mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Improvement] (...): Optimize code.
This commit is contained in:
+3
-1
@@ -38,18 +38,20 @@ set(SOURCE_FILES
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MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
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MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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@@ -245,8 +245,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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} // namespace PrgramImpl
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void BindCurrentFBO(FramebufferTarget target) {
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const auto& currentFBO =
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MG_State::pGLContext->GetFramebufferBindingSlot(target).GetBoundObject();
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const auto& currentFBO = MG_State::pGLContext->GetFramebufferBindingSlot(target).GetBoundObject();
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if (currentFBO && currentFBO != MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
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const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO);
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if (backendFBOIt != FramebufferImpl::g_backendFramebufferObjects.end()) {
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@@ -300,9 +299,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const auto& samplerObj = textureObject->GetSamplerObject();
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const auto minfilter = samplerObj->GetMinFilter();
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MG_External::GLES::glTexParameteri(target, GL_TEXTURE_MIN_FILTER, MG_Util::ConvertSamplerFilterModeToGLEnum(minfilter));
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MG_External::GLES::glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
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MG_Util::ConvertSamplerFilterModeToGLEnum(minfilter));
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const auto magfilter = samplerObj->GetMagFilter();
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MG_External::GLES::glTexParameteri(target, GL_TEXTURE_MAG_FILTER, MG_Util::ConvertSamplerFilterModeToGLEnum(magfilter));
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MG_External::GLES::glTexParameteri(target, GL_TEXTURE_MAG_FILTER,
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MG_Util::ConvertSamplerFilterModeToGLEnum(magfilter));
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MG_External::GLES::glTexParameterf(target, GL_TEXTURE_MIN_LOD, samplerObj->GetMinLod());
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MG_External::GLES::glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerObj->GetMaxLod());
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}
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@@ -322,11 +323,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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currentProgram->MapUBO());
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MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
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Uint blockIndex = MG_External::GLES::glGetUniformBlockIndex(backendProgramIt->second->GetBackendProgramId(),
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MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
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Uint blockIndex = MG_External::GLES::glGetUniformBlockIndex(
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backendProgramIt->second->GetBackendProgramId(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
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MG_External::GLES::glUniformBlockBinding(
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backendProgramIt->second->GetBackendProgramId(), blockIndex, 0);
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MG_External::GLES::glUniformBlockBinding(backendProgramIt->second->GetBackendProgramId(), blockIndex,
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0);
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MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, 0,
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backendProgramIt->second->GetBackendGlobalUBOId());
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@@ -335,10 +336,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto maxUniformLoc = currentProgram->GetMaxUniformLocation();
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for (int loc = 0; loc < maxUniformLoc; ++loc) {
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auto unit = currentProgram->GetUniformSamplerOrImageUnitIndex(loc);
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if (unit == -1)
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continue;
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if (unit == -1) continue;
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auto& name = currentProgram->GetUniformName(loc);
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auto locAtBackend = MG_External::GLES::glGetUniformLocation(backendProgramIt->second->GetBackendProgramId(), name.c_str());
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auto locAtBackend = MG_External::GLES::glGetUniformLocation(
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backendProgramIt->second->GetBackendProgramId(), name.c_str());
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MG_External::GLES::glUniform1i(locAtBackend, unit);
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}
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} else {
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@@ -383,8 +384,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
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GLint dstY1, GLbitfield mask, GLenum filter) {
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TextureImpl::SyncNeccessaryTextures();
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FramebufferImpl::SyncCurrentFBO();
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RenderStateImpl::SyncRenderState();
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@@ -392,8 +393,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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BindCurrentFBO(FramebufferTarget::Draw);
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BindCurrentFBO(FramebufferTarget::Read);
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MG_External::GLES::glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
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dstX1, dstY1, mask, filter);
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MG_External::GLES::glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
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}
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const GLubyte* GetString(GLenum name) {
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@@ -14,7 +14,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GLsizei drawcount);
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount, const GLint* basevertex);
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
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GLint dstY1, GLbitfield mask, GLenum filter);
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const GLubyte* GetString(GLenum name);
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} // namespace MobileGL::MG_Backend::DirectGLES
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@@ -9,6 +9,7 @@
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#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
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#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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@@ -111,8 +112,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : 0) | GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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const void* data = stateBufferObject->GetDataReadOnly()->data();
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if (mappedData) {
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Memcpy(mappedData, ((const char*)(data) + range.start),
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range.end - range.start);
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Memcpy(mappedData, ((const char*)(data) + range.start), range.end - range.start);
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MGLOG_D("Mapped buffer data successfully for object with ID: %u", m_backendBufferId);
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MG_External::GLES::glUnmapBuffer(TempBufferTarget);
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} else {
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@@ -152,7 +152,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return;
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}
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MGLOG_D("Syncing VAO object with ID: %u to backend for state: 0x%p", m_backendVAOId, stateVAOObject.get());
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MGLOG_D("Syncing VAO object with ID: %u to backend for state: %p", m_backendVAOId, stateVAOObject.get());
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BufferImpl::BackendBufferBindingProtector backendBufferBindingProtector(BufferImpl::TempBufferTarget);
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BackendVertexArrayBindingProtector backendVAOBindingProtector;
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@@ -179,13 +179,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MG_External::GLES::glEnableVertexAttribArray(attribIndex);
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if (!attrib.IsInteger) {
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MG_External::GLES::glVertexAttribPointer(
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attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
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attrib.Normalized ? GL_TRUE : GL_FALSE,
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attrib.Stride, (const void *)attrib.Offset);
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attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
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attrib.Normalized ? GL_TRUE : GL_FALSE, attrib.Stride, (const void*)attrib.Offset);
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} else {
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MG_External::GLES::glVertexAttribIPointer(
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attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
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attrib.Stride, (const void *)attrib.Offset);
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MG_External::GLES::glVertexAttribIPointer(attribIndex, attrib.Size,
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MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
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attrib.Stride, (const void*)attrib.Offset);
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}
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// TODO: divisor
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@@ -234,7 +233,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return;
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}
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MGLOG_D("Syncing texture object with ID: %u to backend for state: 0x%p", m_backendTextureId,
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MGLOG_D("Syncing texture object with ID: %u to backend for state: %p", m_backendTextureId,
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stateTextureObject.get());
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GLenum target = MG_Util::ConvertTextureTargetToGLEnum(stateTextureObject->GetTarget());
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@@ -356,7 +355,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return;
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}
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MGLOG_D("Syncing FBO object with ID: %u to backend for state: 0x%p", m_backendFBOId, stateFBOObject.get());
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MGLOG_D("Syncing FBO object with ID: %u to backend for state: %p", m_backendFBOId, stateFBOObject.get());
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BackendFramebufferBindingProtector backendFBOBindingProtector(GL_FRAMEBUFFER);
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// TODO: do i really need to bind here?
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@@ -425,11 +424,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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if (!stateProgramObject->GetLinkStatus()) {
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MGLOG_E("Program object is not linked, skipping backend sync. Program: 0x%p", stateProgramObject.get());
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MGLOG_E("Program object is not linked, skipping backend sync. Program: %p", stateProgramObject.get());
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return;
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}
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MGLOG_D("Syncing program to backend. State program: 0x%p, Backend ID: 0x%p", stateProgramObject.get(),
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MGLOG_D("Syncing program to backend. State program: %p, Backend ID: %p", stateProgramObject.get(),
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m_backendProgramId);
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// Detach all existing shaders
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@@ -457,7 +456,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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for (int index = 0; index < attachedShaders.size(); ++index) {
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auto& shader = attachedShaders[index];
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GLenum glShaderType = MG_State::GLState::ConvertGLShaderTypeByMGLShaderStage(shader->GetShaderStage());
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GLenum glShaderType = MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage());
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GLuint backendShaderId = MG_External::GLES::glCreateShader(glShaderType);
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if (backendShaderId == 0) {
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@@ -8,22 +8,22 @@ namespace MobileGL {
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// TODO: tidy this mess up
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RendererInfo* RendererInfoPtr =
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_DILIGENT
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switch (MG_Config::Backend::Diligent::SpecificBackend) {
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case MG_Backend::Diligent::SpecificBackendType::Vulkan:
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MG_Config::RendererInfoPtr = &MG_Backend::Diligent::RendererInfoVulkan;
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break;
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case MG_Backend::Diligent::SpecificBackendType::Metal:
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MG_Config::RendererInfoPtr = &MG_Backend::Diligent::RendererInfoMetal;
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break;
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default:
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throw RuntimeError("Unsupported renderer type");
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}
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switch (MG_Config::Backend::Diligent::SpecificBackend) {
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case MG_Backend::Diligent::SpecificBackendType::Vulkan:
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MG_Config::RendererInfoPtr = &MG_Backend::Diligent::RendererInfoVulkan;
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break;
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case MG_Backend::Diligent::SpecificBackendType::Metal:
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MG_Config::RendererInfoPtr = &MG_Backend::Diligent::RendererInfoMetal;
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break;
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default:
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throw RuntimeError("Unsupported renderer type");
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}
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#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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&MG_Backend::DirectGLES::RendererInfo;
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&MG_Backend::DirectGLES::RendererInfo;
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#else
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MG_Config::RendererInfoPtr = &RendererInfoUnknown;
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MG_Config::RendererInfoPtr = &RendererInfoUnknown;
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#endif
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}
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} // namespace MG_Config
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namespace MG_Backend {
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static RendererInfo RendererInfo;
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@@ -1,71 +1,8 @@
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cmake_minimum_required(VERSION 3.24)
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# # Add the directory containing our custom Find modules
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# list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
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# # Find the required libraries using our custom Find modules
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# find_package(glslang REQUIRED)
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# find_package(SPIRVCross REQUIRED)
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# find_package(SPIRVTools)
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# message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
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# message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
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# message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
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# # Set the libraries to link against
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# set(LINK_LIBRARIES
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# ${glslang_LIBRARIES}
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# ${SPIRVCross_LIBRARIES}
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# )
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# if (SPIRVTools_FOUND)
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# list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
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# endif()
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add_executable(
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ProgramBench
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ProgramBench.cpp
|
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|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
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|
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
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|
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
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|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
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)
|
||||
|
||||
target_include_directories(ProgramBench PRIVATE
|
||||
|
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@@ -13,8 +13,8 @@ namespace MobileGL {
|
||||
void BlitFramebuffer_Backend(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
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MG_Backend::DirectGLES::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
|
||||
dstX1, dstY1, mask, filter);
|
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MG_Backend::DirectGLES::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
|
||||
filter);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -49,8 +49,9 @@ namespace MobileGL {
|
||||
case GL_RENDERER: {
|
||||
if (rendererString.empty()) {
|
||||
const char* backendStr = (const char*)GetString_Backend(GL_RENDER);
|
||||
rendererString = std::format("{} ({}) ({})", MG_Config::RendererInfoPtr->RendererName.c_str(),
|
||||
MG_Config::CoreName.c_str(), backendStr ? backendStr : "<unknown GPU>");
|
||||
rendererString =
|
||||
std::format("{} ({}) ({})", MG_Config::RendererInfoPtr->RendererName.c_str(),
|
||||
MG_Config::CoreName.c_str(), backendStr ? backendStr : "<unknown GPU>");
|
||||
}
|
||||
return (const GLubyte*)rendererString.c_str();
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#include "GL_Program.h"
|
||||
|
||||
#include "MG_State/GLState/Core.h"
|
||||
#include "MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h"
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Util/Converters/GLToMG/ProgramEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
|
||||
#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
@@ -111,8 +112,7 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
GLuint CreateShader_State(GLenum type) {
|
||||
auto shaderId =
|
||||
MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type));
|
||||
auto shaderId = MG_State::pGLContext->CreateShader(MG_Util::ConvertGLEnumToShaderStage(type));
|
||||
if (shaderId == 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
@@ -300,7 +300,7 @@ namespace MobileGL {
|
||||
|
||||
switch (pname) {
|
||||
case GL_SHADER_TYPE:
|
||||
*params = ConvertGLShaderTypeByMGLShaderStage(shaderObject->GetShaderStage());
|
||||
*params = MG_Util::ConvertShaderStageToGLEnum(shaderObject->GetShaderStage());
|
||||
break;
|
||||
case GL_DELETE_STATUS:
|
||||
*params = shaderObject->GetDeleteStatus();
|
||||
|
||||
@@ -4,46 +4,22 @@
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
|
||||
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {}
|
||||
|
||||
}
|
||||
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
|
||||
|
||||
GLenum ClientWaitSync_Backend(GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout) {
|
||||
void DeleteSync_Backend(GLsync sync) {}
|
||||
|
||||
}
|
||||
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {}
|
||||
|
||||
void DeleteSync_Backend(GLsync sync) {
|
||||
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
|
||||
|
||||
}
|
||||
void DeleteSync_State(GLsync sync) {}
|
||||
|
||||
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags) {}
|
||||
|
||||
}
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
|
||||
|
||||
GLenum ClientWaitSync_State(GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout) {
|
||||
|
||||
}
|
||||
|
||||
void DeleteSync_State(GLsync sync) {
|
||||
|
||||
}
|
||||
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags) {
|
||||
|
||||
}
|
||||
|
||||
GLenum ClientWaitSync(GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout) {
|
||||
|
||||
}
|
||||
|
||||
void DeleteSync(GLsync sync) {
|
||||
|
||||
}
|
||||
void DeleteSync(GLsync sync) {}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
@@ -4,9 +4,7 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
GLsync FenceSync(GLenum condition, GLbitfield flags);
|
||||
GLenum ClientWaitSync(GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
void DeleteSync(GLsync sync);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -58,16 +58,15 @@ namespace MobileGL {
|
||||
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width, yoffset, height)) return;
|
||||
|
||||
// ======================= Processing ================================
|
||||
// SizeT imageSize =
|
||||
// MG_Util::CalculateInputTextureImageSize(textureInternalFormat,
|
||||
// texturePixelDataType,
|
||||
// {width, height, 1});
|
||||
// SizeT imageSize =
|
||||
// MG_Util::CalculateInputTextureImageSize(textureInternalFormat,
|
||||
// texturePixelDataType,
|
||||
// {width, height, 1});
|
||||
auto& mipmap = textureObject->GetMipmap(level);
|
||||
Vector<Uint8>& data = mipmap.data;
|
||||
|
||||
SizeT bytesPerPixel =
|
||||
MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
|
||||
// SizeT rowStride = mipmap.size.x() * bytesPerPixel;
|
||||
SizeT bytesPerPixel = MG_Util::GetInputBytesPerPixel(textureInternalFormat, texturePixelDataType);
|
||||
// SizeT rowStride = mipmap.size.x() * bytesPerPixel;
|
||||
|
||||
const Uint8* srcData = reinterpret_cast<const Uint8*>(pixels);
|
||||
if (!srcData) {
|
||||
@@ -90,9 +89,9 @@ namespace MobileGL {
|
||||
Memcpy(data.data() + dstOffset, srcData + srcOffset, width * bytesPerPixel);
|
||||
} else {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Copy failed. Dest image does not have sufficient space."));
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"Copy failed. Dest image does not have sufficient space."));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -308,12 +307,11 @@ namespace MobileGL {
|
||||
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
|
||||
|
||||
// ======================= Processing ================================
|
||||
SizeT imageSize = isProxy ? 0 :
|
||||
MG_Util::CalculateInputTextureImageSize(textureInternalFormat,
|
||||
texturePixelDataType,
|
||||
{width, height, 1});
|
||||
SizeT imageSize = isProxy ? 0
|
||||
: MG_Util::CalculateInputTextureImageSize(
|
||||
textureInternalFormat, texturePixelDataType, {width, height, 1});
|
||||
|
||||
Uint8* skippedPixels = (Uint8 *) pixels;
|
||||
Uint8* skippedPixels = (Uint8*)pixels;
|
||||
if (pixels != nullptr) {
|
||||
auto rowsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipRows);
|
||||
auto pixelsToSkip = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipPixels);
|
||||
@@ -323,7 +321,8 @@ namespace MobileGL {
|
||||
|
||||
textureObject->SetInternalFormat(textureInternalFormat);
|
||||
MG_State::GLState::MipmapLevelInput mipmap = MG_State::GLState::MipmapLevelInput(
|
||||
{width, height, 1}, level, false, 0, {const_cast<void*>(isProxy ? (void*)skippedPixels : nullptr), imageSize});
|
||||
{width, height, 1}, level, false, 0,
|
||||
{const_cast<void*>(isProxy ? (void*)skippedPixels : nullptr), imageSize});
|
||||
textureObject->SetMipmapLevel(mipmap);
|
||||
}
|
||||
|
||||
|
||||
@@ -210,7 +210,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
internalFormat != TextureInternalFormat::DepthComponent24 &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32F &&
|
||||
internalFormat != TextureInternalFormat::DepthComponent32 // workaround for Minecraft 1.21.5+
|
||||
)) {
|
||||
)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureFormatWithType",
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "ProgramObject.h"
|
||||
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
|
||||
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
|
||||
#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
@@ -25,17 +26,14 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
void ProgramObject::Link() {
|
||||
// PreLink();
|
||||
|
||||
Vector<GLenum> shaderTypes(m_shaders.size());
|
||||
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
|
||||
for (SizeT i = 0; i < m_shaders.size(); i++) {
|
||||
shaderTypes[i] = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
|
||||
shaderTypes[i] = MG_Util::ConvertShaderStageToGLEnum(m_shaders[i]->GetShaderStage());
|
||||
shaders[i] = m_shaders[i]->GetCompiledShader();
|
||||
}
|
||||
|
||||
MG_Util::ShaderTranspiler::ProgramAttrib attrib{
|
||||
// .shaderTypes = Move(shaderTypes),
|
||||
.shaders = Move(shaders),
|
||||
};
|
||||
|
||||
@@ -48,8 +46,6 @@ namespace MobileGL {
|
||||
m_infoLog = result.error().log;
|
||||
}
|
||||
|
||||
// PostLink();
|
||||
|
||||
DoReflection();
|
||||
GenerateBinary();
|
||||
}
|
||||
@@ -108,11 +104,10 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
SizeT locNeedle = 0;
|
||||
for (auto index: unallocatedUniformIndex) {
|
||||
for (auto index : unallocatedUniformIndex) {
|
||||
auto& uniform = m_program->getUniform(index);
|
||||
for (; locNeedle <= m_maxUniformLocation; locNeedle++) {
|
||||
if (m_uniformIndexInTProgram[locNeedle] != 4095)
|
||||
continue;
|
||||
if (m_uniformIndexInTProgram[locNeedle] != 4095) continue;
|
||||
// Found a vacant location at locNeedle
|
||||
m_uniformIndexInTProgram[locNeedle] = index;
|
||||
m_uniformLocations[uniform.name] = locNeedle;
|
||||
@@ -220,7 +215,7 @@ namespace MobileGL {
|
||||
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
|
||||
Vector<GLenum> shaderTypes(m_shaders.size());
|
||||
for (SizeT i = 0; i < m_shaders.size(); i++) {
|
||||
auto shaderType = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
|
||||
auto shaderType = MG_Util::ConvertShaderStageToGLEnum(m_shaders[i]->GetShaderStage());
|
||||
shaderTypes[i] = shaderType;
|
||||
ShaderAttrib attrib{
|
||||
.shaderType = shaderType, .sourceStr = m_shaders[i]->GetShaderSource(), .flags = 0};
|
||||
@@ -244,7 +239,7 @@ namespace MobileGL {
|
||||
assert(binaryResult);
|
||||
m_generatedSpirv = Move(binaryResult.value());
|
||||
|
||||
for (auto spv: m_generatedSpirv) {
|
||||
for (auto spv : m_generatedSpirv) {
|
||||
SpvcSession session(spv);
|
||||
auto result = session.ParseMetaData();
|
||||
if (result < 0) {
|
||||
@@ -255,7 +250,6 @@ namespace MobileGL {
|
||||
// auto src = srcResult.value();
|
||||
// printf("decompiled src: \n%s\n", src.c_str());
|
||||
|
||||
|
||||
auto& meta = session.GetMetadata();
|
||||
auto size = meta.uboSize;
|
||||
m_uboScratch.resize(size);
|
||||
@@ -280,100 +274,6 @@ namespace MobileGL {
|
||||
void ProgramObject::SetExplicitAttribLocation(Uint index, const char* name) {
|
||||
m_explicitAttribLocations[name] = index;
|
||||
}
|
||||
|
||||
// void ProgramObject::PreLink() {
|
||||
// m_uniforms.clear();
|
||||
// m_uniformOffsets.clear();
|
||||
//
|
||||
// for (const auto& shader : m_shaders) {
|
||||
// for (const auto& [name, loc] : shader->GetUniformLocations()) {
|
||||
// // collect all the names to map
|
||||
// if (loc != 4095 || m_uniforms.find(name) == m_uniforms.end()) {
|
||||
// m_uniforms[name] = loc;
|
||||
// }
|
||||
//
|
||||
// // set a flag for those who have an explicit location
|
||||
// if (loc != 4095) {
|
||||
// if (loc >= m_uniformOffsets.size()) {
|
||||
// m_uniformOffsets.reserve(std::bit_ceil(loc + 1));
|
||||
// m_uniformOffsets.resize(loc + 1, 0);
|
||||
// }
|
||||
// assert(m_uniformOffsets[loc] == 0);
|
||||
// m_uniformOffsets[loc] = 1;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // Let's find a location for those who doesn't have one yet
|
||||
// Uint nextLocation = 0;
|
||||
//
|
||||
// // Find first empty location
|
||||
// for (SizeT i = 0; i < m_uniformOffsets.size(); i++) {
|
||||
// if (m_uniformOffsets[i] == 0) {
|
||||
// nextLocation = i;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// for (auto& [name, loc] : m_uniforms) {
|
||||
// if (loc == 4095) {
|
||||
// // check if we drained all the holes already
|
||||
// if (nextLocation >= m_uniformOffsets.size()) {
|
||||
// loc = nextLocation;
|
||||
// m_uniformOffsets.push_back(1);
|
||||
// nextLocation++;
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// // assign an empty location
|
||||
// loc = nextLocation;
|
||||
// m_uniformOffsets[loc] = 1;
|
||||
//
|
||||
// // Find next empty location
|
||||
// for (nextLocation++; nextLocation < m_uniformOffsets.size(); nextLocation++) {
|
||||
// if (m_uniformOffsets[nextLocation] == 0) break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// m_uniformNames.resize(m_uniformOffsets.size());
|
||||
// for (auto& [name, loc] : m_uniforms) {
|
||||
// m_uniformNames[loc] = name;
|
||||
// m_uniformNameMaxLength = std::max(m_uniformNameMaxLength, (Int)name.length());
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// void ProgramObject::PostLink() {
|
||||
// if (m_programBinary.empty()) {
|
||||
// assert(false);
|
||||
// return;
|
||||
// }
|
||||
// MG_Util::ShaderTranspiler::SpvcSession session(m_programBinary[0]);
|
||||
// const char* src = nullptr; // we don't care the source atm
|
||||
// auto result = session.Compile(&src);
|
||||
// if (result != SPVC_SUCCESS) {
|
||||
// assert(false);
|
||||
// return;
|
||||
// }
|
||||
// m_metadata = session.GetMetadata();
|
||||
// auto& uniformOffsets = m_metadata.plainUniformOffsetsInUBO;
|
||||
// for (const auto& [name, offset] : uniformOffsets) {
|
||||
// assert(m_uniforms.find(name) != m_uniforms.end());
|
||||
// assert(m_uniforms[name] < m_uniformOffsets.size());
|
||||
// m_uniformOffsets[m_uniforms[name]] = offset;
|
||||
// }
|
||||
// m_uboScratch.resize(m_metadata.uboSize, 0);
|
||||
//
|
||||
// auto& types = m_metadata.plainUniformMemberTypes;
|
||||
//
|
||||
// assert(types.size() == m_uniformOffsets.size());
|
||||
// m_uniformTypes.resize(m_uniformOffsets.size());
|
||||
// for (const auto& [name, type] : types) {
|
||||
// auto gltype = MG_Util::ConvertSpvcTypeToGLEnum(type);
|
||||
// auto location = m_uniforms[name];
|
||||
// m_uniformTypes[location] = gltype;
|
||||
// }
|
||||
// }
|
||||
} // namespace GLState
|
||||
} // namespace MG_State
|
||||
} // namespace MobileGL
|
||||
@@ -25,8 +25,7 @@ namespace MobileGL {
|
||||
Uint GetMaxUniformLocation() const { return m_maxUniformLocation; }
|
||||
Int GetUniformLocation(const String& name) {
|
||||
const auto it = m_uniformLocations.find(name);
|
||||
if (it == m_uniformLocations.end())
|
||||
return -1;
|
||||
if (it == m_uniformLocations.end()) return -1;
|
||||
return (Int)it->second;
|
||||
}
|
||||
|
||||
@@ -40,9 +39,7 @@ namespace MobileGL {
|
||||
return uniform.getType();
|
||||
}
|
||||
|
||||
Bool IsUniformOpaqueAtLocation(Uint location) const {
|
||||
return GetUniformTType(location)->isOpaque();
|
||||
}
|
||||
Bool IsUniformOpaqueAtLocation(Uint location) const { return GetUniformTType(location)->isOpaque(); }
|
||||
|
||||
const String& GetUniformName(Uint location) const {
|
||||
auto& uniform = m_program->getUniform(m_uniformIndexInTProgram[location]);
|
||||
@@ -85,9 +82,6 @@ namespace MobileGL {
|
||||
void DoReflection();
|
||||
void GenerateBinary();
|
||||
void WaitUntilGenerationCompleted();
|
||||
// void PreLink();
|
||||
// void PostLink();
|
||||
|
||||
const Uint m_id = 0;
|
||||
Vector<SharedPtr<ShaderObject>> m_shaders;
|
||||
|
||||
@@ -101,8 +95,6 @@ namespace MobileGL {
|
||||
Vector<GLenum> m_attribTypes;
|
||||
|
||||
// Uniforms
|
||||
// MG_Util::ShaderTranspiler::SpvcMetadata m_metadata;
|
||||
|
||||
UnorderedMap<String, Uint> m_uniformLocations;
|
||||
// Ordered by location,
|
||||
// aka. m_uniformIndexInTProgram[loc] == "uniform index of TProgram at location `loc`"
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "ShaderObject.h"
|
||||
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
|
||||
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
|
||||
#include <MG_Util/ShaderTranspiler/glslang/UniformTraverser.h>
|
||||
|
||||
namespace MobileGL {
|
||||
@@ -14,16 +15,12 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
void ShaderObject::Compile() {
|
||||
// if (!DoReflection()) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
|
||||
// Compile for OpenGL here, so that we can do validation and link
|
||||
// like a real OpenGL driver at linking stage
|
||||
// Will compile for other backends later.
|
||||
ShaderAttrib attrib{.shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
|
||||
ShaderAttrib attrib{.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage),
|
||||
.sourceStr = m_source,
|
||||
.flags = ShaderCompileBits::CompileForOpenGL};
|
||||
|
||||
@@ -40,37 +37,6 @@ namespace MobileGL {
|
||||
void ShaderObject::MarkAsDeleted() {
|
||||
m_deleteStatus = true;
|
||||
}
|
||||
|
||||
// bool ShaderObject::DoReflection() {
|
||||
// using namespace MG_Util::ShaderTranspiler;
|
||||
// ShaderAttrib attrib{
|
||||
// .shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
|
||||
// .sourceStr = m_source,
|
||||
// .flags = ShaderCompileBits::CompileForOpenGL
|
||||
// };
|
||||
//
|
||||
// auto result = ShaderCompiler::CompileShader(attrib);
|
||||
// if (!result) {
|
||||
// m_compileStatus = false;
|
||||
// m_infoLog = result.error().log;
|
||||
//
|
||||
// const std::string e = std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
|
||||
// result.error().errc, result.error().log);
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// auto pShader = result.value();
|
||||
// auto root = pShader->getIntermediate()->getTreeRoot();
|
||||
// UniformTraverser traverser;
|
||||
// root->traverse(&traverser);
|
||||
// auto& symbols = traverser.GetCollectedSymbols();
|
||||
// for (const auto& symbol : symbols) {
|
||||
// m_uniforms[symbol->getName().c_str()] = symbol->getQualifier().layoutLocation;
|
||||
// }
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
} // namespace GLState
|
||||
} // namespace MG_State
|
||||
} // namespace MobileGL
|
||||
@@ -2,58 +2,18 @@
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
enum class ShaderStage {
|
||||
Vertex,
|
||||
TessControl,
|
||||
TessEval,
|
||||
Geometry,
|
||||
Fragment,
|
||||
Compute,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
enum class ShaderStage {
|
||||
Vertex,
|
||||
TessControl,
|
||||
TessEval,
|
||||
Geometry,
|
||||
Fragment,
|
||||
Compute,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
inline static GLenum ConvertGLShaderTypeByMGLShaderStage(ShaderStage stage) {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex:
|
||||
return GL_VERTEX_SHADER;
|
||||
case ShaderStage::TessControl:
|
||||
return GL_TESS_CONTROL_SHADER;
|
||||
case ShaderStage::TessEval:
|
||||
return GL_TESS_EVALUATION_SHADER;
|
||||
case ShaderStage::Geometry:
|
||||
return GL_GEOMETRY_SHADER;
|
||||
case ShaderStage::Fragment:
|
||||
return GL_FRAGMENT_SHADER;
|
||||
case ShaderStage::Compute:
|
||||
return GL_COMPUTE_SHADER;
|
||||
default:
|
||||
assert(false);
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
inline static ShaderStage ConvertMGLShaderStageByGLShaderType(GLenum type) {
|
||||
switch (type) {
|
||||
case GL_VERTEX_SHADER:
|
||||
return ShaderStage::Vertex;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
return ShaderStage::TessControl;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
return ShaderStage::TessEval;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return ShaderStage::Geometry;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return ShaderStage::Fragment;
|
||||
case GL_COMPUTE_SHADER:
|
||||
return ShaderStage::Compute;
|
||||
default:
|
||||
assert(false);
|
||||
return ShaderStage::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
class ShaderObject {
|
||||
public:
|
||||
ShaderObject(const ShaderStage stage, const Uint id) : m_stage(stage), m_id(id) {}
|
||||
@@ -72,7 +32,6 @@ namespace MobileGL {
|
||||
Bool GetDeleteStatus() const { return m_deleteStatus; }
|
||||
|
||||
private:
|
||||
// bool DoReflection();
|
||||
const Uint m_id = 0;
|
||||
const ShaderStage m_stage;
|
||||
String m_source;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/17.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "Includes.h"
|
||||
|
||||
@@ -3,42 +3,6 @@ cmake_minimum_required(VERSION 3.14)
|
||||
add_executable(
|
||||
BufferTest
|
||||
BufferTest.cpp
|
||||
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
)
|
||||
|
||||
target_include_directories(BufferTest PRIVATE
|
||||
|
||||
@@ -5,7 +5,7 @@ add_executable(
|
||||
ProgramUtilTest.cpp
|
||||
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
@@ -25,47 +25,6 @@ target_link_libraries(
|
||||
add_executable(
|
||||
ProgramTest
|
||||
ProgramTest.cpp
|
||||
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
)
|
||||
|
||||
target_include_directories(ProgramTest PRIVATE
|
||||
|
||||
@@ -688,4 +688,3 @@ TEST_F(ProgramTest, MinecraftBlitScreenLightmap) {
|
||||
auto programObject = MG_State::pGLContext->GetCurrentProgram();
|
||||
ASSERT_GT(programObject->GetUBOSize(), 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/17.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "Includes.h"
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
|
||||
#include <MG_Util/ShaderTranspiler/Types.h>
|
||||
#include <MG_Util/ShaderTranspiler/glslang/UniformTraverser.h>
|
||||
|
||||
#include "MG_Util/ShaderTranspiler/glslang/UniformTraverser.h"
|
||||
using namespace MobileGL;
|
||||
|
||||
class ProgramUtilTest : public ::testing::Test {
|
||||
|
||||
@@ -3,42 +3,6 @@ cmake_minimum_required(VERSION 3.14)
|
||||
add_executable(
|
||||
VertexArrayTest
|
||||
VertexArrayTest.cpp
|
||||
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
|
||||
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
|
||||
)
|
||||
|
||||
target_include_directories(VertexArrayTest PRIVATE
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "GLShaderLangConverter.h"
|
||||
#include "ProgramEnumConverter.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "ProgramEnumConverter.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
ShaderStage ConvertGLEnumToShaderStage(GLenum type) {
|
||||
switch (type) {
|
||||
case GL_VERTEX_SHADER:
|
||||
return ShaderStage::Vertex;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
return ShaderStage::TessControl;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
return ShaderStage::TessEval;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return ShaderStage::Geometry;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return ShaderStage::Fragment;
|
||||
case GL_COMPUTE_SHADER:
|
||||
return ShaderStage::Compute;
|
||||
default:
|
||||
return ShaderStage::Unknown;
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/ProgramState/ShaderObject.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
ShaderStage ConvertGLEnumToShaderStage(GLenum type);
|
||||
}
|
||||
} // namespace MobileGL
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "ProgramEnumConverter.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
GLenum ConvertShaderStageToGLEnum(ShaderStage stage) {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex:
|
||||
return GL_VERTEX_SHADER;
|
||||
case ShaderStage::TessControl:
|
||||
return GL_TESS_CONTROL_SHADER;
|
||||
case ShaderStage::TessEval:
|
||||
return GL_TESS_EVALUATION_SHADER;
|
||||
case ShaderStage::Geometry:
|
||||
return GL_GEOMETRY_SHADER;
|
||||
case ShaderStage::Fragment:
|
||||
return GL_FRAGMENT_SHADER;
|
||||
case ShaderStage::Compute:
|
||||
return GL_COMPUTE_SHADER;
|
||||
default:
|
||||
return GL_UNKNOWN_MGL;
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/ProgramState/ShaderObject.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
GLenum ConvertShaderStageToGLEnum(ShaderStage stage);
|
||||
}
|
||||
} // namespace MobileGL
|
||||
@@ -1,10 +1,5 @@
|
||||
//
|
||||
// Created by Swung0x48 on 2025/8/14.
|
||||
//
|
||||
|
||||
#include "SpvcTypeConverter.h"
|
||||
|
||||
#include "MG_Util/ShaderTranspiler/SpvcSession.h"
|
||||
#include <MG_Util/ShaderTranspiler/SpvcSession.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
#include "MG_Util/ShaderTranspiler/SpvcSession.h"
|
||||
#include <MG_Util/ShaderTranspiler/SpvcSession.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
//
|
||||
// Created by Swung0x48 on 2025/8/22.
|
||||
//
|
||||
|
||||
#include "BufferMetrics.h"
|
||||
|
||||
namespace MobileGL {
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
//
|
||||
// Created by Swung0x48 on 2025/8/22.
|
||||
//
|
||||
|
||||
#ifndef BUFFERMETRICS_H
|
||||
#define BUFFERMETRICS_H
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
@@ -12,5 +6,3 @@ namespace MobileGL {
|
||||
SizeT GetGLTypeSize(GLenum type);
|
||||
}
|
||||
} // namespace MobileGL
|
||||
|
||||
#endif // BUFFERMETRICS_H
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace MobileGL {
|
||||
case TextureInternalFormat::R8I:
|
||||
case TextureInternalFormat::R8UI:
|
||||
case TextureInternalFormat::R3G3B2:
|
||||
return 1;
|
||||
return 1;
|
||||
|
||||
case TextureInternalFormat::R16:
|
||||
case TextureInternalFormat::R16Snorm:
|
||||
@@ -85,124 +85,122 @@ namespace MobileGL {
|
||||
|
||||
SizeT GetBaseInternalFormatComponentCount(TextureInternalFormat format) {
|
||||
switch (format) {
|
||||
case TextureInternalFormat::DepthComponent:
|
||||
case TextureInternalFormat::DepthStencil:
|
||||
// Depth stencil is actually 2 components
|
||||
// tho real formats always gives byte size in whole
|
||||
// so we count this as one here
|
||||
case TextureInternalFormat::Red:
|
||||
case TextureInternalFormat::R8:
|
||||
case TextureInternalFormat::R8Snorm:
|
||||
case TextureInternalFormat::R8I:
|
||||
case TextureInternalFormat::R8UI:
|
||||
case TextureInternalFormat::R16:
|
||||
case TextureInternalFormat::R16Snorm:
|
||||
case TextureInternalFormat::R16I:
|
||||
case TextureInternalFormat::R16UI:
|
||||
case TextureInternalFormat::R16F:
|
||||
return 1;
|
||||
case TextureInternalFormat::RG:
|
||||
case TextureInternalFormat::RG8:
|
||||
case TextureInternalFormat::RG8Snorm:
|
||||
case TextureInternalFormat::RG8I:
|
||||
case TextureInternalFormat::RG8UI:
|
||||
case TextureInternalFormat::RG16:
|
||||
case TextureInternalFormat::RG16Snorm:
|
||||
case TextureInternalFormat::RG16I:
|
||||
case TextureInternalFormat::RG16UI:
|
||||
case TextureInternalFormat::RG16F:
|
||||
case TextureInternalFormat::RG32F:
|
||||
case TextureInternalFormat::RG32I:
|
||||
case TextureInternalFormat::RG32UI:
|
||||
return 2;
|
||||
case TextureInternalFormat::RGB:
|
||||
case TextureInternalFormat::RGB4:
|
||||
case TextureInternalFormat::RGB5:
|
||||
case TextureInternalFormat::RGB8:
|
||||
case TextureInternalFormat::RGB8Snorm:
|
||||
case TextureInternalFormat::SRGB8:
|
||||
case TextureInternalFormat::RGB8I:
|
||||
case TextureInternalFormat::RGB8UI:
|
||||
case TextureInternalFormat::RGB16F:
|
||||
case TextureInternalFormat::RGB32F:
|
||||
case TextureInternalFormat::RGB16I:
|
||||
case TextureInternalFormat::RGB16UI:
|
||||
case TextureInternalFormat::RGB32I:
|
||||
case TextureInternalFormat::RGB32UI:
|
||||
case TextureInternalFormat::R11FG11FB10F:
|
||||
case TextureInternalFormat::RGB9E5:
|
||||
return 3;
|
||||
case TextureInternalFormat::RGBA:
|
||||
case TextureInternalFormat::RGBA2:
|
||||
case TextureInternalFormat::RGBA4:
|
||||
case TextureInternalFormat::RGBA8:
|
||||
case TextureInternalFormat::RGBA8Snorm:
|
||||
case TextureInternalFormat::RGBA8I:
|
||||
case TextureInternalFormat::RGBA8UI:
|
||||
case TextureInternalFormat::RGBA12:
|
||||
case TextureInternalFormat::RGBA16:
|
||||
case TextureInternalFormat::RGBA16I:
|
||||
case TextureInternalFormat::RGBA16UI:
|
||||
case TextureInternalFormat::RGBA16F:
|
||||
case TextureInternalFormat::RGBA32F:
|
||||
case TextureInternalFormat::RGBA32I:
|
||||
case TextureInternalFormat::RGBA32UI:
|
||||
case TextureInternalFormat::RGB10A2:
|
||||
case TextureInternalFormat::RGB10A2UI:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
case TextureInternalFormat::DepthComponent:
|
||||
case TextureInternalFormat::DepthStencil:
|
||||
// Depth stencil is actually 2 components
|
||||
// tho real formats always gives byte size in whole
|
||||
// so we count this as one here
|
||||
case TextureInternalFormat::Red:
|
||||
case TextureInternalFormat::R8:
|
||||
case TextureInternalFormat::R8Snorm:
|
||||
case TextureInternalFormat::R8I:
|
||||
case TextureInternalFormat::R8UI:
|
||||
case TextureInternalFormat::R16:
|
||||
case TextureInternalFormat::R16Snorm:
|
||||
case TextureInternalFormat::R16I:
|
||||
case TextureInternalFormat::R16UI:
|
||||
case TextureInternalFormat::R16F:
|
||||
return 1;
|
||||
case TextureInternalFormat::RG:
|
||||
case TextureInternalFormat::RG8:
|
||||
case TextureInternalFormat::RG8Snorm:
|
||||
case TextureInternalFormat::RG8I:
|
||||
case TextureInternalFormat::RG8UI:
|
||||
case TextureInternalFormat::RG16:
|
||||
case TextureInternalFormat::RG16Snorm:
|
||||
case TextureInternalFormat::RG16I:
|
||||
case TextureInternalFormat::RG16UI:
|
||||
case TextureInternalFormat::RG16F:
|
||||
case TextureInternalFormat::RG32F:
|
||||
case TextureInternalFormat::RG32I:
|
||||
case TextureInternalFormat::RG32UI:
|
||||
return 2;
|
||||
case TextureInternalFormat::RGB:
|
||||
case TextureInternalFormat::RGB4:
|
||||
case TextureInternalFormat::RGB5:
|
||||
case TextureInternalFormat::RGB8:
|
||||
case TextureInternalFormat::RGB8Snorm:
|
||||
case TextureInternalFormat::SRGB8:
|
||||
case TextureInternalFormat::RGB8I:
|
||||
case TextureInternalFormat::RGB8UI:
|
||||
case TextureInternalFormat::RGB16F:
|
||||
case TextureInternalFormat::RGB32F:
|
||||
case TextureInternalFormat::RGB16I:
|
||||
case TextureInternalFormat::RGB16UI:
|
||||
case TextureInternalFormat::RGB32I:
|
||||
case TextureInternalFormat::RGB32UI:
|
||||
case TextureInternalFormat::R11FG11FB10F:
|
||||
case TextureInternalFormat::RGB9E5:
|
||||
return 3;
|
||||
case TextureInternalFormat::RGBA:
|
||||
case TextureInternalFormat::RGBA2:
|
||||
case TextureInternalFormat::RGBA4:
|
||||
case TextureInternalFormat::RGBA8:
|
||||
case TextureInternalFormat::RGBA8Snorm:
|
||||
case TextureInternalFormat::RGBA8I:
|
||||
case TextureInternalFormat::RGBA8UI:
|
||||
case TextureInternalFormat::RGBA12:
|
||||
case TextureInternalFormat::RGBA16:
|
||||
case TextureInternalFormat::RGBA16I:
|
||||
case TextureInternalFormat::RGBA16UI:
|
||||
case TextureInternalFormat::RGBA16F:
|
||||
case TextureInternalFormat::RGBA32F:
|
||||
case TextureInternalFormat::RGBA32I:
|
||||
case TextureInternalFormat::RGBA32UI:
|
||||
case TextureInternalFormat::RGB10A2:
|
||||
case TextureInternalFormat::RGB10A2UI:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
SizeT GetSizedTexturePixelDataTypeSize(TexturePixelDataType type) {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte332:
|
||||
case TexturePixelDataType::UnsignedByte233Rev:
|
||||
return 1;
|
||||
case TexturePixelDataType::UnsignedShort565:
|
||||
case TexturePixelDataType::UnsignedShort565Rev:
|
||||
case TexturePixelDataType::UnsignedShort4444:
|
||||
case TexturePixelDataType::UnsignedShort4444Rev:
|
||||
case TexturePixelDataType::UnsignedShort5551:
|
||||
case TexturePixelDataType::UnsignedShort1555Rev:
|
||||
return 2;
|
||||
case TexturePixelDataType::UnsignedInt8888:
|
||||
case TexturePixelDataType::UnsignedInt8888Rev:
|
||||
case TexturePixelDataType::UnsignedInt1010102:
|
||||
case TexturePixelDataType::UnsignedInt2101010Rev:
|
||||
case TexturePixelDataType::UnsignedInt101111Rev:
|
||||
case TexturePixelDataType::UnsignedInt5999Rev:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
case TexturePixelDataType::UnsignedByte332:
|
||||
case TexturePixelDataType::UnsignedByte233Rev:
|
||||
return 1;
|
||||
case TexturePixelDataType::UnsignedShort565:
|
||||
case TexturePixelDataType::UnsignedShort565Rev:
|
||||
case TexturePixelDataType::UnsignedShort4444:
|
||||
case TexturePixelDataType::UnsignedShort4444Rev:
|
||||
case TexturePixelDataType::UnsignedShort5551:
|
||||
case TexturePixelDataType::UnsignedShort1555Rev:
|
||||
return 2;
|
||||
case TexturePixelDataType::UnsignedInt8888:
|
||||
case TexturePixelDataType::UnsignedInt8888Rev:
|
||||
case TexturePixelDataType::UnsignedInt1010102:
|
||||
case TexturePixelDataType::UnsignedInt2101010Rev:
|
||||
case TexturePixelDataType::UnsignedInt101111Rev:
|
||||
case TexturePixelDataType::UnsignedInt5999Rev:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
SizeT GetBaseTexturePixelDataTypeSize(TexturePixelDataType type) {
|
||||
switch (type) {
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
case TexturePixelDataType::Byte:
|
||||
return 1;
|
||||
case TexturePixelDataType::UnsignedShort:
|
||||
case TexturePixelDataType::Short:
|
||||
return 2;
|
||||
case TexturePixelDataType::UnsignedInt:
|
||||
case TexturePixelDataType::Int:
|
||||
case TexturePixelDataType::Float:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
case TexturePixelDataType::UnsignedByte:
|
||||
case TexturePixelDataType::Byte:
|
||||
return 1;
|
||||
case TexturePixelDataType::UnsignedShort:
|
||||
case TexturePixelDataType::Short:
|
||||
return 2;
|
||||
case TexturePixelDataType::UnsignedInt:
|
||||
case TexturePixelDataType::Int:
|
||||
case TexturePixelDataType::Float:
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
SizeT GetInternalBytesPerPixel(TextureInternalFormat internalformat, TexturePixelDataType type) {
|
||||
SizeT sizedTextureFormatSize = GetSizedInternalFormatSizeInBytes(internalformat);
|
||||
if (sizedTextureFormatSize > 0)
|
||||
return sizedTextureFormatSize;
|
||||
if (sizedTextureFormatSize > 0) return sizedTextureFormatSize;
|
||||
SizeT sizedPixelFormatSize = GetSizedTexturePixelDataTypeSize(type);
|
||||
if (sizedPixelFormatSize > 0)
|
||||
return sizedPixelFormatSize;
|
||||
if (sizedPixelFormatSize > 0) return sizedPixelFormatSize;
|
||||
SizeT chCount = GetBaseInternalFormatComponentCount(internalformat);
|
||||
SizeT bytesPerChannel = GetBaseTexturePixelDataTypeSize(type);
|
||||
return chCount * bytesPerChannel;
|
||||
@@ -210,8 +208,7 @@ namespace MobileGL {
|
||||
|
||||
SizeT GetInputBytesPerPixel(TextureInternalFormat internalformat, TexturePixelDataType type) {
|
||||
SizeT sizedPixelFormatSize = GetSizedTexturePixelDataTypeSize(type);
|
||||
if (sizedPixelFormatSize > 0)
|
||||
return sizedPixelFormatSize;
|
||||
if (sizedPixelFormatSize > 0) return sizedPixelFormatSize;
|
||||
SizeT bytesPerChannel = GetBaseTexturePixelDataTypeSize(type);
|
||||
SizeT chCount = GetBaseInternalFormatComponentCount(internalformat);
|
||||
return chCount * bytesPerChannel;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "ShaderCompiler.h"
|
||||
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToGlslang/GLShaderLangConverter.h>
|
||||
#include <MG_Util/Converters/GLToGlslang/ProgramEnumConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
@@ -117,7 +117,7 @@ namespace MobileGL {
|
||||
auto shaderType = attrib.shaderType;
|
||||
auto& sourceStr = attrib.sourceStr;
|
||||
|
||||
auto lang = GetEShLanguageByShaderType(shaderType);
|
||||
auto lang = MG_Util::ConvertGLEnumToEShLanguage(shaderType);
|
||||
if (lang == EShLanguage::EShLangCount) {
|
||||
ResultInfo r;
|
||||
r.log += "Error: [Preprocess] Unsupported shader type: " + ConvertGLEnumToString(shaderType);
|
||||
|
||||
@@ -79,8 +79,8 @@ namespace MobileGL {
|
||||
|
||||
// Should be called once, and only once, for every SPIR-V binary
|
||||
spvc_result ParseMetaData();
|
||||
private:
|
||||
|
||||
private:
|
||||
spvc_context context = nullptr;
|
||||
spvc_parsed_ir ir = nullptr;
|
||||
spvc_compiler compiler = nullptr;
|
||||
|
||||
@@ -20,7 +20,6 @@ namespace MobileGL {
|
||||
};
|
||||
|
||||
struct ProgramAttrib {
|
||||
// Vector<GLenum> shaderTypes;
|
||||
Vector<SharedPtr<glslang::TShader>> shaders;
|
||||
};
|
||||
|
||||
@@ -38,8 +37,8 @@ namespace MobileGL {
|
||||
using Result = std::expected<T, ResultInfo>;
|
||||
|
||||
struct InterfaceVariable {
|
||||
std::string name;
|
||||
uint32_t location;
|
||||
String name;
|
||||
Uint32 location;
|
||||
|
||||
Bool operator<(const InterfaceVariable& other) const { return location < other.location; }
|
||||
|
||||
@@ -47,123 +46,6 @@ namespace MobileGL {
|
||||
return location == other.location && name == other.name;
|
||||
}
|
||||
};
|
||||
|
||||
// class SpvcSession {
|
||||
// public:
|
||||
// SpvcSession() {}
|
||||
//
|
||||
// explicit SpvcSession(const Vector<unsigned int>& spirv) {
|
||||
// const SpvId *p_spirv = spirv.data();
|
||||
// size_t word_count = spirv.size();
|
||||
//
|
||||
// spvc_context_create(&context);
|
||||
// spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
|
||||
// spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
|
||||
// &compiler); spvc_compiler_create_shader_resources(compiler, &resources);
|
||||
// }
|
||||
//
|
||||
// SpvcSession(SpvcSession&) = delete;
|
||||
//
|
||||
// SpvcSession(SpvcSession&& that) {
|
||||
// std::swap(this->context, that.context);
|
||||
// std::swap(this->compiler, that.compiler);
|
||||
// std::swap(this->ir, that.ir);
|
||||
// std::swap(this->compiler_options, that.compiler_options);
|
||||
// std::swap(this->resources, that.resources);
|
||||
// }
|
||||
//
|
||||
// SpvcSession& operator=(SpvcSession& session) = delete;
|
||||
//
|
||||
// SpvcSession& operator=(SpvcSession&& that) {
|
||||
// std::swap(this->context, that.context);
|
||||
// std::swap(this->compiler, that.compiler);
|
||||
// std::swap(this->ir, that.ir);
|
||||
// std::swap(this->compiler_options, that.compiler_options);
|
||||
// std::swap(this->resources, that.resources);
|
||||
// return *this;
|
||||
// }
|
||||
//
|
||||
// spvc_result CreateOptions(spvc_compiler_options *options) {
|
||||
// return spvc_compiler_create_compiler_options(compiler, options);
|
||||
// }
|
||||
//
|
||||
// spvc_result SetOptions(spvc_compiler_options options) {
|
||||
// compiler_options = options;
|
||||
// return spvc_compiler_install_compiler_options(compiler, options);
|
||||
// }
|
||||
//
|
||||
// Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const {
|
||||
// const spvc_reflected_resource *list = nullptr;
|
||||
// size_t count = 0;
|
||||
// spvc_resources_get_resource_list_for_type(resources, resource_type, &list, &count);
|
||||
//
|
||||
// Vector<InterfaceVariable> variables;
|
||||
// for (size_t i = 0; i < count; ++i) {
|
||||
// if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// InterfaceVariable var;
|
||||
// var.name = list[i].name;
|
||||
// var.location = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationLocation);
|
||||
// variables.push_back(var);
|
||||
//
|
||||
// if (resource_type == SPVC_RESOURCE_TYPE_UNIFORM_BUFFER) {
|
||||
// spvc_type type = spvc_compiler_get_type_handle(compiler, list[i].base_type_id);
|
||||
// size_t num_members = spvc_type_get_num_member_types(type);
|
||||
// printf("uniform %s {\n", var.name.c_str());
|
||||
// for (size_t j = 0; j < num_members; ++j) {
|
||||
// const char *memberName = spvc_compiler_get_member_name(compiler,
|
||||
// list[i].base_type_id, j);
|
||||
// // auto memberTypeId = spvc_type_get_member_type(type, j);
|
||||
// // auto memberType = spvc_compiler_get_type_handle(compiler, memberTypeId);
|
||||
//
|
||||
// unsigned memberOffset = 0;
|
||||
// spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);
|
||||
// printf("\b%s; // %u\n", memberName, memberOffset);
|
||||
// }
|
||||
// printf("}\n");
|
||||
// }
|
||||
// }
|
||||
// std::sort(variables.begin(), variables.end());
|
||||
// return variables;
|
||||
// }
|
||||
//
|
||||
// spvc_result Compile(const char** result) const {
|
||||
// return spvc_compiler_compile(compiler, result);
|
||||
// }
|
||||
//
|
||||
// const char* GetLastErrorString() const {
|
||||
// return spvc_context_get_last_error_string(context);
|
||||
// }
|
||||
//
|
||||
// ~SpvcSession() { spvc_context_destroy(context); }
|
||||
// private:
|
||||
// spvc_context context = nullptr;
|
||||
// spvc_parsed_ir ir = nullptr;
|
||||
// spvc_compiler compiler = nullptr;
|
||||
// spvc_compiler_options compiler_options = nullptr;
|
||||
// spvc_resources resources = nullptr;
|
||||
// };
|
||||
|
||||
inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
|
||||
switch (shaderType) {
|
||||
case GL_VERTEX_SHADER:
|
||||
return EShLanguage::EShLangVertex;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return EShLanguage::EShLangFragment;
|
||||
case GL_COMPUTE_SHADER:
|
||||
return EShLanguage::EShLangCompute;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
return EShLanguage::EShLangTessControl;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
return EShLanguage::EShLangTessEvaluation;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return EShLanguage::EShLangGeometry;
|
||||
default:
|
||||
return EShLanguage::EShLangCount;
|
||||
}
|
||||
}
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#include "UniformTraverser.h"
|
||||
|
||||
namespace MobileGL {
|
||||
@@ -16,22 +12,7 @@ namespace MobileGL {
|
||||
const auto& type = symbol->getType();
|
||||
if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
|
||||
m_collectedSymbols.emplace_back(symbol);
|
||||
// auto& name = symbol->getName();
|
||||
// auto qualifier = symbol->getQualifier();
|
||||
//
|
||||
// printf("layout(location = %d) uniform %s\n", qualifier.layoutLocation, name.c_str());
|
||||
// auto &uniform = uniforms.emplace_back();
|
||||
// uniform.name = name;
|
||||
// uniform.storageQualifier = qualifier.storage;
|
||||
// uniform.layoutLocation = qualifier.layoutLocation;
|
||||
// uniform.layoutBinding = qualifier.layoutBinding;
|
||||
// uniform.layoutPacking = qualifier.layoutPacking;
|
||||
}
|
||||
// else if (type.getBasicType() == glslang::EbtSampler) {
|
||||
// auto &uniform = samplers.emplace_back();
|
||||
// uniform.name = symbol->getName();
|
||||
// uniform.sampler = type.getSampler();
|
||||
// }
|
||||
}
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#ifndef MOBILEGL_UNIFORMTRAVERSER_H
|
||||
#define MOBILEGL_UNIFORMTRAVERSER_H
|
||||
|
||||
#pragma once
|
||||
#include "Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
@@ -20,6 +14,4 @@ namespace MobileGL {
|
||||
};
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
#endif // MOBILEGL_UNIFORMTRAVERSER_H
|
||||
} // namespace MobileGL
|
||||
Reference in New Issue
Block a user