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https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-11 12:03:24 +09:00
[MG_Pipe] preserve image-unit slots and publish named storage-binding programs
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@@ -2250,16 +2250,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void DeleteTransformFeedback(GLuint name) {
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#if MOBILEGL_BUILD_DISAGGREGATED
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// No delete_stream_output opcode exists yet; the client refuses this class-C
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// verb before emission. Never reinterpret its GL name as a lifetime id.
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if (MG_Config::Transport != MG_Config::TransportMode::Monolith)
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MG_Pipe::MGPipeUnmigratedEmulation("delete-transform-feedback");
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auto& roleState = ActiveXfbState();
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auto& g_currentXfbState = roleState.Cached;
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auto& g_xfbObjects = roleState.Objects;
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auto& g_currentXfbName = roleState.Current;
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#endif
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const Bool server = MG_Config::Transport != MG_Config::TransportMode::Monolith;
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const Uint64 key = server ? MG_Pipe::MGPipeApplier().VerbDeleteStreamOutputLifetimeId : name;
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// A generated but never-bound name has no native object or lifetime.
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if (server && key == 0) return;
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const auto it = g_xfbObjects.find(key);
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#else
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const auto it = g_xfbObjects.find(name);
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#endif
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if (it == g_xfbObjects.end()) return;
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if (it->second.esId != 0 && g_GLESFuncs.glDeleteTransformFeedbacks != nullptr) {
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g_GLESFuncs.glDeleteTransformFeedbacks(1, &it->second.esId);
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@@ -2267,7 +2269,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
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g_currentXfbState = nullptr; // erase shifts the probe cluster, moving other entries
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g_xfbObjects.erase(it);
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// The frontend reverts to the default object when the bound one is deleted.
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if (g_currentXfbName == name) {
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if (g_currentXfbName ==
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#if MOBILEGL_BUILD_DISAGGREGATED
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key
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#else
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name
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#endif
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) {
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#if MOBILEGL_BUILD_DISAGGREGATED
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if (server) {
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// The following BindStreamOutput names this context's actual
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// default lifetime. Never create a native object for key 0.
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g_currentXfbName = 0;
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roleState.NeedsBind = true;
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BufferImpl::InvalidateTransformFeedbackBindingShadows();
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return;
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}
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#endif
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BindTransformFeedback(0);
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}
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}
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@@ -4191,7 +4209,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
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for (Uint32 unit = 0; unit < end; ++unit) {
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if (unit >= st.BoundShaderImages.size()) break;
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SyncImageTextureBinding(st.BoundShaderImages[unit]);
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// The union can include a slot no set_shader_images
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// record has described yet. Its zero-initialized Unit
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// is not a binding identity: treating it as one unbinds
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// real unit 0 after binding the current program's images.
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// Array position identifies both retained and empty slots.
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auto view = st.BoundShaderImages[unit];
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view.Unit = unit;
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SyncImageTextureBinding(view);
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}
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return;
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}
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