[Fix] (GLState, DirectVulkan): bust the texture-sync skip when a re-spec moved only the shape

This commit is contained in:
2026-08-20 14:02:05 -04:00
parent 685fd750c9
commit c2a081fa75
4 changed files with 32 additions and 4 deletions
@@ -250,6 +250,10 @@ namespace MobileGL {
return m_contentVersion;
}
Uint64 TextureObjectBase::GetShapeVersion() const {
return m_shapeVersion;
}
Bool TextureObjectBase::IsMipmapCompleteForFilterCached(Bool mipmapped) const {
const int slot = mipmapped ? 1 : 0;
if (m_completeMemoShapeVersion[slot] == m_shapeVersion) {
@@ -55,6 +55,12 @@ namespace MobileGL::MG_State::GLState {
// Backends compare it against a per-resource snapshot to skip re-syncing unchanged
// textures across draws (e.g. the block atlas bound across a whole terrain batch).
virtual Uint64 GetContentVersion() const = 0;
// Monotonic counter bumped on every SHAPE mutation - level sizes, the stored level
// set, the internal format, the level range (see BumpShapeVersion). Disjoint from the
// content version on purpose: glTexImage2D(..., nullptr) re-specifies a level's size
// without dirtying a single texel, so a backend that keys its "nothing changed since
// the last sync" skip on content alone keeps a resource of the OLD size alive.
virtual Uint64 GetShapeVersion() const = 0;
// Answers IsMipmapCompleteForFilter() from a memo. Sampling completeness is a
// property of the texture's SHAPE - level sizes, level count, level range,
// internal format - and never of its texel content, but every draw asks about
@@ -106,6 +112,7 @@ namespace MobileGL::MG_State::GLState {
void SetImmutableLevels(Uint levels) override;
Uint16 GetTextureParamsVersion() const override;
Uint64 GetContentVersion() const override;
Uint64 GetShapeVersion() const override;
Bool IsMipmapCompleteForFilterCached(Bool mipmapped) const override;
// Bumps the content version without touching per-level storage-dirty flags. Used when the
// set of defined mip levels grows via GPU-side mip generation (glGenerateMipmap): the level