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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Impl/Texture, MG_State/TextureState, MG_Impl/Framebuffer, MG_Test/Texture): implement multisample frontend state
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@@ -15,12 +15,11 @@ namespace MobileGL {
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namespace GLState {
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/* These texture types are not yet implemented:
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* TextureRectangle,
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* Texture2DMultisample,
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* TextureBuffer,
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* Texture1DArray,
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* Texture2DArray,
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* TextureCubeMapArray,
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* Texture2DMultisampleArray
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* Texture2DMultisampleArray layered attachment behavior
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*/
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#define STUB_TEXTURE_OBJECT_CLASS_DEFINITION(className, texTarget, uploadTargets) \
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class className : public TextureObjectWithOneMipmap { \
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@@ -58,4 +57,4 @@ namespace MobileGL {
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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} // namespace MobileGL
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