mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Improvement] (...): Optimize code.
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@@ -4,46 +4,22 @@
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
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GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {}
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}
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GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
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GLenum ClientWaitSync_Backend(GLsync sync,
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GLbitfield flags,
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GLuint64 timeout) {
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void DeleteSync_Backend(GLsync sync) {}
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}
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GLsync FenceSync_State(GLenum condition, GLbitfield flags) {}
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void DeleteSync_Backend(GLsync sync) {
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GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
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}
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void DeleteSync_State(GLsync sync) {}
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GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
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GLsync FenceSync(GLenum condition, GLbitfield flags) {}
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}
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GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
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GLenum ClientWaitSync_State(GLsync sync,
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GLbitfield flags,
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GLuint64 timeout) {
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}
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void DeleteSync_State(GLsync sync) {
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}
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GLsync FenceSync(GLenum condition, GLbitfield flags) {
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}
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GLenum ClientWaitSync(GLsync sync,
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GLbitfield flags,
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GLuint64 timeout) {
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}
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void DeleteSync(GLsync sync) {
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}
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void DeleteSync(GLsync sync) {}
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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