[Feat] (...): Handle pixel store correctly.

This commit is contained in:
BZLZHH
2025-11-01 19:52:33 +08:00
parent bcb947235d
commit d652645346
11 changed files with 406 additions and 73 deletions
+89 -38
View File
@@ -6,10 +6,11 @@
#include <MG_State/GLState/Core.h>
#include <MG_Util/Metrics/TextureMetrics.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Texture/PixelStoreProcessor.h>
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
@@ -39,6 +40,7 @@ namespace MobileGL {
texturePixelDataType))
return;
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadingTarget, level)) return;
if (!pixels) return;
// TODO: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
// GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
@@ -58,44 +60,52 @@ namespace MobileGL {
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width, yoffset, height)) return;
// ======================= Processing ================================
// SizeT imageSize =
// MG_Util::CalculateInputTextureImageSize(textureInternalFormat,
// texturePixelDataType,
// {width, height, 1});
auto& mipmap = textureObject->GetMipmap(level);
Vector<Uint8>& data = mipmap.data;
SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
// SizeT rowStride = mipmap.size.x() * bytesPerPixel;
SizeT imageSize = 0;
const SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
const Uint8* srcData = reinterpret_cast<const Uint8*>(pixels);
if (!srcData) {
void* processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
pixels, MG_State::pGLContext->GetPixelStoreParameters(true), bytesPerPixel, {width, height, 1},
false /*TODO*/, imageSize);
if (!processedPixels || imageSize == 0) {
MGLOG_E("TexSubImage2D_State: Failed to process pixel data for TexSubImage2D, width: %d, height: %d",
width, height);
if (processedPixels) free(processedPixels);
return;
}
if (pixels != nullptr) {
auto rowsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipRows);
auto pixelsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipPixels);
const SizeT srcRowSize = width * bytesPerPixel;
const SizeT destRowSize = mipmap.size.x() * bytesPerPixel;
srcData += (rowsToSkip * width + pixelsToSkip);
if (xoffset + width > static_cast<GLsizei>(mipmap.size.x()) ||
yoffset + height > static_cast<GLsizei>(mipmap.size.y())) {
MGLOG_E("TexSubImage2D_State: Specified region exceeds texture dimensions, xoffset: %d, yoffset: %d, "
"width: %d, height: %d, mipmap size: (%d, %d)",
xoffset, yoffset, width, height, mipmap.size.x(), mipmap.size.y());
free(processedPixels);
return;
}
for (GLint row = 0; row < height; ++row) {
SizeT dstOffset = ((yoffset + row) * mipmap.size.x() + xoffset) * bytesPerPixel;
// Should take states from glPixelStorei/glPixelStoref into account
SizeT srcOffset = row * width * bytesPerPixel;
if (dstOffset + width * bytesPerPixel <= data.size()) {
Memcpy(data.data() + dstOffset, srcData + srcOffset, width * bytesPerPixel);
} else {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Copy failed. Dest image does not have sufficient space."));
break;
}
const auto* srcData = static_cast<const Uint8*>(processedPixels);
Uint8* destData = data.data();
if (!data.size()) {
SizeT totalSize = mipmap.size.x() * mipmap.size.y() * bytesPerPixel;
data.resize(totalSize);
}
for (GLsizei y = 0; y < height; y++) {
const SizeT destRowOffset = (yoffset + y) * destRowSize + xoffset * bytesPerPixel;
const SizeT srcRowOffset = y * srcRowSize;
MGLOG_I("memcpy params: dst: %p, src: %p, size: %zu", destData + destRowOffset, srcData + srcRowOffset,
srcRowSize);
Memcpy(destData + destRowOffset, srcData + srcRowOffset, srcRowSize);
}
free(processedPixels);
mipmap.dirty = true;
}
@@ -285,6 +295,20 @@ namespace MobileGL {
void TexImage2D_State(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const void* pixels) {
MGLOG_D(
"TexImage2D_State called with target: %s, level: %d, internalformat: %s, width: %d, height: %d, "
"border: %d, format: %s, type: %s, pixels: %p",
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target))
.c_str(),
level,
MG_Util::ConvertTextureInternalFormatToString(
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat))
.c_str(),
width, height, border,
MG_Util::ConvertTextureInputFormatToString(MG_Util::ConvertGLEnumToTextureInputFormat(format)).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type))
.c_str(),
pixels);
// ======================= Converting ================================
TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertTextureUploadTargetToTextureTarget(textureUploadingTarget);
@@ -332,23 +356,50 @@ namespace MobileGL {
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
// ======================= Processing ================================
SizeT imageSize = isProxy ? 0
: MG_Util::CalculateInputTextureImageSize(
textureInternalFormat, texturePixelDataType, {width, height, 1});
Uint8* skippedPixels = (Uint8*)pixels;
if (pixels != nullptr) {
auto rowsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipRows);
auto pixelsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipPixels);
SizeT imageSize = 0;
void* processedPixels = nullptr;
const SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
const SizeT totalBytes = width * height * bytesPerPixel;
skippedPixels += (rowsToSkip * width + pixelsToSkip);
if (pixels) {
processedPixels = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
pixels, MG_State::pGLContext->GetPixelStoreParameters(true), bytesPerPixel, {width, height, 1},
false, imageSize);
}
MG_State::GLState::MipmapLevelInput mipmap =
MG_State::GLState::MipmapLevelInput({width, height, 1}, level, false, 0,
{isProxy ? nullptr : malloc(totalBytes), isProxy ? 0 : totalBytes});
if (!isProxy && !mipmap.inputData.data) {
MGLOG_E("TexImage2D_State: Failed to allocate memory for mipmap level data, size: %zu", totalBytes);
if (processedPixels) free(processedPixels);
processedPixels = nullptr;
}
if (processedPixels && imageSize > 0 && !isProxy) {
if (imageSize != totalBytes) {
MGLOG_W("TexImage2D_State: Processed pixel data size (%zu) does not match expected size (%zu). "
"This may indicate an alignment or processing issue.",
imageSize, totalBytes);
}
const SizeT copySize = std::min(imageSize, totalBytes);
Memcpy(mipmap.inputData.data, processedPixels, copySize);
free(processedPixels);
} else if (pixels && !isProxy) {
MGLOG_E("TexImage2D_State: Failed to process pixel data, initializing with original data.");
Memcpy(mipmap.inputData.data, pixels, totalBytes);
} else {
if (mipmap.inputData.data) {
free(mipmap.inputData.data);
mipmap.inputData.data = nullptr;
}
}
textureObject->SetInternalFormat(textureInternalFormat);
MG_State::GLState::MipmapLevelInput mipmap = MG_State::GLState::MipmapLevelInput(
{width, height, 1}, level, false, 0,
{const_cast<void*>(isProxy ? (void*)skippedPixels : nullptr), imageSize});
textureObject->SetMipmapLevel(mipmap);
if (mipmap.inputData.data) free(mipmap.inputData.data);
}
void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border,