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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Fix] (GLState, DirectVulkan): bust the texture-sync skip when a re-spec moved only the shape
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@@ -1494,6 +1494,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const auto* mipTexture = MG_State::GLState::AsMipmapTexture(&texture);
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const Uint32 mipLevelCount = mipTexture != nullptr ? mipTexture->GetMipmapLevelCount() : 0u;
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return resource.syncedContentVersion != texture.GetContentVersion() ||
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resource.syncedShapeVersion != texture.GetShapeVersion() ||
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resource.syncedTextureParamsVersion != texture.GetTextureParamsVersion() ||
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resource.syncedMipLevelCount != mipLevelCount;
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}
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@@ -1593,11 +1594,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool VkTextureManager::SyncTexture(MG_State::GLState::ITextureObject &texture,
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TextureResource &outResource) {
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// Cross-draw fast path: if the resource is already built and neither the texture's
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// pixel content (bumped in MarkStorageDirty) nor its params changed since the last
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// sync, there is nothing to re-check or re-upload - skip CheckMipmapCompleteness,
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// SyncTextureResource, SyncTextureViews and the per-level dirty scan. Layout is
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// maintained separately by the transition path, so the resource still reflects truth.
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// pixel content (bumped in MarkStorageDirty), its SHAPE (bumped in BumpShapeVersion)
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// nor its params changed since the last sync, there is nothing to re-check or
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// re-upload - skip CheckMipmapCompleteness, SyncTextureResource, SyncTextureViews and
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// the per-level dirty scan. Layout is maintained separately by the transition path, so
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// the resource still reflects truth. The shape version is NOT redundant with the
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// content one: glTexImage2D(..., nullptr) re-specifies a level's size or format
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// without dirtying a texel, which is exactly how a re-specified image-unit texture used
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// to keep reporting its old imageSize().
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const Uint64 syncingContentVersion = texture.GetContentVersion();
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const Uint64 syncingShapeVersion = texture.GetShapeVersion();
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const auto* syncingMipTexture = MG_State::GLState::AsMipmapTexture(&texture);
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const Uint32 syncingMipLevelCount =
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syncingMipTexture != nullptr ? syncingMipTexture->GetMipmapLevelCount() : 0u;
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@@ -1609,6 +1615,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_storageImageTextures.find(MakeTextureIdentity(&texture)) != m_storageImageTextures.end();
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if (outResource.image != VK_NULL_HANDLE && !storageUpgradePending &&
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outResource.syncedContentVersion == syncingContentVersion &&
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outResource.syncedShapeVersion == syncingShapeVersion &&
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outResource.syncedTextureParamsVersion == texture.GetTextureParamsVersion() &&
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outResource.syncedMipLevelCount == syncingMipLevelCount) {
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return true;
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@@ -1660,6 +1667,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (!hasDirtyMipLevel) {
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outResource.syncedContentVersion = syncingContentVersion;
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outResource.syncedMipLevelCount = syncingMipLevelCount;
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outResource.syncedShapeVersion = syncingShapeVersion;
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return true;
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}
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@@ -1669,6 +1677,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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outResource.syncedContentVersion = syncingContentVersion;
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outResource.syncedMipLevelCount = syncingMipLevelCount;
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outResource.syncedShapeVersion = syncingShapeVersion;
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return true;
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}
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@@ -206,6 +206,12 @@ public:
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// as defense-in-depth: any path that grows the level set (which resizes the sampled view)
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// busts the skip even if it failed to bump the content version.
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Uint32 syncedMipLevelCount = 0;
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// Snapshot of ITextureObject::GetShapeVersion() at the last successful sync. The content
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// version alone does NOT cover a re-specification: glTexImage2D(..., nullptr) on an
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// already-defined level changes its size or format and dirties no texel, so it moves the
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// shape version and nothing else. Without this in the early-out key the image, its views
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// and therefore imageSize() all keep answering with the texture's PREVIOUS shape.
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Uint64 syncedShapeVersion = 0;
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TextureResource() = default;
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TextureResource(const TextureResource&) = delete;
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@@ -237,6 +243,7 @@ public:
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std::swap(this->lastRecordingGeneration, that.lastRecordingGeneration);
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std::swap(this->syncedContentVersion, that.syncedContentVersion);
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std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
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std::swap(this->syncedShapeVersion, that.syncedShapeVersion);
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}
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void Reset() {
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@@ -300,6 +307,7 @@ public:
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syncedTextureParamsVersion = 0;
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syncedContentVersion = 0;
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syncedMipLevelCount = 0;
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syncedShapeVersion = 0;
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}
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~TextureResource() {
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@@ -250,6 +250,10 @@ namespace MobileGL {
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return m_contentVersion;
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}
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Uint64 TextureObjectBase::GetShapeVersion() const {
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return m_shapeVersion;
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}
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Bool TextureObjectBase::IsMipmapCompleteForFilterCached(Bool mipmapped) const {
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const int slot = mipmapped ? 1 : 0;
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if (m_completeMemoShapeVersion[slot] == m_shapeVersion) {
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@@ -55,6 +55,12 @@ namespace MobileGL::MG_State::GLState {
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// Backends compare it against a per-resource snapshot to skip re-syncing unchanged
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// textures across draws (e.g. the block atlas bound across a whole terrain batch).
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virtual Uint64 GetContentVersion() const = 0;
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// Monotonic counter bumped on every SHAPE mutation - level sizes, the stored level
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// set, the internal format, the level range (see BumpShapeVersion). Disjoint from the
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// content version on purpose: glTexImage2D(..., nullptr) re-specifies a level's size
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// without dirtying a single texel, so a backend that keys its "nothing changed since
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// the last sync" skip on content alone keeps a resource of the OLD size alive.
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virtual Uint64 GetShapeVersion() const = 0;
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// Answers IsMipmapCompleteForFilter() from a memo. Sampling completeness is a
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// property of the texture's SHAPE - level sizes, level count, level range,
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// internal format - and never of its texel content, but every draw asks about
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@@ -106,6 +112,7 @@ namespace MobileGL::MG_State::GLState {
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void SetImmutableLevels(Uint levels) override;
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Uint16 GetTextureParamsVersion() const override;
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Uint64 GetContentVersion() const override;
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Uint64 GetShapeVersion() const override;
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Bool IsMipmapCompleteForFilterCached(Bool mipmapped) const override;
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// Bumps the content version without touching per-level storage-dirty flags. Used when the
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// set of defined mip levels grows via GPU-side mip generation (glGenerateMipmap): the level
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