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[Feat] (MG_State/Texture, MG_Impl/Texture): glTexBuffer (and implement TextureObjectBuffer accordingly)
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@@ -38,6 +38,7 @@ namespace MobileGL {
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CubeMapNegativeY,
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CubeMapPositiveZ,
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CubeMapNegativeZ,
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TextureBuffer,
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ProxyCubeMap,
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CubeMapArray,
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ProxyCubeMapArray,
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