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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Chore] (MG_Impl/Texture): add more assertion over unimplemented stubs
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@@ -430,10 +430,12 @@ namespace MobileGL {
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void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border,
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GLenum format, GLenum type, const GLvoid* pixels) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void TexBuffer_State(GLenum target, GLenum internalformat, GLuint texture) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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GLboolean IsTexture_State(GLuint texture) {
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@@ -444,10 +446,12 @@ namespace MobileGL {
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void GetTexParameterIuiv_State(GLenum target, GLenum pname, GLuint* params) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void GetTexParameterIiv_State(GLenum target, GLenum pname, GLint* params) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void GetTexParameteriv_State(GLenum target, GLenum pname, GLint* params) {
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@@ -822,38 +826,45 @@ namespace MobileGL {
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void CopyTexImage1D_State(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
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GLint border) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void CompressedTexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format,
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GLsizei imageSize, const void* data) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void CompressedTexSubImage2D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLsizei imageSize, const void* data) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void CompressedTexSubImage1D_State(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
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GLsizei imageSize, const void* data) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void CompressedTexImage3D_State(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
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const void* data) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void CompressedTexImage2D_State(GLenum target, GLint level, GLenum internalformat, GLsizei width,
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GLsizei height, GLint border, GLsizei imageSize, const void* data) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void CompressedTexImage1D_State(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
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GLsizei imageSize, const void* data) {
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// TODO: implement
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THROW_UNIMPL_EXCEPTION;
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}
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void BindTexture_State(GLenum target, GLuint texture) {
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