[Feat] (MG_Impl/Texture, MG_State/TextureState, MG_Impl/Framebuffer, MG_Test/Texture): implement multisample frontend state

This commit is contained in:
BZLZHH
2026-06-10 01:37:59 +08:00
parent 3da0b1dfd4
commit c499480692
11 changed files with 362 additions and 16 deletions
@@ -15,12 +15,11 @@ namespace MobileGL {
namespace GLState {
/* These texture types are not yet implemented:
* TextureRectangle,
* Texture2DMultisample,
* TextureBuffer,
* Texture1DArray,
* Texture2DArray,
* TextureCubeMapArray,
* Texture2DMultisampleArray
* Texture2DMultisampleArray layered attachment behavior
*/
#define STUB_TEXTURE_OBJECT_CLASS_DEFINITION(className, texTarget, uploadTargets) \
class className : public TextureObjectWithOneMipmap { \
@@ -58,4 +57,4 @@ namespace MobileGL {
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
} // namespace MobileGL