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https://github.com/MobileGL-Dev/MobileGL
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a bunch of junk, merging 'shitty' branch
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@@ -11,6 +11,7 @@ namespace MG_Util::Program {
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std::string FormatUniformValue(const UniformValue& value);
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void DumpUniforms(const ProgramState& state, GLuint program);
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void DumpCurrentUniforms(const ProgramState& state);
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std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES);
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}
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#endif //MOBILEGL_PROGRAM_DEBUGTOOL_H
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