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https://github.com/MobileGL-Dev/MobileGL
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[Improvement] (...): Optimize code.
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@@ -14,7 +14,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GLsizei drawcount);
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount, const GLint* basevertex);
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
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GLint dstY1, GLbitfield mask, GLenum filter);
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const GLubyte* GetString(GLenum name);
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} // namespace MobileGL::MG_Backend::DirectGLES
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