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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (GLState, DirectVulkan): bust the texture-sync skip when a re-spec moved only the shape
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@@ -206,6 +206,12 @@ public:
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// as defense-in-depth: any path that grows the level set (which resizes the sampled view)
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// busts the skip even if it failed to bump the content version.
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Uint32 syncedMipLevelCount = 0;
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// Snapshot of ITextureObject::GetShapeVersion() at the last successful sync. The content
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// version alone does NOT cover a re-specification: glTexImage2D(..., nullptr) on an
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// already-defined level changes its size or format and dirties no texel, so it moves the
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// shape version and nothing else. Without this in the early-out key the image, its views
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// and therefore imageSize() all keep answering with the texture's PREVIOUS shape.
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Uint64 syncedShapeVersion = 0;
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TextureResource() = default;
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TextureResource(const TextureResource&) = delete;
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@@ -237,6 +243,7 @@ public:
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std::swap(this->lastRecordingGeneration, that.lastRecordingGeneration);
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std::swap(this->syncedContentVersion, that.syncedContentVersion);
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std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
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std::swap(this->syncedShapeVersion, that.syncedShapeVersion);
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}
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void Reset() {
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@@ -300,6 +307,7 @@ public:
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syncedTextureParamsVersion = 0;
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syncedContentVersion = 0;
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syncedMipLevelCount = 0;
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syncedShapeVersion = 0;
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}
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~TextureResource() {
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