[Feat] (...): Handle pixel store correctly.

This commit is contained in:
BZLZHH
2025-11-01 19:52:33 +08:00
parent bcb947235d
commit d652645346
11 changed files with 406 additions and 73 deletions
+2
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@@ -60,6 +60,8 @@ set(SOURCE_FILES
MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
@@ -192,19 +192,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_External::GLES::glClearDepthf(MG_State::pGLContext->GetClearDepth());
}
{ // Pixel store params
{
PixelStoreParam p = PixelStoreParam::UnpackAlignment;
GLint v = MG_State::pGLContext->GetPixelStoreParam(p);
MG_External::GLES::glPixelStorei(MG_Util::ConvertPixelStoreParamToGLEnum(p), v);
}
{
PixelStoreParam p = PixelStoreParam::PackAlignment;
GLint v = MG_State::pGLContext->GetPixelStoreParam(p);
MG_External::GLES::glPixelStorei(MG_Util::ConvertPixelStoreParamToGLEnum(p), v);
}
}
{ // Cull face mode
CullFaceMode cfm = MG_State::pGLContext->GetCullFaceMode();
MG_External::GLES::glCullFace(MG_Util::ConvertCullFaceModeToGLEnum(cfm));
+89 -38
View File
@@ -6,10 +6,11 @@
#include <MG_State/GLState/Core.h>
#include <MG_Util/Metrics/TextureMetrics.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Texture/PixelStoreProcessor.h>
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
@@ -39,6 +40,7 @@ namespace MobileGL {
texturePixelDataType))
return;
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadingTarget, level)) return;
if (!pixels) return;
// TODO: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
// GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
@@ -58,44 +60,52 @@ namespace MobileGL {
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width, yoffset, height)) return;
// ======================= Processing ================================
// SizeT imageSize =
// MG_Util::CalculateInputTextureImageSize(textureInternalFormat,
// texturePixelDataType,
// {width, height, 1});
auto& mipmap = textureObject->GetMipmap(level);
Vector<Uint8>& data = mipmap.data;
SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
// SizeT rowStride = mipmap.size.x() * bytesPerPixel;
SizeT imageSize = 0;
const SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
const Uint8* srcData = reinterpret_cast<const Uint8*>(pixels);
if (!srcData) {
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
pixels, MG_State::pGLContext->GetPixelStoreParameters(true), bytesPerPixel, {width, height, 1},
false /*TODO*/, imageSize);
if (!processedPixels || imageSize == 0) {
MGLOG_E("TexSubImage2D_State: Failed to process pixel data for TexSubImage2D, width: %d, height: %d",
width, height);
if (processedPixels) free(processedPixels);
return;
}
if (pixels != nullptr) {
auto rowsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipRows);
auto pixelsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipPixels);
const SizeT srcRowSize = width * bytesPerPixel;
const SizeT destRowSize = mipmap.size.x() * bytesPerPixel;
srcData += (rowsToSkip * width + pixelsToSkip);
if (xoffset + width > static_cast<GLsizei>(mipmap.size.x()) ||
yoffset + height > static_cast<GLsizei>(mipmap.size.y())) {
MGLOG_E("TexSubImage2D_State: Specified region exceeds texture dimensions, xoffset: %d, yoffset: %d, "
"width: %d, height: %d, mipmap size: (%d, %d)",
xoffset, yoffset, width, height, mipmap.size.x(), mipmap.size.y());
free(processedPixels);
return;
}
for (GLint row = 0; row < height; ++row) {
SizeT dstOffset = ((yoffset + row) * mipmap.size.x() + xoffset) * bytesPerPixel;
// Should take states from glPixelStorei/glPixelStoref into account
SizeT srcOffset = row * width * bytesPerPixel;
if (dstOffset + width * bytesPerPixel <= data.size()) {
Memcpy(data.data() + dstOffset, srcData + srcOffset, width * bytesPerPixel);
} else {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Copy failed. Dest image does not have sufficient space."));
break;
}
const auto* srcData = static_cast<const Uint8*>(processedPixels);
Uint8* destData = data.data();
if (!data.size()) {
SizeT totalSize = mipmap.size.x() * mipmap.size.y() * bytesPerPixel;
data.resize(totalSize);
}
for (GLsizei y = 0; y < height; y++) {
const SizeT destRowOffset = (yoffset + y) * destRowSize + xoffset * bytesPerPixel;
const SizeT srcRowOffset = y * srcRowSize;
MGLOG_I("memcpy params: dst: %p, src: %p, size: %zu", destData + destRowOffset, srcData + srcRowOffset,
srcRowSize);
Memcpy(destData + destRowOffset, srcData + srcRowOffset, srcRowSize);
}
free(processedPixels);
mipmap.dirty = true;
}
@@ -285,6 +295,20 @@ namespace MobileGL {
void TexImage2D_State(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const void* pixels) {
MGLOG_D(
"TexImage2D_State called with target: %s, level: %d, internalformat: %s, width: %d, height: %d, "
"border: %d, format: %s, type: %s, pixels: %p",
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target))
.c_str(),
level,
MG_Util::ConvertTextureInternalFormatToString(
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat))
.c_str(),
width, height, border,
MG_Util::ConvertTextureInputFormatToString(MG_Util::ConvertGLEnumToTextureInputFormat(format)).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type))
.c_str(),
pixels);
// ======================= Converting ================================
TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertTextureUploadTargetToTextureTarget(textureUploadingTarget);
@@ -332,23 +356,50 @@ namespace MobileGL {
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
// ======================= Processing ================================
SizeT imageSize = isProxy ? 0
: MG_Util::CalculateInputTextureImageSize(
textureInternalFormat, texturePixelDataType, {width, height, 1});
Uint8* skippedPixels = (Uint8*)pixels;
if (pixels != nullptr) {
auto rowsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipRows);
auto pixelsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipPixels);
SizeT imageSize = 0;
void* processedPixels = nullptr;
const SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
const SizeT totalBytes = width * height * bytesPerPixel;
skippedPixels += (rowsToSkip * width + pixelsToSkip);
if (pixels) {
processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
pixels, MG_State::pGLContext->GetPixelStoreParameters(true), bytesPerPixel, {width, height, 1},
false, imageSize);
}
MG_State::GLState::MipmapLevelInput mipmap =
MG_State::GLState::MipmapLevelInput({width, height, 1}, level, false, 0,
{isProxy ? nullptr : malloc(totalBytes), isProxy ? 0 : totalBytes});
if (!isProxy && !mipmap.inputData.data) {
MGLOG_E("TexImage2D_State: Failed to allocate memory for mipmap level data, size: %zu", totalBytes);
if (processedPixels) free(processedPixels);
processedPixels = nullptr;
}
if (processedPixels && imageSize > 0 && !isProxy) {
if (imageSize != totalBytes) {
MGLOG_W("TexImage2D_State: Processed pixel data size (%zu) does not match expected size (%zu). "
"This may indicate an alignment or processing issue.",
imageSize, totalBytes);
}
const SizeT copySize = std::min(imageSize, totalBytes);
Memcpy(mipmap.inputData.data, processedPixels, copySize);
free(processedPixels);
} else if (pixels && !isProxy) {
MGLOG_E("TexImage2D_State: Failed to process pixel data, initializing with original data.");
Memcpy(mipmap.inputData.data, pixels, totalBytes);
} else {
if (mipmap.inputData.data) {
free(mipmap.inputData.data);
mipmap.inputData.data = nullptr;
}
}
textureObject->SetInternalFormat(textureInternalFormat);
MG_State::GLState::MipmapLevelInput mipmap = MG_State::GLState::MipmapLevelInput(
{width, height, 1}, level, false, 0,
{const_cast<void*>(isProxy ? (void*)skippedPixels : nullptr), imageSize});
textureObject->SetMipmapLevel(mipmap);
if (mipmap.inputData.data) free(mipmap.inputData.data);
}
void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border,
+4
View File
@@ -285,6 +285,10 @@ namespace MobileGL {
return m_renderState.GetPixelStoreParam(param);
}
PixelStoreParameters GLContext::GetPixelStoreParameters(Bool isUnpack) const {
return m_renderState.GetPixelStoreParameters(isUnpack);
}
void GLContext::SetCullFaceMode(CullFaceMode mode) {
m_renderState.SetCullFaceMode(mode);
}
+1
View File
@@ -90,6 +90,7 @@ namespace MobileGL {
Float GetClearDepth() const;
void SetPixelStoreParam(PixelStoreParam param, Int value);
Int GetPixelStoreParam(PixelStoreParam param) const;
PixelStoreParameters GetPixelStoreParameters(Bool isUnpack) const;
void SetCullFaceMode(CullFaceMode mode);
CullFaceMode GetCullFaceMode() const;
void SetScissorBox(IntVec4 box); // x, y, width, height
@@ -3,20 +3,7 @@
namespace MobileGL {
namespace MG_State {
namespace GLState {
RenderState::RenderState() {
for (int i = 0; i < static_cast<int>(PixelStoreParam::PixelStoreParamCount); ++i) {
switch (static_cast<PixelStoreParam>(i)) {
case PixelStoreParam::PackAlignment:
case PixelStoreParam::UnpackAlignment:
m_pixelStoreParams[i] = 4;
break;
default:
m_pixelStoreParams[i] = 0;
break;
}
}
}
RenderState::RenderState() {}
// -------------------- Rasterization --------------------
void RenderState::SetViewport(IntVec4 viewport) {
@@ -124,11 +111,107 @@ namespace MobileGL {
// -------------------- Pixel Store --------------------
void RenderState::SetPixelStoreParam(PixelStoreParam param, Int value) {
m_pixelStoreParams[static_cast<SizeT>(param)] = value;
switch (param) {
case PixelStoreParam::PackAlignment:
m_packParameters.Alignment = value;
break;
case PixelStoreParam::PackRowLength:
m_packParameters.RowLength = value;
break;
case PixelStoreParam::PackImageHeight:
m_packParameters.ImageHeight = value;
break;
case PixelStoreParam::PackSkipPixels:
m_packParameters.SkipPixels = value;
break;
case PixelStoreParam::PackSkipRows:
m_packParameters.SkipRows = value;
break;
case PixelStoreParam::PackSkipImages:
m_packParameters.SkipImages = value;
break;
case PixelStoreParam::PackSwapBytes:
m_packParameters.SwapBytes = value != 0;
break;
case PixelStoreParam::PackLsbFirst:
m_packParameters.LSBFirst = value != 0;
break;
case PixelStoreParam::UnpackAlignment:
m_unpackParameters.Alignment = value;
break;
case PixelStoreParam::UnpackRowLength:
m_unpackParameters.RowLength = value;
break;
case PixelStoreParam::UnpackImageHeight:
m_unpackParameters.ImageHeight = value;
break;
case PixelStoreParam::UnpackSkipPixels:
m_unpackParameters.SkipPixels = value;
break;
case PixelStoreParam::UnpackSkipRows:
m_unpackParameters.SkipRows = value;
break;
case PixelStoreParam::UnpackSkipImages:
m_unpackParameters.SkipImages = value;
break;
case PixelStoreParam::UnpackSwapBytes:
m_unpackParameters.SwapBytes = value != 0;
break;
case PixelStoreParam::UnpackLsbFirst:
m_unpackParameters.LSBFirst = value != 0;
break;
default:
MGLOG_F("RenderState::SetPixelStoreParam: Invalid PixelStoreParam enum: %d",
static_cast<int>(param));
assert(false && "Invalid PixelStoreParam enum");
return;
}
}
Int RenderState::GetPixelStoreParam(PixelStoreParam param) const {
return m_pixelStoreParams[static_cast<SizeT>(param)];
switch (param) {
case PixelStoreParam::PackAlignment:
return m_packParameters.Alignment;
case PixelStoreParam::PackRowLength:
return m_packParameters.RowLength;
case PixelStoreParam::PackImageHeight:
return m_packParameters.ImageHeight;
case PixelStoreParam::PackSkipPixels:
return m_packParameters.SkipPixels;
case PixelStoreParam::PackSkipRows:
return m_packParameters.SkipRows;
case PixelStoreParam::PackSkipImages:
return m_packParameters.SkipImages;
case PixelStoreParam::PackSwapBytes:
return m_packParameters.SwapBytes ? 1 : 0;
case PixelStoreParam::PackLsbFirst:
return m_packParameters.LSBFirst ? 1 : 0;
case PixelStoreParam::UnpackAlignment:
return m_unpackParameters.Alignment;
case PixelStoreParam::UnpackRowLength:
return m_unpackParameters.RowLength;
case PixelStoreParam::UnpackImageHeight:
return m_unpackParameters.ImageHeight;
case PixelStoreParam::UnpackSkipPixels:
return m_unpackParameters.SkipPixels;
case PixelStoreParam::UnpackSkipRows:
return m_unpackParameters.SkipRows;
case PixelStoreParam::UnpackSkipImages:
return m_unpackParameters.SkipImages;
case PixelStoreParam::UnpackSwapBytes:
return m_unpackParameters.SwapBytes ? 1 : 0;
case PixelStoreParam::UnpackLsbFirst:
return m_unpackParameters.LSBFirst ? 1 : 0;
default:
MGLOG_F("RenderState::GetPixelStoreParam: Invalid PixelStoreParam enum: %d",
static_cast<int>(param));
assert(false && "Invalid PixelStoreParam enum");
return 0;
}
}
PixelStoreParameters RenderState::GetPixelStoreParameters(Bool isUnpack) const {
return isUnpack ? m_unpackParameters : m_packParameters;
}
// -------------------- Cull Face --------------------
@@ -109,6 +109,17 @@ namespace MobileGL {
Unknown = -1
};
struct PixelStoreParameters {
Bool SwapBytes = false;
Bool LSBFirst = false;
Int RowLength = 0;
Int ImageHeight = 0;
Int SkipPixels = 0;
Int SkipRows = 0;
Int SkipImages = 0;
Int Alignment = 4;
};
namespace MG_State {
namespace GLState {
class RenderState {
@@ -147,6 +158,7 @@ namespace MobileGL {
// Pixel Store
void SetPixelStoreParam(PixelStoreParam param, Int value);
Int GetPixelStoreParam(PixelStoreParam param) const;
PixelStoreParameters GetPixelStoreParameters(Bool isUnpack) const;
// Cull Face
void SetCullFaceMode(CullFaceMode mode);
@@ -180,7 +192,8 @@ namespace MobileGL {
Float m_clearDepth = 1.0f;
// Pixel Store
Array<Int, static_cast<SizeT>(PixelStoreParam::PixelStoreParamCount)> m_pixelStoreParams;
PixelStoreParameters m_packParameters;
PixelStoreParameters m_unpackParameters;
// Cull Face
Bool m_cullFaceEnabled = false;
@@ -58,8 +58,10 @@ namespace MobileGL {
}
MipmapLevelInternal& TextureObjectBase::GetMipmap(Int index) {
if (index > m_mipmaps.size()) {
// fallback to the last mipmap
if (index >= m_mipmaps.size()) {
MGLOG_F("TextureObjectBase::GetMipmap: Requested mipmap level %d exceeds available levels %zu",
index, m_mipmaps.size());
assert(false && "Requested mipmap level exceeds available levels");
index = static_cast<Int>(m_mipmaps.size() - 1);
}
return m_mipmaps[index];
@@ -145,7 +147,7 @@ namespace MobileGL {
void TextureObject1D::SetMipmapImpl(const MipmapLevelInput& level) {
if (level.size.x() > 0) {
m_mipmaps.push_back(level);
m_mipmaps.push_back(MipmapLevelInternal(level));
}
}
@@ -155,7 +157,7 @@ namespace MobileGL {
void TextureObject2D::SetMipmapImpl(const MipmapLevelInput& level) {
if (level.size.x() > 0 && level.size.y() > 0) {
m_mipmaps.push_back(level);
m_mipmaps.push_back(MipmapLevelInternal(level));
}
}
@@ -165,7 +167,7 @@ namespace MobileGL {
void TextureObject3D::SetMipmapImpl(const MipmapLevelInput& level) {
if (level.size.x() > 0 && level.size.y() > 0 && level.size.z() > 0) {
m_mipmaps.push_back(level);
m_mipmaps.push_back(MipmapLevelInternal(level));
}
}
@@ -0,0 +1,177 @@
#include "PixelStoreProcessor.h"
namespace MobileGL::MG_Util::PixelStoreProcessor {
static SizeT CalculateStride(Int width, SizeT pixelSize, Int alignment) {
if (width <= 0 || pixelSize == 0) return 0;
const SizeT rowBytes = static_cast<SizeT>(width) * pixelSize;
const SizeT alignedRowBytes = (rowBytes + alignment - 1) & ~static_cast<SizeT>(alignment - 1);
return alignedRowBytes;
}
static void SwapBytes(void* data, SizeT size, SizeT count) {
if (size <= 1) return;
Uint8* bytes = static_cast<Uint8*>(data);
for (SizeT i = 0; i < count; ++i) {
Uint8* pixel = bytes + i * size;
std::reverse(pixel, pixel + size);
}
}
static inline Uint8 ReverseByteBits(Uint8 b) {
Uint8 r = 0;
for (int i = 0; i < 8; ++i) {
r <<= 1;
r |= (b & 1);
b >>= 1;
}
return r;
}
static void ProcessLSBFirst(void* data, SizeT width, SizeT height) {
if (!data || width == 0 || height == 0) return;
const SizeT rowBytes = (width + 7) / 8; // packed bits per row
Uint8* bytes = static_cast<Uint8*>(data);
for (SizeT y = 0; y < height; ++y) {
for (SizeT i = 0; i < rowBytes; ++i) {
bytes[i] = ReverseByteBits(bytes[i]);
}
bytes += rowBytes;
}
}
void* ProcessTexturePixelsDataUnpack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
IntVec3 dimension, Bool isBitmap, SizeT& outSize) {
if (pixelSize == 0) {
outSize = 0;
return nullptr;
}
Int width = dimension.x();
Int height = dimension.y();
Int depth = dimension.z();
const Int effectiveWidth = (params.RowLength > 0) ? params.RowLength : width;
const Int effectiveHeight = (params.ImageHeight > 0) ? params.ImageHeight : height;
const SizeT inputStride = CalculateStride(effectiveWidth, pixelSize, params.Alignment);
const SizeT outputStride = static_cast<SizeT>(width) * pixelSize;
const Int startX = params.SkipPixels;
const Int startY = params.SkipRows;
const Int startZ = params.SkipImages;
const Int copyWidth = width;
const Int copyHeight = height;
const Int copyDepth = depth;
if (copyWidth <= 0 || copyHeight <= 0 || copyDepth <= 0) {
outSize = 0;
return nullptr;
}
outSize = static_cast<SizeT>(copyWidth) * copyHeight * copyDepth * pixelSize;
void* outputPixels = malloc(outSize);
if (!outputPixels) {
outSize = 0;
return nullptr;
}
const Uint8* src = static_cast<const Uint8*>(inputPixels);
Uint8* dst = static_cast<Uint8*>(outputPixels);
src += static_cast<SizeT>(startZ) * static_cast<SizeT>(effectiveHeight) * inputStride;
src += static_cast<SizeT>(startY) * inputStride;
src += static_cast<SizeT>(startX) * pixelSize;
for (Int z = 0; z < copyDepth; ++z) {
const Uint8* layerSrc = src;
Uint8* layerDst = dst;
for (Int y = 0; y < copyHeight; ++y) {
Memcpy(layerDst, layerSrc, static_cast<SizeT>(copyWidth) * pixelSize);
if (params.SwapBytes && pixelSize > 1) {
SwapBytes(layerDst, pixelSize, static_cast<SizeT>(copyWidth));
}
if (params.LSBFirst && isBitmap) {
ProcessLSBFirst(layerDst, static_cast<SizeT>(copyWidth), 1);
}
layerSrc += inputStride;
layerDst += static_cast<SizeT>(copyWidth) * pixelSize;
}
src += static_cast<SizeT>(effectiveHeight) * inputStride;
dst += static_cast<SizeT>(copyHeight) * static_cast<SizeT>(copyWidth) * pixelSize;
}
return outputPixels;
}
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
IntVec3 dimension, Bool isBitmap, SizeT& outSize) {
if (pixelSize == 0) {
outSize = 0;
return nullptr;
}
Int width = dimension.x();
Int height = dimension.y();
Int depth = dimension.z();
const Int outputWidth = (params.RowLength > 0) ? params.RowLength : width;
const SizeT outputStride = CalculateStride(outputWidth, pixelSize, params.Alignment);
const SizeT inputStride = static_cast<SizeT>(width) * pixelSize;
const Int effectiveHeight = (params.ImageHeight > 0) ? params.ImageHeight : height;
outSize = static_cast<SizeT>(outputStride) * static_cast<SizeT>(effectiveHeight) * static_cast<SizeT>(depth);
void* outputPixels = malloc(outSize);
if (!outputPixels) {
outSize = 0;
return nullptr;
}
Memset(outputPixels, 0, outSize);
const Uint8* src = static_cast<const Uint8*>(inputPixels);
Uint8* dst = static_cast<Uint8*>(outputPixels);
dst += static_cast<SizeT>(params.SkipImages) * static_cast<SizeT>(effectiveHeight) * outputStride;
dst += static_cast<SizeT>(params.SkipRows) * outputStride;
dst += static_cast<SizeT>(params.SkipPixels) * pixelSize;
Vector<Uint8> tempRow(static_cast<SizeT>(width) * pixelSize);
for (Int z = 0; z < depth; ++z) {
Uint8* layerDst = dst;
const Uint8* layerSrc = src;
for (Int y = 0; y < height; ++y) {
Memcpy(tempRow.data(), layerSrc, static_cast<SizeT>(width) * pixelSize);
if (params.SwapBytes && pixelSize > 1) {
SwapBytes(tempRow.data(), pixelSize, static_cast<SizeT>(width));
}
if (params.LSBFirst && isBitmap) {
ProcessLSBFirst(tempRow.data(), static_cast<SizeT>(width), 1);
}
Memcpy(layerDst, tempRow.data(), static_cast<SizeT>(width) * pixelSize);
layerSrc += inputStride;
layerDst += outputStride;
}
src += static_cast<SizeT>(height) * inputStride;
dst += static_cast<SizeT>(effectiveHeight) * outputStride;
}
return outputPixels;
}
} // namespace MobileGL::MG_Util::PixelStoreProcessor
@@ -0,0 +1,10 @@
#pragma once
#include <Includes.h>
#include <MG_State/GLState/RenderState/RenderState.h>
namespace MobileGL::MG_Util::PixelStoreProcessor {
void* ProcessTexturePixelsDataUnpack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
} // namespace MobileGL::MG_Util::PixelStoreProcessor
+3
View File
@@ -59,6 +59,9 @@ namespace MobileGL {
inline void Memcpy(void* dest, const void* src, SizeT size) {
std::memcpy(dest, src, size);
}
inline void Memset(void* dest, Int value, SizeT size) {
std::memset(dest, value, size);
}
template <typename... Ts>
constexpr auto ToArray(Ts&&... elems) {
using E = std::common_type_t<Ts...>;