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https://github.com/MobileGL-Dev/MobileGL
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a bunch of junk, merging 'shitty' branch
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@@ -32,7 +32,7 @@ public:
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void Delete(GLuint buffer);
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GLuint GetCurrentBinding(GLenum target) const;
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private:
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public: // TODO
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std::unordered_map<GLuint, BufferObject> buffers_;
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std::set<GLuint> freeIds_;
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GLuint lastId_ = 0;
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