[Improvement] (...): Optimize code.

This commit is contained in:
BZLZHH
2025-10-31 13:29:48 +08:00
parent 2652a12fdc
commit d982928a23
39 changed files with 284 additions and 775 deletions
@@ -1,71 +1,8 @@
cmake_minimum_required(VERSION 3.24)
# # Add the directory containing our custom Find modules
# list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
# # Find the required libraries using our custom Find modules
# find_package(glslang REQUIRED)
# find_package(SPIRVCross REQUIRED)
# find_package(SPIRVTools)
# message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
# message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
# message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
# # Set the libraries to link against
# set(LINK_LIBRARIES
# ${glslang_LIBRARIES}
# ${SPIRVCross_LIBRARIES}
# )
# if (SPIRVTools_FOUND)
# list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
# endif()
add_executable(
ProgramBench
ProgramBench.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
)
target_include_directories(ProgramBench PRIVATE