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[Feat] (WGL): add Windows host layer - drop-in opengl32.dll with WGL over EGLImpl, Win32 window backend plumbing for both backends, ANGLE loader path, and leak-at-exit process teardown
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@@ -34,6 +34,7 @@
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#define MOBILEGL_EGL_API MOBILEGL_API
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#define MOBILEGL_CGL_API MOBILEGL_API
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#define MOBILEGL_NSOPENGL_API MOBILEGL_API
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#define MOBILEGL_WGL_API MOBILEGL_API
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// ====================== MobileGL configurations ======================= //
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#ifndef MOBILEGL_LOG_ACTIVE_LEVEL
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