mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Refactor] (Espryt): route every frontend read through MGB_CTX - 113 arrow sites sed'd, 9 non-arrow lines converted (the fb-slot cache keys on MGB_CTX_IDENTITY); pull build byte-identical
- P1 package B (BRIEF-P1 C.2): the four DirectGLES TUs include <MG_Pipe/PipeInputsSwitch.h> right after
their MG_State/GLState/Core.h include (Managers.cpp after its Managers.h include) and spell every
frontend read MGB_CTX->Accessor(...). In the pull build MGB_CTX is MG_State::pGLContext, so the
code is the tree before this commit token for token; in the push build it is &gPipeInputs, the block
the frontend fills at every verb boundary.
- 113 arrow occurrences on 113 lines went through the mechanical sed (DirectGLES.cpp 91, Managers.cpp 15,
MultiDraw.cpp 5, Utils.cpp 2). The 9 non-arrow lines follow D9: Managers.cpp's five bare/compound
guards and three ternary conditions become MGB_CTX_LIVE (UniquePtr::operator bool spelled out, so the
pull build does not move); DirectGLES.cpp's GetFramebufferBindingSlotFast keys its static cache on
MGB_CTX_IDENTITY (a const void* compare) instead of pGLContext.get().
- The cache refill loop dereferences MGB_CTX once into a local reference and reads the slots through it,
instead of &MGB_CTX->GetFramebufferBindingSlot(i) per iteration as D9 spells it: a store into
g_fbSlotCache (a pointer) may alias the unique_ptr's own pointer under clang's TBAA, so the per-iteration
spelling re-reads pGLContext inside the loop and grows the three functions the loop is inlined into
(SyncCurrentProgram +16, ForceBindCurrentFBO +9, BlitNamedFramebuffer +1; .text +32). Hoisting the
dereference restores the single load and a zero .text delta.
- grep -rc pGLContext MobileGL/MG_Backend/DirectGLES reports 0 in every file; symbol_report --threshold 0
against the 087685d1 baseline: 0 added / 0 removed / 0 resized / 0 renamed, .text +0, nm --defined-only
set identical. The only bytes that move are __LINE__ immediates in RecordError sites after the inserted
include line. The 8 SyncPersistentMappedRange and 3 SyncGpuWrites sites and the PipeStats AddCalls
literals are untouched.
This commit is contained in:
@@ -16,6 +16,7 @@
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#include <MG_Util/Classifiers/TextureEnumClassifier.h>
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#include <MG_Util/Metrics/TextureMetrics.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_Pipe/PipeInputsSwitch.h>
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#include <MG_State/GLState/ErrorState/Error.h>
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#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
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#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
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@@ -140,14 +141,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// addresses again - the cached pointers cannot go stale. Invalidation is
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// exactly the pointer compare below.
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using FbBindingSlot =
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std::remove_reference_t<decltype(MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw))>;
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static const MG_State::GLState::GLContext* g_fbSlotCacheContext = nullptr;
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std::remove_reference_t<decltype(MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw))>;
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static const void* g_fbSlotCacheContext = nullptr;
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static Array<FbBindingSlot*, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fbSlotCache = {};
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static inline FbBindingSlot& GetFramebufferBindingSlotFast(FramebufferTarget target) {
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MG_State::GLState::GLContext* ctx = MG_State::pGLContext.get();
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const void* ctx = MGB_CTX_IDENTITY;
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if (ctx != g_fbSlotCacheContext) {
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auto& live = *MGB_CTX;
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for (SizeT i = 0; i < g_fbSlotCache.size(); ++i) {
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g_fbSlotCache[i] = &ctx->GetFramebufferBindingSlot(static_cast<FramebufferTarget>(i));
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g_fbSlotCache[i] = &live.GetFramebufferBindingSlot(static_cast<FramebufferTarget>(i));
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}
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g_fbSlotCacheContext = ctx;
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}
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@@ -258,7 +260,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
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auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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if (drawBuffer) {
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drawBuffer->SyncPersistentMappedRange();
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const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
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@@ -354,7 +356,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#endif
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// Only sync up to the high-water mark of app-touched points; the fixed array is 84
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// deep but apps bind a handful, so the never-touched tail is already at GL default 0.
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auto bindingPointCnt = MG_State::pGLContext->GetTouchedBufferBindingPointCount(target);
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auto bindingPointCnt = MGB_CTX->GetTouchedBufferBindingPointCount(target);
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// ...and never past what the ES driver itself can hold. MobileGL advertises the GL 4.5
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// minimum of 84 uniform binding points while the ES 3.2 minimum is 72, so a frontend
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// index in that gap would reach glBindBufferBase as GL_INVALID_VALUE. Nothing is lost
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@@ -367,7 +369,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static_cast<SizeT>(g_GLESCapabilities.MaxUniformBufferBindings));
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}
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for (SizeT i = 0; i < bindingPointCnt; ++i) {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(target, i);
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auto& point = MGB_CTX->GetBufferBindingPoint(target, i);
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auto& obj = point.GetBoundObject();
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if (!obj) {
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BindBufferBaseCached(glTarget, static_cast<GLuint>(i), 0);
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@@ -426,7 +428,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const SizeT pointCount = std::min<SizeT>(
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bufferCount, MG_State::GLState::GLContext::MAX_TRANSFORM_FEEDBACK_BUFFERS);
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for (SizeT i = 0; i < pointCount; ++i) {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback, i);
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auto& point = MGB_CTX->GetBufferBindingPoint(BufferTarget::TransformFeedback, i);
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const auto& obj = point.GetBoundObject();
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// A stride-0 slot (two consecutive gl_NextBuffer entries) captures nothing and
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// needs no binding; anything else with no buffer never got past the frontend.
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@@ -459,10 +461,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// pull the real contents back (BufferObject::SyncGpuWrites).
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void MarkShaderStorageBuffersGpuWritten() {
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const SizeT bindingPointCnt =
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MG_State::pGLContext->GetTouchedBufferBindingPointCount(BufferTarget::ShaderStorage);
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MGB_CTX->GetTouchedBufferBindingPointCount(BufferTarget::ShaderStorage);
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for (SizeT i = 0; i < bindingPointCnt; ++i) {
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const auto& obj =
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MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, i).GetBoundObject();
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MGB_CTX->GetBufferBindingPoint(BufferTarget::ShaderStorage, i).GetBoundObject();
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if (obj) obj->MarkGpuWritten();
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}
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}
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@@ -471,14 +473,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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const SizeT pointCount = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::AtomicCounter);
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const SizeT pointCount = MGB_CTX->GetBufferBindingPointCount(BufferTarget::AtomicCounter);
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for (const Int glBinding : glBindings) {
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if (glBinding < 0 || static_cast<SizeT>(glBinding) >= pointCount) continue;
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const Int esslBinding = esslBindingTop - glBinding;
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// Already diagnosed once when the block was transpiled; nothing was bound to it
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// there either, so there is nothing to unbind here.
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if (esslBinding < 0) continue;
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::AtomicCounter,
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auto& point = MGB_CTX->GetBufferBindingPoint(BufferTarget::AtomicCounter,
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static_cast<Uint>(glBinding));
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auto& obj = point.GetBoundObject();
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if (!obj) {
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@@ -515,7 +517,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(target).GetBoundObject();
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auto& bufferObject = MGB_CTX->GetBufferBindingSlot(target).GetBoundObject();
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if (!bufferObject) {
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g_GLESFuncs.glBindBuffer(glTarget, 0);
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return;
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@@ -659,7 +661,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// context since indirect draws now execute natively on the GPU.
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if (includeIndirectBuffer) {
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auto& possibleIndirectBuffer =
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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if (possibleIndirectBuffer) {
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SyncBoundBuffer(BufferTarget::DrawIndirect, GL_DRAW_INDIRECT_BUFFER);
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}
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@@ -889,7 +891,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const SizeT packedStride = program->GetTransformFeedbackPackedStride();
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const SizeT modelledVertices =
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static_cast<SizeT>(MG_State::pGLContext->GetTransformFeedbackCapturedVertices());
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static_cast<SizeT>(MGB_CTX->GetTransformFeedbackCapturedVertices());
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const SizeT vertices = std::min<SizeT>(modelledVertices, xfb.scatterCapacityVertices);
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if (packedStride == 0 || vertices == 0) {
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// The scatter path redirected the DRIVER's capture into the scratch buffer,
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@@ -984,7 +986,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// not captured, and opening the span would also subject it to the capture
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// primitive-mode rule the paused draw is exempt from.
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if (!xfb.pending || xfb.paused) return;
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const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
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const auto& program = MGB_CTX->GetTransformFeedbackProgram();
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if (!program) {
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// The pending flag is deliberately NOT consumed here. It used to be cleared
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// before this check, so a single draw that could not see the capture program
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@@ -1004,7 +1006,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// recording it here keeps End independent of the frontend capture state.
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const SizeT bufferCount = program->GetTransformFeedbackBufferCount();
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for (SizeT i = 0; i < bufferCount; ++i) {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
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auto& point = MGB_CTX->GetBufferBindingPoint(BufferTarget::TransformFeedback,
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static_cast<Uint>(i));
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const auto& bufferObject = point.GetBoundObject();
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if (!bufferObject) continue;
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@@ -1241,7 +1243,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#endif
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if (!program) return;
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const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
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const auto& vao = MGB_CTX->GetBoundVertexArray();
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if (!vao || !vaoTwin) return;
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const Uint32 activeAttribMask = program->GetActiveAttributeLocationMask();
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@@ -1272,7 +1274,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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for (Uint32 remaining = memo.pendingMask; remaining != 0; remaining &= remaining - 1) {
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const Uint32 location = static_cast<Uint32>(std::countr_zero(remaining));
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const auto& currentValue = MG_State::pGLContext->GetCurrentVertexAttribute(location);
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const auto& currentValue = MGB_CTX->GetCurrentVertexAttribute(location);
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const auto typeInfo = MG_State::GLState::ClassifyVertexAttribType(program->GetAttribType(location));
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switch (typeInfo.baseType) {
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case MG_State::GLState::VertexAttribBaseType::Float:
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@@ -1370,7 +1372,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static void CaptureUnitBindings(Int maxTouchedUnit, Vector<UnitBindingsSnapshot>& out) {
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out.resize(static_cast<SizeT>(maxTouchedUnit + 1));
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for (Int unit = 0; unit <= maxTouchedUnit; ++unit) {
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
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auto& snapshot = out[static_cast<SizeT>(unit)];
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const auto& slots = textureUnit.GetAllBindingSlots();
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for (SizeT i = 0; i < slots.size(); ++i) {
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@@ -1383,7 +1385,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static Bool UnitBindingsUnchanged(Int maxTouchedUnit, const Vector<UnitBindingsSnapshot>& snapshots) {
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if (snapshots.size() != static_cast<SizeT>(maxTouchedUnit + 1)) return false;
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for (Int unit = 0; unit <= maxTouchedUnit; ++unit) {
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
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const auto& snapshot = snapshots[static_cast<SizeT>(unit)];
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const auto& slots = textureUnit.GetAllBindingSlots();
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for (SizeT i = 0; i < slots.size(); ++i) {
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@@ -1411,8 +1413,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// bump - so epoch equality alone proves the bindings a consumer resolved against
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// are the bindings on the units now.
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static Uint64 CurrentUnitBindingsEpoch(Int maxTouchedUnit) {
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const Uint64 contextId = MG_State::pGLContext->GetTextureContextId();
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const Uint64 bindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
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const Uint64 contextId = MGB_CTX->GetTextureContextId();
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const Uint64 bindGeneration = MGB_CTX->GetTextureBindGeneration();
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if (MG_Util::PipeStats::Enabled()) {
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// Two accessor calls whichever way the shutter goes; only the unit WALK is
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// gated, and that walk reads no GLContext accessor of its own.
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@@ -1512,10 +1514,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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DrawTextureSyncKeys CaptureDrawTextureSyncKeys() {
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DrawTextureSyncKeys keys;
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keys.contextId = MG_State::pGLContext->GetTextureContextId();
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keys.contextId = MGB_CTX->GetTextureContextId();
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// Units past the frontend's high-water mark have provably-empty slots.
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keys.maxTouchedUnit = MG_State::pGLContext->GetMaxTouchedTextureUnit();
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keys.samplingGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
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keys.maxTouchedUnit = MGB_CTX->GetMaxTouchedTextureUnit();
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keys.samplingGeneration = MGB_CTX->GetSamplingResolutionGeneration();
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keys.unitBindingsEpoch = CurrentUnitBindingsEpoch(keys.maxTouchedUnit);
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if (MG_Util::PipeStats::Enabled()) {
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// The three reads above; CurrentUnitBindingsEpoch counts its own two.
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@@ -1577,7 +1579,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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g_unitTextureSyncListValid = false;
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g_unitTextureSyncList.clear();
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for (Int index = 0; index <= maxTouchedUnit; ++index) {
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auto& unit = MG_State::pGLContext->GetTextureUnitObject(index);
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auto& unit = MGB_CTX->GetTextureUnitObject(index);
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for (const auto& bindingSlot : unit.GetAllBindingSlots()) {
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auto& textureObject = bindingSlot.GetBoundObject();
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// An image-less default texture (name 0) is the slot's initial / "unbound"
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@@ -1725,7 +1727,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(unit));
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auto& imageBinding = MGB_CTX->GetImageTextureBinding(static_cast<Int>(unit));
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TrackWritableImageBufferUnit(unit, IsWritableImageBufferTexture(imageBinding));
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if (imageBinding.Texture && unit + 1 > g_imageUnitHighWaterMark) {
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g_imageUnitHighWaterMark = unit + 1;
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@@ -1817,7 +1819,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (g_writableImageBufferUnitCount == 0) return;
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for (Uint unit = 0; unit < g_writableImageBufferUnits.size(); ++unit) {
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if (!g_writableImageBufferUnits[unit]) continue;
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const auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(unit));
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const auto& imageBinding = MGB_CTX->GetImageTextureBinding(static_cast<Int>(unit));
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if (!IsWritableImageBufferTexture(imageBinding)) {
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TrackWritableImageBufferUnit(unit, false);
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continue;
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@@ -2023,7 +2025,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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Uint16 currentRenderStateVersion = MG_State::pGLContext->GetRenderStateParametersVersion();
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Uint16 currentRenderStateVersion = MGB_CTX->GetRenderStateParametersVersion();
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const Bool forceFullPush = g_forceFullRenderStateResync;
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g_forceFullRenderStateResync = false;
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// The alpha discipline for widened colour attachments (see the header comment on
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@@ -2051,7 +2053,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::AccessorCalls, 3);
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}
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const auto& parameters = MG_State::pGLContext->GetRenderStateParameters();
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const auto& parameters = MGB_CTX->GetRenderStateParameters();
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// The frontend has ONE version for the whole parameter block, so a per-draw blend
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// toggle used to re-diff all ~40 pieces of state field by field on every draw
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@@ -2080,7 +2082,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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!g_hasSyncedRenderState || std::memcmp(currentBytes + kBlendSpanEnd, syncedBytes + kBlendSpanEnd,
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sizeof(RenderStateParameters) - kBlendSpanEnd) != 0;
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IntVec4 backendViewport = MG_State::pGLContext->GetViewport();
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IntVec4 backendViewport = MGB_CTX->GetViewport();
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if (backendViewport.z() <= 0 || backendViewport.w() <= 0) {
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Int surfaceWidth = 0;
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Int surfaceHeight = 0;
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@@ -2163,7 +2165,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// never turns it on, so the driver has to be told to write raw. Without this a render
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// into an sRGB colour buffer comes back encoded once too often (the shader's own
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// decode on the next fetch then leaves the value one conversion short).
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const Bool srgbWrites = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::FramebufferSrgb);
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const Bool srgbWrites = MGB_CTX->IsCapabilityEnabled(CapabilityInput::FramebufferSrgb);
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if (g_GLESCapabilities.SupportsSrgbWriteControl &&
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(forceFullPush || srgbWrites != g_syncedSrgbFramebufferWrites)) {
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srgbWrites ? g_GLESFuncs.glEnable(GL_FRAMEBUFFER_SRGB)
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@@ -2839,11 +2841,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// member set it has to be told.
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(twin->GetPassthroughTessControlPatchVertices() >= 0 &&
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(twin->GetPassthroughTessControlPatchVertices() !=
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static_cast<Int>(MG_State::pGLContext->GetPatchVertices()) ||
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static_cast<Int>(MGB_CTX->GetPatchVertices()) ||
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!BitwiseEqual(twin->GetPassthroughTessControlOuterLevel(),
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MG_State::pGLContext->GetPatchDefaultOuterLevel()) ||
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MGB_CTX->GetPatchDefaultOuterLevel()) ||
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!BitwiseEqual(twin->GetPassthroughTessControlInnerLevel(),
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MG_State::pGLContext->GetPatchDefaultInnerLevel())))) {
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MGB_CTX->GetPatchDefaultInnerLevel())))) {
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twin->SyncToBackend(currentProgram);
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}
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g_currentDrawFrontendProgram = currentProgram.get();
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@@ -2954,7 +2956,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// resolved-buffers memo on the twin), the VAO sync and the draw-time bind
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// below. Nothing in between can invalidate it — the bound VAO is pinned by
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// the context, and no step here erases or replaces a live VAO's twin.
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const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray();
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const auto& currentVAO = MGB_CTX->GetBoundVertexArray();
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VertexArrayImpl::BackendVertexArrayObject* vaoTwin =
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currentVAO ? VertexArrayImpl::ResolveVaoTwin(currentVAO) : nullptr;
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// Early config-version read: see the note on SyncNeccessaryBuffers - issuing
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@@ -2965,7 +2967,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// either, and none can run inside this preparation. GetProgramForDraw is a
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// cross-TU call with a guarded static inside - repeating it per stage showed
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// up in draw-loop profiles.
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const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
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const auto& currentProgram = MGB_CTX->GetProgramForDraw();
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if (MG_Util::PipeStats::Enabled()) {
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// THE per-draw denominator for Espryt, plus this function's own two accessor
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// calls (the VAO and the draw program). Everything the callees below read is
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@@ -3045,7 +3047,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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};
|
||||
|
||||
for (Int unit = 0; unit <= maxTouchedUnit; ++unit) {
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
|
||||
Array<Bool, (SizeT)TextureTarget::TextureTargetCount> boundBackendTargets{};
|
||||
Array<TextureTarget, (SizeT)TextureTarget::TextureTargetCount> claimedByFrontendTarget{};
|
||||
claimedByFrontendTarget.fill(TextureTarget::Unknown);
|
||||
@@ -3209,7 +3211,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
g_unitSamplerWalkValid = false;
|
||||
for (Int unit = 0; unit <= maxTouchedUnit; ++unit) {
|
||||
const auto& samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
|
||||
const auto& samplerObject = MGB_CTX->GetTextureUnitObject(unit).GetSamplerObject();
|
||||
if (samplerObject) {
|
||||
if (auto* backendSampler = ResolveUnitSamplerBackend(unit, samplerObject)) {
|
||||
backendSampler->Bind(unit);
|
||||
@@ -3359,7 +3361,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
void BindCurrentTextures() {
|
||||
BindCurrentTextures(TextureImpl::CaptureDrawTextureSyncKeys(), MG_State::pGLContext->GetProgramForDraw());
|
||||
BindCurrentTextures(TextureImpl::CaptureDrawTextureSyncKeys(), MGB_CTX->GetProgramForDraw());
|
||||
}
|
||||
|
||||
// Binds the current program's backend object and re-establishes its per-program
|
||||
@@ -3479,7 +3481,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Connect buffer to backend binding point
|
||||
auto binding = currentProgram->GetUniformBlockBinding(i);
|
||||
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
|
||||
auto& point = MGB_CTX->GetBufferBindingPoint(BufferTarget::Uniform, binding);
|
||||
auto& bufferObj = point.GetBoundObject();
|
||||
auto range = point.GetRange();
|
||||
|
||||
@@ -3577,7 +3579,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
samplerBinding.lastAssignedUnit = unit;
|
||||
}
|
||||
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
|
||||
auto& samplerObject = textureUnit.GetSamplerObject();
|
||||
const auto& texture2D =
|
||||
textureUnit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
||||
@@ -3659,7 +3661,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// PrepareForCompute, where the current program (and therefore its registry twin)
|
||||
// is pinned for the duration. Prefers the per-draw stash those preparations wrote.
|
||||
static PrgramImpl::BackendProgramObjectImpl* GetCurrentBackendProgram() {
|
||||
const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
|
||||
const auto& currentProgram = MGB_CTX->GetProgramForDraw();
|
||||
if (!currentProgram || !currentProgram->GetLinkStatus() || !currentProgram->GetSpirvStatus()) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -3709,7 +3711,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// flattening a batch that turns out to need per-sub-draw values is unrecoverable -
|
||||
// so an unanswerable program counts as needing them.
|
||||
Bool CurrentProgramMayNeedPerSubDrawBuiltins(Bool batchCarriesBaseVertices) {
|
||||
const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
|
||||
const auto& currentProgram = MGB_CTX->GetProgramForDraw();
|
||||
const auto program = GetCurrentBackendProgram();
|
||||
if (!currentProgram || program == nullptr ||
|
||||
program->GetSyncedLinkVersion() != currentProgram->GetLinkVersion()) {
|
||||
@@ -3818,12 +3820,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// times; rasterizer discard means there are no fragments to gate at all, so replaying
|
||||
// would be pure cost with nothing to show for it. Both fall back to a single pass with an
|
||||
// open gate, i.e. to the pre-emulation behaviour, rather than to wrong data.
|
||||
if (MG_State::pGLContext->IsTransformFeedbackActive() ||
|
||||
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) {
|
||||
if (MGB_CTX->IsTransformFeedbackActive() ||
|
||||
MGB_CTX->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const auto& parameters = MG_State::pGLContext->GetRenderStateParameters();
|
||||
const auto& parameters = MGB_CTX->GetRenderStateParameters();
|
||||
Int surfaceWidth = 0;
|
||||
Int surfaceHeight = 0;
|
||||
if (!QueryCurrentSurfaceSize(surfaceWidth, surfaceHeight)) {
|
||||
@@ -4059,7 +4061,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// PrepareForDraw (nothing below can move either). The DISPATCH accessor: with a
|
||||
// pipeline bound this is its compute stage program, which is a whole program on its
|
||||
// own - the graphics composite a draw builds carries no compute stage.
|
||||
const auto& currentProgram = MG_State::pGLContext->GetProgramForDispatch();
|
||||
const auto& currentProgram = MGB_CTX->GetProgramForDispatch();
|
||||
const TextureImpl::DrawTextureSyncKeys textureKeys = TextureImpl::CaptureDrawTextureSyncKeys();
|
||||
|
||||
BufferImpl::SyncComputeBuffers(includeDispatchIndirectBuffer);
|
||||
@@ -4085,12 +4087,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
GLuint GetBackendProgramId(GLuint program) {
|
||||
if (!MG_State::pGLContext->ValidateProgramName(program)) {
|
||||
if (!MGB_CTX->ValidateProgramName(program)) {
|
||||
MGLOG_E_ONCE("Invalid frontend program object: %u", program);
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto& programObject = MG_State::pGLContext->GetProgramObject(program);
|
||||
auto& programObject = MGB_CTX->GetProgramObject(program);
|
||||
if (!programObject) {
|
||||
MGLOG_E_ONCE("Program object %u is null.", program);
|
||||
return 0;
|
||||
@@ -4153,7 +4155,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// color must go through glClearBufferfv, which GLES does not clamp.
|
||||
GLbitfield remainingMask = mask;
|
||||
if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
|
||||
const FloatVec4& cc = MG_State::pGLContext->GetRenderStateParameters().ClearColor;
|
||||
const FloatVec4& cc = MGB_CTX->GetRenderStateParameters().ClearColor;
|
||||
const Bool outOfRange = cc.x() < 0.f || cc.x() > 1.f || cc.y() < 0.f || cc.y() > 1.f || cc.z() < 0.f ||
|
||||
cc.z() > 1.f || cc.w() < 0.f || cc.w() > 1.f;
|
||||
// A widened attachment's stored alpha has to end up 1.0, and glClear applies ONE
|
||||
@@ -4212,7 +4214,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
g_GLESFuncs.glReadPixels(100, 100, 1, 1, GL_RGBA, GL_FLOAT, rb);
|
||||
const GLenum rbErr = g_GLESFuncs.glGetError();
|
||||
const auto& feFbo =
|
||||
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
int feDb0 = -1, feDb1 = -1;
|
||||
Uint feIdx = 0, feVer = 0;
|
||||
if (feFbo) {
|
||||
@@ -4377,7 +4379,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& BoundElementArrayBuffer() {
|
||||
static const SharedPtr<MG_State::GLState::BufferObject> none;
|
||||
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
const auto& vao = MGB_CTX->GetBoundVertexArray();
|
||||
if (!vao) return none;
|
||||
return vao->GetIndexBufferBindingSlot().GetBoundObject();
|
||||
}
|
||||
@@ -4393,13 +4395,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
} // namespace
|
||||
|
||||
RestartSubstitutionKind ResolveRestartSubstitution(GLenum indexType) {
|
||||
if (!MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
|
||||
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex)) {
|
||||
if (!MGB_CTX->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
|
||||
MGB_CTX->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex)) {
|
||||
return RestartSubstitutionKind::None;
|
||||
}
|
||||
const Uint32 fixedMax = MG_Util::FixedRestartIndexForGLType(indexType);
|
||||
if (fixedMax == 0) return RestartSubstitutionKind::None;
|
||||
const Uint32 restartIndex = MG_State::pGLContext->GetPrimitiveRestartIndex();
|
||||
const Uint32 restartIndex = MGB_CTX->GetPrimitiveRestartIndex();
|
||||
if (restartIndex == fixedMax) return RestartSubstitutionKind::None;
|
||||
// Strictly greater, never truncated. GL 4.6 core 10.3.6 compares the fetched index
|
||||
// zero-extended against the full 32-bit state, so an index this type cannot hold matches
|
||||
@@ -4439,7 +4441,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
const SizeT sourceIndexSize = MG_Util::GetGLTypeSize(indexType);
|
||||
const Uint32 fixedMax = MG_Util::FixedRestartIndexForGLType(indexType);
|
||||
const Uint32 applicationRestartIndex = MG_State::pGLContext->GetPrimitiveRestartIndex();
|
||||
const Uint32 applicationRestartIndex = MGB_CTX->GetPrimitiveRestartIndex();
|
||||
const auto& indexBuffer = BoundElementArrayBuffer();
|
||||
|
||||
const Uint8* source = nullptr;
|
||||
@@ -4567,7 +4569,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
DrawSyncFlags syncBit = DrawSyncBit::None;
|
||||
PrepareForDraw(syncBit);
|
||||
const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray();
|
||||
const auto& currentVAO = MGB_CTX->GetBoundVertexArray();
|
||||
if (currentVAO) {
|
||||
auto* backendVAOSlot = VertexArrayImpl::g_backendVertexArrayObjects.Find(currentVAO.get());
|
||||
if (backendVAOSlot && *backendVAOSlot) {
|
||||
@@ -4606,7 +4608,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// ladder and the indirect executors do. Without it every sub-draw of a
|
||||
// glMultiDrawArrays read draw index 0.
|
||||
const Bool feedDrawID = CurrentProgramReadsDrawID();
|
||||
const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray();
|
||||
const auto& currentVAO = MGB_CTX->GetBoundVertexArray();
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
// Client-side arrays are uploaded per sub-draw range, like the single DrawArrays path.
|
||||
if (currentVAO) {
|
||||
@@ -4677,7 +4679,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
const auto& drawIndirectBuffer =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
ExecuteIndexedIndirectCommands(mode, type, indexSize, commandBytes, reinterpret_cast<SizeT>(indirect),
|
||||
drawIndirectBuffer, drawcount, stride, "MultiDrawElementsIndirect");
|
||||
}
|
||||
@@ -4708,8 +4710,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return;
|
||||
}
|
||||
|
||||
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
auto parameterBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
if (!drawBuffer) {
|
||||
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: no GL_DRAW_INDIRECT_BUFFER is bound");
|
||||
return;
|
||||
@@ -4779,7 +4781,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
const auto& drawIndirectBuffer =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
ExecuteArraysIndirectCommands(mode, commandBytes, reinterpret_cast<SizeT>(indirect), drawIndirectBuffer,
|
||||
drawcount, stride, "MultiDrawArraysIndirect");
|
||||
}
|
||||
@@ -4810,8 +4812,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
DrawSyncFlags syncBit = DrawSyncBit::IndirectBuffer | DrawSyncBit::Instancing;
|
||||
PrepareForDraw(syncBit);
|
||||
|
||||
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
auto parameterBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
|
||||
if (!drawBuffer) {
|
||||
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: no GL_DRAW_INDIRECT_BUFFER is bound");
|
||||
return;
|
||||
@@ -4970,7 +4972,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
const auto& drawIndirectBuffer =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
ExecuteIndexedIndirectCommands(mode, type, indexSize, commandBytes, reinterpret_cast<SizeT>(indirect),
|
||||
drawIndirectBuffer, 1, sizeof(DrawElementsIndirectCommand),
|
||||
"DrawElementsIndirect");
|
||||
@@ -5011,7 +5013,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
|
||||
const auto& drawIndirectBuffer =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
ExecuteArraysIndirectCommands(mode, commandBytes, reinterpret_cast<SizeT>(indirect), drawIndirectBuffer, 1,
|
||||
sizeof(DrawArraysIndirectCommand), "DrawArraysIndirect");
|
||||
}
|
||||
@@ -5256,8 +5258,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// restore. Drop the flag so it is not misattributed to the emulation's own work.
|
||||
DrainBlitErrors();
|
||||
|
||||
if (MG_State::pGLContext->IsTransformFeedbackActive() &&
|
||||
!MG_State::pGLContext->IsTransformFeedbackPaused() && g_GLESFuncs.glPauseTransformFeedback) {
|
||||
if (MGB_CTX->IsTransformFeedbackActive() &&
|
||||
!MGB_CTX->IsTransformFeedbackPaused() && g_GLESFuncs.glPauseTransformFeedback) {
|
||||
g_GLESFuncs.glPauseTransformFeedback();
|
||||
m_pausedTransformFeedback = true;
|
||||
DrainBlitErrors();
|
||||
@@ -6041,8 +6043,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// A no-op on every driver that honours a non-zero destination array layer, which is all
|
||||
// of them but the probed one. Whatever it performs itself is taken out of the mask.
|
||||
mask &= ~BlitLayeredDestinationAspects(
|
||||
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(),
|
||||
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), srcX0, srcY0,
|
||||
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(),
|
||||
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(), srcX0, srcY0,
|
||||
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
|
||||
if (mask != 0) {
|
||||
IssueBlitWithResolveFallback(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
@@ -6104,8 +6106,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedNC(__func__, TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
auto unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
auto unit = MGB_CTX->GetActiveTextureUnit();
|
||||
auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
|
||||
|
||||
auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
|
||||
if (!TextureImpl::IsSupportedTextureTarget(textureTarget)) {
|
||||
@@ -6182,7 +6184,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// The frontend's current PACK parameters, for readbacks the ES driver serves
|
||||
// directly with the client's layout.
|
||||
static PixelStoreImpl::PackState PackStateFromContext() {
|
||||
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
|
||||
const auto packParams = MGB_CTX->GetPixelStoreParameters(false);
|
||||
return {static_cast<GLint>(packParams.Alignment), static_cast<GLint>(packParams.RowLength),
|
||||
static_cast<GLint>(packParams.SkipRows), static_cast<GLint>(packParams.SkipPixels)};
|
||||
}
|
||||
@@ -6372,7 +6374,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertGLEnumToString(err).c_str(),
|
||||
MG_Util::ConvertGLEnumToString(target).c_str(),
|
||||
MG_Util::ConvertTextureInternalFormatToString(format).c_str());
|
||||
MG_State::pGLContext->RecordError(
|
||||
MGB_CTX->RecordError(
|
||||
ConvertGLESErrorToErrorCode(err),
|
||||
MakeUnique<GenericErrorInfo>("DirectGLES", operation,
|
||||
MG_Util::ConvertGLEnumToString(err)));
|
||||
@@ -6696,8 +6698,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Bind necessary FBO and texture
|
||||
BindCurrentFBO(FramebufferTarget::Read);
|
||||
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject((Int)activeTextureUnit)
|
||||
Uint activeTextureUnit = MGB_CTX->GetActiveTextureUnit();
|
||||
const auto& textureObject = MGB_CTX->GetTextureUnitObject((Int)activeTextureUnit)
|
||||
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
|
||||
.GetBoundObject();
|
||||
auto* backendTextureSlot = TextureImpl::g_backendTextureObjects.Find(textureObject.get());
|
||||
@@ -6791,8 +6793,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Bind necessary FBO and texture
|
||||
BindCurrentFBO(FramebufferTarget::Read);
|
||||
auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
|
||||
auto activeTextureUnit = MGB_CTX->GetActiveTextureUnit();
|
||||
const auto& textureObject = MGB_CTX->GetTextureUnitObject(activeTextureUnit)
|
||||
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
|
||||
.GetBoundObject();
|
||||
auto* backendTextureSlot = TextureImpl::g_backendTextureObjects.Find(textureObject.get());
|
||||
@@ -6929,8 +6931,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER
|
||||
DebugImpl::OpenGLScopeMarker marker(__func__);
|
||||
#endif
|
||||
auto unitIndex = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& unit = MG_State::pGLContext->GetTextureUnitObject(unitIndex);
|
||||
auto unitIndex = MGB_CTX->GetActiveTextureUnit();
|
||||
auto& unit = MGB_CTX->GetTextureUnitObject(unitIndex);
|
||||
auto& slot = unit.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target));
|
||||
auto& texture = slot.GetBoundObject();
|
||||
MOBILEGL_ASSERT(texture != nullptr, "GenerateMipmap requires a bound texture.");
|
||||
@@ -7354,8 +7356,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// effect by the block's next use.
|
||||
void ShaderStorageBlockBinding(GLuint program, const GLchar* storageBlockName, GLuint storageBlockBinding) {
|
||||
if (!storageBlockName) return;
|
||||
if (!MG_State::pGLContext->ValidateProgramName(program)) return;
|
||||
auto& programObject = MG_State::pGLContext->GetProgramObject(program);
|
||||
if (!MGB_CTX->ValidateProgramName(program)) return;
|
||||
auto& programObject = MGB_CTX->GetProgramObject(program);
|
||||
if (!programObject) return;
|
||||
|
||||
auto* backendProgramSlot = PrgramImpl::g_backendProgramObjects.Find(programObject.get());
|
||||
@@ -7551,7 +7553,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
template <typename FillRow>
|
||||
static Bool StoreReadbackRowsToClient(GLsizei width, GLsizei height, SizeT dstPixelBytes, void* pixels,
|
||||
const char* what, FillRow&& fillRow) {
|
||||
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
|
||||
const auto packParams = MGB_CTX->GetPixelStoreParameters(false);
|
||||
const SizeT rowPixels = static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : width);
|
||||
const SizeT dstRowStride = AlignPixelRow(rowPixels * dstPixelBytes, packParams.Alignment);
|
||||
const SizeT dstOffset = static_cast<SizeT>(std::max(packParams.SkipRows, 0)) * dstRowStride +
|
||||
@@ -7559,7 +7561,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const SizeT rowBytes = static_cast<SizeT>(width) * dstPixelBytes;
|
||||
const SizeT packedSize = dstOffset + static_cast<SizeT>(height - 1) * dstRowStride + rowBytes;
|
||||
const auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
const SizeT pboOffset = reinterpret_cast<SizeT>(pixels);
|
||||
if (pixelPackBufferObject && pboOffset + packedSize > pixelPackBufferObject->GetSize()) {
|
||||
MGLOG_E_ONCE("ReadPixels: %s readback PBO is too small", what);
|
||||
@@ -8541,7 +8543,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return true;
|
||||
}
|
||||
const auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
if (!pixelPackBufferObject && pixels == nullptr) {
|
||||
return true;
|
||||
}
|
||||
@@ -8771,7 +8773,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return true;
|
||||
}
|
||||
const auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
if (!pixelPackBufferObject && pixels == nullptr) {
|
||||
return true;
|
||||
}
|
||||
@@ -9038,7 +9040,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// and legacy GL_RED reads) goes through the wide-format conversion, which picks a wide type
|
||||
// the driver accepts for the current attachment. GL_PACK_SWAP_BYTES has no ES equivalent, so
|
||||
// it always takes the conversion path (which swaps on the CPU).
|
||||
const Bool packSwapBytes = MG_State::pGLContext->GetPixelStoreParameters(false).SwapBytes;
|
||||
const Bool packSwapBytes = MGB_CTX->GetPixelStoreParameters(false).SwapBytes;
|
||||
// The read buffer is what glReadPixels reads, so the frontend's READ binding is exactly
|
||||
// the right thing to ask here.
|
||||
const Bool forceOpaqueAlpha = FramebufferImpl::IsAlphaWidenedFallbackReadAttachment();
|
||||
@@ -9081,7 +9083,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// (the driver-level binding used to stay on the user PBO after this call,
|
||||
// capturing subsequent client-memory readbacks into it).
|
||||
auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
Bool usePBO = false;
|
||||
GLuint packBufferId = 0;
|
||||
if (pixelPackBufferObject) {
|
||||
@@ -9191,10 +9193,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("GetTexImage: SyncCurrentFBO()");
|
||||
FramebufferImpl::SyncCurrentFBO();
|
||||
|
||||
auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto activeTextureUnit = MGB_CTX->GetActiveTextureUnit();
|
||||
MGLOG_D("GetTexImage: active texture unit = %u", activeTextureUnit);
|
||||
|
||||
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
|
||||
const auto& textureObject = MGB_CTX->GetTextureUnitObject(activeTextureUnit)
|
||||
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
|
||||
.GetBoundObject();
|
||||
|
||||
@@ -9417,7 +9419,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Each slice is packed as its own 2D image, so the per-slice call must not apply
|
||||
// GL_PACK_SKIP_IMAGES / GL_PACK_IMAGE_HEIGHT itself - this walks the destination
|
||||
// over them, using the same layout StoreWideRowsToClient computes.
|
||||
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
|
||||
const auto packParams = MGB_CTX->GetPixelStoreParameters(false);
|
||||
const SizeT dstPixelBytes = GetReadbackDstPixelSize(conversionMapping, type);
|
||||
const SizeT rowPixels =
|
||||
static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : size.x());
|
||||
@@ -9507,7 +9509,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Handle PBO. The pack binding is scoped: it returns to the resting 0 state
|
||||
// on every exit path, so a later readback can never land in a stale PBO.
|
||||
auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
Bool usePBO = false;
|
||||
GLuint packBufferId = 0;
|
||||
if (pixelPackBufferObject) {
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "Managers.h"
|
||||
#include <MG_Pipe/PipeInputsSwitch.h>
|
||||
#include "Utils.h"
|
||||
#include "DirectGLES.h"
|
||||
#include "BackendObject_DirectGLES.h"
|
||||
@@ -3641,9 +3642,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// that needs no work costs the same nothing per draw that any other synced texture does.
|
||||
void BackendTextureObject::StampViewSyncKeys(
|
||||
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
||||
if (MG_State::pGLContext) {
|
||||
m_syncedShapeContextId = MG_State::pGLContext->GetTextureContextId();
|
||||
m_syncedShapeGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
||||
if (MGB_CTX_LIVE) {
|
||||
m_syncedShapeContextId = MGB_CTX->GetTextureContextId();
|
||||
m_syncedShapeGeneration = MGB_CTX->GetSamplingResolutionGeneration();
|
||||
m_syncedShapeParamsVersion = stateTextureObject->GetTextureParamsVersion();
|
||||
}
|
||||
m_syncedContentVersion = stateTextureObject->GetContentVersion();
|
||||
@@ -3770,9 +3771,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// version - and backend-side storage resets clear m_isInitialized. Restricted to
|
||||
// Mipmap storage like the probe fast path: a buffer texture's backing store can move
|
||||
// without any of these keys noticing.
|
||||
if (m_isInitialized && m_syncedShapeContextId != 0 && MG_State::pGLContext &&
|
||||
m_syncedShapeContextId == MG_State::pGLContext->GetTextureContextId() &&
|
||||
m_syncedShapeGeneration == MG_State::pGLContext->GetSamplingResolutionGeneration() &&
|
||||
if (m_isInitialized && m_syncedShapeContextId != 0 && MGB_CTX_LIVE &&
|
||||
m_syncedShapeContextId == MGB_CTX->GetTextureContextId() &&
|
||||
m_syncedShapeGeneration == MGB_CTX->GetSamplingResolutionGeneration() &&
|
||||
m_syncedContentVersion == stateTextureObject->GetContentVersion() &&
|
||||
m_syncedShapeParamsVersion == stateTextureObject->GetTextureParamsVersion() &&
|
||||
stateTextureObject->GetStorageType() == TextureStorageType::Mipmap) {
|
||||
@@ -3841,9 +3842,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// The probe just proved "fully synced" from the real state, so the cheap
|
||||
// gate may be (re)stamped here: the coarse generation only ever goes stale
|
||||
// from OTHER textures' churn, and this draw re-validated this one.
|
||||
if (MG_State::pGLContext) {
|
||||
m_syncedShapeContextId = MG_State::pGLContext->GetTextureContextId();
|
||||
m_syncedShapeGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
||||
if (MGB_CTX_LIVE) {
|
||||
m_syncedShapeContextId = MGB_CTX->GetTextureContextId();
|
||||
m_syncedShapeGeneration = MGB_CTX->GetSamplingResolutionGeneration();
|
||||
m_syncedShapeParamsVersion = stateTextureObject->GetTextureParamsVersion();
|
||||
}
|
||||
return;
|
||||
@@ -4732,9 +4733,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Same instant, so the cheap gate's keys describe exactly this synced state.
|
||||
// Only Mipmap storage may arm it - the gate refuses other storage types anyway,
|
||||
// but a stale trio must not linger on an object that later switches type.
|
||||
if (MG_State::pGLContext && stateTextureObject->GetStorageType() == TextureStorageType::Mipmap) {
|
||||
m_syncedShapeContextId = MG_State::pGLContext->GetTextureContextId();
|
||||
m_syncedShapeGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
||||
if (MGB_CTX_LIVE && stateTextureObject->GetStorageType() == TextureStorageType::Mipmap) {
|
||||
m_syncedShapeContextId = MGB_CTX->GetTextureContextId();
|
||||
m_syncedShapeGeneration = MGB_CTX->GetSamplingResolutionGeneration();
|
||||
m_syncedShapeParamsVersion = stateTextureObject->GetTextureParamsVersion();
|
||||
} else {
|
||||
m_syncedShapeContextId = 0;
|
||||
@@ -5352,7 +5353,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// read buffer names no colour attachment at all.
|
||||
static const MG_State::GLState::FramebufferAttachmentObject* GetReadColorAttachment() {
|
||||
const auto& readFBO =
|
||||
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
||||
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
||||
if (!readFBO) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -5457,7 +5458,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
Bool IsFixedPointFallbackReadAttachment() {
|
||||
const auto& readFBO =
|
||||
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
||||
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
||||
if (!readFBO) {
|
||||
return false;
|
||||
}
|
||||
@@ -6227,7 +6228,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// outside the frontend's array, which cannot be addressed at all.
|
||||
Uint BoundImageUnitFormat(Int unit) {
|
||||
if (unit < 0 || unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) return 0;
|
||||
return static_cast<Uint>(MG_State::pGLContext->GetImageTextureBinding(unit).Format);
|
||||
return static_cast<Uint>(MGB_CTX->GetImageTextureBinding(unit).Format);
|
||||
}
|
||||
|
||||
// Combines one (unit, format) pair into a running digest. Commutative, so the order
|
||||
@@ -7189,19 +7190,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// patch size - so a program built for one value is stale for another. Recorded here
|
||||
// and compared on the draw path (SyncCurrentProgram), the same shape as the
|
||||
// storage-block and image-format signatures next to it.
|
||||
const Uint patchVertices = MG_State::pGLContext != nullptr
|
||||
? MG_State::pGLContext->GetPatchVertices()
|
||||
const Uint patchVertices = MGB_CTX_LIVE
|
||||
? MGB_CTX->GetPatchVertices()
|
||||
: 3u;
|
||||
m_passthroughTessControlPatchVertices = static_cast<Int>(patchVertices);
|
||||
// PATCH_DEFAULT_{OUTER,INNER}_LEVEL are the same kind of dynamic state and are baked
|
||||
// into the same stage (ES has no such state and no entry point to forward them to), so
|
||||
// they are recorded and compared alongside the patch size - the two move together, as
|
||||
// BuildPassthroughTessControlEssl's contract says.
|
||||
m_passthroughTessControlOuterLevel = MG_State::pGLContext != nullptr
|
||||
? MG_State::pGLContext->GetPatchDefaultOuterLevel()
|
||||
m_passthroughTessControlOuterLevel = MGB_CTX_LIVE
|
||||
? MGB_CTX->GetPatchDefaultOuterLevel()
|
||||
: FloatVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
m_passthroughTessControlInnerLevel = MG_State::pGLContext != nullptr
|
||||
? MG_State::pGLContext->GetPatchDefaultInnerLevel()
|
||||
m_passthroughTessControlInnerLevel = MGB_CTX_LIVE
|
||||
? MGB_CTX->GetPatchDefaultInnerLevel()
|
||||
: FloatVec2(1.0f, 1.0f);
|
||||
|
||||
if (tessEvalShaderIndex < 0 ||
|
||||
@@ -8747,8 +8748,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_E_ONCE("Renderbuffer %u storage allocation ran out of memory: %dx%d, samples=%d, format=%s",
|
||||
stateRBOObject->GetExternalIndex(), width, height, samples,
|
||||
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str());
|
||||
if (MG_State::pGLContext) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
if (MGB_CTX_LIVE) {
|
||||
MGB_CTX->RecordError(
|
||||
ErrorCode::OutOfMemory,
|
||||
MakeUnique<GenericErrorInfo>("DirectGLES", "BackendRenderbufferObject::SyncToBackend",
|
||||
"The ES driver could not allocate the renderbuffer storage."));
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "MultiDraw.h"
|
||||
#include "Managers.h"
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Pipe/PipeInputsSwitch.h>
|
||||
#include <MG_Util/Metrics/PipeStats.h>
|
||||
#include <cstring>
|
||||
#include <limits>
|
||||
@@ -42,14 +43,14 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
// verbatim is already "this batch restarts nowhere".
|
||||
Uint32 RestartSentinelFor(GLenum type) {
|
||||
if (ResolveRestartSubstitution(type) != RestartSubstitutionKind::None) {
|
||||
return MG_State::pGLContext->GetPrimitiveRestartIndex();
|
||||
return MGB_CTX->GetPrimitiveRestartIndex();
|
||||
}
|
||||
return MG_Util::FixedRestartIndexForGLType(type);
|
||||
}
|
||||
|
||||
Bool RestartActive() {
|
||||
return MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
|
||||
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex);
|
||||
return MGB_CTX->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
|
||||
MGB_CTX->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex);
|
||||
}
|
||||
|
||||
// Vertices per primitive for the modes whose sub-draws may be concatenated into a
|
||||
@@ -84,7 +85,7 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
|
||||
Uint BoundDrawIndirectBufferId() {
|
||||
const auto& indirect =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
|
||||
if (!indirect) return 0;
|
||||
const auto* resource = BufferImpl::EnsureBufferResource(indirect);
|
||||
return resource ? resource->id : 0;
|
||||
@@ -92,7 +93,7 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
|
||||
|
||||
const SharedPtr<MG_State::GLState::BufferObject>& BoundIndexBuffer() {
|
||||
static const SharedPtr<MG_State::GLState::BufferObject> none;
|
||||
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
const auto& vao = MGB_CTX->GetBoundVertexArray();
|
||||
if (!vao) return none;
|
||||
return vao->GetIndexBufferBindingSlot().GetBoundObject();
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <Config.h>
|
||||
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Pipe/PipeInputsSwitch.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
@@ -2294,11 +2295,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
static Bool StoreClientRows(SizeT dstPixelBytes, SizeT swapGroupSize, GLsizei width, GLsizei sliceHeight,
|
||||
GLsizei sliceCount, void* pixels, Bool applyPackImageParams, FillRow&& fillRow) {
|
||||
const auto& pixelPackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
MGB_CTX->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
|
||||
|
||||
// Destination layout is computed from the client-side PACK parameters; only the actual pixel
|
||||
// rows are written so skip regions of the destination stay untouched.
|
||||
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
|
||||
const auto packParams = MGB_CTX->GetPixelStoreParameters(false);
|
||||
const SizeT rowPixels = static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : width);
|
||||
const SizeT dstRowStride = AlignReadbackRow(rowPixels * dstPixelBytes, packParams.Alignment);
|
||||
const SizeT imageRows =
|
||||
|
||||
Reference in New Issue
Block a user