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https://github.com/MobileGL-Dev/MobileGL
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a bunch of junk, merging 'shitty' branch
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@@ -35,7 +35,7 @@ public:
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GLenum glValidateCompleteness(GLenum target);
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FramebufferObject* GetCurrentFBO(GLenum target);
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private:
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public: // TODO
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std::unordered_map<GLuint, FramebufferObject> framebuffers_;
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std::unordered_map<GLenum, GLuint> currentBindings_; // READ/DRAW/FRAMEBUFFER
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std::set<GLuint> freeIds_;
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