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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (DirectVulkan, MG_Util): honour a glVertexAttribDivisor other than 1
Vulkan's VK_VERTEX_INPUT_RATE_INSTANCE advances an attribute once per instance and has no way to say anything else, so every non-zero divisor collapsed to 1: an attribute the application asked to change every three instances changed every one, and KHR-GL40.draw_indirect.basic-drawArrays-instancing and its elements sibling drew the wrong colours from instance one onward. VK_EXT_vertex_attribute_divisor is exactly this state, so it is enabled when the device has it and the per-binding divisors ride into the pipeline through VkPipelineVertexInputDivisorStateCreateInfoEXT. Only divisors other than 1 are listed - 1 is what the plain input rate already means - and they join the layout hash, so two layouts that differ only in a divisor no longer share a pipeline. POST reports the feature either way, because without it the failure is silent and looks like a shader bug: the attribute is fetched, just from the wrong instance. The GLES side gains the two checks this session's other work made load-bearing for the same reason - glPatchParameteri (without it GL_PATCH_VERTICES stays at the driver's 3 and a patch draw of any other size renders nothing) and the transform feedback object entry points (without them a second object cannot open a capture while the first is paused). KHR-GL40.draw_indirect on Magma: 70/70 but for the arbitrary primitive-restart index, which Vulkan cannot express at all.
This commit is contained in:
@@ -87,6 +87,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<Uint32> bindingAttributeLocations;
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Vector<Bool> bindingUsesClientMemory;
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Vector<VertexStreamConversion> bindingConversions;
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Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
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Uint32 unsupportedAttribMask = 0;
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for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
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@@ -180,6 +181,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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bindingConversions.push_back(conversion);
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builder.AddBinding(binding, stride, inputRate);
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builder.AddAttribute(location, binding, vkFormat, 0);
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// Divisor 1 is what VK_VERTEX_INPUT_RATE_INSTANCE already means; only anything
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// else needs the extension to say it.
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if (inputRate == VK_VERTEX_INPUT_RATE_INSTANCE && attr.Divisor != 1) {
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bindingDivisors.push_back({binding, static_cast<Uint32>(attr.Divisor)});
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}
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}
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const auto& state = builder.Build();
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@@ -191,6 +197,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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BackendVertexInputState& entry = *slot;
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entry.hash = hash;
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entry.lastUsedFrameBoundary = m_frameBoundaryCounter;
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entry.bindingDivisors = Move(bindingDivisors);
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entry.bindings = builder.GetBindings();
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entry.attributes = builder.GetAttributes();
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// See the layoutHash declaration: hash only the resolved layout, never
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@@ -207,6 +214,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.format, sizeof(attribute.format)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.offset, sizeof(attribute.offset)));
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}
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for (const auto& divisor : entry.bindingDivisors) {
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XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.binding, sizeof(divisor.binding)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.divisor, sizeof(divisor.divisor)));
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}
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XXHASH_VERIFY(XXH64_update(m_hashState, &unsupportedAttribMask, sizeof(unsupportedAttribMask)));
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entry.layoutHash = XXH64_digest(m_hashState);
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entry.attributeLocationMask = 0;
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@@ -224,6 +235,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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entry.state = state;
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entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
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entry.state.pVertexAttributeDescriptions = entry.attributes.empty() ? nullptr : entry.attributes.data();
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if (!entry.bindingDivisors.empty()) {
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entry.divisorState.vertexBindingDivisorCount = static_cast<Uint32>(entry.bindingDivisors.size());
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entry.divisorState.pVertexBindingDivisors = entry.bindingDivisors.data();
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entry.state.pNext = &entry.divisorState;
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} else {
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entry.state.pNext = nullptr;
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}
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return entry;
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}
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@@ -53,6 +53,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// Bitmask of `attributes[i].location` - the draw path needs it up to
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// three times per draw, so it is baked once at build time.
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Uint32 attributeLocationMask = 0;
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// Per-binding glVertexAttribDivisor values other than 1. Vulkan's instance input
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// rate advances once per instance and nothing else, so anything else has to be
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// stated through VK_EXT_vertex_attribute_divisor. Empty when every instanced
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// binding uses divisor 1, which is what the plain input rate already means.
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Vector<VkVertexInputBindingDivisorDescriptionEXT> bindingDivisors;
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VkPipelineVertexInputDivisorStateCreateInfoEXT divisorState{
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VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
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};
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VkPipelineVertexInputStateCreateInfo state{
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VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
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};
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@@ -9894,6 +9894,36 @@ void main() {
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MGLOG_W("VK_EXT_transform_feedback is unavailable; transform feedback capture will not work");
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}
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// VK_EXT_vertex_attribute_divisor. Vulkan's instance input rate advances an attribute
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// once per instance and nothing else, so without this every glVertexAttribDivisor value
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// collapses to 1 and an attribute meant to change every N instances changes every one.
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m_vertexAttributeDivisorEnabled = false;
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VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertexAttributeDivisorFeatures{};
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vertexAttributeDivisorFeatures.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
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if (IsExtensionSupported(availableExtensions, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) &&
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getPhysicalDeviceFeatures2 != nullptr) {
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VkPhysicalDeviceFeatures2 featureQuery{};
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featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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featureQuery.pNext = &vertexAttributeDivisorFeatures;
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getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
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if (vertexAttributeDivisorFeatures.vertexAttributeInstanceRateDivisor == VK_TRUE) {
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if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
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VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
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enabledDeviceExtensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
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}
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vertexAttributeDivisorFeatures.vertexAttributeInstanceRateZeroDivisor = VK_FALSE;
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vertexAttributeDivisorFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
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deviceCreateInfo.pNext = &vertexAttributeDivisorFeatures;
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m_vertexAttributeDivisorEnabled = true;
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MGLOG_I("Enabled optional device extension: %s", VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
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}
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}
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if (!m_vertexAttributeDivisorEnabled) {
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MGLOG_W("VK_EXT_vertex_attribute_divisor is unavailable; a glVertexAttribDivisor other "
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"than 1 will advance its attribute once per instance");
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}
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// Host query reset lets the occlusion-query ring recycle slots without a
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// command-buffer round trip.
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m_hostQueryResetEnabled = false;
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@@ -494,6 +494,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// VK_EXT_transform_feedback (GL transform feedback capture)
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Bool m_transformFeedbackFeatureEnabled = false;
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// VK_EXT_vertex_attribute_divisor: without it every non-zero glVertexAttribDivisor
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// behaves as 1, because that is all Vulkan's instance input rate can express.
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Bool m_vertexAttributeDivisorEnabled = false;
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static inline PFN_vkCmdBindTransformFeedbackBuffersEXT s_vkCmdBindTransformFeedbackBuffersEXT = nullptr;
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static inline PFN_vkCmdBeginTransformFeedbackEXT s_vkCmdBeginTransformFeedbackEXT = nullptr;
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static inline PFN_vkCmdEndTransformFeedbackEXT s_vkCmdEndTransformFeedbackEXT = nullptr;
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@@ -298,6 +298,25 @@ namespace MobileGL::MG_Util::SelfTest {
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"not supported; no impact: the native indirect path deliberately does not "
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"rely on it (shader-side emulation handles baseInstance semantics)");
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}
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if (glesFuncs.glPatchParameteri != nullptr) {
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builder.Pass("Tessellation patch parameters",
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"glPatchParameteri present (GL_PATCH_VERTICES reaches the driver)");
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} else {
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builder.Warn("Tessellation patch parameters",
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"glPatchParameteri missing (pre-ES 3.2 without GL_EXT_tessellation_shader); "
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"GL_PATCH_VERTICES stays at the driver default of 3 and a patch draw of any "
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"other size renders nothing");
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}
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if (glesFuncs.glGenTransformFeedbacks != nullptr && glesFuncs.glBindTransformFeedback != nullptr &&
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glesFuncs.glPauseTransformFeedback != nullptr && glesFuncs.glResumeTransformFeedback != nullptr) {
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builder.Pass("Transform feedback objects",
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"supported (each GL transform feedback object gets one of the driver's, so "
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"several can hold a paused capture at once)");
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} else {
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builder.Warn("Transform feedback objects",
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"entry points missing; every GL transform feedback object shares the driver's "
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"default one, so a second object cannot open a capture while the first is paused");
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}
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if (caps.SupportsNorm16Texture) {
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builder.Pass("GL_EXT_texture_norm16", "supported");
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} else {
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@@ -1412,6 +1431,27 @@ namespace MobileGL::MG_Util::SelfTest {
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"hard-fails at draw");
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}
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Bool vertexAttributeInstanceRateDivisor = false;
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if (vkGetPhysicalDeviceFeatures2Fn != nullptr &&
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HasVkExtension(deviceExtensions, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
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VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT divisorFeatures{};
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divisorFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
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VkPhysicalDeviceFeatures2 features2{};
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features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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features2.pNext = &divisorFeatures;
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vkGetPhysicalDeviceFeatures2Fn(physicalDevice, &features2);
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vertexAttributeInstanceRateDivisor = divisorFeatures.vertexAttributeInstanceRateDivisor == VK_TRUE;
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}
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if (vertexAttributeInstanceRateDivisor) {
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builder.Pass("vertexAttributeInstanceRateDivisor",
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"supported (glVertexAttribDivisor advances an attribute every N instances)");
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} else {
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builder.Warn("vertexAttributeInstanceRateDivisor",
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"unsupported; Vulkan's instance input rate can only advance once per instance, so "
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"every non-zero glVertexAttribDivisor behaves as 1 and instanced attributes meant to "
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"change every N instances change every one");
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}
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if (vkGetPhysicalDeviceProperties2Fn != nullptr && properties.apiVersion >= VK_API_VERSION_1_1) {
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VkPhysicalDeviceSubgroupProperties subgroupProperties{};
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subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
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