bool needsRecreate = !resource->buffer.IsValid() || resource->storageSize != size ||
((resource->usageFlags & requiredUsage) != requiredUsage) ||
resource->pendingFullUpload;
@@ -432,7 +502,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (!CreateResidentStorage(*resource, size, usage)) {
return false;
}
if (!resource->buffer.Upload(bufferObject->GetDataReadOnly()->data(), size, 0)) {
if (!resource->buffer.Upload(bufferObject->MappedData(), size, 0)) {
MGLOG_E("VkBufferManager::AcquireResidentSlice failed: initial upload failed");
resource->buffer.Destroy();
resource->storageSize = 0;
@@ -469,7 +539,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true;
}
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->GetDataReadOnly()->data(), size, 16,
if (!m_transientUploadArena.Upload(m_currentFrameIndex, bufferObject->MappedData(), size, 16,
outSlice)) {
return false;
}