[MG_Pipe] preserve image-unit slots and publish named storage-binding programs

This commit is contained in:
2026-09-20 12:41:29 -04:00
parent ec4ca06d1e
commit c3a5d2f58e
3 changed files with 48 additions and 9 deletions
+32 -7
View File
@@ -2250,16 +2250,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
void DeleteTransformFeedback(GLuint name) {
#if MOBILEGL_BUILD_DISAGGREGATED
// No delete_stream_output opcode exists yet; the client refuses this class-C
// verb before emission. Never reinterpret its GL name as a lifetime id.
if (MG_Config::Transport != MG_Config::TransportMode::Monolith)
MG_Pipe::MGPipeUnmigratedEmulation("delete-transform-feedback");
auto& roleState = ActiveXfbState();
auto& g_currentXfbState = roleState.Cached;
auto& g_xfbObjects = roleState.Objects;
auto& g_currentXfbName = roleState.Current;
#endif
const Bool server = MG_Config::Transport != MG_Config::TransportMode::Monolith;
const Uint64 key = server ? MG_Pipe::MGPipeApplier().VerbDeleteStreamOutputLifetimeId : name;
// A generated but never-bound name has no native object or lifetime.
if (server && key == 0) return;
const auto it = g_xfbObjects.find(key);
#else
const auto it = g_xfbObjects.find(name);
#endif
if (it == g_xfbObjects.end()) return;
if (it->second.esId != 0 && g_GLESFuncs.glDeleteTransformFeedbacks != nullptr) {
g_GLESFuncs.glDeleteTransformFeedbacks(1, &it->second.esId);
@@ -2267,7 +2269,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_currentXfbState = nullptr; // erase shifts the probe cluster, moving other entries
g_xfbObjects.erase(it);
// The frontend reverts to the default object when the bound one is deleted.
if (g_currentXfbName == name) {
if (g_currentXfbName ==
#if MOBILEGL_BUILD_DISAGGREGATED
key
#else
name
#endif
) {
#if MOBILEGL_BUILD_DISAGGREGATED
if (server) {
// The following BindStreamOutput names this context's actual
// default lifetime. Never create a native object for key 0.
g_currentXfbName = 0;
roleState.NeedsBind = true;
BufferImpl::InvalidateTransformFeedbackBindingShadows();
return;
}
#endif
BindTransformFeedback(0);
}
}
@@ -4191,7 +4209,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
for (Uint32 unit = 0; unit < end; ++unit) {
if (unit >= st.BoundShaderImages.size()) break;
SyncImageTextureBinding(st.BoundShaderImages[unit]);
// The union can include a slot no set_shader_images
// record has described yet. Its zero-initialized Unit
// is not a binding identity: treating it as one unbinds
// real unit 0 after binding the current program's images.
// Array position identifies both retained and empty slots.
auto view = st.BoundShaderImages[unit];
view.Unit = unit;
SyncImageTextureBinding(view);
}
return;
}
@@ -61,6 +61,7 @@
#include "../Harness/HeadlessGL.h"
#include "../Harness/P4aSeamPeek.h"
#include "../Harness/SplitRuntimePeek.h"
#include "../Harness/ScenarioFixture.h"
#ifdef GLAPI
@@ -675,6 +676,10 @@ void main() { imageStore(i1, 0, imageLoad(i0, 0) + uvec4(2u, 0u, 0u, 0u)); }
glMemoryBarrier(GL_ALL_BARRIER_BITS);
EXPECT_EQ(FirstGLError(), 0u) << "the first dispatch leaked a GL error";
if (whiteBox) {
// A memory-barrier command orders GPU work; run-ahead need not
// have applied it before this client-side white-box observation.
const auto runtime = PeekSplitRuntime();
if (runtime.sessionActive) ASSERT_TRUE(WaitForSplitAppliedForTesting(runtime.emitSeq));
PipeShaderImageWindowPeek window{};
ASSERT_TRUE(PeekPipeShaderImageWindow(&window));
EXPECT_EQ(window.Start, 0u);
@@ -688,6 +693,8 @@ void main() { imageStore(i1, 0, imageLoad(i0, 0) + uvec4(2u, 0u, 0u, 0u)); }
glMemoryBarrier(GL_ALL_BARRIER_BITS);
EXPECT_EQ(FirstGLError(), 0u) << "the second dispatch leaked a GL error";
if (whiteBox) {
const auto runtime = PeekSplitRuntime();
if (runtime.sessionActive) ASSERT_TRUE(WaitForSplitAppliedForTesting(runtime.emitSeq));
PipeShaderImageWindowPeek window{};
ASSERT_TRUE(PeekPipeShaderImageWindow(&window));
EXPECT_EQ(window.Start, 0u);
+9 -2
View File
@@ -1297,6 +1297,7 @@ namespace MobileGL::MG_Remote::Client {
// The backend slot's own first line (DirectGLES.cpp:9201), kept here so a null name
// never becomes a zero-size blob - which rule A forbids spelling at all.
if (storageBlockName == nullptr) return;
BeforeReadOnlyVerb();
MG_Pipe::MGPStorageBlockBinding record{};
record.GlName = static_cast<Uint32>(program);
@@ -1305,8 +1306,14 @@ namespace MobileGL::MG_Remote::Client {
if (MG_State::pGLContext != nullptr) {
const auto& programObject = MG_State::pGLContext->GetProgramObject(program);
if (programObject) {
record.ShaderCso = MG_Pipe::MGPipeSlots().FindByLifetimeId(
MG_Pipe::MGPipeKind::ShaderCso, programObject->GetLifetimeId());
// The application may rebind a stage program before it is
// current or attached to a pipeline. A minted slot alone does
// not publish its archive; this verb must follow that birth.
programObject->JoinLinkAndSpirv();
Uint64 bytes = 0;
auto& emitter = MG_Pipe::MGPipeProgramEmitterInstance();
record.ShaderCso = emitter.AcquireShaderCso(*programObject, bytes);
emitter.EmitProgramBindings(*programObject, record.ShaderCso);
}
}
// Size = strlen + 1: THE NUL TRAVELS (contract table 0's block-name row). The