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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix, Test] (GLImpl): bound glCopyImageSubData's region against both images
This commit is contained in:
@@ -3749,12 +3749,57 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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return GetCopyImageLevelSize(endpoint.Texture, uploadTarget, level);
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}
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// How far the region's z axis may reach. It does not mean the same thing on every target
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// GL 4.6 core 18.3.2 accepts: on a CUBE MAP it selects among the six faces, which this
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// frontend keeps as six separate one-slice upload targets - so the level's own extent
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// says 1 and the real bound is 6. A cube-map ARRAY is one upload target whose depth
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// already counts layer-faces, and a 1D array carries its layers on y (which is where GL
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// puts them for this entry point too), so both are answered by the level extent.
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Int GetCopyImageEndpointLayerCount(const MG_Backend::CopyImageEndpoint& endpoint,
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const IntVec3& levelSize) {
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if (!endpoint.IsRenderbuffer() && endpoint.Texture &&
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endpoint.Texture->GetTarget() == TextureTarget::TextureCubeMap) {
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return 6;
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}
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return std::max(levelSize.z(), 1);
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}
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// GL 4.6 core 18.3.2 requires INVALID_VALUE when the region exceeds either image's
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// boundaries. The only bounds-shaped call this validator used to make was
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// ValidateCopyImageBlockAlignment, whose first line returns true for every UNCOMPRESSED
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// format - so no uncompressed copy was bounded at all, and the z extent could not be
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// bounded even in principle because srcZ/dstZ never reached the validator. Texture
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// endpoints were covered only by accident, through the ES driver's own error, which the
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// DirectGLES backend logs and swallows rather than reporting; a GL_RENDERBUFFER endpoint
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// got neither (KHR-GL43.copy_image.exceeding_boundaries).
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Bool ValidateCopyImageRegionBounds(const MG_Backend::CopyImageEndpoint& endpoint, const IntVec3& levelSize,
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GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth,
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const char* endpointName) {
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// An extent this frontend does not know cannot bound anything, and guessing would
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// reject a copy GL allows. Every caller has already established that the level
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// exists and that the image is complete, so this is a belt-and-braces guard.
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if (levelSize.x() <= 0 || levelSize.y() <= 0) return true;
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const Int layers = GetCopyImageEndpointLayerCount(endpoint, levelSize);
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if (x >= 0 && y >= 0 && z >= 0 && static_cast<Int64>(x) + width <= levelSize.x() &&
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static_cast<Int64>(y) + height <= levelSize.y() && static_cast<Int64>(z) + depth <= layers) {
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return true;
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}
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", "ValidateCopyImageSubData_State",
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std::format("The {} region [{}, {}, {}] + [{} x {} x {}] does not fit inside the {} x {} x {} "
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"image.",
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endpointName, x, y, z, width, height, depth, levelSize.x(), levelSize.y(), layers)));
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return false;
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}
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} // namespace
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Bool ValidateCopyImageSubData_State(const MG_Backend::CopyImageEndpoint& src,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const MG_Backend::CopyImageEndpoint& dst,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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if (!ValidateCopyImageObjectExists(src, "source") ||
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!ValidateCopyImageObjectExists(dst, "destination")) {
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@@ -3849,6 +3894,14 @@ namespace MobileGL::MG_Impl::GLImpl {
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dstLevelSize.x(), dstLevelSize.y(), "destination")) {
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return false;
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}
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// One region extent, measured against both images: GL 4.6 core 18.3.2 gives the copy a
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// single width/height/depth and requires it to fit in the source AND the destination.
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if (!ValidateCopyImageRegionBounds(src, srcLevelSize, srcX, srcY, srcZ, srcWidth, srcHeight, srcDepth,
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"source") ||
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!ValidateCopyImageRegionBounds(dst, dstLevelSize, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth,
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"destination")) {
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return false;
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}
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return true;
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}
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@@ -6082,8 +6135,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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};
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const MG_Backend::CopyImageEndpoint src = resolveEndpoint(srcName, srcTarget);
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const MG_Backend::CopyImageEndpoint dst = resolveEndpoint(dstName, dstTarget);
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if (!ValidateCopyImageSubData_State(src, srcTarget, srcLevel, srcX, srcY, dst, dstTarget,
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dstLevel, dstX, dstY, srcWidth, srcHeight, srcDepth)) {
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if (!ValidateCopyImageSubData_State(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget,
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dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)) {
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return;
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}
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CopyImageSubData_Backend(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget, dstLevel,
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@@ -4682,6 +4682,208 @@ TEST_F(TextureTest, CopyImageSubDataChecksARenderbufferLevelAndStorage) {
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ExpectSingleGlError(GL_INVALID_OPERATION);
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}
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// GL 4.6 core 18.3.2 requires INVALID_VALUE when the region exceeds either image's boundaries, and
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// this validator had no bounds check whatsoever: the one call shaped like one,
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// ValidateCopyImageBlockAlignment, returns true on its first line for every UNCOMPRESSED format.
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// Texture endpoints only looked covered because the ES driver raised its own error - which
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// DirectGLES logs and swallows, so the application saw GL_NO_ERROR and a destination that never
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// changed (KHR-GL43.copy_image.exceeding_boundaries).
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TEST_F(TextureTest, CopyImageSubDataRejectsARegionThatLeavesTheImage) {
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const ScopedTextureBackendFunctionsOverride backendGuard;
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MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
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g_copyImageSubDataCall = {};
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GLuint srcTexture = 0;
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GLuint dstTexture = 0;
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MakeCopyImagePair(GL_RGBA8, GL_RGBA8, srcTexture, dstTexture);
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ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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// The region that exactly reaches the far edge is the boundary this must NOT reject - a
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// validator that answered INVALID_VALUE to every non-origin region would satisfy the negatives
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// below and break every legal partial copy.
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 4, 4, 0, dstTexture, GL_TEXTURE_2D, 0, 4, 4, 0,
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4, 4, 1);
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EXPECT_TRUE(g_copyImageSubDataCall.Called);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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// One texel past it on x, on y, and on the destination side.
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 5, 4, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
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4, 4, 1);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 4, 5, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
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4, 4, 1);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 5, 5, 0,
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4, 4, 1);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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// A negative origin is out of bounds on the other side of the same rule.
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D, 0, -1, 0, 0, dstTexture, GL_TEXTURE_2D, 0, 0, 0, 0,
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4, 4, 1);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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}
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// The endpoint the missing bounds check actually cost: a renderbuffer never reaches the ES
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// driver's texture-shaped checks either, so a 4x4 region at y = 14 of a 16x16 renderbuffer - the
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// exact sub-case KHR-GL43.copy_image.exceeding_boundaries starts with, GL_RENDERBUFFER being first
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// in its target list - was accepted outright.
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TEST_F(TextureTest, CopyImageSubDataBoundsARenderbufferRegion) {
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const ScopedTextureBackendFunctionsOverride backendGuard;
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MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
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g_copyImageSubDataCall = {};
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GLuint texture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
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MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 16, 16);
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GLuint renderbuffer = 0;
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MG_Impl::GLImpl::CreateRenderbuffers(1, &renderbuffer);
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MG_Impl::GLImpl::NamedRenderbufferStorage(renderbuffer, GL_RGBA8, 16, 16);
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ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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MG_Impl::GLImpl::CopyImageSubData(renderbuffer, GL_RENDERBUFFER, 0, 0, 12, 0, texture, GL_TEXTURE_2D, 0, 0, 0, 0,
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4, 4, 1);
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EXPECT_TRUE(g_copyImageSubDataCall.Called);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(renderbuffer, GL_RENDERBUFFER, 0, 0, 14, 0, texture, GL_TEXTURE_2D, 0, 0, 0, 0,
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4, 4, 1);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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// ...and as the destination, where the same renderbuffer has the same one image.
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(texture, GL_TEXTURE_2D, 0, 0, 0, 0, renderbuffer, GL_RENDERBUFFER, 0, 14, 0, 0,
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4, 4, 1);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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// A renderbuffer has exactly one slice, so any z at all is out of range.
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(renderbuffer, GL_RENDERBUFFER, 0, 0, 0, 1, texture, GL_TEXTURE_2D, 0, 0, 0, 0,
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4, 4, 1);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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}
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// The z axis was structurally unbounded - srcZ/dstZ did not even reach the validator - so a layer
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// range running off the end of an array reached the backend as an out-of-range image subresource.
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TEST_F(TextureTest, CopyImageSubDataBoundsTheLayerRangeOfAnArray) {
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const ScopedTextureBackendFunctionsOverride backendGuard;
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MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
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g_copyImageSubDataCall = {};
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GLuint srcTexture = 0;
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GLuint dstTexture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &srcTexture);
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_ARRAY, 1, &dstTexture);
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MG_Impl::GLImpl::TextureStorage3D(srcTexture, 1, GL_RGBA8, 8, 8, 12);
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MG_Impl::GLImpl::TextureStorage3D(dstTexture, 1, GL_RGBA8, 8, 8, 12);
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ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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// Layers 5..11 of a 12-layer array: the last one the range may reach.
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 5, dstTexture, GL_TEXTURE_2D_ARRAY,
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0, 0, 0, 5, 4, 4, 7);
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EXPECT_TRUE(g_copyImageSubDataCall.Called);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 6, dstTexture, GL_TEXTURE_2D_ARRAY,
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0, 0, 0, 0, 4, 4, 7);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, dstTexture, GL_TEXTURE_2D_ARRAY,
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0, 0, 0, 6, 4, 4, 7);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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}
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// The convention the bounds check has to get right, and the one that would silently reject legal
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// copies if it did not: on a CUBE MAP the z axis selects among the six faces, which this frontend
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// keeps as six separate one-slice upload targets - so the level's own extent reports depth 1 and a
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// bound taken from it would refuse every whole-cube copy.
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TEST_F(TextureTest, CopyImageSubDataCountsCubeMapFacesOnTheZAxis) {
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const ScopedTextureBackendFunctionsOverride backendGuard;
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MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
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g_copyImageSubDataCall = {};
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GLuint srcTexture = 0;
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GLuint dstTexture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP, 1, &srcTexture);
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_CUBE_MAP, 1, &dstTexture);
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MG_Impl::GLImpl::TextureStorage2D(srcTexture, 1, GL_RGBA8, 8, 8);
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MG_Impl::GLImpl::TextureStorage2D(dstTexture, 1, GL_RGBA8, 8, 8);
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DrainPendingGlErrors();
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const auto srcObject = MG_State::pGLContext->GetTextureObject(srcTexture);
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const auto dstObject = MG_State::pGLContext->GetTextureObject(dstTexture);
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ASSERT_NE(srcObject, nullptr);
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ASSERT_NE(dstObject, nullptr);
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if (!srcObject->IsComplete() || !dstObject->IsComplete()) {
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GTEST_SKIP() << "this context could not give the cube maps storage";
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}
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_CUBE_MAP, 0, 0, 0, 0, dstTexture, GL_TEXTURE_CUBE_MAP,
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0, 0, 0, 0, 8, 8, 6);
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EXPECT_TRUE(g_copyImageSubDataCall.Called);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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// A seventh face does not exist.
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_CUBE_MAP, 0, 0, 0, 1, dstTexture, GL_TEXTURE_CUBE_MAP,
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0, 0, 0, 0, 8, 8, 6);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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}
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// The other axis convention: GL puts a 1D ARRAY's layers on y for this entry point (srcY is the
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// first layer, srcHeight the layer count), which is also where this frontend keeps them - so the
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// level extent answers directly and z stays a single slice.
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TEST_F(TextureTest, CopyImageSubDataBoundsA1DArraysLayersOnTheYAxis) {
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const ScopedTextureBackendFunctionsOverride backendGuard;
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MG_Backend::gBackendFunctionsTable.GL.CopyImageSubData = RecordCopyImageSubData;
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g_copyImageSubDataCall = {};
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GLuint srcTexture = 0;
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GLuint dstTexture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D_ARRAY, 1, &srcTexture);
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D_ARRAY, 1, &dstTexture);
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MG_Impl::GLImpl::TextureStorage2D(srcTexture, 1, GL_RGBA8, 16, 8);
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MG_Impl::GLImpl::TextureStorage2D(dstTexture, 1, GL_RGBA8, 16, 8);
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DrainPendingGlErrors();
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const auto srcObject = MG_State::pGLContext->GetTextureObject(srcTexture);
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const auto dstObject = MG_State::pGLContext->GetTextureObject(dstTexture);
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ASSERT_NE(srcObject, nullptr);
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ASSERT_NE(dstObject, nullptr);
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if (!srcObject->IsComplete() || !dstObject->IsComplete()) {
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GTEST_SKIP() << "this context could not give the 1D arrays storage";
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}
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_1D_ARRAY, 0, 0, 3, 0, dstTexture, GL_TEXTURE_1D_ARRAY,
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0, 0, 3, 0, 4, 5, 1);
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EXPECT_TRUE(g_copyImageSubDataCall.Called);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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g_copyImageSubDataCall = {};
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MG_Impl::GLImpl::CopyImageSubData(srcTexture, GL_TEXTURE_1D_ARRAY, 0, 0, 4, 0, dstTexture, GL_TEXTURE_1D_ARRAY,
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0, 0, 0, 0, 4, 5, 1);
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EXPECT_FALSE(g_copyImageSubDataCall.Called);
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ExpectSingleGlError(GL_INVALID_VALUE);
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}
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// A 16-byte RGTC2 block and a 16-byte RGBA32UI texel are in the same size class, so GL 4.6 core
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// 18.3.2 requires this copy to succeed. It did not for an ARRAY source: glTexImage3D recorded no
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// specific-compressed-format tag, so the level was measured as the 2-byte RG8 storage RGTC2
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