[Fix] (DirectVulkan): implement color renderbuffer attachments - render pass/pipeline/blit/copy/readback/clear paths treated color renderbuffers as absent (writes masked to VK_ATTACHMENT_UNUSED, glClear dropped, readback zeros)

This commit is contained in:
2026-07-26 11:30:54 -04:00
parent 39f21e52ea
commit d9556ff041
4 changed files with 309 additions and 27 deletions
@@ -251,11 +251,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const auto internalFormat = renderbuffer->GetInternalFormat();
const VkFormat format = MG_Util::ConvertTextureInternalFormatToVkEnum(internalFormat);
const VkImageAspectFlags aspect = ResolveImageAspectMaskForFormat(format);
if ((aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
MGLOG_E("GetOrCreateRenderbufferResource: color renderbuffer %u is not supported by DirectVulkan render passes yet",
renderbuffer->GetExternalIndex());
return nullptr;
}
// Renderbuffers are never sampled (GL has no way to bind one to a sampler), so the
// usage set is attachment + transfer: transfer covers readback (vkCmdCopyImageToBuffer),
// BlitFramebuffer, CopyTexImage sources, and out-of-render-pass clear materialization.
const VkImageUsageFlags imageUsage =
((aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
auto& resource = m_renderbufferResources[renderbuffer.get()];
const Bool needsCreate =
@@ -285,7 +287,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
imageInfo.usage = imageUsage;
imageInfo.samples = sampleCount;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@@ -386,6 +388,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void VkRenderPassManager::QueueRenderbufferClear(
GLbitfield mask, const ClearFramebufferPayload& clearPayload,
const MG_State::GLState::FramebufferObject& drawFbo) {
if ((mask & GL_COLOR_BUFFER_BIT) != 0) {
// Color renderbuffer draw buffers take the framebuffer-level clear too; texture
// attachments are skipped by the per-attachment overload's IsRenderbuffer guard.
for (const auto attachmentType : drawFbo.GetDrawBuffers()) {
if (attachmentType == FramebufferAttachmentType::None) {
continue;
}
QueueRenderbufferClear(
ClearAttachmentPayload{.mask = GL_COLOR_BUFFER_BIT, .color = clearPayload.color},
drawFbo.GetAttachment(attachmentType));
}
}
if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
QueueRenderbufferClear(
ClearAttachmentPayload{.mask = GL_DEPTH_BUFFER_BIT, .depth = clearPayload.depth},
@@ -682,6 +696,83 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// assuming default FBO has the right param
for (Uint32 i = 0; i < colorAttachmentSlotCount; ++i) {
auto drawbuf = drawbufs[i];
// Renderbuffer color attachments mirror the texture path below, with the
// resource (image/view/format/layout) coming from the render-pass manager's
// renderbuffer store instead of the texture manager.
if (drawbuf != FramebufferAttachmentType::None && !isDefaultFbo) {
const auto& rbAtt = fbo.GetAttachment(drawbuf);
if (rbAtt.IsRenderbuffer() && rbAtt.IsComplete()) {
const auto& renderbuffer = rbAtt.GetRenderbuffer();
auto* rbResource = GetOrCreateRenderbufferResource(renderbuffer);
if (rbResource == nullptr || (rbResource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
MGLOG_E("GetOrCreateRenderPass: draw buffer slot %u on FBO %u has an unsupported color "
"renderbuffer %u; using VK_ATTACHMENT_UNUSED",
i, fbo.GetExternalIndex(), renderbuffer->GetExternalIndex());
continue;
}
const Uint32 rbAttachmentIndex = static_cast<Uint32>(attachmentDescriptions.size());
attachmentDescriptions.emplace_back();
VkAttachmentDescription& rbDesc = attachmentDescriptions.back();
ClearAttachmentPayload rbClearPayload{};
Bool rbHasClear = GetPendingRenderbufferClear(renderbuffer.get(), rbClearPayload) &&
(rbClearPayload.mask & GL_COLOR_BUFFER_BIT) != 0;
if (rbHasClear &&
MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3) {
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
rbClearPayload.color =
FloatVec4(rbClearPayload.color.x(), rbClearPayload.color.y(),
rbClearPayload.color.z(), 1.0f);
}
const VkImageLayout trackedRbLayout = rbResource->layout;
rbDesc.flags = 0;
rbDesc.format = rbResource->format;
rbDesc.samples = rbResource->sampleCount;
rbDesc.loadOp = rbHasClear ? VK_ATTACHMENT_LOAD_OP_CLEAR :
(trackedRbLayout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
: VK_ATTACHMENT_LOAD_OP_LOAD);
rbDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
rbDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
rbDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
rbDesc.initialLayout = (rbHasClear || trackedRbLayout == VK_IMAGE_LAYOUT_UNDEFINED) ?
VK_IMAGE_LAYOUT_UNDEFINED : trackedRbLayout;
rbDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
adoptRenderPassSampleCount(rbResource->sampleCount, "color",
static_cast<Int>(renderbuffer->GetExternalIndex()));
if (rbHasClear) {
pendingClearAttachments.emplace_back(PendingClearAttachmentInfo {
.attachmentIndex = rbAttachmentIndex,
.colorAttachmentSlot = i,
.renderbuffer = renderbuffer.get(),
.hasInlinePayload = true,
.inlinePayload = rbClearPayload,
});
}
if (width == 0)
width = static_cast<Int>(rbResource->extent.width);
if (height == 0)
height = static_cast<Int>(rbResource->extent.height);
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
.target = TrackedAttachmentTarget::Renderbuffer,
.renderbuffer = renderbuffer,
.finalLayout = rbDesc.finalLayout,
});
textureResources.emplace_back(nullptr);
attachmentViews.emplace_back(rbResource->view);
MOBILEGL_ASSERT(attachmentViews.back() != VK_NULL_HANDLE,
"GetOrCreateRenderPass: renderbuffer view missing at color attachment %d", i);
colorAttachmentRefs[i].attachment = rbAttachmentIndex;
continue;
}
}
auto* texture = ResolveCompleteColorAttachmentTexture(fbo, drawbuf, i);
if (texture == nullptr)
continue;
@@ -211,6 +211,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint64 m_rpFastRbEpoch = 0;
Uint64 m_rpFastRenderPassHash = 0;
public:
struct RenderbufferResource {
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
VkImage image = VK_NULL_HANDLE;
@@ -227,6 +228,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void Destroy(VkDevice device, VmaAllocator allocator);
};
// Public so the renderer's blit/copy/readback bindings can source renderbuffer
// attachments the same way texture attachments go through the texture manager.
RenderbufferResource* GetOrCreateRenderbufferResource(
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
ClearAttachmentPayload& outPayload) const;
private:
struct PendingRenderbufferClear {
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
ClearAttachmentPayload payload{};
@@ -235,10 +244,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
RenderbufferResource* GetOrCreateRenderbufferResource(
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
ClearAttachmentPayload& outPayload) const;
Bool HasPendingRenderbufferClear(
const MG_State::GLState::FramebufferAttachmentObject& attachment) const;
void CollectRenderbufferGarbage();
@@ -1274,7 +1274,8 @@ void main() {
static Bool ResolveColorBlitBinding(MG_State::GLState::FramebufferObject& fbo, Bool isReadFramebuffer,
Uint32 swapchainImageIndex, SwapchainObject& swapchainObject,
VkTextureManager& textureManager, BlitImageBinding& outBinding) {
VkTextureManager& textureManager,
VkRenderPassManager& renderPassManager, BlitImageBinding& outBinding) {
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
const FramebufferAttachmentType attachmentType =
isReadFramebuffer ? fbo.GetReadBuffer() : fbo.GetDrawBuffers()[0];
@@ -1316,8 +1317,24 @@ void main() {
return false;
}
if (attachment.IsRenderbuffer()) {
MGLOG_E("BlitFramebuffer skipped: renderbuffer attachments are not supported yet");
return false;
const auto& renderbuffer = attachment.GetRenderbuffer();
auto* rbResource = renderPassManager.GetOrCreateRenderbufferResource(renderbuffer);
if (rbResource == nullptr || (rbResource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
MGLOG_E("BlitFramebuffer skipped: %s framebuffer color renderbuffer %u is unsupported",
outBinding.label, renderbuffer->GetExternalIndex());
return false;
}
outBinding.image = rbResource->image;
outBinding.trackedLayout = &rbResource->layout;
outBinding.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
outBinding.format = rbResource->format;
outBinding.extent = {static_cast<Int>(rbResource->extent.width),
static_cast<Int>(rbResource->extent.height)};
outBinding.mipLevel = 0;
outBinding.mipLevelCount = 1;
outBinding.baseArrayLayer = 0;
outBinding.layerCount = 1;
return true;
}
if (!attachment.IsTexture()) {
MGLOG_E("BlitFramebuffer skipped: unsupported framebuffer attachment type");
@@ -1355,6 +1372,7 @@ void main() {
static Bool ResolveFramebufferBlitBinding(MG_State::GLState::FramebufferObject& fbo, Bool isReadFramebuffer,
Uint32 swapchainImageIndex, SwapchainObject& swapchainObject,
VkTextureManager& textureManager,
VkRenderPassManager& renderPassManager,
VkImageAspectFlags requiredAspectMask,
BlitImageBinding& outBinding) {
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
@@ -1398,8 +1416,29 @@ void main() {
return false;
}
if (attachment.IsRenderbuffer()) {
MGLOG_E("BlitFramebuffer skipped: renderbuffer attachments are not supported yet");
return false;
const auto& renderbuffer = attachment.GetRenderbuffer();
auto* rbResource = renderPassManager.GetOrCreateRenderbufferResource(renderbuffer);
if (rbResource == nullptr) {
MGLOG_E("BlitFramebuffer skipped: %s framebuffer renderbuffer %u is unsupported",
outBinding.label, renderbuffer->GetExternalIndex());
return false;
}
if ((rbResource->aspect & requiredAspectMask) != requiredAspectMask) {
MGLOG_E("BlitFramebuffer skipped: %s framebuffer renderbuffer %u is missing aspect mask=0x%x",
outBinding.label, renderbuffer->GetExternalIndex(),
static_cast<Uint32>(requiredAspectMask));
return false;
}
outBinding.image = rbResource->image;
outBinding.trackedLayout = &rbResource->layout;
outBinding.aspectMask = requiredAspectMask;
outBinding.extent = {static_cast<Int>(rbResource->extent.width),
static_cast<Int>(rbResource->extent.height)};
outBinding.mipLevel = 0;
outBinding.mipLevelCount = 1;
outBinding.baseArrayLayer = 0;
outBinding.layerCount = 1;
return true;
}
if (!attachment.IsTexture()) {
MGLOG_E("BlitFramebuffer skipped: unsupported framebuffer attachment type");
@@ -1470,6 +1509,7 @@ void main() {
static Bool ResolveTextureCopySourceBinding(MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex,
SwapchainObject& swapchainObject,
VkTextureManager& textureManager,
VkRenderPassManager& renderPassManager,
VkImageAspectFlags requiredAspectMask,
BlitImageBinding& outBinding) {
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
@@ -1514,8 +1554,30 @@ void main() {
return false;
}
if (attachment.IsRenderbuffer()) {
MGLOG_E("CopyTexSubImage2D skipped: renderbuffer read attachments are not supported yet");
return false;
const auto& renderbuffer = attachment.GetRenderbuffer();
auto* rbResource = renderPassManager.GetOrCreateRenderbufferResource(renderbuffer);
if (rbResource == nullptr) {
MGLOG_E("CopyTexSubImage2D skipped: read framebuffer renderbuffer %u is unsupported",
renderbuffer->GetExternalIndex());
return false;
}
if ((rbResource->aspect & requiredAspectMask) != requiredAspectMask) {
MGLOG_E("CopyTexSubImage2D skipped: read framebuffer renderbuffer %u aspect mask=0x%x "
"does not satisfy requested mask=0x%x",
renderbuffer->GetExternalIndex(), static_cast<Uint32>(rbResource->aspect),
static_cast<Uint32>(requiredAspectMask));
return false;
}
outBinding.image = rbResource->image;
outBinding.trackedLayout = &rbResource->layout;
outBinding.aspectMask = requiredAspectMask;
outBinding.extent = {static_cast<Int>(rbResource->extent.width),
static_cast<Int>(rbResource->extent.height)};
outBinding.mipLevel = 0;
outBinding.mipLevelCount = 1;
outBinding.baseArrayLayer = 0;
outBinding.layerCount = 1;
return true;
}
if (!attachment.IsTexture()) {
MGLOG_E("CopyTexSubImage2D skipped: unsupported read framebuffer attachment type");
@@ -3552,6 +3614,7 @@ void main() {
(bufferMask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u));
Bool effectiveBlendEnabled = blendEnabled;
MG_State::GLState::ITextureObject* colorAttachmentTexture = nullptr;
MG_State::GLState::RenderbufferObject* colorAttachmentRenderbuffer = nullptr;
if (isDefaultDrawFbo && i < drawBuffers.size() &&
drawBuffers[i] == FramebufferAttachmentType::None) {
// The default framebuffer spans the same MAX_DRAW_BUFFERS slots as an FBO
@@ -3566,12 +3629,24 @@ void main() {
if (!isDefaultDrawFbo && i < drawBuffers.size()) {
const auto drawBuffer = drawBuffers[i];
colorAttachmentTexture = resolveCompleteColorAttachmentTexture(i);
if (drawBuffer == FramebufferAttachmentType::None || colorAttachmentTexture == nullptr) {
if (colorAttachmentTexture == nullptr && drawBuffer != FramebufferAttachmentType::None) {
const auto& attachment = drawFboBinding->GetAttachment(drawBuffer);
if (attachment.IsRenderbuffer() && attachment.IsComplete()) {
colorAttachmentRenderbuffer = attachment.GetRenderbuffer().get();
}
}
if (drawBuffer == FramebufferAttachmentType::None ||
(colorAttachmentTexture == nullptr && colorAttachmentRenderbuffer == nullptr)) {
// GL ignores writes and per-target blend state for GL_NONE draw buffer slots.
// Depth-only or otherwise unattached draw buffers should also discard color writes.
attachmentColorWriteMask = 0;
effectiveBlendEnabled = false;
}
if (colorAttachmentRenderbuffer != nullptr) {
const SizeT componentCount = MG_Util::GetBaseInternalFormatComponentCount(
colorAttachmentRenderbuffer->GetInternalFormat());
attachmentColorWriteMask &= GetSupportedColorWriteMaskForComponentCount(componentCount);
}
if (colorAttachmentTexture != nullptr) {
auto* texture = colorAttachmentTexture;
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
@@ -3648,10 +3723,14 @@ void main() {
Int textureExternalIndex = -1;
if (isDefaultDrawFbo) {
colorAttachmentFormat = m_swapchainObject.GetSurfaceFormat().format;
} else if (colorAttachmentRenderbuffer != nullptr) {
textureExternalIndex = static_cast<Int>(colorAttachmentRenderbuffer->GetExternalIndex());
colorAttachmentFormat = MG_Util::ConvertTextureInternalFormatToVkEnum(
colorAttachmentRenderbuffer->GetInternalFormat());
} else {
auto* texture = colorAttachmentTexture;
MOBILEGL_ASSERT(texture != nullptr,
"GetOrCreatePipeline: blend is enabled on draw buffer %u but no complete texture attachment is bound",
"GetOrCreatePipeline: blend is enabled on draw buffer %u but no complete color attachment is bound",
i);
textureExternalIndex = texture->GetExternalIndex();
auto* textureResource = m_textureManager->SyncTextureAndGetDescriptor(*texture);
@@ -4802,6 +4881,98 @@ void main() {
return true;
}
Bool VulkanRenderer::MaterializePendingClearForRenderbuffer(
VkCommandBuffer commandBuffer, const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer) {
if (renderbuffer == nullptr) {
return true;
}
ClearAttachmentPayload clearPayload{};
if (!m_renderPassManager->GetPendingRenderbufferClear(renderbuffer.get(), clearPayload)) {
return true;
}
MOBILEGL_ASSERT(VkRenderPassManager::GetActiveRenderPass() == nullptr,
"MaterializePendingClearForRenderbuffer requires no active render pass");
auto* resource = m_renderPassManager->GetOrCreateRenderbufferResource(renderbuffer);
if (resource == nullptr) {
MGLOG_E("MaterializePendingClearForRenderbuffer: no resource for renderbuffer %u",
renderbuffer->GetExternalIndex());
return false;
}
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(resource->layout, srcStageMask, srcAccessMask);
Bool ok = VkTextureManager::TransitionImageLayout(
commandBuffer, resource->image, resource->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
resource->aspect, 0, 1, 1);
MOBILEGL_ASSERT(ok,
"MaterializePendingClearForRenderbuffer: failed to transition renderbuffer %u to TRANSFER_DST",
renderbuffer->GetExternalIndex());
VkImageSubresourceRange subresourceRange{};
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = 1;
subresourceRange.baseArrayLayer = 0;
subresourceRange.layerCount = 1;
VkImageLayout steadyLayout;
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkClearColorValue clearValue{};
clearValue.float32[0] = clearPayload.color.x();
clearValue.float32[1] = clearPayload.color.y();
clearValue.float32[2] = clearPayload.color.z();
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
clearValue.float32[3] =
MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3 ?
1.0f : clearPayload.color.w();
vkCmdClearColorImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearValue, 1, &subresourceRange);
steadyLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
} else {
VkImageAspectFlags clearAspectMask = 0;
if ((resource->aspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0 &&
(clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
clearAspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if ((resource->aspect & VK_IMAGE_ASPECT_STENCIL_BIT) != 0 &&
(clearPayload.mask & GL_STENCIL_BUFFER_BIT) != 0) {
clearAspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
if (clearAspectMask != 0) {
subresourceRange.aspectMask = clearAspectMask;
VkClearDepthStencilValue clearValue{};
clearValue.depth = clearPayload.depth;
clearValue.stencil = clearPayload.stencil;
vkCmdClearDepthStencilImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearValue, 1, &subresourceRange);
}
steadyLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
VkImageLayout clearLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
ok = VkTextureManager::TransitionImageLayout(
commandBuffer, resource->image, clearLayout, steadyLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT,
resource->aspect, 0, 1, 1);
MOBILEGL_ASSERT(ok,
"MaterializePendingClearForRenderbuffer: failed to transition renderbuffer %u to steady layout",
renderbuffer->GetExternalIndex());
resource->layout = steadyLayout;
m_renderPassManager->PopPendingRenderbufferClear(renderbuffer.get());
MGLOG_D("MaterializePendingClearForRenderbuffer: renderbuffer %u pending clear materialized",
renderbuffer->GetExternalIndex());
return true;
}
Bool VulkanRenderer::TryBlitToDefaultFramebufferWithShader(FrameContext::FrameData& frame,
MG_State::GLState::FramebufferObject& readFbo,
MG_State::GLState::FramebufferObject& drawFbo,
@@ -4815,8 +4986,10 @@ void main() {
BlitImageBinding srcBinding{};
BlitImageBinding dstBinding{};
if (!ResolveColorBlitBinding(readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager, srcBinding) ||
!ResolveColorBlitBinding(drawFbo, false, m_imageIndexAcquired, m_swapchainObject, *m_textureManager, dstBinding)) {
if (!ResolveColorBlitBinding(readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
*m_renderPassManager, srcBinding) ||
!ResolveColorBlitBinding(drawFbo, false, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
*m_renderPassManager, dstBinding)) {
return false;
}
if (srcBinding.trackedLayout == nullptr) {
@@ -5002,9 +5175,11 @@ void main() {
BlitImageBinding srcBinding{};
BlitImageBinding dstBinding{};
if (!ResolveFramebufferBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject,
*m_textureManager, VK_IMAGE_ASPECT_DEPTH_BIT, srcBinding) ||
*m_textureManager, *m_renderPassManager,
VK_IMAGE_ASPECT_DEPTH_BIT, srcBinding) ||
!ResolveFramebufferBlitBinding(*drawFbo, false, m_imageIndexAcquired, m_swapchainObject,
*m_textureManager, VK_IMAGE_ASPECT_DEPTH_BIT, dstBinding)) {
*m_textureManager, *m_renderPassManager,
VK_IMAGE_ASPECT_DEPTH_BIT, dstBinding)) {
return;
}
@@ -5169,8 +5344,10 @@ void main() {
BlitImageBinding srcBinding{};
BlitImageBinding dstBinding{};
if (!ResolveColorBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager, srcBinding) ||
!ResolveColorBlitBinding(*drawFbo, false, m_imageIndexAcquired, m_swapchainObject, *m_textureManager, dstBinding)) {
if (!ResolveColorBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
*m_renderPassManager, srcBinding) ||
!ResolveColorBlitBinding(*drawFbo, false, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
*m_renderPassManager, dstBinding)) {
return;
}
@@ -5374,7 +5551,7 @@ void main() {
BlitImageBinding srcBinding{};
if (!ResolveTextureCopySourceBinding(*readFbo, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
dstBinding.aspectMask, srcBinding)) {
*m_renderPassManager, dstBinding.aspectMask, srcBinding)) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
"CopyTexSubImage2D requires a complete read attachment compatible with the destination texture.");
return;
@@ -5715,7 +5892,7 @@ void main() {
const Bool readIsDefaultFbo = readFbo->IsDefaultFramebuffer();
BlitImageBinding srcBinding{};
if (!ResolveColorBlitBinding(*readFbo, true, m_imageIndexAcquired, m_swapchainObject, *m_textureManager,
srcBinding)) {
*m_renderPassManager, srcBinding)) {
return;
}
if (!readIsDefaultFbo) {
@@ -5726,6 +5903,12 @@ void main() {
MOBILEGL_ASSERT(clearReady,
"ReadPixels: failed to materialize pending clear for source textureId=%d",
sourceTexture->GetExternalIndex());
} else if (sourceAttachment.IsRenderbuffer()) {
const Bool clearReady =
MaterializePendingClearForRenderbuffer(frame.commandBuffer, sourceAttachment.GetRenderbuffer());
MOBILEGL_ASSERT(clearReady,
"ReadPixels: failed to materialize pending clear for source renderbuffer %u",
sourceAttachment.GetRenderbuffer()->GetExternalIndex());
}
}
@@ -555,6 +555,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum filter);
Bool MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject& texture);
Bool MaterializePendingClearForRenderbuffer(
VkCommandBuffer commandBuffer,
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
VkPipeline GetOrCreateBlitPipeline(const RenderPassEntry& renderPassEntry);
Bool GenerateDepthMipmapWithShader(FrameContext::FrameData& frame,
MG_State::GLState::ITextureObject& texture,