mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Feat|Fix] (MG_Backend/DirectVulkan): Impl (Multi)DrawElementsBaseVertex. Fix Blitframebuffer.
This commit is contained in:
@@ -17,10 +17,165 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {}
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
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if (count < 0) {
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MGLOG_W("DrawElementsBaseVertex skipped: count (%d) must be non-negative", count);
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return;
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}
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if (count == 0) {
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return;
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}
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if (mode != GL_TRIANGLES) {
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MGLOG_W("DrawElementsBaseVertex skipped: primitive mode %u is not supported yet", mode);
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return;
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}
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SizeT indexSize = 0;
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switch (type) {
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case GL_UNSIGNED_SHORT:
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indexSize = sizeof(Uint16);
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break;
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case GL_UNSIGNED_INT:
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indexSize = sizeof(Uint32);
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break;
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default:
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MGLOG_W("DrawElementsBaseVertex skipped: index type %u is not supported yet", type);
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return;
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}
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const auto vao = MG_State::pGLContext->GetBoundVertexArray();
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if (!vao) {
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MGLOG_W("DrawElementsBaseVertex skipped: no bound VAO");
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return;
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}
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const auto indexBuffer = vao->GetIndexBufferBindingSlot().GetBoundObject();
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if (!indexBuffer) {
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MGLOG_W("DrawElementsBaseVertex skipped: no bound ELEMENT_ARRAY_BUFFER");
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return;
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}
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const auto indexData = indexBuffer->GetDataReadOnly();
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if (!indexData || indexData->empty()) {
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MGLOG_W("DrawElementsBaseVertex skipped: ELEMENT_ARRAY_BUFFER has no data");
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return;
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}
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const SizeT byteOffset = reinterpret_cast<SizeT>(indices);
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const SizeT requiredBytes = static_cast<SizeT>(count) * indexSize;
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if (byteOffset + requiredBytes > indexBuffer->GetSize()) {
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MGLOG_W("DrawElementsBaseVertex skipped: index range out of bounds (offset=%zu, size=%zu, buffer=%zu)",
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byteOffset, requiredBytes, indexBuffer->GetSize());
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return;
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}
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DrawElementPayload payload{};
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payload.drawArray.mode = mode;
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payload.drawArray.first = 0;
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payload.drawArray.count = count;
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const auto currentProgram = MG_State::pGLContext->GetCurrentProgram();
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payload.drawArray.program = currentProgram ? currentProgram.get() : nullptr;
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payload.drawArray.vertexArray = vao.get();
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payload.indexType = type;
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payload.indexByteOffset = byteOffset;
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payload.baseVertex = basevertex;
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pVulkanRenderer->DrawElements(payload);
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}
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount, const GLint* basevertex) {}
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GLsizei drawcount, const GLint* basevertex) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsBaseVertex called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
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if (drawcount < 0) {
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MGLOG_W("MultiDrawElementsBaseVertex skipped: drawcount (%d) must be non-negative", drawcount);
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return;
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}
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if (drawcount == 0) {
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return;
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}
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if (!count || !indices || !basevertex) {
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MGLOG_W("MultiDrawElementsBaseVertex skipped: count/indices/basevertex pointer is null");
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return;
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}
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if (mode != GL_TRIANGLES) {
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MGLOG_W("MultiDrawElementsBaseVertex skipped: primitive mode %u is not supported yet", mode);
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return;
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}
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SizeT indexSize = 0;
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switch (type) {
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case GL_UNSIGNED_SHORT:
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indexSize = sizeof(Uint16);
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break;
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case GL_UNSIGNED_INT:
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indexSize = sizeof(Uint32);
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break;
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default:
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MGLOG_W("MultiDrawElementsBaseVertex skipped: index type %u is not supported yet", type);
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return;
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}
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const auto vao = MG_State::pGLContext->GetBoundVertexArray();
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if (!vao) {
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MGLOG_W("MultiDrawElementsBaseVertex skipped: no bound VAO");
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return;
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}
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const auto indexBuffer = vao->GetIndexBufferBindingSlot().GetBoundObject();
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if (!indexBuffer) {
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MGLOG_W("MultiDrawElementsBaseVertex skipped: no bound ELEMENT_ARRAY_BUFFER");
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return;
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}
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const auto indexData = indexBuffer->GetDataReadOnly();
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if (!indexData || indexData->empty()) {
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MGLOG_W("MultiDrawElementsBaseVertex skipped: ELEMENT_ARRAY_BUFFER has no data");
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return;
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}
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const auto currentProgram = MG_State::pGLContext->GetCurrentProgram();
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Vector<DrawElementPayload> payloads;
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payloads.reserve(static_cast<SizeT>(drawcount));
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for (GLsizei i = 0; i < drawcount; ++i) {
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if (count[i] < 0) {
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MGLOG_W("MultiDrawElementsBaseVertex skipped: count[%d] (%d) must be non-negative", i, count[i]);
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return;
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}
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if (count[i] == 0) {
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continue;
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}
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const SizeT byteOffset = reinterpret_cast<SizeT>(indices[i]);
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const SizeT requiredBytes = static_cast<SizeT>(count[i]) * indexSize;
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if (byteOffset + requiredBytes > indexBuffer->GetSize()) {
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MGLOG_W("MultiDrawElementsBaseVertex skipped: draw[%d] index range out of bounds (offset=%zu, "
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"size=%zu, buffer=%zu)",
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i, byteOffset, requiredBytes, indexBuffer->GetSize());
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return;
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}
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DrawElementPayload payload{};
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payload.drawArray.mode = mode;
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payload.drawArray.first = 0;
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payload.drawArray.count = count[i];
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payload.drawArray.program = currentProgram ? currentProgram.get() : nullptr;
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payload.drawArray.vertexArray = vao.get();
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payload.indexType = type;
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payload.indexByteOffset = byteOffset;
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payload.baseVertex = basevertex[i];
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payloads.push_back(payload);
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}
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if (payloads.empty()) {
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return;
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}
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pVulkanRenderer->MultiDrawElements(payloads);
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}
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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@@ -270,20 +425,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::BlitFramebuffer called with null GL context");
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const auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
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const auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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const auto& readFboSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
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const auto& drawFboSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
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const auto readFbo = readFboSlot.GetBoundObject();
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const auto drawFbo = drawFboSlot.GetBoundObject();
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const auto defaultFboInfo = MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
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const auto defaultFbo = defaultFboInfo ? defaultFboInfo->defaultFBO : nullptr;
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const Bool readIsDefault = (readFbo == defaultFbo) || (readFbo == nullptr && defaultFbo != nullptr);
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const Bool drawIsDefault = (drawFbo == defaultFbo) || (drawFbo == nullptr && defaultFbo != nullptr);
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Uint readFboExternalIndex = 0;
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Uint drawFboExternalIndex = 0;
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if (readFbo) {
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readFboExternalIndex = readFbo->GetExternalIndex();
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} else if (defaultFbo) {
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readFboExternalIndex = defaultFbo->GetExternalIndex();
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}
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Uint drawFboExternalIndex = 0;
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if (drawFbo) {
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drawFboExternalIndex = drawFbo->GetExternalIndex();
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} else if (defaultFbo) {
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@@ -53,13 +53,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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auto& target = it->second;
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if (!TransitionImageLayout(commandBuffer,
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target.image,
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target.layout,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0,
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if (!TransitionImageLayout(commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT)) {
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return false;
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@@ -75,16 +70,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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return TransitionImageLayout(commandBuffer,
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target.depthStencilImage,
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target.depthStencilLayout,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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0,
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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aspectMask);
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return TransitionImageLayout(
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commandBuffer, target.depthStencilImage, target.depthStencilLayout,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, 0,
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, aspectMask);
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}
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Bool VkFramebufferManager::TransitionOffscreenColorToTransferSrc(VkCommandBuffer commandBuffer,
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@@ -96,37 +86,121 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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auto& target = it->second;
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return TransitionImageLayout(commandBuffer,
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target.image,
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target.layout,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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VK_ACCESS_TRANSFER_READ_BIT,
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return TransitionImageLayout(commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
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VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
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}
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Bool VkFramebufferManager::TransitionOffscreenColorToTransferDst(VkCommandBuffer commandBuffer,
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Uint glFboExternalIndex) {
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auto it = m_offscreenColorTargets.find(glFboExternalIndex);
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if (it == m_offscreenColorTargets.end()) {
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MGLOG_W("VkFramebufferManager::TransitionOffscreenColorToTransferDst skipped: FBO %u not found",
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glFboExternalIndex);
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return false;
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}
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auto& target = it->second;
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return TransitionImageLayout(commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
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}
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Bool VkFramebufferManager::TransitionOffscreenColorToGeneral(VkCommandBuffer commandBuffer,
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Uint glFboExternalIndex) {
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auto it = m_offscreenColorTargets.find(glFboExternalIndex);
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if (it == m_offscreenColorTargets.end()) {
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MGLOG_W("VkFramebufferManager::TransitionOffscreenColorToGeneral skipped: FBO %u not found",
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glFboExternalIndex);
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return false;
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}
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auto& target = it->second;
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return TransitionImageLayout(commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_GENERAL,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT);
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}
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Bool VkFramebufferManager::TransitionOffscreenDepthStencilToTransferSrc(VkCommandBuffer commandBuffer,
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Uint glFboExternalIndex) {
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auto it = m_offscreenColorTargets.find(glFboExternalIndex);
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if (it == m_offscreenColorTargets.end()) {
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MGLOG_W("VkFramebufferManager::TransitionOffscreenDepthStencilToTransferSrc skipped: FBO %u not found",
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glFboExternalIndex);
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return false;
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}
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auto& target = it->second;
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if (target.depthStencilImage == VK_NULL_HANDLE) {
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return false;
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}
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VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (target.depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
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target.depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
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aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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return TransitionImageLayout(commandBuffer, target.depthStencilImage, target.depthStencilLayout,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_READ_BIT, aspectMask);
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}
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Bool VkFramebufferManager::TransitionOffscreenDepthStencilToTransferDst(VkCommandBuffer commandBuffer,
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Uint glFboExternalIndex) {
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auto it = m_offscreenColorTargets.find(glFboExternalIndex);
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if (it == m_offscreenColorTargets.end()) {
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MGLOG_W("VkFramebufferManager::TransitionOffscreenDepthStencilToTransferDst skipped: FBO %u not found",
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glFboExternalIndex);
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return false;
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}
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auto& target = it->second;
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if (target.depthStencilImage == VK_NULL_HANDLE) {
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return false;
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}
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VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (target.depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
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target.depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
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aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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return TransitionImageLayout(commandBuffer, target.depthStencilImage, target.depthStencilLayout,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT, aspectMask);
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}
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Bool VkFramebufferManager::TransitionOffscreenDepthStencilToGeneral(VkCommandBuffer commandBuffer,
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Uint glFboExternalIndex) {
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auto it = m_offscreenColorTargets.find(glFboExternalIndex);
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if (it == m_offscreenColorTargets.end()) {
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MGLOG_W("VkFramebufferManager::TransitionOffscreenDepthStencilToGeneral skipped: FBO %u not found",
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glFboExternalIndex);
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return false;
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}
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auto& target = it->second;
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if (target.depthStencilImage == VK_NULL_HANDLE) {
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return false;
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}
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VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (target.depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
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target.depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
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aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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return TransitionImageLayout(commandBuffer, target.depthStencilImage, target.depthStencilLayout,
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VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, aspectMask);
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}
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Bool VkFramebufferManager::TransitionOffscreenColorTextureToShaderRead(VkCommandBuffer commandBuffer,
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Uint textureExternalIndex) {
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Uint textureExternalIndex) {
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for (auto& [_, target] : m_offscreenColorTargets) {
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if (target.colorTextureExternalIndex != textureExternalIndex || target.image == VK_NULL_HANDLE) {
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continue;
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}
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const Bool fromUndefined = (target.layout == VK_IMAGE_LAYOUT_UNDEFINED);
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return TransitionImageLayout(commandBuffer,
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target.image,
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target.layout,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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fromUndefined ? VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
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: (VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
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VK_PIPELINE_STAGE_TRANSFER_BIT),
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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fromUndefined ? 0
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: (VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT),
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VK_ACCESS_SHADER_READ_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT);
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return TransitionImageLayout(
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commandBuffer, target.image, target.layout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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fromUndefined ? VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
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: (VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT),
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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fromUndefined ? 0 : (VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT),
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VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
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}
|
||||
return false;
|
||||
}
|
||||
@@ -142,7 +216,20 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::GetOffscreenColorViewByTexture(Uint textureExternalIndex, VkImageView& outImageView) const {
|
||||
Bool VkFramebufferManager::GetOffscreenDepthStencilImage(Uint glFboExternalIndex, VkImage& outImage,
|
||||
VkExtent2D& outExtent, VkFormat& outFormat) const {
|
||||
auto it = m_offscreenColorTargets.find(glFboExternalIndex);
|
||||
if (it == m_offscreenColorTargets.end() || it->second.depthStencilImage == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
outImage = it->second.depthStencilImage;
|
||||
outExtent = it->second.extent;
|
||||
outFormat = it->second.depthStencilFormat;
|
||||
return true;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::GetOffscreenColorViewByTexture(Uint textureExternalIndex,
|
||||
VkImageView& outImageView) const {
|
||||
for (const auto& [_, target] : m_offscreenColorTargets) {
|
||||
if (target.colorTextureExternalIndex != textureExternalIndex || target.imageView == VK_NULL_HANDLE) {
|
||||
continue;
|
||||
@@ -170,8 +257,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
Bool VkFramebufferManager::RecreateOffscreenColorTarget(
|
||||
OffscreenColorTarget& target, const MG_State::GLState::FramebufferObject& glFbo,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& colorAttachment,
|
||||
Uint16 glObjectVersion) {
|
||||
const MG_State::GLState::FramebufferAttachmentObject& colorAttachment, Uint16 glObjectVersion) {
|
||||
DestroyOffscreenColorTarget(target);
|
||||
|
||||
const auto size = colorAttachment.GetSize();
|
||||
@@ -198,7 +284,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
imageInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
VK_VERIFY(vkCreateImage(m_device, &imageInfo, nullptr, &target.image), "vkCreateImage(offscreen color)");
|
||||
@@ -209,7 +295,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
VkMemoryAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = memoryRequirements.size;
|
||||
allocInfo.memoryTypeIndex = FindMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
allocInfo.memoryTypeIndex =
|
||||
FindMemoryType(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &target.memory), "vkAllocateMemory(offscreen color)");
|
||||
VK_VERIFY(vkBindImageMemory(m_device, target.image, target.memory, 0), "vkBindImageMemory(offscreen color)");
|
||||
|
||||
@@ -223,16 +310,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
viewInfo.subresourceRange.levelCount = 1;
|
||||
viewInfo.subresourceRange.baseArrayLayer = 0;
|
||||
viewInfo.subresourceRange.layerCount = 1;
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &target.imageView), "vkCreateImageView(offscreen color)");
|
||||
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &target.imageView),
|
||||
"vkCreateImageView(offscreen color)");
|
||||
|
||||
const auto& depthAttachment = glFbo.GetAttachment(FramebufferAttachmentType::Depth);
|
||||
const auto& stencilAttachment = glFbo.GetAttachment(FramebufferAttachmentType::Stencil);
|
||||
const Bool requestedDepthStencil =
|
||||
(depthAttachment.IsValid() && !depthAttachment.IsEmpty()) ||
|
||||
(stencilAttachment.IsValid() && !stencilAttachment.IsEmpty());
|
||||
const Bool requestedDepthStencil = (depthAttachment.IsValid() && !depthAttachment.IsEmpty()) ||
|
||||
(stencilAttachment.IsValid() && !stencilAttachment.IsEmpty());
|
||||
VkFormat depthStencilFormat = ResolveDepthStencilFormat(depthAttachment, stencilAttachment);
|
||||
if (depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT) {
|
||||
depthStencilFormat = FindSupportedDepthStencilFormat({VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT});
|
||||
depthStencilFormat =
|
||||
FindSupportedDepthStencilFormat({VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT});
|
||||
} else if (depthStencilFormat == VK_FORMAT_D32_SFLOAT) {
|
||||
depthStencilFormat = FindSupportedDepthStencilFormat({VK_FORMAT_D32_SFLOAT, VK_FORMAT_D16_UNORM});
|
||||
}
|
||||
@@ -272,7 +360,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
"vkBindImageMemory(offscreen depth/stencil)");
|
||||
|
||||
VkImageAspectFlags depthAspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT || depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
||||
if (depthStencilFormat == VK_FORMAT_D24_UNORM_S8_UINT ||
|
||||
depthStencilFormat == VK_FORMAT_D32_SFLOAT_S8_UINT) {
|
||||
depthAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
VkImageViewCreateInfo depthViewInfo{};
|
||||
@@ -365,9 +454,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
target.depthStencilLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
target.depthStencilFormat = depthStencilFormat;
|
||||
target.glObjectVersion = glObjectVersion;
|
||||
target.colorTextureExternalIndex =
|
||||
(colorAttachment.IsTexture() && colorAttachment.GetTexture()) ? colorAttachment.GetTexture()->GetExternalIndex()
|
||||
: 0;
|
||||
target.colorTextureExternalIndex = (colorAttachment.IsTexture() && colorAttachment.GetTexture())
|
||||
? colorAttachment.GetTexture()->GetExternalIndex()
|
||||
: 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -413,15 +502,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
target.colorTextureExternalIndex = 0;
|
||||
}
|
||||
|
||||
Bool VkFramebufferManager::TransitionImageLayout(VkCommandBuffer commandBuffer,
|
||||
VkImage image,
|
||||
VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout,
|
||||
Bool VkFramebufferManager::TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
|
||||
VkImageLayout& trackedLayout, VkImageLayout newLayout,
|
||||
VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask,
|
||||
VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask,
|
||||
VkImageAspectFlags aspectMask) {
|
||||
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask) {
|
||||
if (image == VK_NULL_HANDLE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -29,11 +29,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool EnsureOffscreenColorTarget(Uint glFboExternalIndex, const MG_State::GLState::FramebufferObject& glFbo);
|
||||
Bool TransitionOffscreenColorToAttachment(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenColorToTransferSrc(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenColorToTransferDst(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenColorToGeneral(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenDepthStencilToTransferSrc(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenDepthStencilToTransferDst(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenDepthStencilToGeneral(VkCommandBuffer commandBuffer, Uint glFboExternalIndex);
|
||||
Bool TransitionOffscreenColorTextureToShaderRead(VkCommandBuffer commandBuffer, Uint textureExternalIndex);
|
||||
Bool GetOffscreenColorImage(Uint glFboExternalIndex, VkImage& outImage, VkExtent2D& outExtent) const;
|
||||
Bool GetOffscreenDepthStencilImage(Uint glFboExternalIndex, VkImage& outImage, VkExtent2D& outExtent,
|
||||
VkFormat& outFormat) const;
|
||||
Bool GetOffscreenColorViewByTexture(Uint textureExternalIndex, VkImageView& outImageView) const;
|
||||
Bool GetOffscreenRenderTarget(Uint glFboExternalIndex, VkRenderPass& outRenderPass, VkFramebuffer& outFramebuffer,
|
||||
VkExtent2D& outExtent, VkFormat& outDepthStencilFormat) const;
|
||||
Bool GetOffscreenRenderTarget(Uint glFboExternalIndex, VkRenderPass& outRenderPass,
|
||||
VkFramebuffer& outFramebuffer, VkExtent2D& outExtent,
|
||||
VkFormat& outDepthStencilFormat) const;
|
||||
|
||||
private:
|
||||
struct OffscreenColorTarget {
|
||||
@@ -59,19 +67,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const MG_State::GLState::FramebufferAttachmentObject& colorAttachment,
|
||||
Uint16 glObjectVersion);
|
||||
void DestroyOffscreenColorTarget(OffscreenColorTarget& target);
|
||||
Bool TransitionImageLayout(VkCommandBuffer commandBuffer,
|
||||
VkImage image,
|
||||
VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout,
|
||||
VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask,
|
||||
VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask,
|
||||
VkImageAspectFlags aspectMask);
|
||||
Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
|
||||
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
|
||||
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask);
|
||||
Uint32 FindMemoryType(Uint32 typeFilter, VkMemoryPropertyFlags properties) const;
|
||||
static VkFormat ResolveColorFormat(const MG_State::GLState::FramebufferAttachmentObject& colorAttachment);
|
||||
static VkFormat ResolveDepthStencilFormat(const MG_State::GLState::FramebufferAttachmentObject& depthAttachment,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& stencilAttachment);
|
||||
static VkFormat ResolveDepthStencilFormat(
|
||||
const MG_State::GLState::FramebufferAttachmentObject& depthAttachment,
|
||||
const MG_State::GLState::FramebufferAttachmentObject& stencilAttachment);
|
||||
VkFormat FindSupportedDepthStencilFormat(const Vector<VkFormat>& candidates) const;
|
||||
|
||||
VkDevice m_device = VK_NULL_HANDLE;
|
||||
|
||||
@@ -998,7 +998,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
|
||||
|
||||
vkCmdBindIndexBuffer(commandBuffer, frameIndexUploadBuffer.GetHandle(), writeOffset, vkIndexType);
|
||||
vkCmdDrawIndexed(commandBuffer, static_cast<Uint32>(payload.drawArray.count), 1, 0, 0, 0);
|
||||
vkCmdDrawIndexed(commandBuffer, static_cast<Uint32>(payload.drawArray.count), 1, 0,
|
||||
static_cast<Int32>(payload.baseVertex), 0);
|
||||
}
|
||||
|
||||
void VulkanRenderer::MultiDrawElements(const Vector<DrawElementPayload>& payloads) {
|
||||
@@ -1060,6 +1061,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
SizeT sourceOffset = 0;
|
||||
SizeT sourceByteCount = 0;
|
||||
Uint32 firstIndex = 0;
|
||||
Int32 vertexOffset = 0;
|
||||
};
|
||||
Vector<PreparedDraw> preparedDraws;
|
||||
preparedDraws.reserve(payloads.size());
|
||||
@@ -1086,6 +1088,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
draw.sourceOffset = payload.indexByteOffset;
|
||||
draw.sourceByteCount = drawByteCount;
|
||||
draw.firstIndex = firstIndex;
|
||||
draw.vertexOffset = static_cast<Int32>(payload.baseVertex);
|
||||
preparedDraws.push_back(draw);
|
||||
|
||||
firstIndex += draw.indexCount;
|
||||
@@ -1189,7 +1192,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
indirectCommands[i].indexCount = preparedDraws[i].indexCount;
|
||||
indirectCommands[i].instanceCount = 1;
|
||||
indirectCommands[i].firstIndex = preparedDraws[i].firstIndex;
|
||||
indirectCommands[i].vertexOffset = 0;
|
||||
indirectCommands[i].vertexOffset = preparedDraws[i].vertexOffset;
|
||||
indirectCommands[i].firstInstance = 0;
|
||||
}
|
||||
|
||||
@@ -1226,26 +1229,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
// Fallback
|
||||
for (const auto& draw : preparedDraws) {
|
||||
vkCmdDrawIndexed(commandBuffer, draw.indexCount, 1, draw.firstIndex, 0, 0);
|
||||
vkCmdDrawIndexed(commandBuffer, draw.indexCount, 1, draw.firstIndex, draw.vertexOffset, 0);
|
||||
}
|
||||
}
|
||||
|
||||
Bool VulkanRenderer::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter,
|
||||
Uint readFboExternalIndex, Uint drawFboExternalIndex,
|
||||
|
||||
Bool readIsDefaultFramebuffer, Bool drawIsDefaultFramebuffer) {
|
||||
if ((mask & GL_COLOR_BUFFER_BIT) == 0 || (mask & ~GL_COLOR_BUFFER_BIT) != 0) {
|
||||
MGLOG_D("BlitFramebuffer skipped: only GL_COLOR_BUFFER_BIT is supported in Vulkan backend for now");
|
||||
if ((mask & (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) == 0) {
|
||||
MGLOG_D("BlitFramebuffer skipped: empty mask");
|
||||
return false;
|
||||
}
|
||||
if (readIsDefaultFramebuffer || !drawIsDefaultFramebuffer) {
|
||||
MGLOG_D("BlitFramebuffer skipped: currently only read=offscreen FBO and draw=default FBO is supported");
|
||||
|
||||
VkFilter vkFilter = VK_FILTER_NEAREST;
|
||||
if (filter == GL_NEAREST) {
|
||||
vkFilter = VK_FILTER_NEAREST;
|
||||
} else if (filter == GL_LINEAR) {
|
||||
vkFilter = VK_FILTER_LINEAR;
|
||||
} else {
|
||||
MGLOG_W("BlitFramebuffer skipped: filter %u is not supported", filter);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& frame = m_frameContext.GetCurrent();
|
||||
if (frame.hasCommandBufferRecorded) {
|
||||
MGLOG_D("BlitFramebuffer skipped: current frame command buffer is already finalized");
|
||||
MGLOG_D("BlitFramebuffer skipped: current frame command buffer already finalized");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1270,89 +1280,544 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
m_activeDrawFboExternalIndex = 0;
|
||||
}
|
||||
|
||||
if (!m_framebufferManager || !MG_State::pGLContext) {
|
||||
MGLOG_D("BlitFramebuffer skipped: framebuffer manager is unavailable");
|
||||
if (!m_framebufferManager && (!readIsDefaultFramebuffer || !drawIsDefaultFramebuffer)) {
|
||||
MGLOG_W("BlitFramebuffer skipped: offscreen framebuffer manager not available");
|
||||
return false;
|
||||
}
|
||||
|
||||
(void)drawFboExternalIndex;
|
||||
const auto readFbo = MG_State::pGLContext->GetFramebufferObject(readFboExternalIndex);
|
||||
if (!readFbo) {
|
||||
MGLOG_D("BlitFramebuffer skipped: read FBO %u not found", readFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
if (!m_framebufferManager->EnsureOffscreenColorTarget(readFboExternalIndex, *readFbo)) {
|
||||
return false;
|
||||
}
|
||||
if (!m_framebufferManager->TransitionOffscreenColorToTransferSrc(commandBuffer, readFboExternalIndex)) {
|
||||
return false;
|
||||
auto consumePendingClearForTarget = [&](Bool targetIsDefault, Uint targetFboExternalIndex) {
|
||||
const Uint64 pendingKey = BuildPendingClearKey(targetFboExternalIndex, targetIsDefault);
|
||||
auto pendingIt = m_pendingClears.find(pendingKey);
|
||||
if (pendingIt == m_pendingClears.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const PendingClearState pending = pendingIt->second;
|
||||
m_pendingClears.erase(pendingIt);
|
||||
|
||||
const auto prevExtent = m_activeRenderExtent;
|
||||
const auto prevDepthStencilFormat = m_activeDepthStencilFormat;
|
||||
|
||||
if (targetIsDefault) {
|
||||
TransitionSwapchainImageToColorAttachment(commandBuffer, m_imageIndexAcquired);
|
||||
TransitionDepthStencilImageToAttachment(commandBuffer, m_imageIndexAcquired);
|
||||
|
||||
VkRenderPassBeginInfo renderPassInfo{};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassInfo.renderPass = m_renderPassLoad;
|
||||
renderPassInfo.framebuffer = m_framebuffers[m_imageIndexAcquired];
|
||||
renderPassInfo.renderArea.offset = {0, 0};
|
||||
renderPassInfo.renderArea.extent = m_swapchainObject.GetExtent();
|
||||
renderPassInfo.clearValueCount = 0;
|
||||
renderPassInfo.pClearValues = nullptr;
|
||||
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
m_activeRenderExtent = renderPassInfo.renderArea.extent;
|
||||
m_activeDepthStencilFormat = m_depthStencilFormat;
|
||||
|
||||
if ((pending.mask & GL_COLOR_BUFFER_BIT) != 0) {
|
||||
RecordColorClear(commandBuffer, pending.color);
|
||||
}
|
||||
if ((pending.mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) {
|
||||
RecordDepthStencilClear(commandBuffer, pending.mask, pending.depth, pending.stencil);
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
} else if (m_framebufferManager && MG_State::pGLContext) {
|
||||
const auto targetFbo = MG_State::pGLContext->GetFramebufferObject(targetFboExternalIndex);
|
||||
if (targetFbo && m_framebufferManager->EnsureOffscreenColorTarget(targetFboExternalIndex, *targetFbo) &&
|
||||
m_framebufferManager->TransitionOffscreenColorToAttachment(commandBuffer, targetFboExternalIndex)) {
|
||||
VkRenderPass offscreenRenderPass = VK_NULL_HANDLE;
|
||||
VkFramebuffer offscreenFramebuffer = VK_NULL_HANDLE;
|
||||
VkExtent2D offscreenExtent{};
|
||||
VkFormat offscreenDepthStencilFormat = VK_FORMAT_UNDEFINED;
|
||||
if (m_framebufferManager->GetOffscreenRenderTarget(targetFboExternalIndex, offscreenRenderPass,
|
||||
offscreenFramebuffer, offscreenExtent,
|
||||
offscreenDepthStencilFormat)) {
|
||||
VkRenderPassBeginInfo offscreenPassInfo{};
|
||||
offscreenPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
offscreenPassInfo.renderPass = offscreenRenderPass;
|
||||
offscreenPassInfo.framebuffer = offscreenFramebuffer;
|
||||
offscreenPassInfo.renderArea.offset = {0, 0};
|
||||
offscreenPassInfo.renderArea.extent = offscreenExtent;
|
||||
offscreenPassInfo.clearValueCount = 0;
|
||||
offscreenPassInfo.pClearValues = nullptr;
|
||||
vkCmdBeginRenderPass(commandBuffer, &offscreenPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
m_activeRenderExtent = offscreenPassInfo.renderArea.extent;
|
||||
m_activeDepthStencilFormat = offscreenDepthStencilFormat;
|
||||
|
||||
if ((pending.mask & GL_COLOR_BUFFER_BIT) != 0) {
|
||||
RecordColorClear(commandBuffer, pending.color);
|
||||
}
|
||||
if ((pending.mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) {
|
||||
RecordDepthStencilClear(commandBuffer, pending.mask, pending.depth, pending.stencil);
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_activeRenderExtent = prevExtent;
|
||||
m_activeDepthStencilFormat = prevDepthStencilFormat;
|
||||
};
|
||||
|
||||
consumePendingClearForTarget(drawIsDefaultFramebuffer, drawFboExternalIndex);
|
||||
|
||||
auto selectSrcStageAccess = [](VkImageLayout layout, VkPipelineStageFlags& outStage, VkAccessFlags& outAccess) {
|
||||
switch (layout) {
|
||||
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
||||
outStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
outAccess = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
||||
outStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
outAccess = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
||||
outStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
outAccess = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
outStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
outAccess = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
|
||||
default:
|
||||
outStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
outAccess = 0;
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
auto transitionSwapchainLayout = [&](VkImageLayout newLayout, VkPipelineStageFlags dstStage,
|
||||
VkAccessFlags dstAccess) {
|
||||
const auto oldLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
|
||||
if (oldLayout == newLayout) {
|
||||
return;
|
||||
}
|
||||
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
VkAccessFlags srcAccess = 0;
|
||||
selectSrcStageAccess(oldLayout, srcStage, srcAccess);
|
||||
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.srcAccessMask = srcAccess;
|
||||
barrier.dstAccessMask = dstAccess;
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = m_swapchainObject.GetImage(m_imageIndexAcquired);
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
|
||||
vkCmdPipelineBarrier(commandBuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
||||
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, newLayout);
|
||||
};
|
||||
|
||||
auto clampCoord = [](GLint value, GLint minValue, GLint maxValue) -> GLint {
|
||||
if (value < minValue) {
|
||||
return minValue;
|
||||
}
|
||||
if (value > maxValue) {
|
||||
return maxValue;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
const Bool wantColor = (mask & GL_COLOR_BUFFER_BIT) != 0;
|
||||
if (wantColor) {
|
||||
VkImage srcImage = VK_NULL_HANDLE;
|
||||
VkImage dstImage = VK_NULL_HANDLE;
|
||||
VkExtent2D srcExtent{};
|
||||
VkExtent2D dstExtent{};
|
||||
|
||||
if (readIsDefaultFramebuffer) {
|
||||
srcImage = m_swapchainObject.GetImage(m_imageIndexAcquired);
|
||||
srcExtent = m_swapchainObject.GetExtent();
|
||||
} else {
|
||||
if (!MG_State::pGLContext) {
|
||||
MGLOG_W("BlitFramebuffer skipped: GL context unavailable for read FBO");
|
||||
return false;
|
||||
}
|
||||
const auto readFbo = MG_State::pGLContext->GetFramebufferObject(readFboExternalIndex);
|
||||
if (!readFbo) {
|
||||
MGLOG_W("BlitFramebuffer skipped: read FBO %u not found", readFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
if (!m_framebufferManager->EnsureOffscreenColorTarget(readFboExternalIndex, *readFbo)) {
|
||||
MGLOG_W("BlitFramebuffer skipped: failed to materialize read FBO %u", readFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
if (!m_framebufferManager->GetOffscreenColorImage(readFboExternalIndex, srcImage, srcExtent)) {
|
||||
MGLOG_W("BlitFramebuffer skipped: read FBO %u has no color target", readFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (drawIsDefaultFramebuffer) {
|
||||
dstImage = m_swapchainObject.GetImage(m_imageIndexAcquired);
|
||||
dstExtent = m_swapchainObject.GetExtent();
|
||||
} else {
|
||||
if (!MG_State::pGLContext) {
|
||||
MGLOG_W("BlitFramebuffer skipped: GL context unavailable for draw FBO");
|
||||
return false;
|
||||
}
|
||||
const auto drawFbo = MG_State::pGLContext->GetFramebufferObject(drawFboExternalIndex);
|
||||
if (!drawFbo) {
|
||||
MGLOG_W("BlitFramebuffer skipped: draw FBO %u not found", drawFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
if (!m_framebufferManager->EnsureOffscreenColorTarget(drawFboExternalIndex, *drawFbo)) {
|
||||
MGLOG_W("BlitFramebuffer skipped: failed to materialize draw FBO %u", drawFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
if (!m_framebufferManager->GetOffscreenColorImage(drawFboExternalIndex, dstImage, dstExtent)) {
|
||||
MGLOG_W("BlitFramebuffer skipped: draw FBO %u has no color target", drawFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (srcImage == VK_NULL_HANDLE || dstImage == VK_NULL_HANDLE) {
|
||||
MGLOG_W("BlitFramebuffer skipped: missing source/destination image");
|
||||
return false;
|
||||
}
|
||||
|
||||
const Bool sameImage = (srcImage == dstImage);
|
||||
|
||||
if (readIsDefaultFramebuffer) {
|
||||
if (sameImage) {
|
||||
transitionSwapchainLayout(VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
} else {
|
||||
transitionSwapchainLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT);
|
||||
}
|
||||
} else if (!m_framebufferManager->TransitionOffscreenColorToTransferSrc(commandBuffer,
|
||||
readFboExternalIndex)) {
|
||||
MGLOG_W("BlitFramebuffer skipped: failed to transition read FBO %u to transfer src",
|
||||
readFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (drawIsDefaultFramebuffer) {
|
||||
if (sameImage) {
|
||||
transitionSwapchainLayout(VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
} else {
|
||||
transitionSwapchainLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
}
|
||||
} else if (sameImage) {
|
||||
if (!m_framebufferManager->TransitionOffscreenColorToGeneral(commandBuffer, drawFboExternalIndex)) {
|
||||
MGLOG_W("BlitFramebuffer skipped: failed to transition draw FBO %u to general",
|
||||
drawFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
} else if (!m_framebufferManager->TransitionOffscreenColorToTransferDst(commandBuffer,
|
||||
drawFboExternalIndex)) {
|
||||
MGLOG_W("BlitFramebuffer skipped: failed to transition draw FBO %u to transfer dst",
|
||||
drawFboExternalIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
GLint srcX0Clamped = clampCoord(srcX0, 0, static_cast<GLint>(srcExtent.width));
|
||||
GLint srcX1Clamped = clampCoord(srcX1, 0, static_cast<GLint>(srcExtent.width));
|
||||
GLint srcY0Clamped = clampCoord(srcY0, 0, static_cast<GLint>(srcExtent.height));
|
||||
GLint srcY1Clamped = clampCoord(srcY1, 0, static_cast<GLint>(srcExtent.height));
|
||||
if (readIsDefaultFramebuffer) {
|
||||
const GLint height = static_cast<GLint>(srcExtent.height);
|
||||
srcY0Clamped = height - srcY0Clamped;
|
||||
srcY1Clamped = height - srcY1Clamped;
|
||||
srcY0Clamped = clampCoord(srcY0Clamped, 0, height);
|
||||
srcY1Clamped = clampCoord(srcY1Clamped, 0, height);
|
||||
}
|
||||
|
||||
GLint dstX0Clamped = clampCoord(dstX0, 0, static_cast<GLint>(dstExtent.width));
|
||||
GLint dstX1Clamped = clampCoord(dstX1, 0, static_cast<GLint>(dstExtent.width));
|
||||
GLint dstY0Clamped = clampCoord(dstY0, 0, static_cast<GLint>(dstExtent.height));
|
||||
GLint dstY1Clamped = clampCoord(dstY1, 0, static_cast<GLint>(dstExtent.height));
|
||||
if (drawIsDefaultFramebuffer) {
|
||||
const GLint height = static_cast<GLint>(dstExtent.height);
|
||||
dstY0Clamped = height - dstY0Clamped;
|
||||
dstY1Clamped = height - dstY1Clamped;
|
||||
dstY0Clamped = clampCoord(dstY0Clamped, 0, height);
|
||||
dstY1Clamped = clampCoord(dstY1Clamped, 0, height);
|
||||
}
|
||||
|
||||
if (srcX0Clamped == srcX1Clamped || srcY0Clamped == srcY1Clamped || dstX0Clamped == dstX1Clamped ||
|
||||
dstY0Clamped == dstY1Clamped) {
|
||||
MGLOG_D("BlitFramebuffer skipped: empty blit region");
|
||||
return true;
|
||||
}
|
||||
|
||||
VkImageBlit blit{};
|
||||
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
blit.srcSubresource.mipLevel = 0;
|
||||
blit.srcSubresource.baseArrayLayer = 0;
|
||||
blit.srcSubresource.layerCount = 1;
|
||||
blit.srcOffsets[0] = {srcX0Clamped, srcY0Clamped, 0};
|
||||
blit.srcOffsets[1] = {srcX1Clamped, srcY1Clamped, 1};
|
||||
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
blit.dstSubresource.mipLevel = 0;
|
||||
blit.dstSubresource.baseArrayLayer = 0;
|
||||
blit.dstSubresource.layerCount = 1;
|
||||
blit.dstOffsets[0] = {dstX0Clamped, dstY0Clamped, 0};
|
||||
blit.dstOffsets[1] = {dstX1Clamped, dstY1Clamped, 1};
|
||||
|
||||
const VkImageLayout srcLayout = sameImage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
const VkImageLayout dstLayout = sameImage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
vkCmdBlitImage(commandBuffer, srcImage, srcLayout, dstImage, dstLayout, 1, &blit, vkFilter);
|
||||
}
|
||||
|
||||
VkImage srcImage = VK_NULL_HANDLE;
|
||||
VkExtent2D srcExtent{};
|
||||
if (!m_framebufferManager->GetOffscreenColorImage(readFboExternalIndex, srcImage, srcExtent)) {
|
||||
MGLOG_D("BlitFramebuffer skipped: offscreen image for FBO %u is unavailable", readFboExternalIndex);
|
||||
return false;
|
||||
auto hasStencilComponent = [](VkFormat format) -> Bool {
|
||||
return format == VK_FORMAT_D24_UNORM_S8_UINT || format == VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
};
|
||||
|
||||
const Bool wantDepth = (mask & GL_DEPTH_BUFFER_BIT) != 0;
|
||||
const Bool wantStencil = (mask & GL_STENCIL_BUFFER_BIT) != 0;
|
||||
|
||||
if (wantDepth || wantStencil) {
|
||||
if (filter != GL_NEAREST) {
|
||||
MGLOG_W("BlitFramebuffer: depth/stencil blit requires GL_NEAREST, overriding filter");
|
||||
vkFilter = VK_FILTER_NEAREST;
|
||||
}
|
||||
|
||||
VkImage srcDepthImage = VK_NULL_HANDLE;
|
||||
VkImage dstDepthImage = VK_NULL_HANDLE;
|
||||
VkExtent2D srcDepthExtent{};
|
||||
VkExtent2D dstDepthExtent{};
|
||||
VkFormat srcDepthFormat = VK_FORMAT_UNDEFINED;
|
||||
VkFormat dstDepthFormat = VK_FORMAT_UNDEFINED;
|
||||
|
||||
if (readIsDefaultFramebuffer) {
|
||||
if (m_depthStencilImages.empty() || m_depthStencilFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_W("BlitFramebuffer: default framebuffer has no depth/stencil image");
|
||||
} else {
|
||||
srcDepthImage = m_depthStencilImages[m_imageIndexAcquired];
|
||||
srcDepthExtent = m_swapchainObject.GetExtent();
|
||||
srcDepthFormat = m_depthStencilFormat;
|
||||
}
|
||||
} else if (m_framebufferManager) {
|
||||
if (!MG_State::pGLContext) {
|
||||
MGLOG_W("BlitFramebuffer: GL context unavailable for read depth/stencil FBO");
|
||||
} else {
|
||||
const auto readFbo = MG_State::pGLContext->GetFramebufferObject(readFboExternalIndex);
|
||||
if (!readFbo) {
|
||||
MGLOG_W("BlitFramebuffer: read FBO %u not found", readFboExternalIndex);
|
||||
} else if (!m_framebufferManager->EnsureOffscreenColorTarget(readFboExternalIndex, *readFbo)) {
|
||||
MGLOG_W("BlitFramebuffer: failed to materialize read FBO %u for depth/stencil",
|
||||
readFboExternalIndex);
|
||||
} else if (!m_framebufferManager->GetOffscreenDepthStencilImage(readFboExternalIndex, srcDepthImage,
|
||||
srcDepthExtent, srcDepthFormat)) {
|
||||
MGLOG_W("BlitFramebuffer: read FBO %u has no depth/stencil image", readFboExternalIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (drawIsDefaultFramebuffer) {
|
||||
if (m_depthStencilImages.empty() || m_depthStencilFormat == VK_FORMAT_UNDEFINED) {
|
||||
MGLOG_W("BlitFramebuffer: default framebuffer has no depth/stencil image");
|
||||
} else {
|
||||
dstDepthImage = m_depthStencilImages[m_imageIndexAcquired];
|
||||
dstDepthExtent = m_swapchainObject.GetExtent();
|
||||
dstDepthFormat = m_depthStencilFormat;
|
||||
}
|
||||
} else if (m_framebufferManager) {
|
||||
if (!MG_State::pGLContext) {
|
||||
MGLOG_W("BlitFramebuffer: GL context unavailable for draw depth/stencil FBO");
|
||||
} else {
|
||||
const auto drawFbo = MG_State::pGLContext->GetFramebufferObject(drawFboExternalIndex);
|
||||
if (!drawFbo) {
|
||||
MGLOG_W("BlitFramebuffer: draw FBO %u not found", drawFboExternalIndex);
|
||||
} else if (!m_framebufferManager->EnsureOffscreenColorTarget(drawFboExternalIndex, *drawFbo)) {
|
||||
MGLOG_W("BlitFramebuffer: failed to materialize draw FBO %u for depth/stencil",
|
||||
drawFboExternalIndex);
|
||||
} else if (!m_framebufferManager->GetOffscreenDepthStencilImage(drawFboExternalIndex, dstDepthImage,
|
||||
dstDepthExtent, dstDepthFormat)) {
|
||||
MGLOG_W("BlitFramebuffer: draw FBO %u has no depth/stencil image", drawFboExternalIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (srcDepthImage != VK_NULL_HANDLE && dstDepthImage != VK_NULL_HANDLE) {
|
||||
if (srcDepthFormat != dstDepthFormat) {
|
||||
MGLOG_W("BlitFramebuffer: depth/stencil format mismatch (src=%d, dst=%d), skipping", srcDepthFormat,
|
||||
dstDepthFormat);
|
||||
} else {
|
||||
VkImageAspectFlags srcAspectMask = 0;
|
||||
VkImageAspectFlags dstAspectMask = 0;
|
||||
if (wantDepth) {
|
||||
srcAspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
dstAspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
if (wantStencil && hasStencilComponent(srcDepthFormat)) {
|
||||
srcAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
dstAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
} else if (wantStencil) {
|
||||
MGLOG_W("BlitFramebuffer: stencil bit requested but format has no stencil component");
|
||||
}
|
||||
|
||||
const VkImageAspectFlags aspectMask = srcAspectMask & dstAspectMask;
|
||||
if (aspectMask != 0) {
|
||||
const Bool sameDepthImage = (srcDepthImage == dstDepthImage);
|
||||
const VkImageAspectFlags fullAspectMask =
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT |
|
||||
(hasStencilComponent(srcDepthFormat) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
|
||||
|
||||
auto transitionDefaultDepthStencil = [&](VkImageLayout newLayout, VkPipelineStageFlags dstStage,
|
||||
VkAccessFlags dstAccess) {
|
||||
if (m_depthStencilImages.empty()) {
|
||||
return;
|
||||
}
|
||||
const auto oldLayout = m_depthStencilImageLayouts[m_imageIndexAcquired];
|
||||
if (oldLayout == newLayout) {
|
||||
return;
|
||||
}
|
||||
VkPipelineStageFlags srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
VkAccessFlags srcAccess = 0;
|
||||
switch (oldLayout) {
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
srcStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
srcAccess = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
srcAccess = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_GENERAL:
|
||||
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
srcAccess = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
break;
|
||||
default:
|
||||
srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
srcAccess = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
VkImageMemoryBarrier barrier{};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.srcAccessMask = srcAccess;
|
||||
barrier.dstAccessMask = dstAccess;
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = m_depthStencilImages[m_imageIndexAcquired];
|
||||
barrier.subresourceRange.aspectMask = fullAspectMask;
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
|
||||
vkCmdPipelineBarrier(commandBuffer, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1,
|
||||
&barrier);
|
||||
m_depthStencilImageLayouts[m_imageIndexAcquired] = newLayout;
|
||||
};
|
||||
|
||||
if (readIsDefaultFramebuffer) {
|
||||
if (sameDepthImage) {
|
||||
transitionDefaultDepthStencil(VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
} else {
|
||||
transitionDefaultDepthStencil(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT);
|
||||
}
|
||||
} else if (!m_framebufferManager->TransitionOffscreenDepthStencilToTransferSrc(
|
||||
commandBuffer, readFboExternalIndex)) {
|
||||
MGLOG_W("BlitFramebuffer: failed to transition read depth/stencil FBO %u to transfer src",
|
||||
readFboExternalIndex);
|
||||
}
|
||||
|
||||
if (drawIsDefaultFramebuffer) {
|
||||
if (sameDepthImage) {
|
||||
transitionDefaultDepthStencil(VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_READ_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
} else {
|
||||
transitionDefaultDepthStencil(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT);
|
||||
}
|
||||
} else if (sameDepthImage) {
|
||||
if (!m_framebufferManager->TransitionOffscreenDepthStencilToGeneral(commandBuffer,
|
||||
drawFboExternalIndex)) {
|
||||
MGLOG_W("BlitFramebuffer: failed to transition draw depth/stencil FBO %u to general",
|
||||
drawFboExternalIndex);
|
||||
}
|
||||
} else if (!m_framebufferManager->TransitionOffscreenDepthStencilToTransferDst(
|
||||
commandBuffer, drawFboExternalIndex)) {
|
||||
MGLOG_W("BlitFramebuffer: failed to transition draw depth/stencil FBO %u to transfer dst",
|
||||
drawFboExternalIndex);
|
||||
}
|
||||
|
||||
GLint srcDX0 = clampCoord(srcX0, 0, static_cast<GLint>(srcDepthExtent.width));
|
||||
GLint srcDX1 = clampCoord(srcX1, 0, static_cast<GLint>(srcDepthExtent.width));
|
||||
GLint srcDY0 = clampCoord(srcY0, 0, static_cast<GLint>(srcDepthExtent.height));
|
||||
GLint srcDY1 = clampCoord(srcY1, 0, static_cast<GLint>(srcDepthExtent.height));
|
||||
if (readIsDefaultFramebuffer) {
|
||||
const GLint height = static_cast<GLint>(srcDepthExtent.height);
|
||||
srcDY0 = height - srcDY0;
|
||||
srcDY1 = height - srcDY1;
|
||||
srcDY0 = clampCoord(srcDY0, 0, height);
|
||||
srcDY1 = clampCoord(srcDY1, 0, height);
|
||||
}
|
||||
|
||||
GLint dstDX0 = clampCoord(dstX0, 0, static_cast<GLint>(dstDepthExtent.width));
|
||||
GLint dstDX1 = clampCoord(dstX1, 0, static_cast<GLint>(dstDepthExtent.width));
|
||||
GLint dstDY0 = clampCoord(dstY0, 0, static_cast<GLint>(dstDepthExtent.height));
|
||||
GLint dstDY1 = clampCoord(dstY1, 0, static_cast<GLint>(dstDepthExtent.height));
|
||||
if (drawIsDefaultFramebuffer) {
|
||||
const GLint height = static_cast<GLint>(dstDepthExtent.height);
|
||||
dstDY0 = height - dstDY0;
|
||||
dstDY1 = height - dstDY1;
|
||||
dstDY0 = clampCoord(dstDY0, 0, height);
|
||||
dstDY1 = clampCoord(dstDY1, 0, height);
|
||||
}
|
||||
|
||||
if (srcDX0 != srcDX1 && srcDY0 != srcDY1 && dstDX0 != dstDX1 && dstDY0 != dstDY1) {
|
||||
VkImageBlit depthBlit{};
|
||||
depthBlit.srcSubresource.aspectMask = aspectMask;
|
||||
depthBlit.srcSubresource.mipLevel = 0;
|
||||
depthBlit.srcSubresource.baseArrayLayer = 0;
|
||||
depthBlit.srcSubresource.layerCount = 1;
|
||||
depthBlit.srcOffsets[0] = {srcDX0, srcDY0, 0};
|
||||
depthBlit.srcOffsets[1] = {srcDX1, srcDY1, 1};
|
||||
depthBlit.dstSubresource.aspectMask = aspectMask;
|
||||
depthBlit.dstSubresource.mipLevel = 0;
|
||||
depthBlit.dstSubresource.baseArrayLayer = 0;
|
||||
depthBlit.dstSubresource.layerCount = 1;
|
||||
depthBlit.dstOffsets[0] = {dstDX0, dstDY0, 0};
|
||||
depthBlit.dstOffsets[1] = {dstDX1, dstDY1, 1};
|
||||
|
||||
const VkImageLayout depthSrcLayout =
|
||||
sameDepthImage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
const VkImageLayout depthDstLayout =
|
||||
sameDepthImage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
vkCmdBlitImage(commandBuffer, srcDepthImage, depthSrcLayout, dstDepthImage, depthDstLayout,
|
||||
1, &depthBlit, vkFilter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const auto swapchainOldLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
|
||||
if (swapchainOldLayout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
||||
VkImageMemoryBarrier toTransferDstBarrier{};
|
||||
toTransferDstBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
toTransferDstBarrier.srcAccessMask = 0;
|
||||
toTransferDstBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
toTransferDstBarrier.oldLayout = swapchainOldLayout;
|
||||
toTransferDstBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
toTransferDstBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toTransferDstBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toTransferDstBarrier.image = m_swapchainObject.GetImage(m_imageIndexAcquired);
|
||||
toTransferDstBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
toTransferDstBarrier.subresourceRange.baseMipLevel = 0;
|
||||
toTransferDstBarrier.subresourceRange.levelCount = 1;
|
||||
toTransferDstBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
toTransferDstBarrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &toTransferDstBarrier);
|
||||
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
if (readIsDefaultFramebuffer || drawIsDefaultFramebuffer) {
|
||||
transitionSwapchainLayout(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0);
|
||||
}
|
||||
|
||||
VkImageBlit blitRegion{};
|
||||
blitRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
blitRegion.srcSubresource.mipLevel = 0;
|
||||
blitRegion.srcSubresource.baseArrayLayer = 0;
|
||||
blitRegion.srcSubresource.layerCount = 1;
|
||||
blitRegion.srcOffsets[0] = {srcX0, srcY0, 0};
|
||||
blitRegion.srcOffsets[1] = {srcX1, srcY1, 1};
|
||||
blitRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
blitRegion.dstSubresource.mipLevel = 0;
|
||||
blitRegion.dstSubresource.baseArrayLayer = 0;
|
||||
blitRegion.dstSubresource.layerCount = 1;
|
||||
blitRegion.dstOffsets[0] = {dstX0, dstY0, 0};
|
||||
blitRegion.dstOffsets[1] = {dstX1, dstY1, 1};
|
||||
|
||||
vkCmdBlitImage(commandBuffer, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
m_swapchainObject.GetImage(m_imageIndexAcquired), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
|
||||
&blitRegion, (filter == GL_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST));
|
||||
|
||||
VkImageMemoryBarrier toPresentBarrier{};
|
||||
toPresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
toPresentBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
toPresentBarrier.dstAccessMask = 0;
|
||||
toPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||
toPresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
toPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
toPresentBarrier.image = m_swapchainObject.GetImage(m_imageIndexAcquired);
|
||||
toPresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
toPresentBarrier.subresourceRange.baseMipLevel = 0;
|
||||
toPresentBarrier.subresourceRange.levelCount = 1;
|
||||
toPresentBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
toPresentBarrier.subresourceRange.layerCount = 1;
|
||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0,
|
||||
nullptr, 0, nullptr, 1, &toPresentBarrier);
|
||||
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
|
||||
(void)srcExtent;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -41,6 +41,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
DrawArrayPayload drawArray;
|
||||
GLenum indexType = GL_UNSIGNED_SHORT;
|
||||
SizeT indexByteOffset = 0;
|
||||
GLint baseVertex = 0;
|
||||
};
|
||||
|
||||
struct QueueFamilyIndices {
|
||||
|
||||
Reference in New Issue
Block a user