mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Improvement] (...): Optimize code.
This commit is contained in:
@@ -1,71 +1,8 @@
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cmake_minimum_required(VERSION 3.24)
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# # Add the directory containing our custom Find modules
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# list(APPEND CMAKE_MODULE_PATH "${MGL_ROOT}/buildsystem/cmake")
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# # Find the required libraries using our custom Find modules
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# find_package(glslang REQUIRED)
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# find_package(SPIRVCross REQUIRED)
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# find_package(SPIRVTools)
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# message(STATUS "glslang_LIBRARIES: ${glslang_LIBRARIES}")
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# message(STATUS "SPIRVTools_LIBRARIES: ${SPIRVTools_LIBRARIES}")
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# message(STATUS "SPIRVCross_LIBRARIES: ${SPIRVCross_LIBRARIES}")
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# # Set the libraries to link against
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# set(LINK_LIBRARIES
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# ${glslang_LIBRARIES}
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# ${SPIRVCross_LIBRARIES}
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# )
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# if (SPIRVTools_FOUND)
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# list(APPEND LINK_LIBRARIES ${SPIRVTools_LIBRARIES})
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# endif()
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add_executable(
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ProgramBench
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ProgramBench.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/glslang/UniformTraverser.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/Core.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferState.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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# ${MGL_ROOT}/MobileGL/MG_State/GLState/ErrorState/Error.cpp
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
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# ${MGL_ROOT}/MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
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# ${MGL_ROOT}/MobileGL/MG_Backend/Init.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Debug/Log.cpp
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)
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target_include_directories(ProgramBench PRIVATE
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