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https://github.com/MobileGL-Dev/MobileGL
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[Improvement] (...): Optimize code.
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@@ -13,8 +13,8 @@ namespace MobileGL {
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void BlitFramebuffer_Backend(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
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dstX1, dstY1, mask, filter);
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MG_Backend::DirectGLES::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
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filter);
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#endif
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}
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