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[Fix] (MG_State/Texture): properly implement GetBaseSize() and IsComplete() for cubemap
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@@ -20,6 +20,9 @@ namespace MobileGL {
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void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
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void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
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bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
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IntVec3 GetBaseSize() const override;
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Bool IsComplete() const override;
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protected:
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Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
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TextureStorage<6> m_textureStorage;
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