[Fix] (DirectVulkan): implement color renderbuffer attachments - render pass/pipeline/blit/copy/readback/clear paths treated color renderbuffers as absent (writes masked to VK_ATTACHMENT_UNUSED, glClear dropped, readback zeros)

This commit is contained in:
2026-07-26 11:30:54 -04:00
parent 39f21e52ea
commit d9556ff041
4 changed files with 309 additions and 27 deletions
@@ -211,6 +211,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint64 m_rpFastRbEpoch = 0;
Uint64 m_rpFastRenderPassHash = 0;
public:
struct RenderbufferResource {
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
VkImage image = VK_NULL_HANDLE;
@@ -227,6 +228,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void Destroy(VkDevice device, VmaAllocator allocator);
};
// Public so the renderer's blit/copy/readback bindings can source renderbuffer
// attachments the same way texture attachments go through the texture manager.
RenderbufferResource* GetOrCreateRenderbufferResource(
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
ClearAttachmentPayload& outPayload) const;
private:
struct PendingRenderbufferClear {
WeakPtr<MG_State::GLState::RenderbufferObject> renderbuffer;
ClearAttachmentPayload payload{};
@@ -235,10 +244,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
UnorderedMap<MG_State::GLState::RenderbufferObject*, RenderbufferResource> m_renderbufferResources;
UnorderedMap<MG_State::GLState::RenderbufferObject*, PendingRenderbufferClear> m_pendingRenderbufferClears;
RenderbufferResource* GetOrCreateRenderbufferResource(
const SharedPtr<MG_State::GLState::RenderbufferObject>& renderbuffer);
Bool GetPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer,
ClearAttachmentPayload& outPayload) const;
Bool HasPendingRenderbufferClear(
const MG_State::GLState::FramebufferAttachmentObject& attachment) const;
void CollectRenderbufferGarbage();