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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (GLState, DirectVulkan): bust the texture-sync skip when a re-spec moved only the shape
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@@ -250,6 +250,10 @@ namespace MobileGL {
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return m_contentVersion;
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}
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Uint64 TextureObjectBase::GetShapeVersion() const {
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return m_shapeVersion;
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}
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Bool TextureObjectBase::IsMipmapCompleteForFilterCached(Bool mipmapped) const {
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const int slot = mipmapped ? 1 : 0;
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if (m_completeMemoShapeVersion[slot] == m_shapeVersion) {
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@@ -55,6 +55,12 @@ namespace MobileGL::MG_State::GLState {
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// Backends compare it against a per-resource snapshot to skip re-syncing unchanged
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// textures across draws (e.g. the block atlas bound across a whole terrain batch).
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virtual Uint64 GetContentVersion() const = 0;
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// Monotonic counter bumped on every SHAPE mutation - level sizes, the stored level
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// set, the internal format, the level range (see BumpShapeVersion). Disjoint from the
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// content version on purpose: glTexImage2D(..., nullptr) re-specifies a level's size
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// without dirtying a single texel, so a backend that keys its "nothing changed since
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// the last sync" skip on content alone keeps a resource of the OLD size alive.
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virtual Uint64 GetShapeVersion() const = 0;
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// Answers IsMipmapCompleteForFilter() from a memo. Sampling completeness is a
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// property of the texture's SHAPE - level sizes, level count, level range,
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// internal format - and never of its texel content, but every draw asks about
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@@ -106,6 +112,7 @@ namespace MobileGL::MG_State::GLState {
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void SetImmutableLevels(Uint levels) override;
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Uint16 GetTextureParamsVersion() const override;
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Uint64 GetContentVersion() const override;
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Uint64 GetShapeVersion() const override;
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Bool IsMipmapCompleteForFilterCached(Bool mipmapped) const override;
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// Bumps the content version without touching per-level storage-dirty flags. Used when the
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// set of defined mip levels grows via GPU-side mip generation (glGenerateMipmap): the level
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