[Fix] (MG_State/Texture): properly implement GetBaseSize() and IsComplete() for cubemap

This commit is contained in:
2025-11-27 15:02:22 +08:00
parent e244974928
commit d1f5aff440
3 changed files with 33 additions and 1 deletions
@@ -20,6 +20,9 @@ namespace MobileGL {
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
IntVec3 GetBaseSize() const override;
Bool IsComplete() const override;
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
TextureStorage<6> m_textureStorage;