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[Feat] (WGL): add Windows host layer - drop-in opengl32.dll with WGL over EGLImpl, Win32 window backend plumbing for both backends, ANGLE loader path, and leak-at-exit process teardown
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@@ -49,6 +49,8 @@ namespace MobileGL::MG_Impl::EGLImpl {
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return MG_Backend::WindowBackend::Android;
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#elif defined(__APPLE__)
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return MG_Backend::WindowBackend::MetalLayer;
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#elif defined(_WIN32)
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return MG_Backend::WindowBackend::Win32;
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#elif defined(__linux__)
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return MG_Backend::WindowBackend::X11;
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#else
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