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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): implement color renderbuffer attachments - render pass/pipeline/blit/copy/readback/clear paths treated color renderbuffers as absent (writes masked to VK_ATTACHMENT_UNUSED, glClear dropped, readback zeros)
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@@ -211,6 +211,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint64 m_rpFastRbEpoch = 0;
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Uint64 m_rpFastRenderPassHash = 0;
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public:
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struct RenderbufferResource {
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WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
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VkImage image = VK_NULL_HANDLE;
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@@ -227,6 +228,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void Destroy(VkDevice device, VmaAllocator allocator);
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};
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// Public so the renderer's blit/copy/readback bindings can source renderbuffer
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// attachments the same way texture attachments go through the texture manager.
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RenderbufferResource* GetOrCreateRenderbufferResource(
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const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
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Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
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ClearAttachmentPayload& outPayload) const;
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private:
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struct PendingRenderbufferClear {
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WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
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ClearAttachmentPayload payload{};
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@@ -235,10 +244,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
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UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
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RenderbufferResource* GetOrCreateRenderbufferResource(
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const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
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Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
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ClearAttachmentPayload& outPayload) const;
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Bool HasPendingRenderbufferClear(
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const MG_State::GLState::FramebufferAttachmentObject& attachment) const;
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void CollectRenderbufferGarbage();
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