[Feat] (WGL): add Windows host layer - drop-in opengl32.dll with WGL over EGLImpl, Win32 window backend plumbing for both backends, ANGLE loader path, and leak-at-exit process teardown

This commit is contained in:
2026-07-26 06:46:29 -04:00
parent 199164c2e0
commit c4254c4bbd
14 changed files with 1067 additions and 22 deletions
+28 -1
View File
@@ -303,6 +303,13 @@ if (ANDROID)
)
endif()
if (WIN32)
list(APPEND SOURCE_FILES
MobileGL/MG_Impl/WGLImpl/WGLImpl.cpp
MobileGL/MG_Impl/WGLImpl/Exporting/Definitions.cpp
)
endif()
set(MOBILEGL_LINK_LIBRARIES
glslang::glslang
spirv-cross-c
@@ -331,10 +338,18 @@ set(MOBILEGL_INCLUDE_DIR
${SPIRV-Headers_SOURCE_DIR}/include
)
add_library(${CMAKE_PROJECT_NAME} SHARED
add_library(${CMAKE_PROJECT_NAME} SHARED
${SOURCE_FILES}
)
if (WIN32)
# The wgl* entry points are exported via .def (see the comment in wgl.def);
# only the shared library links it.
target_sources(${CMAKE_PROJECT_NAME} PRIVATE
MobileGL/MG_Impl/WGLImpl/Exporting/wgl.def
)
endif()
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
C_VISIBILITY_PRESET default
@@ -377,6 +392,18 @@ if(UNIX AND NOT APPLE AND NOT ANDROID)
endforeach()
endif()
if(WIN32)
# Drop-in for the classic GL loader path: a copy named opengl32.dll placed
# next to a host executable is what LoadLibrary("opengl32.dll") and gdi32's
# pixel-format forwarding will resolve.
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:${CMAKE_PROJECT_NAME}>"
"$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/opengl32.dll"
COMMENT "Creating opengl32.dll drop-in copy"
)
endif()
if(NOT ANDROID)
add_library(${CMAKE_PROJECT_NAME}_s STATIC
${SOURCE_FILES}
+1
View File
@@ -34,6 +34,7 @@
#define MOBILEGL_EGL_API MOBILEGL_API
#define MOBILEGL_CGL_API MOBILEGL_API
#define MOBILEGL_NSOPENGL_API MOBILEGL_API
#define MOBILEGL_WGL_API MOBILEGL_API
// ====================== MobileGL configurations ======================= //
#ifndef MOBILEGL_LOG_ACTIVE_LEVEL
+30 -11
View File
@@ -9,6 +9,7 @@
#include "Init.h"
#include "Config.h"
#include <MG_Backend/BackendObjects.h>
#include <MG_Backend/DirectVulkan/DirectVulkan.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/EGLState/Core.h>
#include <MG_Impl/GLImpl/Texture/ProxyTexture.h>
@@ -87,17 +88,35 @@ namespace MobileGL {
#endif
#ifdef _WIN32
BOOL WINAPI DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
Initialize();
break;
case DLL_PROCESS_DETACH:
Destroy();
break;
namespace {
// Called on DLL_PROCESS_DETACH, which runs BEFORE the CRT executes this
// DLL's static destructors. Releasing (deliberately leaking) the global
// singletons here keeps those destructors from tearing down the backend
// inside a dying process - other threads have already been terminated,
// so Vulkan/GLES cleanup crashes with the process half-dead. The process
// is exiting; the OS reclaims everything.
void AbandonAtProcessExit() {
MGLOG_I("MobileGL: process detach, abandoning global state");
MG_Backend::DirectVulkan::pVulkanRenderer.release();
MG_Backend::pActiveBackendObject.release();
MG_State::pGLContext.release();
MG_State::pEGLContext.release();
MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.release();
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.release();
MGLOG_I("MobileGL: global state abandoned");
}
return TRUE;
}
} // namespace
#endif
} // namespace MobileGL
#ifdef _WIN32
// Initialization is NOT done here: MobileGL::Initialize() loads libraries
// (Vulkan/ANGLE) and spins up glslang, none of which is safe under the loader
// lock. The WGL host layer calls Initialize() lazily on its first entry point.
extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_DETACH) {
MobileGL::AbandonAtProcessExit();
}
return TRUE;
}
#endif
+2 -1
View File
@@ -313,7 +313,8 @@ namespace MobileGL {
Android,
X11,
MetalLayer,
// TODO: Wayland, Windows, etc.
Win32, // Handle is an HWND
// TODO: Wayland, etc.
WindowBackendCount,
Unknown = -1
};
@@ -701,9 +701,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
if ((handle.Backend != WindowBackend::Android &&
handle.Backend != WindowBackend::X11 &&
handle.Backend != WindowBackend::MetalLayer) ||
handle.Backend != WindowBackend::MetalLayer &&
handle.Backend != WindowBackend::Win32) ||
!handle.Handle) {
MGLOG_E("DirectGLES backend only supports Android, X11, and CAMetalLayer native windows");
MGLOG_E("DirectGLES backend only supports Android, X11, CAMetalLayer, and Win32 native windows");
return false;
}
+16 -2
View File
@@ -4307,9 +4307,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (!ChooseConfigForSurface(surfaceBit, g_Config, window)) return false;
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
// Negotiate the highest ES 3.x context. Version-strict EGL implementations
// (ANGLE) return exactly the requested minor, and a bare CLIENT_VERSION 3
// request yields a 3.0 context that lacks the 3.1/3.2 texture targets the
// capability probes exercise; mobile drivers ignore the minor and hand out
// their maximum either way.
for (const EGLint minorVersion : {2, 1, 0}) {
const EGLint contextAttribs[] = {EGL_CONTEXT_MAJOR_VERSION, 3,
EGL_CONTEXT_MINOR_VERSION, minorVersion,
EGL_NONE};
g_Context = g_EGLFuncs.eglCreateContext(g_Display, g_Config, EGL_NO_CONTEXT, contextAttribs);
if (g_Context != EGL_NO_CONTEXT) {
return true;
}
}
g_Context = g_EGLFuncs.eglCreateContext(g_Display, g_Config, EGL_NO_CONTEXT, contextAttribs);
const EGLint legacyContextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
g_Context = g_EGLFuncs.eglCreateContext(g_Display, g_Config, EGL_NO_CONTEXT, legacyContextAttribs);
return g_Context != EGL_NO_CONTEXT;
}
@@ -397,8 +397,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
if (!handle.Handle || (handle.Backend != WindowBackend::Android &&
handle.Backend != WindowBackend::X11 &&
handle.Backend != WindowBackend::MetalLayer)) {
MGLOG_E("DirectVulkan backend only supports Android, X11, and CAMetalLayer native windows");
handle.Backend != WindowBackend::MetalLayer &&
handle.Backend != WindowBackend::Win32)) {
MGLOG_E("DirectVulkan backend only supports Android, X11, CAMetalLayer, and Win32 native windows");
return false;
}
@@ -7560,6 +7560,10 @@ void main() {
MOBILEGL_ASSERT(hwnd, "HWND is null");
VkWin32SurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
sci.hinstance = reinterpret_cast<HINSTANCE>(GetWindowLongPtrW(hwnd, GWLP_HINSTANCE));
if (!sci.hinstance) {
sci.hinstance = GetModuleHandleW(nullptr);
}
sci.hwnd = hwnd;
VK_VERIFY(vkCreateWin32SurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateWin32SurfaceKHR failed");
#elif defined VK_USE_PLATFORM_METAL_EXT
+2
View File
@@ -49,6 +49,8 @@ namespace MobileGL::MG_Impl::EGLImpl {
return MG_Backend::WindowBackend::Android;
#elif defined(__APPLE__)
return MG_Backend::WindowBackend::MetalLayer;
#elif defined(_WIN32)
return MG_Backend::WindowBackend::Win32;
#elif defined(__linux__)
return MG_Backend::WindowBackend::X11;
#else
@@ -0,0 +1,156 @@
// MobileGL - MobileGL/MG_Impl/WGLImpl/Exporting/Definitions.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
// wingdi.h declares most wgl* entry points as WINGDIAPI (__declspec(dllimport)),
// which would reject our definitions. _GDI32_ is the SDK's "I am the module that
// implements these" switch: it turns WINGDIAPI into a plain declaration. It must
// be defined before the first windows.h inclusion in this translation unit.
#if defined(_WIN32) && !defined(_GDI32_)
#define _GDI32_ 1
#endif
#include <Includes.h>
#if defined(_WIN32)
#include "../WGLImpl.h"
namespace WGL = MobileGL::MG_Impl::WGLImpl;
// ---- Pixel-format entry points (gdi32 forwards ChoosePixelFormat/SetPixelFormat/
// ---- DescribePixelFormat/GetPixelFormat/SwapBuffers into these exports) ----
extern "C" int WINAPI wglChoosePixelFormat(HDC hdc, CONST PIXELFORMATDESCRIPTOR* ppfd) {
return WGL::ChoosePixelFormat(hdc, ppfd);
}
extern "C" int WINAPI wglDescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes,
LPPIXELFORMATDESCRIPTOR ppfd) {
return WGL::DescribePixelFormat(hdc, iPixelFormat, nBytes, ppfd);
}
extern "C" int WINAPI wglGetPixelFormat(HDC hdc) {
return WGL::GetPixelFormat(hdc);
}
extern "C" BOOL WINAPI wglSetPixelFormat(HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR* ppfd) {
return WGL::SetPixelFormat(hdc, iPixelFormat, ppfd);
}
extern "C" BOOL WINAPI wglSwapBuffers(HDC hdc) {
return WGL::SwapBuffers(hdc);
}
// ---- Context management ----
extern "C" HGLRC WINAPI wglCreateContext(HDC hdc) {
return WGL::CreateContext(hdc);
}
extern "C" HGLRC WINAPI wglCreateLayerContext(HDC hdc, int iLayerPlane) {
return iLayerPlane == 0 ? WGL::CreateContext(hdc) : nullptr;
}
extern "C" BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT) {
MGLOG_W("wglCopyContext is not supported");
SetLastError(ERROR_NOT_SUPPORTED);
return FALSE;
}
extern "C" BOOL WINAPI wglDeleteContext(HGLRC hglrc) {
return WGL::DeleteContext(hglrc);
}
extern "C" HGLRC WINAPI wglGetCurrentContext(VOID) {
return WGL::GetCurrentContext();
}
extern "C" HDC WINAPI wglGetCurrentDC(VOID) {
return WGL::GetCurrentDC();
}
extern "C" BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc) {
return WGL::MakeCurrent(hdc, hglrc);
}
extern "C" BOOL WINAPI wglShareLists(HGLRC hglrcShare, HGLRC hglrcDest) {
return WGL::ShareLists(hglrcShare, hglrcDest);
}
// ---- Proc address ----
extern "C" PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
return WGL::GetProcAddress(lpszProc);
}
extern "C" PROC WINAPI wglGetDefaultProcAddress(LPCSTR lpszProc) {
return WGL::GetProcAddress(lpszProc);
}
// ---- Layer planes and palettes (unsupported; overlay planes do not exist here) ----
extern "C" BOOL WINAPI wglDescribeLayerPlane(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR) {
return FALSE;
}
extern "C" int WINAPI wglSetLayerPaletteEntries(HDC, int, int, int, CONST COLORREF*) {
return 0;
}
extern "C" int WINAPI wglGetLayerPaletteEntries(HDC, int, int, int, COLORREF*) {
return 0;
}
extern "C" BOOL WINAPI wglRealizeLayerPalette(HDC, int, BOOL) {
return FALSE;
}
extern "C" BOOL WINAPI wglSwapLayerBuffers(HDC hdc, UINT fuPlanes) {
if (fuPlanes & WGL_SWAP_MAIN_PLANE) {
return WGL::SwapBuffers(hdc);
}
return FALSE;
}
extern "C" DWORD WINAPI wglSwapMultipleBuffers(UINT n, CONST WGLSWAP* ps) {
if (!ps) {
return 0;
}
DWORD swapped = 0;
for (UINT i = 0; i < n; ++i) {
if (WGL::SwapBuffers(ps[i].hdc)) {
++swapped;
}
}
return swapped;
}
// ---- Font rendering (legacy immediate-mode feature; not supported) ----
extern "C" BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD) {
MGLOG_W("wglUseFontBitmapsA is not supported");
return FALSE;
}
extern "C" BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD) {
MGLOG_W("wglUseFontBitmapsW is not supported");
return FALSE;
}
extern "C" BOOL WINAPI wglUseFontOutlinesA(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int,
LPGLYPHMETRICSFLOAT) {
MGLOG_W("wglUseFontOutlinesA is not supported");
return FALSE;
}
extern "C" BOOL WINAPI wglUseFontOutlinesW(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int,
LPGLYPHMETRICSFLOAT) {
MGLOG_W("wglUseFontOutlinesW is not supported");
return FALSE;
}
#endif // _WIN32
@@ -0,0 +1,30 @@
; MobileGL WGL exports. The wgl* entry points are defined without
; __declspec(dllexport) because wingdi.h pre-declares them (with _GDI32_ they
; become plain declarations, and MSVC rejects adding dllexport afterwards),
; so this .def file is what actually exports them from the DLL.
EXPORTS
wglChoosePixelFormat
wglCopyContext
wglCreateContext
wglCreateLayerContext
wglDeleteContext
wglDescribeLayerPlane
wglDescribePixelFormat
wglGetCurrentContext
wglGetCurrentDC
wglGetDefaultProcAddress
wglGetLayerPaletteEntries
wglGetPixelFormat
wglGetProcAddress
wglMakeCurrent
wglRealizeLayerPalette
wglSetLayerPaletteEntries
wglSetPixelFormat
wglShareLists
wglSwapBuffers
wglSwapLayerBuffers
wglSwapMultipleBuffers
wglUseFontBitmapsA
wglUseFontBitmapsW
wglUseFontOutlinesA
wglUseFontOutlinesW
+731
View File
@@ -0,0 +1,731 @@
// MobileGL - MobileGL/MG_Impl/WGLImpl/WGLImpl.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "WGLImpl.h"
#if defined(_WIN32)
#include "../EGLImpl/EGLImpl.h"
#include "../GetProcAddress.h"
#include <Init.h>
namespace MobileGL::MG_Impl::WGLImpl {
namespace {
// WGL_ARB_pixel_format
constexpr int WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000;
constexpr int WGL_DRAW_TO_WINDOW_ARB = 0x2001;
constexpr int WGL_DRAW_TO_BITMAP_ARB = 0x2002;
constexpr int WGL_ACCELERATION_ARB = 0x2003;
constexpr int WGL_NEED_PALETTE_ARB = 0x2004;
constexpr int WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005;
constexpr int WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006;
constexpr int WGL_SWAP_METHOD_ARB = 0x2007;
constexpr int WGL_NUMBER_OVERLAYS_ARB = 0x2008;
constexpr int WGL_NUMBER_UNDERLAYS_ARB = 0x2009;
constexpr int WGL_TRANSPARENT_ARB = 0x200A;
constexpr int WGL_SHARE_DEPTH_ARB = 0x200C;
constexpr int WGL_SHARE_STENCIL_ARB = 0x200D;
constexpr int WGL_SHARE_ACCUM_ARB = 0x200E;
constexpr int WGL_SUPPORT_GDI_ARB = 0x200F;
constexpr int WGL_SUPPORT_OPENGL_ARB = 0x2010;
constexpr int WGL_DOUBLE_BUFFER_ARB = 0x2011;
constexpr int WGL_STEREO_ARB = 0x2012;
constexpr int WGL_PIXEL_TYPE_ARB = 0x2013;
constexpr int WGL_COLOR_BITS_ARB = 0x2014;
constexpr int WGL_RED_BITS_ARB = 0x2015;
constexpr int WGL_RED_SHIFT_ARB = 0x2016;
constexpr int WGL_GREEN_BITS_ARB = 0x2017;
constexpr int WGL_GREEN_SHIFT_ARB = 0x2018;
constexpr int WGL_BLUE_BITS_ARB = 0x2019;
constexpr int WGL_BLUE_SHIFT_ARB = 0x201A;
constexpr int WGL_ALPHA_BITS_ARB = 0x201B;
constexpr int WGL_ALPHA_SHIFT_ARB = 0x201C;
constexpr int WGL_ACCUM_BITS_ARB = 0x201D;
constexpr int WGL_ACCUM_RED_BITS_ARB = 0x201E;
constexpr int WGL_ACCUM_GREEN_BITS_ARB = 0x201F;
constexpr int WGL_ACCUM_BLUE_BITS_ARB = 0x2020;
constexpr int WGL_ACCUM_ALPHA_BITS_ARB = 0x2021;
constexpr int WGL_DEPTH_BITS_ARB = 0x2022;
constexpr int WGL_STENCIL_BITS_ARB = 0x2023;
constexpr int WGL_AUX_BUFFERS_ARB = 0x2024;
constexpr int WGL_NO_ACCELERATION_ARB = 0x2025;
constexpr int WGL_FULL_ACCELERATION_ARB = 0x2027;
constexpr int WGL_SWAP_EXCHANGE_ARB = 0x2028;
constexpr int WGL_TYPE_RGBA_ARB = 0x202B;
// WGL_ARB_multisample
constexpr int WGL_SAMPLE_BUFFERS_ARB = 0x2041;
constexpr int WGL_SAMPLES_ARB = 0x2042;
// WGL_ARB_create_context / _profile / _no_error
constexpr int WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091;
constexpr int WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092;
constexpr int WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093;
constexpr int WGL_CONTEXT_FLAGS_ARB = 0x2094;
constexpr int WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126;
constexpr int WGL_CONTEXT_DEBUG_BIT_ARB = 0x0001;
constexpr int WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x0002;
constexpr int WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001;
constexpr int WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002;
constexpr int WGL_CONTEXT_OPENGL_NO_ERROR_ARB = 0x31B3;
constexpr DWORD ERROR_INVALID_VERSION_ARB = 0x2095;
constexpr DWORD ERROR_INVALID_PROFILE_ARB = 0x2096;
struct PixelFormatInfo {
GLint AlphaBits;
GLint DepthBits;
GLint StencilBits;
};
// Mirrors the two EGLState configs (RGBA8 + depth24, stencil 8 / stencil 0).
constexpr PixelFormatInfo kPixelFormats[] = {
{8, 24, 8},
{8, 24, 0},
};
constexpr int kPixelFormatCount = static_cast<int>(std::size(kPixelFormats));
struct ContextObject {
EGLDisplay Display = EGL_NO_DISPLAY;
EGLConfig Config = nullptr;
EGLContext Context = EGL_NO_CONTEXT;
};
struct WindowSurface {
EGLDisplay Display = EGL_NO_DISPLAY;
EGLSurface Surface = EGL_NO_SURFACE;
Uint32 Width = 0;
Uint32 Height = 0;
};
std::recursive_mutex& RegistryMutex() {
static auto* mutex = new std::recursive_mutex();
return *mutex;
}
UnorderedMap<HGLRC, ContextObject>& Contexts() {
static auto* contexts = new UnorderedMap<HGLRC, ContextObject>();
return *contexts;
}
UnorderedMap<HWND, WindowSurface>& WindowSurfaces() {
static auto* surfaces = new UnorderedMap<HWND, WindowSurface>();
return *surfaces;
}
UnorderedMap<HWND, int>& WindowPixelFormats() {
static auto* formats = new UnorderedMap<HWND, int>();
return *formats;
}
Uint64& NextContextHandle() {
static auto* handle = new Uint64(0x10000);
return *handle;
}
struct ThreadCurrent {
HDC DC = nullptr;
HGLRC Context = nullptr;
};
thread_local ThreadCurrent t_current;
Int& SwapIntervalShadow() {
static auto* interval = new Int(1);
return *interval;
}
void EnsureInitialized() {
// Initialize() loads backend libraries and glslang, which must not run
// under the loader lock; first WGL call is the earliest safe moment.
static std::once_flag once;
std::call_once(once, [] { MobileGL::Initialize(); });
}
EGLDisplay EnsureDisplay() {
EnsureInitialized();
EGLDisplay display = EGLImpl::GetDisplay(EGL_DEFAULT_DISPLAY);
if (display == EGL_NO_DISPLAY) {
return EGL_NO_DISPLAY;
}
if (!EGLImpl::Initialize(display, nullptr, nullptr)) {
return EGL_NO_DISPLAY;
}
return display;
}
HGLRC EncodeContext(Uint64 handle) {
return reinterpret_cast<HGLRC>(static_cast<SizeT>(handle));
}
ContextObject* TryGetContext(HGLRC hglrc) {
auto& contexts = Contexts();
auto it = contexts.find(hglrc);
return it == contexts.end() ? nullptr : &it->second;
}
const PixelFormatInfo& PixelFormatForWindow(HWND hwnd) {
auto& formats = WindowPixelFormats();
auto it = formats.find(hwnd);
int index = it == formats.end() ? 1 : it->second;
if (index < 1 || index > kPixelFormatCount) {
index = 1;
}
return kPixelFormats[index - 1];
}
Bool QueryClientSize(HWND hwnd, Uint32& width, Uint32& height) {
RECT rect{};
if (!GetClientRect(hwnd, &rect)) {
return false;
}
width = static_cast<Uint32>(std::max<LONG>(rect.right - rect.left, 1));
height = static_cast<Uint32>(std::max<LONG>(rect.bottom - rect.top, 1));
return true;
}
// The backends never query the HWND client size themselves; the WGL layer
// owns size discovery and pushes changes through the internal resize hook
// (same contract as the macOS CGL layer).
void SyncSurfaceSize(HWND hwnd, WindowSurface& surface) {
Uint32 width = 0;
Uint32 height = 0;
if (!QueryClientSize(hwnd, width, height)) {
return;
}
if (width == surface.Width && height == surface.Height) {
return;
}
if (EGLImpl::ResizePlatformWindowSurface(surface.Display, surface.Surface,
static_cast<EGLint>(width), static_cast<EGLint>(height))) {
surface.Width = width;
surface.Height = height;
}
}
WindowSurface* EnsureWindowSurface(HWND hwnd, const ContextObject& context) {
auto& surfaces = WindowSurfaces();
auto it = surfaces.find(hwnd);
if (it != surfaces.end()) {
SyncSurfaceSize(hwnd, it->second);
return &it->second;
}
Uint32 width = 0;
Uint32 height = 0;
if (!QueryClientSize(hwnd, width, height)) {
MGLOG_E("wgl: GetClientRect failed for HWND %p", hwnd);
return nullptr;
}
const EGLAttrib attribs[] = {
EGL_WIDTH, static_cast<EGLAttrib>(width),
EGL_HEIGHT, static_cast<EGLAttrib>(height),
EGL_NONE,
};
EGLSurface surface =
EGLImpl::CreatePlatformWindowSurface(context.Display, context.Config, hwnd, attribs);
if (surface == EGL_NO_SURFACE) {
MGLOG_E("wgl: failed to create window surface for HWND %p (%ux%u)", hwnd, width, height);
return nullptr;
}
WindowSurface record;
record.Display = context.Display;
record.Surface = surface;
record.Width = width;
record.Height = height;
auto [inserted, _] = surfaces.emplace(hwnd, record);
return &inserted->second;
}
HGLRC CreateContextFromEGLAttribs(HDC hdc, HGLRC share, const EGLint* contextAttribs) {
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
EGLDisplay display = EnsureDisplay();
if (display == EGL_NO_DISPLAY) {
MGLOG_E("wgl: no EGL display");
return nullptr;
}
EGLImpl::BindAPI(EGL_OPENGL_API);
EGLContext shareContext = EGL_NO_CONTEXT;
if (share) {
auto* shareObject = TryGetContext(share);
if (!shareObject) {
SetLastError(ERROR_INVALID_HANDLE);
return nullptr;
}
shareContext = shareObject->Context;
}
HWND hwnd = WindowFromDC(hdc);
const PixelFormatInfo& pixelFormat = PixelFormatForWindow(hwnd);
const EGLint configAttribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, pixelFormat.AlphaBits,
EGL_DEPTH_SIZE, pixelFormat.DepthBits,
EGL_STENCIL_SIZE, pixelFormat.StencilBits,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE,
};
EGLConfig config = nullptr;
EGLint configCount = 0;
if (!EGLImpl::ChooseConfig(display, configAttribs, &config, 1, &configCount) || configCount <= 0) {
MGLOG_E("wgl: eglChooseConfig failed");
return nullptr;
}
EGLContext eglContext = EGLImpl::CreateContext(display, config, shareContext, contextAttribs);
if (eglContext == EGL_NO_CONTEXT) {
MGLOG_E("wgl: eglCreateContext failed");
return nullptr;
}
ContextObject object;
object.Display = display;
object.Config = config;
object.Context = eglContext;
const auto handle = EncodeContext(NextContextHandle()++);
Contexts()[handle] = object;
MGLOG_I("wgl: created context %p (EGL context %p)", handle, eglContext);
return handle;
}
// ---- WGL extension entry points (resolved via wglGetProcAddress only) ----
const char* WINAPI Ext_GetExtensionsStringARB(HDC) {
return "WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile "
"WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_swap_control";
}
const char* WINAPI Ext_GetExtensionsStringEXT() {
return Ext_GetExtensionsStringARB(nullptr);
}
HGLRC WINAPI Ext_CreateContextAttribsARB(HDC hdc, HGLRC hShareContext, const int* attribList) {
EnsureInitialized();
int major = 1;
int minor = 0;
int profileMask = 0;
int flags = 0;
if (attribList) {
for (SizeT i = 0; attribList[i] != 0; i += 2) {
const int attrib = attribList[i];
const int value = attribList[i + 1];
switch (attrib) {
case WGL_CONTEXT_MAJOR_VERSION_ARB:
major = value;
break;
case WGL_CONTEXT_MINOR_VERSION_ARB:
minor = value;
break;
case WGL_CONTEXT_PROFILE_MASK_ARB:
profileMask = value;
break;
case WGL_CONTEXT_FLAGS_ARB:
flags = value;
break;
case WGL_CONTEXT_LAYER_PLANE_ARB:
if (value != 0) {
SetLastError(ERROR_INVALID_PARAMETER);
return nullptr;
}
break;
case WGL_CONTEXT_OPENGL_NO_ERROR_ARB:
// Accepted and ignored: MobileGL always validates.
break;
default:
MGLOG_D("wglCreateContextAttribsARB: ignoring attrib 0x%04x = 0x%x", attrib, value);
break;
}
}
}
if (major < 1 || (profileMask & ~(WGL_CONTEXT_CORE_PROFILE_BIT_ARB |
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB))) {
SetLastError(profileMask ? ERROR_INVALID_PROFILE_ARB : ERROR_INVALID_VERSION_ARB);
return nullptr;
}
Vector<EGLint> attribs = {
EGL_CONTEXT_MAJOR_VERSION, major,
EGL_CONTEXT_MINOR_VERSION, minor,
};
const Bool wantsCompat = (profileMask & WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB) != 0;
if (major > 3 || (major == 3 && minor >= 2) || profileMask != 0) {
attribs.push_back(EGL_CONTEXT_OPENGL_PROFILE_MASK);
attribs.push_back(wantsCompat ? EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT
: EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT);
}
if (flags & WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB) {
attribs.push_back(EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE);
attribs.push_back(EGL_TRUE);
}
if (flags & WGL_CONTEXT_DEBUG_BIT_ARB) {
attribs.push_back(EGL_CONTEXT_OPENGL_DEBUG);
attribs.push_back(EGL_TRUE);
}
attribs.push_back(EGL_NONE);
return CreateContextFromEGLAttribs(hdc, hShareContext, attribs.data());
}
BOOL WINAPI Ext_SwapIntervalEXT(int interval) {
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
EGLDisplay display = EnsureDisplay();
if (display == EGL_NO_DISPLAY) {
return FALSE;
}
if (interval < 0) {
// Adaptive vsync is not supported; clamp to regular vsync.
interval = 1;
}
EGLImpl::SwapInterval(display, interval);
SwapIntervalShadow() = interval;
return TRUE;
}
int WINAPI Ext_GetSwapIntervalEXT() {
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
return SwapIntervalShadow();
}
int PixelFormatAttribValue(int format, int attrib) {
const PixelFormatInfo& info = kPixelFormats[format - 1];
switch (attrib) {
case WGL_NUMBER_PIXEL_FORMATS_ARB:
return kPixelFormatCount;
case WGL_SUPPORT_OPENGL_ARB:
case WGL_DRAW_TO_WINDOW_ARB:
case WGL_DOUBLE_BUFFER_ARB:
return 1;
case WGL_ACCELERATION_ARB:
return WGL_FULL_ACCELERATION_ARB;
case WGL_PIXEL_TYPE_ARB:
return WGL_TYPE_RGBA_ARB;
case WGL_COLOR_BITS_ARB:
return 32;
case WGL_RED_BITS_ARB:
case WGL_GREEN_BITS_ARB:
case WGL_BLUE_BITS_ARB:
return 8;
case WGL_RED_SHIFT_ARB:
return 16;
case WGL_GREEN_SHIFT_ARB:
return 8;
case WGL_BLUE_SHIFT_ARB:
return 0;
case WGL_ALPHA_BITS_ARB:
return info.AlphaBits;
case WGL_ALPHA_SHIFT_ARB:
return 24;
case WGL_DEPTH_BITS_ARB:
return info.DepthBits;
case WGL_STENCIL_BITS_ARB:
return info.StencilBits;
case WGL_SWAP_METHOD_ARB:
return WGL_SWAP_EXCHANGE_ARB;
case WGL_DRAW_TO_BITMAP_ARB:
case WGL_NEED_PALETTE_ARB:
case WGL_NEED_SYSTEM_PALETTE_ARB:
case WGL_SWAP_LAYER_BUFFERS_ARB:
case WGL_NUMBER_OVERLAYS_ARB:
case WGL_NUMBER_UNDERLAYS_ARB:
case WGL_TRANSPARENT_ARB:
case WGL_SHARE_DEPTH_ARB:
case WGL_SHARE_STENCIL_ARB:
case WGL_SHARE_ACCUM_ARB:
case WGL_SUPPORT_GDI_ARB:
case WGL_STEREO_ARB:
case WGL_ACCUM_BITS_ARB:
case WGL_ACCUM_RED_BITS_ARB:
case WGL_ACCUM_GREEN_BITS_ARB:
case WGL_ACCUM_BLUE_BITS_ARB:
case WGL_ACCUM_ALPHA_BITS_ARB:
case WGL_AUX_BUFFERS_ARB:
case WGL_SAMPLE_BUFFERS_ARB:
case WGL_SAMPLES_ARB:
default:
return 0;
}
}
BOOL WINAPI Ext_GetPixelFormatAttribivARB(HDC, int iPixelFormat, int iLayerPlane, UINT nAttributes,
const int* piAttributes, int* piValues) {
if (iLayerPlane != 0 || !piAttributes || !piValues) {
return FALSE;
}
// Format 0 is only valid for WGL_NUMBER_PIXEL_FORMATS_ARB queries.
if (iPixelFormat < 0 || iPixelFormat > kPixelFormatCount) {
return FALSE;
}
const int format = iPixelFormat == 0 ? 1 : iPixelFormat;
for (UINT i = 0; i < nAttributes; ++i) {
piValues[i] = PixelFormatAttribValue(format, piAttributes[i]);
}
return TRUE;
}
BOOL WINAPI Ext_GetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes,
const int* piAttributes, FLOAT* pfValues) {
if (!pfValues) {
return FALSE;
}
Vector<int> values(nAttributes);
if (!Ext_GetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes,
values.data())) {
return FALSE;
}
for (UINT i = 0; i < nAttributes; ++i) {
pfValues[i] = static_cast<FLOAT>(values[i]);
}
return TRUE;
}
BOOL WINAPI Ext_ChoosePixelFormatARB(HDC, const int* piAttribIList, const FLOAT*, UINT nMaxFormats,
int* piFormats, UINT* nNumFormats) {
if (!piFormats || !nNumFormats) {
return FALSE;
}
int wantedStencil = 0;
if (piAttribIList) {
for (SizeT i = 0; piAttribIList[i] != 0; i += 2) {
if (piAttribIList[i] == WGL_STENCIL_BITS_ARB) {
wantedStencil = piAttribIList[i + 1];
}
}
}
UINT count = 0;
const int preferred = wantedStencil > 0 ? 1 : 2;
const int fallback = wantedStencil > 0 ? 2 : 1;
if (count < nMaxFormats) {
piFormats[count++] = preferred;
}
if (count < nMaxFormats) {
piFormats[count++] = fallback;
}
*nNumFormats = count;
return TRUE;
}
struct WGLExtensionProc {
const char* Name;
PROC Proc;
};
const WGLExtensionProc kWGLExtensionProcs[] = {
{"wglGetExtensionsStringARB", reinterpret_cast<PROC>(Ext_GetExtensionsStringARB)},
{"wglGetExtensionsStringEXT", reinterpret_cast<PROC>(Ext_GetExtensionsStringEXT)},
{"wglCreateContextAttribsARB", reinterpret_cast<PROC>(Ext_CreateContextAttribsARB)},
{"wglSwapIntervalEXT", reinterpret_cast<PROC>(Ext_SwapIntervalEXT)},
{"wglGetSwapIntervalEXT", reinterpret_cast<PROC>(Ext_GetSwapIntervalEXT)},
{"wglGetPixelFormatAttribivARB", reinterpret_cast<PROC>(Ext_GetPixelFormatAttribivARB)},
{"wglGetPixelFormatAttribfvARB", reinterpret_cast<PROC>(Ext_GetPixelFormatAttribfvARB)},
{"wglChoosePixelFormatARB", reinterpret_cast<PROC>(Ext_ChoosePixelFormatARB)},
};
} // namespace
int ChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR* pfd) {
EnsureInitialized();
MGLOG_D("wglChoosePixelFormat(hdc=%p)", hdc);
// Format 1 (RGBA8 + depth24/stencil8) satisfies every request; a format
// exceeding the asked-for capabilities is a legal ChoosePixelFormat answer.
(void)pfd;
return 1;
}
int DescribePixelFormat(HDC hdc, int format, UINT size, PIXELFORMATDESCRIPTOR* pfd) {
EnsureInitialized();
MGLOG_D("wglDescribePixelFormat(hdc=%p, format=%d)", hdc, format);
if (!pfd) {
return kPixelFormatCount;
}
if (size < sizeof(PIXELFORMATDESCRIPTOR) || format < 1 || format > kPixelFormatCount) {
return 0;
}
const PixelFormatInfo& info = kPixelFormats[format - 1];
std::memset(pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd->nVersion = 1;
pfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_SWAP_EXCHANGE
#if defined(PFD_SUPPORT_COMPOSITION)
| PFD_SUPPORT_COMPOSITION
#endif
;
pfd->iPixelType = PFD_TYPE_RGBA;
pfd->cColorBits = 32;
pfd->cRedBits = 8;
pfd->cRedShift = 16;
pfd->cGreenBits = 8;
pfd->cGreenShift = 8;
pfd->cBlueBits = 8;
pfd->cBlueShift = 0;
pfd->cAlphaBits = static_cast<BYTE>(info.AlphaBits);
pfd->cAlphaShift = 24;
pfd->cDepthBits = static_cast<BYTE>(info.DepthBits);
pfd->cStencilBits = static_cast<BYTE>(info.StencilBits);
pfd->iLayerType = PFD_MAIN_PLANE;
return kPixelFormatCount;
}
int GetPixelFormat(HDC hdc) {
EnsureInitialized();
HWND hwnd = WindowFromDC(hdc);
if (!hwnd) {
return 0;
}
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
auto& formats = WindowPixelFormats();
auto it = formats.find(hwnd);
return it == formats.end() ? 0 : it->second;
}
BOOL SetPixelFormat(HDC hdc, int format, const PIXELFORMATDESCRIPTOR*) {
EnsureInitialized();
MGLOG_D("wglSetPixelFormat(hdc=%p, format=%d)", hdc, format);
if (format < 1 || format > kPixelFormatCount) {
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
HWND hwnd = WindowFromDC(hdc);
if (!hwnd) {
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
WindowPixelFormats()[hwnd] = format;
return TRUE;
}
BOOL SwapBuffers(HDC hdc) {
HWND hwnd = WindowFromDC(hdc);
if (!hwnd) {
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
auto& surfaces = WindowSurfaces();
auto it = surfaces.find(hwnd);
if (it == surfaces.end()) {
MGLOG_W("wglSwapBuffers: no surface for HWND %p", hwnd);
return FALSE;
}
SyncSurfaceSize(hwnd, it->second);
return EGLImpl::SwapBuffers(it->second.Display, it->second.Surface) == EGL_TRUE ? TRUE : FALSE;
}
HGLRC CreateContext(HDC hdc) {
EnsureInitialized();
MGLOG_I("wglCreateContext(hdc=%p)", hdc);
// A legacy WGL context is a compatibility-profile context; MobileGL keys
// its relaxed-semantics mode off the explicit compatibility bit.
const EGLint attribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 3,
EGL_CONTEXT_MINOR_VERSION, 3,
EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT,
EGL_NONE,
};
return CreateContextFromEGLAttribs(hdc, nullptr, attribs);
}
BOOL DeleteContext(HGLRC hglrc) {
EnsureInitialized();
MGLOG_I("wglDeleteContext(%p)", hglrc);
if (t_current.Context == hglrc) {
MakeCurrent(nullptr, nullptr);
}
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
auto* object = TryGetContext(hglrc);
if (!object) {
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
if (object->Context != EGL_NO_CONTEXT) {
EGLImpl::DestroyContext(object->Display, object->Context);
}
Contexts().erase(hglrc);
return TRUE;
}
BOOL MakeCurrent(HDC hdc, HGLRC hglrc) {
EnsureInitialized();
MGLOG_D("wglMakeCurrent(hdc=%p, hglrc=%p)", hdc, hglrc);
if (!hglrc) {
if (!t_current.Context) {
t_current = {};
return TRUE;
}
const EGLBoolean released =
EGLImpl::MakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
t_current = {};
return released == EGL_TRUE ? TRUE : FALSE;
}
HWND hwnd = WindowFromDC(hdc);
if (!hwnd) {
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
auto* object = TryGetContext(hglrc);
if (!object) {
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
WindowSurface* surface = EnsureWindowSurface(hwnd, *object);
if (!surface) {
return FALSE;
}
if (!EGLImpl::MakeCurrent(object->Display, surface->Surface, surface->Surface, object->Context)) {
MGLOG_E("wglMakeCurrent: eglMakeCurrent failed (hdc=%p, hglrc=%p)", hdc, hglrc);
return FALSE;
}
t_current = {hdc, hglrc};
return TRUE;
}
HGLRC GetCurrentContext() {
return t_current.Context;
}
HDC GetCurrentDC() {
return t_current.DC;
}
BOOL ShareLists(HGLRC hglrcShare, HGLRC hglrcDest) {
// All MobileGL contexts alias one global GL object namespace, so every
// pair of contexts already shares.
const std::lock_guard<std::recursive_mutex> lock(RegistryMutex());
if (!TryGetContext(hglrcShare) || !TryGetContext(hglrcDest)) {
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
return TRUE;
}
PROC GetProcAddress(const char* name) {
EnsureInitialized();
if (!name) {
return nullptr;
}
if (name[0] == 'w' && name[1] == 'g' && name[2] == 'l') {
for (const auto& entry : kWGLExtensionProcs) {
if (std::strcmp(entry.Name, name) == 0) {
return entry.Proc;
}
}
MGLOG_D("wglGetProcAddress: unknown wgl entry point %s", name);
return nullptr;
}
return reinterpret_cast<PROC>(MG_Impl::GetProcAddress(name));
}
} // namespace MobileGL::MG_Impl::WGLImpl
#endif // _WIN32
+34
View File
@@ -0,0 +1,34 @@
// MobileGL - MobileGL/MG_Impl/WGLImpl/WGLImpl.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#if defined(_WIN32)
namespace MobileGL::MG_Impl::WGLImpl {
// Classic opengl32.dll surface. gdi32's ChoosePixelFormat/SetPixelFormat/
// DescribePixelFormat/GetPixelFormat/SwapBuffers forward into the loaded
// opengl32.dll's wgl* exports, so these back both call paths.
int ChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR* pfd);
int DescribePixelFormat(HDC hdc, int format, UINT size, PIXELFORMATDESCRIPTOR* pfd);
int GetPixelFormat(HDC hdc);
BOOL SetPixelFormat(HDC hdc, int format, const PIXELFORMATDESCRIPTOR* pfd);
BOOL SwapBuffers(HDC hdc);
HGLRC CreateContext(HDC hdc);
BOOL DeleteContext(HGLRC hglrc);
BOOL MakeCurrent(HDC hdc, HGLRC hglrc);
HGLRC GetCurrentContext();
HDC GetCurrentDC();
BOOL ShareLists(HGLRC hglrcShare, HGLRC hglrcDest);
PROC GetProcAddress(const char* name);
} // namespace MobileGL::MG_Impl::WGLImpl
#endif // _WIN32
@@ -9,7 +9,12 @@
#include "Loader.h"
#include "MG_Util/Types.h"
#include <Config.h>
#if !defined(__WIN32) && !defined(_WIN32)
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#else
#include <dlfcn.h>
#endif
@@ -60,7 +65,14 @@ namespace MobileGL::MG_Util::BackendLoader {
#endif
static void* OpenLib(const Vector<String>& names) {
#if !defined(__WIN32) && !defined(_WIN32) && (!defined(__APPLE__) || defined(MOBILEGL_IOS))
#if defined(_WIN32)
for (const auto& name : names) {
if (HMODULE lib = LoadLibraryA(name.c_str())) {
MGLOG_I("Loaded GL backend library: %s", name.c_str());
return reinterpret_cast<void*>(lib);
}
}
#elif !defined(__APPLE__) || defined(MOBILEGL_IOS)
static const String LibPathPrefixes[] = {
#if defined(MOBILEGL_IOS)
"@rpath/", "@executable_path/Frameworks/", "@loader_path/Frameworks/",
@@ -104,7 +116,9 @@ namespace MobileGL::MG_Util::BackendLoader {
}
inline void* ProcAddress(void* lib, const char* name) {
#if !defined(__WIN32) && !defined(_WIN32) && (!defined(__APPLE__) || defined(MOBILEGL_IOS))
#if defined(_WIN32)
return reinterpret_cast<void*>(::GetProcAddress(reinterpret_cast<HMODULE>(lib), name));
#elif !defined(__APPLE__) || defined(MOBILEGL_IOS)
return dlsym(lib, name);
#else
return nullptr;
@@ -520,6 +534,15 @@ namespace MobileGL::MG_Util::BackendLoader {
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS) && defined(__ANDROID__)
void* angleGlesLib = nullptr;
#endif
#if defined(_WIN32)
// ANGLE is the GLES provider on Windows regardless of UseAngle(). Preload
// libGLESv2.dll so libEGL.dll resolves its dependency from the same directory.
if (!OpenLib({"libGLESv2.dll"})) {
MGLOG_E("Failed to open ANGLE libGLESv2.dll");
return;
}
eglLib = OpenLib({"libEGL.dll"});
#else
if (UseAngle()) {
void* glesLib = OpenLib({"libGLESv2_angle.so"});
if (!glesLib) {
@@ -541,6 +564,7 @@ namespace MobileGL::MG_Util::BackendLoader {
eglLib = OpenLib({"libEGL.so"});
#endif
}
#endif // !_WIN32
if (!eglLib) {
MGLOG_E("Failed to open EGL library");