Merge branch 'p5e/fb' into feat/disaggregated (P5e fb)

This commit is contained in:
2026-09-18 08:41:10 -04:00
5 changed files with 1680 additions and 434 deletions
File diff suppressed because it is too large Load Diff
+499 -153
View File
@@ -4452,6 +4452,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
return PipeRecordAt(MG_Pipe::MGPipeApplier().RenderbufferResources, res);
}
MobileGL::TextureTarget PipeTextureTargetForHandle(MG_Pipe::MGPipeHandle res) {
const auto* record = PipeTextureRecordForHandle(res);
if (record == nullptr) return MobileGL::TextureTarget::Unknown;
// THE INVERSE OF MG_Pipe::MGPipeResourceTargetForTextureTarget, COMPUTED FROM IT rather
// than restated as a second table. MGPipeTypes.h already static_asserts that the
// forward map covers the frontend enum and that it separates the one pair anybody has
// ever folded together (2D vs rectangle), so a linear search over a dozen enumerators
// is total, cannot drift, and runs at most once per image unit per sweep. A second
// switch here is exactly how the two spellings end up disagreeing about a target that
// was added to only one of them.
for (SizeT i = 0; i < static_cast<SizeT>(MobileGL::TextureTarget::TextureTargetCount); ++i) {
const auto target = static_cast<MobileGL::TextureTarget>(i);
if (MG_Pipe::MGPipeResourceTargetForTextureTarget(target) ==
static_cast<Uint32>(record->Desc.Target)) {
return target;
}
}
return MobileGL::TextureTarget::Unknown;
}
const MG_Pipe::MGPipeSamplerCsoRecord* PipeSamplerCsoRecordForHandle(MG_Pipe::MGPipeHandle cso) {
return PipeRecordAt(MG_Pipe::MGPipeApplier().SamplerCsos, cso);
}
@@ -9959,8 +9979,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
// (D-C1), which is every point a framebuffer can hold on the handle arm: D-C3 refuses
// bit 9 outright on a driver reporting more than 8 colour attachments, and the
// FRONT/BACK points belong to the DEFAULT framebuffer, which has no twin at all.
static const MG_Pipe::MGPSurface* PushedSurfaceForAttachment(const MG_Pipe::MGPFramebufferState& record,
FramebufferAttachmentType point) {
const MG_Pipe::MGPSurface* PushedSurfaceForAttachment(const MG_Pipe::MGPFramebufferState& record,
FramebufferAttachmentType point) {
if (point == FramebufferAttachmentType::Depth) return &record.Depth;
if (point == FramebufferAttachmentType::Stencil) return &record.Stencil;
if (point < FramebufferAttachmentType::Color0 || point > FramebufferAttachmentType::Color31) {
@@ -9975,38 +9995,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
// is adopted from MGPSurface::Res through the slot table instead of being looked up by
// the frontend object's ADDRESS, and the attach SHAPE - layered, level, layer, the
// upload target and the texture target - is read off the surface instead of off the
// frontend attachment object. What does NOT move is the storage sync itself: the twins'
// SyncMipmapsToBackend / SyncToBackend still take the frontend object, because that is
// the monolith glue this phase keeps (they read the level shadow for the texels, which
// no record carries), and because those two functions have their OWN handle arms that
// drive the storage from the descriptor.
// frontend attachment object.
//
// The frontend object is therefore still handed over, and it is also CROSS-CHECKED: if
// the record's Res does not name the same twin the frontend attachment does, that is a
// seam defect - two sides that disagree about which texture is attached - and it is
// refused loudly rather than resolved in favour of either.
// P5e (fb, CONTRACT-P5E.md §5.4): THE FRONTEND ATTACHMENT PARAMETER IS GONE. It was
// here for two things and P5e retires both. The storage syncs now have by-handle forms
// (SyncMipmapsToBackendByHandle / SyncToBackendByHandle), so the object is no longer
// needed to reach the texels; and the record is now the ONLY statement of what is
// attached, so the cross-checks had nothing left to corroborate against - a second
// answer that only a monolith build could produce is not a check, it is a second
// writer. With the object gone, review N-6's hole ("record empty, frontend still
// holding") is UNREPRESENTABLE rather than refused: the caller's detach and this
// function's attach now read the SAME test, `Kind == None || Res null`.
//
// The two P5c cross-checks that ran HandleOf on the apply thread go with it. The
// renderbuffer one (the one that was NOT transport-gated, unlike its texture sibling)
// is deleted by the rekey rather than gated, which is what CONTRACT-P5E §4.4 asks for:
// gating it would have left a client-allocator probe compiled into a path a run-ahead
// apply reaches, and there is no longer anything for it to say.
static Bool SyncAttachmentSurface(GLenum glFBOTarget, const MG_Pipe::MGPSurface& surface,
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment) {
if (surface.Kind == MG_Pipe::kMGPipeSurfaceKindNone ||
MG_Pipe::MGPipeHandleIsNull(surface.Res)) {
// An empty point. The caller has already detached it where the two sides AGREE
// that the point is empty; attaching nothing is what the legacy arm does here too.
//
// Review N-6: the detach above is decided by the FRONTEND
// (attachmentObject.IsEmpty()) and the attach here by the RECORD, so the one
// direction in which neither fires is "record empty, frontend still holding an
// attachment" - no detach, no attach, and the caller then stamps this point's
// synced version, marking it done with the PREVIOUS owner's image still on the
// driver. Every other record-versus-frontend disagreement in this function is
// loud; this one was the only silent hole and it is closed here rather than
// left one direction wide.
if (!attachmentObject.IsEmpty()) {
MGLOG_E_ONCE("MGPipe: attachment record describes an EMPTY point but the frontend "
"attachment still holds an object - refusing rather than leaving the "
"previous image attached and calling the point synced");
return false;
}
// An empty point: the caller detached it on exactly this test, so attaching
// nothing here is the whole of the agreement. (The legacy arm does the same.)
return true;
}
if (surface.Kind == MG_Pipe::kMGPipeSurfaceKindTexture) {
@@ -10017,31 +10028,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (!PipeTwinHandleIsAdoptable(TextureImpl::g_backendTextureObjects, surface.Res, "texture")) {
return false;
}
const auto& textureObject = attachmentObject.GetTexture();
if (!textureObject) {
MGLOG_E_ONCE("MGPipe: attachment record names texture {%u, %u} but the frontend "
"attachment holds no texture - refusing to attach",
surface.Res.Slot, surface.Res.Gen);
return false;
}
#if MOBILEGL_BUILD_DISAGGREGATED
// P5c (hd): the corroborating cross-check against the frontend object's handle
// is a client-allocator probe (T2). Under an active transport the record is the
// ONLY statement of identity (rule E) and the check does not run; monolith
// keeps it verbatim. The record's own handle was already validated above (N-3).
if (MG_Config::Transport == MG_Config::TransportMode::Monolith &&
!(TextureImpl::g_backendTextureObjects.HandleOf(textureObject.get()) == surface.Res)) {
#else
if (!(TextureImpl::g_backendTextureObjects.HandleOf(textureObject.get()) == surface.Res)) {
#endif
MGLOG_E_ONCE("MGPipe: attachment record names texture {%u, %u} but the frontend "
"attachment's texture %u is handle {%u, %u} - refusing rather than "
"attaching one of them",
surface.Res.Slot, surface.Res.Gen, textureObject->GetExternalIndex(),
TextureImpl::g_backendTextureObjects.HandleOf(textureObject.get()).Slot,
TextureImpl::g_backendTextureObjects.HandleOf(textureObject.get()).Gen);
return false;
}
auto* twinSlot = AdoptTwinByHandle(TextureImpl::g_backendTextureObjects, surface.Res, "texture");
if (twinSlot == nullptr) {
return false; // AdoptTwinByHandle named the refusal
@@ -10057,7 +10043,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_E_ONCE("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__);
return false;
}
backendTextureObject->SyncMipmapsToBackend(textureObject);
// P5e (fb): the storage sync BY HANDLE (tx2's seam). The level shadow it reads
// is the applier's staged texture store, not a frontend object, which is what
// let the object parameter go.
backendTextureObject->SyncMipmapsToBackendByHandle(surface.Res);
const auto uploadTarget = static_cast<TextureUploadTarget>(surface.UploadTarget);
if (surface.Layered != 0) {
g_GLESFuncs.glFramebufferTexture(glFBOTarget, glBackendAttachment,
@@ -10098,27 +10087,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
"renderbuffer")) {
return false;
}
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
if (!renderbufferObject) {
MGLOG_E_ONCE("MGPipe: attachment record names renderbuffer {%u, %u} but the frontend "
"attachment holds no renderbuffer - refusing to attach",
surface.Res.Slot, surface.Res.Gen);
return false;
}
#if MOBILEGL_BUILD_DISAGGREGATED
// P5c (G6, CONTRACT-P5C §5.4): the corroborating cross-check below resolves the
// frontend renderbuffer's handle by frontend identity - named debt inside the
// scope - P3b/P4b rekeys the registry onto handles.
const MG_Pipe::MGPipeFrontendKeyedRegistryScope frontendKeyedRegistry;
#endif
if (!(RenderbufferImpl::g_backendRenderbufferObjects.HandleOf(renderbufferObject.get()) ==
surface.Res)) {
MGLOG_E_ONCE("MGPipe: attachment record names renderbuffer {%u, %u} but the frontend "
"attachment's renderbuffer %u is a different handle - refusing rather "
"than attaching one of them",
surface.Res.Slot, surface.Res.Gen, renderbufferObject->GetExternalIndex());
return false;
}
auto* twinSlot = AdoptTwinByHandle(RenderbufferImpl::g_backendRenderbufferObjects, surface.Res,
"renderbuffer");
if (twinSlot == nullptr) {
@@ -10132,7 +10100,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_E_ONCE("%s: No backend renderbuffer found for FBO attachment.", __func__);
return false;
}
backendRenderbufferObject->SyncToBackend(renderbufferObject);
// P5e (fb): the four allocation values were already record-supplied (D-D2); what
// moves here is the LOOKUP - the handle the surface carries, never HandleOf on
// an object the apply thread was handed.
backendRenderbufferObject->SyncToBackendByHandle(surface.Res);
backendRenderbufferObject->Bind();
g_GLESFuncs.glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER,
backendRenderbufferObject->GetBackendRenderbufferId());
@@ -10234,6 +10205,89 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
#endif
#if MOBILEGL_PIPE_PUSH
// P5e (fb, §5.4): the record half of SyncReadBufferToBackend, lifted out of it so the
// by-handle sync can run it WITHOUT a frontend object. Nothing inside reads one: the
// frontend index was only ever a diagnostic, and it is passed as a number now
// (GlNameForDiag is 0 on the handle arm, which reads as "the record did not say").
void BackendFramebufferObject::ApplyReadBufferFromRecord(const MG_Pipe::MGPFramebufferState& record,
Uint glNameForDiag) {
// D-C1 makes the NULL Res the spelling of "no attachment" and c0c's
// kMGPipeSurfaceKindNone makes Kind agree with it on a zero-initialised record.
// Res stays the test - it is the one D-C1 fixes - and Kind is CROSS-CHECKED
// rather than consulted: the two are one statement the emitter has to make
// twice, and a record where they disagree is a seam defect, not an empty point.
// Picking a winner silently is what this refuses to do.
const Bool readSurfaceEmpty = MG_Pipe::MGPipeHandleIsNull(record.ReadSurface.Res);
if (readSurfaceEmpty != (record.ReadSurface.Kind == MG_Pipe::kMGPipeSurfaceKindNone)) {
MGLOG_E_ONCE("MGPipe: framebuffer %u's resolved read surface says Res={%u, %u} and "
"Kind=%u, which disagree about whether it names anything - refusing "
"rather than choosing one of them",
glNameForDiag, record.ReadSurface.Res.Slot, record.ReadSurface.Res.Gen,
record.ReadSurface.Kind);
return;
}
FramebufferAttachmentType pushedReadBuf = FramebufferAttachmentType::None;
if (!readSurfaceEmpty) {
// EVERY FIELD THAT IDENTIFIES THE IMAGE, not the three v1 compared (m-4).
// The same image legally sits at two colour points - a layered attachment of
// one array and a single slice of it are different surfaces of one Res - so a
// partial comparison resolves to the lower index and the refusal branch below
// ("refusing to guess") would then be doing part of the guessing itself.
// InternalFormat and TextureTarget are properties of the RESOURCE rather than
// of the point, so they add nothing to the identity and are left out.
Bool matched = false;
for (Uint i = 0; i < MG_Pipe::kMGPipeMaxColorAttachments; ++i) {
const auto& color = record.Color[i];
if (color.Res == record.ReadSurface.Res && color.Kind == record.ReadSurface.Kind &&
color.Layered == record.ReadSurface.Layered &&
color.Level == record.ReadSurface.Level && color.Layer == record.ReadSurface.Layer &&
color.UploadTarget == record.ReadSurface.UploadTarget) {
pushedReadBuf = static_cast<FramebufferAttachmentType>(
static_cast<Int>(FramebufferAttachmentType::Color0) + static_cast<Int>(i));
matched = true;
break;
}
}
if (!matched) {
MGLOG_E_ONCE("MGPipe: framebuffer %u's resolved read surface {%u, %u} matches no "
"colour attachment of its own record - refusing to guess a read "
"buffer",
glNameForDiag, record.ReadSurface.Res.Slot, record.ReadSurface.Res.Gen);
return;
}
}
if (pushedReadBuf == m_frontendReadBuffer) {
return;
}
m_frontendReadBuffer = pushedReadBuf;
const GLenum glPushedReadBuffer = GetBackendAttachmentType(pushedReadBuf);
if (m_backendReadBuffer != glPushedReadBuffer) {
m_backendReadBuffer = glPushedReadBuffer;
// Still bound as READ first, for the reason the legacy arm gives below:
// glReadBuffer targets whatever FBO is bound to GL_READ_FRAMEBUFFER.
Bind(FramebufferTarget::Read);
g_GLESFuncs.glReadBuffer(glPushedReadBuffer);
}
}
// P5e (fb): the by-handle entry, for SyncCurrentFBOByRecord's "one object on both
// bindings" skip - the one path that applies a read buffer without doing the rest of
// the sync. A framebuffer with no record is the caller's seam defect, not a silent
// no-op, so it says so.
void BackendFramebufferObject::SyncReadBufferToBackendByHandle(MG_Pipe::MGPipeHandle fbo) {
const auto* record = PushedFramebufferRecord(fbo);
if (record == nullptr) {
MGLOG_E_ONCE("MGPipe: framebuffer handle {%u, %u} has no applier record, so its read "
"buffer cannot be pushed",
fbo.Slot, fbo.Gen);
return;
}
ApplyReadBufferFromRecord(*record, 0);
}
#endif // MOBILEGL_PIPE_PUSH
void BackendFramebufferObject::SyncReadBufferToBackend(
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject) {
if (!stateFBOObject) {
@@ -10253,6 +10307,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// spelling of "no attachment" independently of Kind's numbering) is
// FramebufferAttachmentType::None, i.e. GL_NONE. A surface that matches no colour
// point cannot be a legal read buffer and is refused rather than guessed.
//
// P5e (fb): THAT DECISION now lives in ApplyReadBufferFromRecord, which takes no
// frontend object; what is left in this overload is the monolith glue that finds
// the handle by identity. Under an active transport nothing reaches it -
// SyncToBackendByHandle runs the record form directly.
if (FramebufferSubsystemEnabled()) {
// P5c (hd): with an active transport the handle is the caller's
// (m_pushedSyncHandle), never the client allocator's - see SyncToBackend.
@@ -10275,66 +10334,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
stateFBOObject->GetExternalIndex(), fbo.Slot, fbo.Gen);
return;
}
// D-C1 makes the NULL Res the spelling of "no attachment" and c0c's
// kMGPipeSurfaceKindNone makes Kind agree with it on a zero-initialised record.
// Res stays the test - it is the one D-C1 fixes - and Kind is CROSS-CHECKED
// rather than consulted: the two are one statement the emitter has to make
// twice, and a record where they disagree is a seam defect, not an empty point.
// Picking a winner silently is what this refuses to do.
const Bool readSurfaceEmpty = MG_Pipe::MGPipeHandleIsNull(record->ReadSurface.Res);
if (readSurfaceEmpty != (record->ReadSurface.Kind == MG_Pipe::kMGPipeSurfaceKindNone)) {
MGLOG_E_ONCE("MGPipe: framebuffer %u's resolved read surface says Res={%u, %u} and "
"Kind=%u, which disagree about whether it names anything - refusing "
"rather than choosing one of them",
stateFBOObject->GetExternalIndex(), record->ReadSurface.Res.Slot,
record->ReadSurface.Res.Gen, record->ReadSurface.Kind);
return;
}
FramebufferAttachmentType pushedReadBuf = FramebufferAttachmentType::None;
if (!readSurfaceEmpty) {
// EVERY FIELD THAT IDENTIFIES THE IMAGE, not the three v1 compared (m-4).
// The same image legally sits at two colour points - a layered attachment of
// one array and a single slice of it are different surfaces of one Res - so a
// partial comparison resolves to the lower index and the refusal branch below
// ("refusing to guess") would then be doing part of the guessing itself.
// InternalFormat and TextureTarget are properties of the RESOURCE rather than
// of the point, so they add nothing to the identity and are left out.
Bool matched = false;
for (Uint i = 0; i < MG_Pipe::kMGPipeMaxColorAttachments; ++i) {
const auto& color = record->Color[i];
if (color.Res == record->ReadSurface.Res && color.Kind == record->ReadSurface.Kind &&
color.Layered == record->ReadSurface.Layered &&
color.Level == record->ReadSurface.Level &&
color.Layer == record->ReadSurface.Layer &&
color.UploadTarget == record->ReadSurface.UploadTarget) {
pushedReadBuf = static_cast<FramebufferAttachmentType>(
static_cast<Int>(FramebufferAttachmentType::Color0) + static_cast<Int>(i));
matched = true;
break;
}
}
if (!matched) {
MGLOG_E_ONCE("MGPipe: framebuffer %u's resolved read surface {%u, %u} matches no "
"colour attachment of its own record - refusing to guess a read "
"buffer",
stateFBOObject->GetExternalIndex(), record->ReadSurface.Res.Slot,
record->ReadSurface.Res.Gen);
return;
}
}
if (pushedReadBuf == m_frontendReadBuffer) {
return;
}
m_frontendReadBuffer = pushedReadBuf;
const GLenum glPushedReadBuffer = GetBackendAttachmentType(pushedReadBuf);
if (m_backendReadBuffer != glPushedReadBuffer) {
m_backendReadBuffer = glPushedReadBuffer;
// Still bound as READ first, for the reason the legacy arm gives below:
// glReadBuffer targets whatever FBO is bound to GL_READ_FRAMEBUFFER.
Bind(FramebufferTarget::Read);
g_GLESFuncs.glReadBuffer(glPushedReadBuffer);
}
ApplyReadBufferFromRecord(*record, stateFBOObject->GetExternalIndex());
return;
}
#endif
@@ -10710,7 +10710,24 @@ namespace MobileGL::MG_Backend::DirectGLES {
frontendType <= FramebufferAttachmentType::Color31 &&
(static_cast<Int>(frontendType) - static_cast<Int>(FramebufferAttachmentType::Color0)) <
g_GLESCapabilities.MaxColorAttachments;
if (isColorPoint && attachmentObject.IsEmpty() && glBackendAttachment != GL_NONE) {
#if MOBILEGL_PIPE_PUSH
// P5e (fb, §5.4): ON THE RECORD ARM THE EMPTY POINT IS THE RECORD'S, and it
// is the SAME test SyncAttachmentSurface attaches on - `Kind == None ||
// Res null`. Asking the frontend here and the record there is what left
// review N-6's one-directional hole; one test closes it by construction.
const Bool pointIsEmpty =
pushedRecord != nullptr
? [&] {
const MG_Pipe::MGPSurface* s =
PushedSurfaceForAttachment(*pushedRecord, frontendType);
return s == nullptr || s->Kind == MG_Pipe::kMGPipeSurfaceKindNone ||
MG_Pipe::MGPipeHandleIsNull(s->Res);
}()
: attachmentObject.IsEmpty();
#else
const Bool pointIsEmpty = attachmentObject.IsEmpty();
#endif
if (isColorPoint && pointIsEmpty && glBackendAttachment != GL_NONE) {
g_GLESFuncs.glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER, 0);
}
#if MOBILEGL_PIPE_PUSH
@@ -10738,8 +10755,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
attachmentSynced = false;
}
} else {
attachmentSynced = SyncAttachmentSurface(glFBOTarget, *pushedSurface, attachmentObject,
glBackendAttachment);
attachmentSynced =
SyncAttachmentSurface(glFBOTarget, *pushedSurface, glBackendAttachment);
}
} else {
attachmentSynced = SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment);
@@ -10831,6 +10848,253 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
#if MOBILEGL_PIPE_PUSH
// ---- P5e (fb, CONTRACT-P5E.md §5.4): the reverse index, texture -> framebuffers ------
//
// WHY IT EXISTS. ScopedDetachedTextureFramebufferAttachments used to answer "which
// framebuffers currently have this texture attached" by walking every live twin and
// reading each one's FRONTEND attachment array. Under P5e that walk is the last place
// the server holds a frontend framebuffer across records - id re-typed ForEachLive and
// left the StateForHandle read greppable, naming this package as the one that replaces
// it. The records already carry the answer: every applied set_framebuffer_state names
// its eleven surfaces, so the relation is maintained where the record is consumed.
//
// KEYED ON THE TEXTURE SLOT rather than on {slot, gen}. The question a detach asks is
// "does the driver have this texture id hanging off some framebuffer", the points are
// re-derived from the record on every hit, and a stale entry left by a recycled slot
// therefore costs one record walk that matches nothing. The FRAMEBUFFER handles are
// stored whole, so a recycled framebuffer slot never answers for its predecessor
// (FindByHandle refuses a moved Gen).
//
// MAINTAINED AT THE SYNC, NOT AT THE APPLY, and that is the same set rather than a
// smaller one: a framebuffer whose record was never synced has no driver attachment to
// detach, and every path that can have one runs this sync first.
namespace {
UnorderedMap<Uint32, Vector<MG_Pipe::MGPipeHandle>> g_framebuffersByAttachedTextureSlot;
UnorderedMap<Uint32, Vector<Uint32>> g_attachedTextureSlotsByFramebufferSlot;
void ForgetFramebufferTextureAttachmentsLocked(Uint32 fboSlot) {
auto it = g_attachedTextureSlotsByFramebufferSlot.find(fboSlot);
if (it == g_attachedTextureSlotsByFramebufferSlot.end()) return;
for (const Uint32 textureSlot : it->second) {
auto listIt = g_framebuffersByAttachedTextureSlot.find(textureSlot);
if (listIt == g_framebuffersByAttachedTextureSlot.end()) continue;
auto& list = listIt->second;
list.erase(std::remove_if(list.begin(), list.end(),
[&](MG_Pipe::MGPipeHandle h) { return h.Slot == fboSlot; }),
list.end());
if (list.empty()) g_framebuffersByAttachedTextureSlot.erase(listIt);
}
g_attachedTextureSlotsByFramebufferSlot.erase(it);
}
} // namespace
void NoteFramebufferTextureAttachments(MG_Pipe::MGPipeHandle fbo,
const MG_Pipe::MGPFramebufferState& record) {
if (MG_Pipe::MGPipeHandleIsNull(fbo)) return;
ForgetFramebufferTextureAttachmentsLocked(fbo.Slot);
Vector<Uint32> textureSlots;
const auto note = [&](const MG_Pipe::MGPSurface& surface) {
if (surface.Kind != MG_Pipe::kMGPipeSurfaceKindTexture) return;
if (MG_Pipe::MGPipeHandleIsNull(surface.Res)) return;
if (std::find(textureSlots.begin(), textureSlots.end(), surface.Res.Slot) != textureSlots.end()) {
return; // one texture at two points is one entry
}
textureSlots.push_back(surface.Res.Slot);
g_framebuffersByAttachedTextureSlot[surface.Res.Slot].push_back(fbo);
};
for (Uint i = 0; i < MG_Pipe::kMGPipeMaxColorAttachments; ++i) note(record.Color[i]);
note(record.Depth);
note(record.Stencil);
if (textureSlots.empty()) return; // the common Minecraft frame: renderbuffers only
g_attachedTextureSlotsByFramebufferSlot[fbo.Slot] = std::move(textureSlots);
}
// BY VALUE, and deliberately: the caller re-binds framebuffers while it walks the
// answer, and anything that syncs one re-enters NoteFramebufferTextureAttachments and
// can rehash the map underneath an iterator.
//
// NOTHING PRUNES A DEAD FRAMEBUFFER'S ENTRY and nothing needs to. A stale handle is
// refused by FindByHandle (its Gen has moved), so it contributes nothing; and the
// moment the slot is reused, the successor's first sync clears its predecessor's rows
// here. The index is therefore bounded by the live framebuffer slot count, which is
// the same bound the twin table itself carries.
Vector<MG_Pipe::MGPipeHandle> FramebuffersAttachingTexture(MG_Pipe::MGPipeHandle texture) {
if (MG_Pipe::MGPipeHandleIsNull(texture)) return {};
auto it = g_framebuffersByAttachedTextureSlot.find(texture.Slot);
if (it == g_framebuffersByAttachedTextureSlot.end()) return {};
return it->second;
}
// ---- P5e (fb, §5.4): BackendFramebufferObject::SyncToBackend BY HANDLE ---------------
//
// The record's ELEVEN SURFACES ARE THE POINT SET. The object form walks the frontend's
// 41 attachment points to learn which exist; this one does not have to, because the
// emitter REFUSES a framebuffer holding a point at or above the wire width
// (FramebufferEmit.h's two refusals) and the FRONT/BACK tokens belong to the default
// framebuffer, which has no twin. So Color[0..7] + Depth + Stencil is the whole of it,
// and a framebuffer that could not be described that way never produced a record at all.
//
// THE PER-POINT VERSION MEMO IS GONE and is not replaced. On the object form it is a
// second, narrower gate under the record hash, hedging against "a frontend attachment
// moved without the record moving" - which is unrepresentable once the record is the
// only statement of what is attached (the hash covers every surface, and Fbo is inside
// it, so a recycled handle cannot be suppressed against its predecessor). Keeping it
// would have meant keeping the frontend array that carries it, which is the whole point
// of this arm. The two SERVER-owned gates stay, because no client-side value can answer
// what they answer: g_attachmentBackendIdGeneration ("did I re-mint a driver id") and
// the re-entry it drives.
void BackendFramebufferObject::SyncToBackendByHandle(MG_Pipe::MGPipeHandle fbo,
FramebufferTarget asTarget) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
const MG_Pipe::MGPFramebufferState* const recordPtr = PushedFramebufferRecord(fbo);
if (recordPtr == nullptr) {
MGLOG_E_ONCE("MGPipe: framebuffer handle {%u, %u} has no applier record, so it is not "
"configured here; nothing is bound by this refusal, but the caller's own "
"bind still targets it",
fbo.Slot, fbo.Gen);
return;
}
const MG_Pipe::MGPFramebufferState& record = *recordPtr;
if (record.IsDefault != 0) {
// The default framebuffer has no twin (pDefaultFramebufferInfo->defaultFBO is the
// frontend object and MGPipeHandles.h reserves {0,1} for it), so reaching this
// body with one is a caller that skipped its own IsDefault branch.
MGLOG_E_ONCE("MGPipe: framebuffer handle {%u, %u} describes the DEFAULT framebuffer, "
"which has no twin to configure",
fbo.Slot, fbo.Gen);
return;
}
#if MOBILEGL_BUILD_DISAGGREGATED
// Kept in step for the monolith-glue overloads that still resolve their record
// through it (SyncReadBufferToBackend's push arm).
m_pushedSyncHandle = fbo;
#endif
const GLenum glFBOTarget = MG_Util::ConvertFramebufferTargetToGLEnum(asTarget);
Bind(asTarget);
FramebufferObject::FramebufferAttachmentArray stateDrawBuffers{};
DecodePushedDrawBuffers(record, stateDrawBuffers.data());
// 1. Remap draw buffers. Same rule as the object form: glDrawBuffers writes the
// DRAW-bound framebuffer's state, so a READ-only sync must neither issue it nor
// stamp the memo (the Minecraft 26.x OIT bug the object form names).
Bool attachmentPointsMoved = false;
const Bool drawBufferClean =
memcmp(m_frontendDrawBuffers, stateDrawBuffers.data(),
FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType)) == 0;
if (!drawBufferClean && asTarget == FramebufferTarget::Draw) {
memcpy(m_frontendDrawBuffers, stateDrawBuffers.data(),
FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType));
std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
int nEffectiveBuffers = 0;
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
const auto frontendBuf = stateDrawBuffers[i];
if (frontendBuf == FramebufferAttachmentType::None) {
m_backendDrawBuffers[i] = GL_NONE;
continue;
}
// DecodePushedDrawBuffers cannot produce a FRONT/BACK token - those are the
// default framebuffer's own and it has no twin - so the object form's
// "shouldn't remap" branch has no counterpart here.
m_backendDrawBuffers[i] = GL_COLOR_ATTACHMENT0 + i;
nEffectiveBuffers = i + 1;
}
g_GLESFuncs.glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
if (RecomputeBackendColorSlots(stateDrawBuffers)) {
m_frontendReadBuffer = FramebufferAttachmentType::Unknown;
attachmentPointsMoved = true;
}
}
// The four cross-object masks, off the record's own surfaces (ID-12 DV-5).
if (asTarget == FramebufferTarget::Draw) {
Uint32 snormClampOutputMask = 0;
Uint32 unormClampOutputMask = 0;
Uint32 alphaWidenedMask = 0;
Uint32 integerColorMask = 0;
for (Uint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS && i < 32; ++i) {
const auto frontendBuf = stateDrawBuffers[i];
if (frontendBuf < FramebufferAttachmentType::Color0 ||
frontendBuf > FramebufferAttachmentType::Color31) {
continue;
}
const MG_Pipe::MGPSurface* surface = PushedSurfaceForAttachment(record, frontendBuf);
if (surface == nullptr) continue; // unrepresentable: DecodePushedDrawBuffers' range
if (IsSnormFallbackSurface(*surface)) {
snormClampOutputMask |= (1u << i);
} else if (IsUnormFallbackSurface(*surface)) {
unormClampOutputMask |= (1u << i);
}
if (IsAlphaWidenedColorSurface(*surface)) alphaWidenedMask |= (1u << i);
if (IsIntegerColorSurface(*surface)) integerColorMask |= (1u << i);
}
PrgramImpl::g_snormFallbackClampOutputMask = snormClampOutputMask;
PrgramImpl::g_unormFallbackClampOutputMask = unormClampOutputMask;
g_alphaWidenedDrawBufferMask = alphaWidenedMask;
g_integerColorDrawBufferMask = integerColorMask;
}
// 2. Remap read buffer, READ-target only, for the reason the object form gives.
if (asTarget == FramebufferTarget::Read) {
ApplyReadBufferFromRecord(record, 0);
}
// 3. The attachments. Two gates, both server-owned.
const Bool idGenerationMoved = m_syncedBackendIdGeneration != g_attachmentBackendIdGeneration;
if (idGenerationMoved) {
m_syncedBackendIdGeneration = g_attachmentBackendIdGeneration;
}
if (idGenerationMoved || attachmentPointsMoved ||
m_syncedRecordHashes[SizeT(asTarget)] != record.ContentHash) {
const auto applyPoint = [&](FramebufferAttachmentType point,
const MG_Pipe::MGPSurface& surface) {
const Bool isColorPoint = point >= FramebufferAttachmentType::Color0 &&
point <= FramebufferAttachmentType::Color31;
const GLenum glBackendAttachment =
isColorPoint ? GetBackendAttachmentType(point)
: MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(point);
if (glBackendAttachment == GL_NONE || glBackendAttachment == GL_UNKNOWN_MGL) return;
const Bool empty = surface.Kind == MG_Pipe::kMGPipeSurfaceKindNone ||
MG_Pipe::MGPipeHandleIsNull(surface.Res);
// The detach that keeps m_backendColorSlots a permutation of the PHYSICAL
// layout: a colour point whose record says empty must not keep the previous
// owner's image, or glReadBuffer returns it. Bounded by the driver's cap,
// because GL_COLOR_ATTACHMENTn above it is INVALID_ENUM.
if (isColorPoint && empty) {
const Int index =
static_cast<Int>(point) - static_cast<Int>(FramebufferAttachmentType::Color0);
if (index < g_GLESCapabilities.MaxColorAttachments) {
g_GLESFuncs.glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment,
GL_RENDERBUFFER, 0);
}
return;
}
SyncAttachmentSurface(glFBOTarget, surface, glBackendAttachment);
};
for (Uint i = 0; i < MG_Pipe::kMGPipeMaxColorAttachments; ++i) {
applyPoint(static_cast<FramebufferAttachmentType>(
static_cast<Int>(FramebufferAttachmentType::Color0) + static_cast<Int>(i)),
record.Color[i]);
}
applyPoint(FramebufferAttachmentType::Depth, record.Depth);
applyPoint(FramebufferAttachmentType::Stencil, record.Stencil);
m_syncedRecordHashes[SizeT(asTarget)] = record.ContentHash;
NoteFramebufferTextureAttachments(fbo, record);
}
// The walk itself can re-mint a driver id (the storage sync behind a texture
// surface), invalidating points this walk already attached. Re-enter until the
// generation is quiescent, exactly as the object form does - every pass syncs each
// dirty texture clean, so each repeat finds strictly fewer re-mints.
if (m_syncedBackendIdGeneration != g_attachmentBackendIdGeneration) {
SyncToBackendByHandle(fbo, asTarget);
}
}
#endif // MOBILEGL_PIPE_PUSH
GLenum BackendFramebufferObject::GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const {
// Only colour attachments are ever relocated; depth/stencil, the default framebuffer's
// FRONT/BACK names and None map straight through.
@@ -11529,6 +11793,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
// outside the frontend's array, which cannot be addressed at all.
Uint BoundImageUnitFormat(Int unit) {
if (unit < 0 || unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) return 0;
#if MOBILEGL_BUILD_DISAGGREGATED
// P5e (fb, §5.4): the format-less image bake asks what format the APPLICATION
// named at this unit, and under a transport the record is the only statement of
// it - MGPImageView::InternalFormat is that same GLenum, copied by the client
// out of the unit's own binding. A unit the applier has never been told about
// answers 0, which is what an unbound unit answers on the frontend arm too.
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
const auto& st = MG_Pipe::MGPipeApplier();
if (static_cast<SizeT>(unit) >= st.BoundShaderImages.size()) return 0;
return static_cast<Uint>(st.BoundShaderImages[static_cast<SizeT>(unit)].InternalFormat);
}
#endif
return static_cast<Uint>(MGB_CTX->GetImageTextureBinding(unit).Format);
}
@@ -14453,6 +14729,85 @@ namespace MobileGL::MG_Backend::DirectGLES {
#undef MGB_RBO_HEIGHT
#undef MGB_RBO_SAMPLES
#if MOBILEGL_PIPE_PUSH
// P5e (fb, CONTRACT-P5E.md §5.4): the same allocation, keyed on the renderbuffer HANDLE.
//
// THE FOUR VALUES WERE ALREADY THE RECORD'S at P4a (D-D2) - what the object form still
// needed the frontend for was the LOOKUP, `HandleOf(stateRBOObject.get())`, a
// client-allocator probe on the apply thread. On this arm the handle arrives from the
// attachment surface that named it, so nothing is probed and nothing is dereferenced.
// An OVERLOAD rather than a changed signature (the monolith glue keeps its tokens).
void BackendRenderbufferObject::SyncToBackendByHandle(MG_Pipe::MGPipeHandle renderbuffer) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
const MG_Pipe::MGPipeResourceRecord* const pushedRecord =
PipeRenderbufferRecordForHandle(renderbuffer);
if (pushedRecord == nullptr) {
MGLOG_E_ONCE("MGPipe: renderbuffer handle {%u, %u} has no applier record, so its "
"storage cannot be allocated from the pushed descriptor",
renderbuffer.Slot, renderbuffer.Gen);
return;
}
if (m_isInitialized && m_syncedResourceSerial != 0 &&
m_syncedResourceSerial == pushedRecord->Serial) {
return;
}
// A RE-STORAGE IS A REDEFINITION ON THE SAME DRIVER ID (P4a fable seam F-3): the
// allocation below re-defines the storage behind the name the framebuffer twins
// already attached, and no record of THEIRS moves for it, so the attachment memo
// has to be re-armed the same way a texture re-mint arms it. The first allocation
// is not a redefinition.
if (m_isInitialized) {
++FramebufferImpl::g_attachmentBackendIdGeneration;
}
Bind();
const auto internalFormat = static_cast<TextureInternalFormat>(pushedRecord->Desc.InternalFormat);
const Int width = static_cast<Int>(pushedRecord->Desc.Width);
const Int height = static_cast<Int>(pushedRecord->Desc.Height);
const Int samples = static_cast<Int>(pushedRecord->Desc.Samples);
GLenum glInternalFormat, glType, glFormat;
TextureImpl::GenerateRenderbufferFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
// Drain first, for the object form's reason: a driver that refuses the allocation
// (a multi-gigabyte renderbuffer is refused routinely) used to leave the twin
// claiming storage it does not have, and the attachment then rendered nowhere.
DebugImpl::ErrorLopper::Clear();
if (samples > 0) {
const auto backendSamples = static_cast<GLsizei>(ClampSamplesToBackendSupport(
GetRenderbufferFormatCapabilityTargetIndex(), internalFormat, glFormat, samples));
g_GLESFuncs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, backendSamples, glInternalFormat,
static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
} else {
g_GLESFuncs.glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
}
if (g_GLESFuncs.glGetError() == GL_OUT_OF_MEMORY) {
MGLOG_E_ONCE("Renderbuffer {%u, %u} storage allocation ran out of memory: %dx%d, "
"samples=%d, format=%s",
renderbuffer.Slot, renderbuffer.Gen, width, height, samples,
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str());
// NO RecordError HERE. The object form reports the OOM to the application
// through the live GLContext; on this arm there is no application on this side
// of the wire to report it to, and MGB_CTX->RecordError is itself one of the
// BARRIER-PULLED rows (FieldOwnership.def) that rule F forbids an unbarriered
// apply to touch. The client raises its own errors from its own validator.
}
DebugImpl::ErrorLopper::Clear();
m_cacheInternalFormat = internalFormat;
m_cacheWidth = width;
m_cacheHeight = height;
m_cacheSamples = samples;
m_syncedResourceSerial = pushedRecord->Serial;
m_isInitialized = true;
}
#endif // MOBILEGL_PIPE_PUSH
TwinRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject, MG_Pipe::MGPipeKind::Renderbuffer>
g_backendRenderbufferObjects;
} // namespace RenderbufferImpl
@@ -14611,13 +14966,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
#endif
} // namespace TextureImpl
namespace FramebufferImpl {
void BackendFramebufferObject::SyncToBackendByHandle(MG_Pipe::MGPipeHandle fbo,
FramebufferTarget asTarget) {
(void)asTarget;
MGPipeP5eSeamNotLanded("BackendFramebufferObject::SyncToBackendByHandle", "fb", fbo);
}
} // namespace FramebufferImpl
// FramebufferImpl::BackendFramebufferObject::SyncToBackendByHandle and
// RenderbufferImpl::BackendRenderbufferObject::SyncToBackendByHandle LANDED with package fb
// (P5e); their bodies are beside the object forms they overload, where the attachment walk
// and the storage allocation they share can be read side by side.
// PrgramImpl's seam is GONE, not stubbed: package pg wrote
// BackendProgramObjectImpl::SyncToBackendByHandle's real body beside the frontend overload
@@ -14625,11 +14977,5 @@ namespace MobileGL::MG_Backend::DirectGLES {
// here would make the linker's answer depend on link order, which is the one failure this
// block's own comment was written to prevent.
namespace RenderbufferImpl {
void BackendRenderbufferObject::SyncToBackendByHandle(MG_Pipe::MGPipeHandle renderbuffer) {
MGPipeP5eSeamNotLanded("BackendRenderbufferObject::SyncToBackendByHandle", "fb",
renderbuffer);
}
} // namespace RenderbufferImpl
#endif // MOBILEGL_PIPE_PUSH
} // namespace MobileGL::MG_Backend::DirectGLES
+47
View File
@@ -744,6 +744,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
// composite: this reader hides the split behind one lookup, exactly as the wire does.
const MG_Pipe::MGPipeShaderCsoRecord* PipeShaderCsoRecordForHandle(MG_Pipe::MGPipeHandle cso);
// P5e (fb): the texture's own TARGET, from its descriptor. The image-unit bind needs it
// (glBindImageTexture's layered/format rules are per target) and MGPImageView has no room
// for it - 24 bytes, no pad - so it is read off the resource record instead of being added
// to the wire. TextureTarget::Unknown when the handle names no live texture record, which
// every caller treats as "decline", never as a default.
MobileGL::TextureTarget PipeTextureTargetForHandle(MG_Pipe::MGPipeHandle res);
// The pending-upload entry the applier accumulated for this (uploadTarget, level) of this
// texture record, or null (D-D5). SERVER-SIDE STATE, and that is the whole point: the
// client clears its own dirty flags at EMISSION for the levels the applier accepted, while
@@ -2150,6 +2157,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
// still run when SyncCurrentFBO skips the READ-target sync because the same GL FBO is
// bound as both draw and read (otherwise glReadBuffer changes would be silently dropped).
void SyncReadBufferToBackend(const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject);
#if MOBILEGL_PIPE_PUSH
// P5e (fb, §5.4): the same read-buffer push keyed on the handle, for the one path
// that applies a read buffer without doing the rest of the sync - SyncCurrentFBO's
// "one object is bound to BOTH bindings" skip, where the DRAW pass already did the
// attachment work and only glReadBuffer is READ-target-specific.
void SyncReadBufferToBackendByHandle(MG_Pipe::MGPipeHandle fbo);
#endif
#if MOBILEGL_BUILD_DISAGGREGATED
// P5c (hd, CONTRACT-P5C §3.2): the framebuffer handle the CURRENT sync is keyed on.
// A caller applying a record sets it before SyncToBackend / SyncReadBufferToBackend,
@@ -2239,6 +2253,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// did. 0 is never a live hash (a computed 0 is remapped to 1 by the client's
// suppressor), so a zeroed memo is a guaranteed miss.
Array<Uint64, SizeT(FramebufferTarget::FramebufferTargetCount)> m_syncedRecordHashes = {0};
// P5e (fb): the read-buffer decision, taken from the record alone. Both
// SyncReadBufferToBackend overloads funnel through it, so the rule lives in one
// place and the object form is visibly the half that only finds the handle.
// glNameForDiag is 0 on the handle arm, which reads as "the record did not say".
void ApplyReadBufferFromRecord(const MG_Pipe::MGPFramebufferState& record, Uint glNameForDiag);
#endif
};
@@ -2270,6 +2289,34 @@ namespace MobileGL::MG_Backend::DirectGLES {
// describes an object without claiming any binding for it, so asking the record would
// give the wrong answer by construction.
Bool PushedFramebufferIsBoundTo(FramebufferTarget target, MG_Pipe::MGPipeHandle fbo);
// ---- P5e (fb, CONTRACT-P5E.md §5.4): the reverse index, texture -> framebuffers ------
//
// "Which framebuffers currently have this texture attached." The detach walk
// (ScopedDetachedTextureFramebufferAttachments) used to answer it by iterating every
// live twin and reading each one's FRONTEND attachment array, which is the last place
// the server held a frontend framebuffer across records - id re-typed ForEachLive and
// named this package as the one that replaces the read. The relation is maintained
// where the record is consumed (SyncToBackendByHandle's attachment walk), because the
// record's eleven surfaces already say it.
//
// The index answers about a TEXTURE SLOT and returns whole FRAMEBUFFER handles, so a
// recycled framebuffer slot never answers for its predecessor. See the definition for
// why nothing prunes a dead row.
void NoteFramebufferTextureAttachments(MG_Pipe::MGPipeHandle fbo,
const MG_Pipe::MGPFramebufferState& record);
Vector<MG_Pipe::MGPipeHandle> FramebuffersAttachingTexture(MG_Pipe::MGPipeHandle texture);
// The record's surface for an attachment POINT, or null when this record does not
// describe that point at all (Color8..Color31, and the default framebuffer's FRONT/BACK
// tokens). MGPFramebufferState carries Color[8] + Depth + Stencil, which is every point
// a framebuffer can hold on the handle arm - D-C3 refuses bit 9 outright on a driver
// reporting more than 8 colour attachments. P5e (fb) exports it: the twin's attachment
// walk, the named blit's aspect plan and the detach walk all ask the same question of
// the same record, and a second copy of the Color/Depth/Stencil dispatch beside each of
// them is how one of them ends up describing a point differently from the others.
const MG_Pipe::MGPSurface* PushedSurfaceForAttachment(const MG_Pipe::MGPFramebufferState& record,
FramebufferAttachmentType point);
#endif
// True when the read buffer names a fixed-point (norm/snorm) attachment that the
// backend actually stores in a floating-point format. GL clamps a read from a
+127 -1
View File
@@ -242,7 +242,9 @@ TEST(FramebufferEmit, TheEmitterIsOneNeverDestroyedProcessSingleton) {
X(FramebufferEmit, ADrawBufferTokenAboveTheWireWidthIsRefusedNotTruncated) \
X(FramebufferEmit, ALayeredCubeAttachmentDoesNotAssertAFaceItCannotKnow) \
X(FramebufferEmit, EveryNonTexturePointCarriesTheUnknownSentinelsRatherThanZero) \
X(FramebufferEmit, ADeadFramebuffersNamedRecordLatchIsRetired)
X(FramebufferEmit, ADeadFramebuffersNamedRecordLatchIsRetired) \
X(FramebufferEmit, TheRecordsElevenSurfacesAreTheWholePointSetTheServerReads) \
X(FramebufferEmit, ADefaultFramebufferResizeReEmitsTheRecordWithItsNewExtent)
#define MGL_DECLARE_PULL_SKIP(Suite, Name) \
TEST(Suite, Name) { GTEST_SKIP() << "compiled only under MOBILEGL_PIPE_PUSH"; }
@@ -579,6 +581,130 @@ TEST(FramebufferEmit, AnAttachmentPointAboveTheWireWidthIsRefusedNotTruncated) {
EXPECT_GE(Framebuffers().RefusedCount(), 1u) << "the refusal was not counted";
}
// ============================ P5e (fb), CONTRACT-P5E.md §5.4 ============================
//
// THE SERVER TWIN of AnAttachmentPointAboveTheWireWidthIsRefusedNotTruncated above.
//
// That case pins the CLIENT half: a framebuffer holding a point at or above the wire width is
// refused rather than truncated. P5e turns that refusal into a licence the server SPENDS - the
// by-handle attachment walk stopped iterating the frontend's 41 points and now walks
// Color[0..7] + Depth + Stencil and nothing else, on the argument that the record's eleven
// surfaces ARE the point set. So the statement the server relies on needs a case of its own,
// and it has two halves:
//
// 1. a framebuffer that fills every point the wire can describe round-trips ALL of them into
// the applier's record - so "eleven" is not eleven minus whatever the emitter dropped;
// 2. when a point above the width appears, the record the server is holding does not change
// at all. The refusal is not merely counted: the server keeps describing the framebuffer
// as it last legally was, rather than a truncated version of what it now is.
//
// Half 2 is the one that would go quiet on its own. A truncating emitter would still refuse
// nothing, publish a record, and leave the server's walk perfectly self-consistent over eight
// colour points while one attachment silently stopped existing.
TEST(FramebufferEmit, TheRecordsElevenSurfacesAreTheWholePointSetTheServerReads) {
FramebufferScope scope;
const auto fbo = MakeShared<FramebufferObject>(21);
Vector<SharedPtr<TextureObject2D>> colors;
for (Uint i = 0; i < kMGPipeMaxColorAttachments; ++i) {
colors.push_back(MakeColorTexture(70 + i, 32));
fbo->AttachTexture(static_cast<FramebufferAttachmentType>(
static_cast<Int>(FramebufferAttachmentType::Color0) + static_cast<Int>(i)),
colors.back(), TextureUploadTarget::Texture2D);
}
const auto depth = MakeShared<RenderbufferObject>(21);
depth->SetInternalFormat(TextureInternalFormat::Depth24Stencil8);
depth->AllocateStorage(IntVec2{32, 32});
fbo->AttachRenderbuffer(FramebufferAttachmentType::Depth, depth);
const auto stencil = MakeShared<RenderbufferObject>(22);
stencil->SetInternalFormat(TextureInternalFormat::Depth24Stencil8);
stencil->AllocateStorage(IntVec2{32, 32});
fbo->AttachRenderbuffer(FramebufferAttachmentType::Stencil, stencil);
BindDrawAndRead(fbo, fbo);
Framebuffers().EmitFramebufferState(Ctx());
ASSERT_EQ(Framebuffers().RefusedCount(), 0u) << "a full but legal framebuffer was refused";
// The wire's colour width and the server's walk width are ONE number.
static_assert(std::size(MGPFramebufferState{}.Color) == kMGPipeMaxColorAttachments,
"the server walks Color[0..kMGPipeMaxColorAttachments); the array must be that wide");
const MGPFramebufferState* const applied = MGPipeApplier().DrawFramebuffer();
ASSERT_NE(applied, nullptr);
for (Uint i = 0; i < kMGPipeMaxColorAttachments; ++i) {
const MGPipeHandle expected =
MGPipeSlots().FindByLifetimeId(MGPipeKind::Texture, colors[i]->GetLifetimeId());
EXPECT_FALSE(MGPipeHandleIsNull(expected)) << "colour point " << i << " minted no handle";
EXPECT_TRUE(applied->Color[i].Res == expected)
<< "colour point " << i << " did not reach the server's record";
EXPECT_EQ(applied->Color[i].Kind, kMGPipeSurfaceKindTexture) << "at colour point " << i;
}
EXPECT_EQ(applied->Depth.Kind, kMGPipeSurfaceKindRenderbuffer) << "the Depth point";
EXPECT_EQ(applied->Stencil.Kind, kMGPipeSurfaceKindRenderbuffer) << "the Stencil point";
// HALF 2. A point the wire cannot describe appears; the record the server holds must not
// move, because a moved one would be a description of a framebuffer that does not exist.
const Uint64 hashBefore = applied->ContentHash;
const Uint64 serialBefore = MGPipeApplier().FramebufferSerial;
const auto beyond = MakeColorTexture(90, 32);
fbo->AttachTexture(static_cast<FramebufferAttachmentType>(
static_cast<Int>(FramebufferAttachmentType::Color0) +
static_cast<Int>(kMGPipeMaxColorAttachments)),
beyond, TextureUploadTarget::Texture2D);
Framebuffers().EmitFramebufferState(Ctx());
EXPECT_GE(Framebuffers().RefusedCount(), 1u) << "the over-wide framebuffer was not refused";
const MGPFramebufferState* const after = MGPipeApplier().DrawFramebuffer();
ASSERT_NE(after, nullptr);
EXPECT_EQ(after->ContentHash, hashBefore)
<< "a refused framebuffer still moved the record the server walks - the eleven surfaces "
"are no longer the whole point set";
EXPECT_EQ(MGPipeApplier().FramebufferSerial, serialBefore)
<< "a refused framebuffer advanced FramebufferSerial, which is the server's clean gate";
}
// ============================ P5e (fb), ruling 15 / ID-98's §5.4 note ====================
//
// AN EGL SURFACE RESIZE RE-EMITS THE DEFAULT FRAMEBUFFER'S RECORD, extent and all.
//
// S3 could not settle this and flagged it: FramebufferEmit's dirty rule is
// m_anyAttachmentGeneration plus the object/slot version, and a resize that moved NEITHER would
// be suppressed - leaving the server with the old extent and no other source for it, because
// under run-ahead the frontend's is unreachable. The brief's ruling 15 verified the path
// (ClientSession's surface-changed consumer -> TextureObjectBase::PipePublishLevelDescriptor ->
// MGP_NOTE_AGGREGATE(FramebufferAttachment) -> the framebuffer shutter) and told fb to pin it.
//
// THE CASE DRIVES THE CONSUMER'S OWN CALL, not a synthetic bump: AllocateStorage on the colour
// attachment at the new extent is literally what ClientSession does when the swapchain
// publishes a new size. No rebind, no re-attach, no draw-buffer edit - which is exactly the
// shape that would have been suppressed.
TEST(FramebufferEmit, ADefaultFramebufferResizeReEmitsTheRecordWithItsNewExtent) {
FramebufferScope scope;
const auto color = MakeColorTexture(95, 64);
const auto fbo = MakeShared<FramebufferObject>(22);
fbo->AttachTexture(FramebufferAttachmentType::Color0, color, TextureUploadTarget::Texture2D);
BindDrawAndRead(fbo, fbo);
Framebuffers().EmitFramebufferState(Ctx());
const MGPFramebufferState* applied = MGPipeApplier().DrawFramebuffer();
ASSERT_NE(applied, nullptr);
ASSERT_EQ(applied->Width, 64u);
ASSERT_EQ(applied->Height, 64u);
const Uint64 hashBefore = applied->ContentHash;
const Uint64 emissionsBefore = Framebuffers().EmissionCount();
// THE RESIZE, exactly as the surface-changed consumer performs it.
color->AllocateStorage(TextureUploadTarget::Texture2D, 0,
MipmapInput{IntVec3{128, 96, 1}, static_cast<SizeT>(128 * 96 * 4)});
Framebuffers().EmitFramebufferState(Ctx());
EXPECT_GT(Framebuffers().EmissionCount(), emissionsBefore)
<< "a resize of an attached surface published no framebuffer record - under run-ahead the "
"server would keep the old extent and has no other source for it";
applied = MGPipeApplier().DrawFramebuffer();
ASSERT_NE(applied, nullptr);
EXPECT_NE(applied->ContentHash, hashBefore) << "the resize did not move the record's content hash";
EXPECT_EQ(applied->Width, 128u);
EXPECT_EQ(applied->Height, 96u);
}
// ============================ D-D2 ============================
//
// RED BEFORE THIS PACKAGE LANDED. RenderbufferObject's three storage setters bump no version
+83 -1
View File
@@ -357,7 +357,8 @@ TEST(ImageEmit, AMakeCurrentClearsTheImageSetAndAdvancesItsSerial) {
X(ImageEmit, AnInternalFormatChangeAloneStillEmitsTheSet) \
X(ImageEmit, TheApplicationsFormatAndAccessTravelUnrecast) \
X(ImageEmit, AnImageBoundTextureIsMarkedShaderImageBoundAtTheBind) \
X(ImageEmit, TheBindFeedsTheImageUnitHighWaterMark)
X(ImageEmit, TheBindFeedsTheImageUnitHighWaterMark) \
X(ImageEmit, TheThreeAccessConstantsArePinnedOnBothSidesOfTheWire)
#define MGL_DECLARE_PULL_SKIP(Suite, Name) \
TEST(Suite, Name) { GTEST_SKIP() << "compiled only under MOBILEGL_PIPE_PUSH"; }
@@ -487,6 +488,87 @@ void main() { imageStore(img, ivec2(0), vec4(1.0)); }
GL::UseProgram(0);
}
// ============================ P5e, ruling 16 / ID-94 ============================
//
// THE THREE CONSTANTS, PINNED ON BOTH SIDES OF THE WIRE, in one case, because the whole of
// ruling 16 is that they are ONE table and not two that happen to agree.
//
// Before P5e the client folded the three GL names into 0/1/2 in ImageEmit.h and the server
// read MGPImageBinding::Access off the FRONTEND instead of decoding the byte, under a
// comment saying the encoding "does not exist at the contract commit" - which was stale
// when it was written. c0e moved the numbers into MG_Pipe/MGPipeValueTypes.h and fb made
// the backend decode through them, so the failure this case exists to catch is the two
// halves drifting: an encode that writes 1 for GL_WRITE_ONLY against a decode that reads 1
// as GL_READ_WRITE is a `writeonly` image the shader can read back, and no pixel test on a
// lockstep tree would see it because the frontend value was answering.
//
// 0 IS READ-ONLY AND THAT IS ASSERTED RATHER THAN ASSUMED: a zeroed MGPImageView must
// decode to the most restrictive access, so a record that forgot to set the field can only
// lose a write, never invent one.
TEST(ImageEmit, TheThreeAccessConstantsArePinnedOnBothSidesOfTheWire) {
// --- the numbers themselves -------------------------------------------------------
EXPECT_EQ(kMGPipeImageAccessReadOnly, 0u);
EXPECT_EQ(kMGPipeImageAccessWriteOnly, 1u);
EXPECT_EQ(kMGPipeImageAccessReadWrite, 2u);
EXPECT_EQ(static_cast<Uint8>(MGPipeImageAccess::Count), 3u);
// --- the CLIENT half: the encode names those enumerators, not literals -------------
EXPECT_EQ(MGPipeEncodeImageAccess(GL_READ_ONLY), kMGPipeImageAccessReadOnly);
EXPECT_EQ(MGPipeEncodeImageAccess(GL_WRITE_ONLY), kMGPipeImageAccessWriteOnly);
EXPECT_EQ(MGPipeEncodeImageAccess(GL_READ_WRITE), kMGPipeImageAccessReadWrite);
// --- the SERVER half: the decode is the inverse, and only those three are valid -----
EXPECT_TRUE(MGPipeImageAccessIsValid(kMGPipeImageAccessReadOnly));
EXPECT_TRUE(MGPipeImageAccessIsValid(kMGPipeImageAccessWriteOnly));
EXPECT_TRUE(MGPipeImageAccessIsValid(kMGPipeImageAccessReadWrite));
EXPECT_FALSE(MGPipeImageAccessIsValid(3))
<< "a fourth value must be Fatal{ProtocolCorruption, \"ImageView.Access\"} at the reader";
EXPECT_EQ(MGPipeDecodeImageAccess(kMGPipeImageAccessReadOnly), MGPipeImageAccess::ReadOnly);
EXPECT_EQ(MGPipeDecodeImageAccess(kMGPipeImageAccessWriteOnly), MGPipeImageAccess::WriteOnly);
EXPECT_EQ(MGPipeDecodeImageAccess(kMGPipeImageAccessReadWrite), MGPipeImageAccess::ReadWrite);
// The two predicates the backend's writable-image set and the barrier plan ask with.
EXPECT_TRUE(MGPipeImageAccessReads(MGPipeImageAccess::ReadOnly));
EXPECT_FALSE(MGPipeImageAccessWrites(MGPipeImageAccess::ReadOnly));
EXPECT_FALSE(MGPipeImageAccessReads(MGPipeImageAccess::WriteOnly));
EXPECT_TRUE(MGPipeImageAccessWrites(MGPipeImageAccess::WriteOnly));
EXPECT_TRUE(MGPipeImageAccessReads(MGPipeImageAccess::ReadWrite));
EXPECT_TRUE(MGPipeImageAccessWrites(MGPipeImageAccess::ReadWrite));
// --- and the byte that actually crosses, for each of the three -------------------
//
// ROUND TRIP THROUGH A REAL BIND, not through the encode alone: what the case is about
// is the value the SERVER will decode, and that is MGPImageView::Access as the emitter
// wrote it.
const struct {
GLenum gl;
Uint8 encoded;
MGPipeImageAccess decoded;
} kCases[] = {
{GL_READ_ONLY, kMGPipeImageAccessReadOnly, MGPipeImageAccess::ReadOnly},
{GL_WRITE_ONLY, kMGPipeImageAccessWriteOnly, MGPipeImageAccess::WriteOnly},
{GL_READ_WRITE, kMGPipeImageAccessReadWrite, MGPipeImageAccess::ReadWrite},
};
for (const auto& c : kCases) {
EmitterScope scope;
const GLuint program = MakeComputeProgram(kImageCompute);
GL::UseProgram(program);
const GLuint texture = MakeImageTexture();
GL::BindImageTexture(1, texture, 0, GL_FALSE, 0, c.gl, GL_RGBA8);
Emitter().EmitShaderImages(Ctx());
ASSERT_GE(Emitter().ImageSetCount(), 1u);
ASSERT_GE(Emitter().LastShaderImages().Count, 2u);
const MGPImageView& view = Emitter().LastImageViews()[1];
EXPECT_EQ(view.Access, c.encoded)
<< "glBindImageTexture(access=0x" << std::hex << static_cast<Uint>(c.gl) << std::dec
<< ") did not travel as the shared constant";
ASSERT_TRUE(MGPipeImageAccessIsValid(view.Access));
EXPECT_EQ(MGPipeDecodeImageAccess(view.Access), c.decoded)
<< "the server's decode does not invert the client's encode";
GL::UseProgram(0);
}
}
TEST(ImageEmit, AnAccessModeChangeAloneStillEmitsTheSet) {
EmitterScope scope;
const GLuint program = MakeComputeProgram(kImageCompute);