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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Espryt): make window buffer age opt-in
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@@ -41,6 +41,9 @@
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#include <unistd.h>
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#endif
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#endif
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#if defined(__ANDROID__)
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#include <sys/system_properties.h>
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#endif
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#include <MG_State/GLState/ErrorState/Error.h>
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#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
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#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
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@@ -17150,6 +17153,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// session's apply) thread; the present ends the frame.
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thread_local EGLSurface t_ageAskedSurface = EGL_NO_SURFACE;
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// A WINDOW SURFACE'S BUFFER AGE IS OPT-IN (MOBILEGL_ESPRYT_WINDOW_AGE=1, or on Android the
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// property debug.mobilegl.espryt_window_age=1); off, a window answers 0 and its client
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// repaints whole frames. Measured on Adreno 750 with the compositor repainting by age: with a
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// client presenting far faster than the display (hundreds of frames a second), about one run
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// in six ended with part of a window showing a frame two or three presents old, with the
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// driver's partial-update age and with EGL_BUFFER_PRESERVED alike, and never at sixty frames
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// a second or with whole repaints. Whole repaints hide whatever goes stale; until that is
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// found, they stay the default here. Pbuffers (client windows) are not affected.
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Bool WindowBufferAgeEnabled() {
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static const Bool enabled = [] {
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if (const char* env = std::getenv("MOBILEGL_ESPRYT_WINDOW_AGE")) return std::strcmp(env, "1") == 0;
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#if defined(__ANDROID__)
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char property[PROP_VALUE_MAX] = {};
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if (__system_property_get("debug.mobilegl.espryt_window_age", property) > 0)
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return std::strcmp(property, "1") == 0;
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#endif
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return false;
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}();
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return enabled;
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}
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// The calling session's record of `surface`; the registry lock is held by the caller (another
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// session's window bring-up may erase stale entries of this one).
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NativeSessionState::SurfaceEntry* FindSessionSurfaceLocked(NativeSessionState& session, EGLSurface surface) {
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@@ -17174,6 +17198,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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presents = entry->Presents;
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}
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if (!window) return presents > 0 ? 1 : 0;
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if (!WindowBufferAgeEnabled()) return 0;
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// The driver's answer. On Android the query dequeues the buffer the next frame draws into -
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// what the frame's first draw would do anyway, and the client asks before it draws.
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const NativeBufferAge& support = NativeBufferAgeSupport();
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@@ -17195,7 +17220,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (entry == nullptr || entry->Window == static_cast<NativeWindowType>(0)) return true;
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}
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const NativeBufferAge& support = NativeBufferAgeSupport();
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if (!support.Partial) return true;
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if (!support.Partial || !WindowBufferAgeEnabled()) return true;
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// EGL_KHR_partial_update wants the age asked in this frame before the region is set; a client
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// that was answered 0 without the driver being asked (its first frame) repaints everything.
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if (t_ageAskedSurface != surface) {
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