[Fix, Test] (BackendLoader, DirectGLES, DirectVulkan, GLImpl): answer the layer and viewport-index provoking-vertex conventions from the backend

This commit is contained in:
2026-08-20 15:40:25 -04:00
parent 51883cf1a3
commit d24d5b5ccd
8 changed files with 205 additions and 6 deletions
@@ -831,6 +831,35 @@ namespace MobileGL::MG_Util::BackendLoader {
return includesBase;
}
// GL 4.6 table 23.65 admits exactly four answers for GL_LAYER_PROVOKING_VERTEX and
// GL_VIEWPORT_INDEX_PROVOKING_VERTEX. Anything else means the driver wrote something MobileGL
// cannot forward as a convention, and GL_UNDEFINED_VERTEX - a legal answer, not a placeholder
// - is the accurate thing to say about it.
static GLenum NormalizeProvokingVertexConvention(GLint driverValue) {
switch (static_cast<GLenum>(driverValue)) {
case GL_FIRST_VERTEX_CONVENTION:
case GL_LAST_VERTEX_CONVENTION:
case GL_PROVOKING_VERTEX:
case GL_UNDEFINED_VERTEX:
return static_cast<GLenum>(driverValue);
default:
return GL_UNDEFINED_VERTEX;
}
}
static const char* ProvokingVertexConventionName(GLenum convention) {
switch (convention) {
case GL_FIRST_VERTEX_CONVENTION:
return "GL_FIRST_VERTEX_CONVENTION";
case GL_LAST_VERTEX_CONVENTION:
return "GL_LAST_VERTEX_CONVENTION";
case GL_PROVOKING_VERTEX:
return "GL_PROVOKING_VERTEX";
default:
return "GL_UNDEFINED_VERTEX";
}
}
Bool FillInGLESCapabilities(MG_External::GLESCapabilities& caps, const MG_External::GLESFunctionsTable& glesFuncs) {
if (!glesFuncs.glGetString || !glesFuncs.glGetIntegerv) {
MGLOG_E("Required GLES functions are not loaded, cannot query capabilities");
@@ -1073,6 +1102,11 @@ namespace MobileGL::MG_Util::BackendLoader {
// clipping program silently rendered nothing. The guarded probe below only ever widens it.
GLint maxClipDistances = 0;
GLint maxViewports = 16;
// GL_UNDEFINED_VERTEX is what stands when the probes below cannot run, and it is a legal
// answer rather than a placeholder: with neither geometry shaders nor a viewport array
// there is no layered or multi-viewport draw for a convention to describe.
GLenum layerProvokingVertex = GL_UNDEFINED_VERTEX;
GLenum viewportIndexProvokingVertex = GL_UNDEFINED_VERTEX;
GLfloat minFragmentInterpolationOffset = -0.5f;
GLfloat maxFragmentInterpolationOffset = 0.4375f;
GLint fragmentInterpolationOffsetBits = 4;
@@ -1263,6 +1297,21 @@ namespace MobileGL::MG_Util::BackendLoader {
}
}
glesFuncs.glGetIntegerv(GL_MAX_VIEWPORT_DIMS, maxViewportDims);
// GL_LAYER_PROVOKING_VERTEX is ES 3.2 core (it arrives with geometry shaders, which is
// what gl_Layer needs). Ask the driver where the pname exists rather than asserting a
// convention: it is a statement about which vertex of a primitive supplies gl_Layer, and
// MobileGL forwards the geometry stage to the driver rather than implementing the
// selection itself, so the driver's answer IS MobileGL's answer. Below ES 3.2 there are
// no layered draws to have a convention for and GL_UNDEFINED_VERTEX stands, which GL 4.6
// table 23.65 explicitly permits.
if (esAtLeast32) {
GLint driverLayerConvention = static_cast<GLint>(GL_UNDEFINED_VERTEX);
drainErrors();
glesFuncs.glGetIntegerv(GL_LAYER_PROVOKING_VERTEX, &driverLayerConvention);
if (!drainErrors()) {
layerProvokingVertex = NormalizeProvokingVertexConvention(driverLayerConvention);
}
}
// GL_MAX_VIEWPORTS (0x825B), GL_VIEWPORT_SUBPIXEL_BITS (0x825C) and GL_VIEWPORT_BOUNDS_RANGE
// (0x825D) all arrive with GL_OES_viewport_array and exist nowhere in ES core, so on the
// drivers DirectGLES actually runs on all three raise GL_INVALID_ENUM. The values MobileGL
@@ -1272,9 +1321,11 @@ namespace MobileGL::MG_Util::BackendLoader {
// hold), floors GL_SUBPIXEL_BITS at its own 4, and the bounds range is clamped to the core
// minimum below. What changes is that the errors stop being manufactured.
if (caps.SupportsViewportArray) {
GLint driverViewportIndexConvention = static_cast<GLint>(GL_UNDEFINED_VERTEX);
drainErrors();
glesFuncs.glGetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
glesFuncs.glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &viewportSubpixelBits);
glesFuncs.glGetIntegerv(GL_VIEWPORT_INDEX_PROVOKING_VERTEX, &driverViewportIndexConvention);
if (glesFuncs.glGetFloatv) {
glesFuncs.glGetFloatv(GL_VIEWPORT_BOUNDS_RANGE, viewportBoundsRange);
}
@@ -1285,6 +1336,9 @@ namespace MobileGL::MG_Util::BackendLoader {
viewportSubpixelBits = 0;
viewportBoundsRange[0] = -32768.0f;
viewportBoundsRange[1] = 32767.0f;
} else {
viewportIndexProvokingVertex =
NormalizeProvokingVertexConvention(driverViewportIndexConvention);
}
}
if (caps.SupportsShaderMultisampleInterpolation && glesFuncs.glGetFloatv) {
@@ -1452,6 +1506,8 @@ namespace MobileGL::MG_Util::BackendLoader {
// extension the probe above never ran at all - so the flag, not the local, decides.
caps.MaxClipDistances = caps.SupportsClipDistance ? std::max(maxClipDistances, 0) : 0;
caps.MaxViewports = maxViewports;
caps.LayerProvokingVertex = layerProvokingVertex;
caps.ViewportIndexProvokingVertex = viewportIndexProvokingVertex;
caps.MaxViewportWidth = maxViewportDims[0];
caps.MaxViewportHeight = maxViewportDims[1];
// Only ever WIDER than the core minimum: a driver that answered the query is allowed to
@@ -1543,6 +1599,9 @@ namespace MobileGL::MG_Util::BackendLoader {
MGLOG_I(" GL_VIEWPORT_BOUNDS_RANGE: [%.3f, %.3f]", caps.ViewportBoundsRangeMin,
caps.ViewportBoundsRangeMax);
MGLOG_I(" GL_VIEWPORT_SUBPIXEL_BITS: %d", caps.ViewportSubpixelBits);
MGLOG_I(" GL_LAYER_PROVOKING_VERTEX: %s", ProvokingVertexConventionName(caps.LayerProvokingVertex));
MGLOG_I(" GL_VIEWPORT_INDEX_PROVOKING_VERTEX: %s",
ProvokingVertexConventionName(caps.ViewportIndexProvokingVertex));
caps.IndirectDrawInstanceIdIncludesBaseInstance =
ProbeIndirectInstanceIdIncludesBaseInstance(caps, glesFuncs);
@@ -1280,6 +1280,11 @@ namespace MobileGL {
// in FillInGLESCapabilities.
Int MaxClipDistances = 0;
Int MaxViewports = 16;
// GL_LAYER_PROVOKING_VERTEX (ES 3.2 core) and GL_VIEWPORT_INDEX_PROVOKING_VERTEX
// (GL_OES_viewport_array). GL_UNDEFINED_VERTEX is a legal answer for both and is what
// a driver that has neither is honestly saying.
GLenum LayerProvokingVertex = GL_UNDEFINED_VERTEX;
GLenum ViewportIndexProvokingVertex = GL_UNDEFINED_VERTEX;
Int MaxViewportWidth = 16384;
Int MaxViewportHeight = 16384;
Float ViewportBoundsRangeMin = 0.0f;