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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 14:18:31 +09:00
[Feat] (MG_Backend/DirectGLES): Implement ClearBuffer* in backend.
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@@ -440,10 +440,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// Bind texture object
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auto target = textureObject->GetTarget();
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if (target == TextureTarget::Texture1D ||
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target == TextureTarget::TextureRectangle || target == TextureTarget::Texture2DMultisampleArray ||
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target == TextureTarget::Texture1DArray || target == TextureTarget::Texture3D ||
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target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DArray) {
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if (target == TextureTarget::Texture1D || target == TextureTarget::TextureRectangle ||
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target == TextureTarget::Texture2DMultisampleArray || target == TextureTarget::Texture1DArray ||
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target == TextureTarget::Texture3D || target == TextureTarget::Texture2DMultisample ||
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target == TextureTarget::Texture2DArray) {
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MGLOG_D(" Texture target %s is not supported, skipping.",
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MG_Util::ConvertTextureTargetToString(target).c_str());
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continue;
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@@ -511,7 +511,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// Connect program ubo index to backend binding point
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auto binding = currentProgram->GetUniformBlockBinding(i);
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auto& name = currentProgram->GetUniformBlockName(i);
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GLuint backendBlkIdx = MG_External::GLES::glGetUniformBlockIndex(backendProgramId, name.c_str());
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GLuint backendBlkIdx =
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MG_External::GLES::glGetUniformBlockIndex(backendProgramId, name.c_str());
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MG_External::GLES::glUniformBlockBinding(backendProgramId, backendBlkIdx, lastUBOBinding);
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// Connect buffer to backend binding point
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@@ -932,4 +933,175 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const GLubyte* GetString(GLenum name) {
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return MG_External::GLES::glGetString(name);
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}
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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TextureImpl::SyncNeccessaryTextures();
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FramebufferImpl::SyncCurrentFBO();
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RenderStateImpl::SyncRenderState();
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BindCurrentFBO(FramebufferTarget::Draw);
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MG_External::GLES::glClearBufferfi(buffer, drawbuffer, depth, stencil);
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}
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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TextureImpl::SyncNeccessaryTextures();
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FramebufferImpl::SyncCurrentFBO();
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RenderStateImpl::SyncRenderState();
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BindCurrentFBO(FramebufferTarget::Draw);
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auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
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if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
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MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
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return;
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}
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auto backendFBO = backendFBOIt->second;
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GLint realDrawbuffer = drawbuffer;
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if (buffer == GL_COLOR) {
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auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
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if (drawbuffer < 0 || drawbuffer >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
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MGLOG_E("Invalid drawbuffer index: %d", drawbuffer);
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return;
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}
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FramebufferAttachmentType attachmentType = stateDrawBuffers[drawbuffer];
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if (attachmentType == FramebufferAttachmentType::None) {
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MGLOG_D("Drawbuffer %d has no attachment, skipping clear", drawbuffer);
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return;
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}
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bool found = false;
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for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; i++) {
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if (backendFBO->GetCompactedAttachmentTypeAtDrawBufferIndex(i) == attachmentType) {
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realDrawbuffer = i;
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found = true;
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break;
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}
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}
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if (!found) {
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MGLOG_E("Failed to find backend drawbuffer for attachment type: %d", static_cast<int>(attachmentType));
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return;
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}
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} else if (buffer == GL_DEPTH || buffer == GL_STENCIL) {
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if (drawbuffer != 0) {
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MGLOG_W("Depth/stencil clear buffer index must be 0, got %d. Using 0.", drawbuffer);
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}
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realDrawbuffer = 0;
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}
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MG_External::GLES::glClearBufferfv(buffer, realDrawbuffer, value);
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}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
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TextureImpl::SyncNeccessaryTextures();
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FramebufferImpl::SyncCurrentFBO();
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RenderStateImpl::SyncRenderState();
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BindCurrentFBO(FramebufferTarget::Draw);
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auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
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if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
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MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
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return;
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}
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auto backendFBO = backendFBOIt->second;
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GLint realDrawbuffer = drawbuffer;
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if (buffer == GL_COLOR) {
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auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
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if (drawbuffer < 0 || drawbuffer >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
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MGLOG_E("Invalid drawbuffer index: %d", drawbuffer);
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return;
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}
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FramebufferAttachmentType attachmentType = stateDrawBuffers[drawbuffer];
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if (attachmentType == FramebufferAttachmentType::None) {
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MGLOG_D("Drawbuffer %d has no attachment, skipping clear", drawbuffer);
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return;
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}
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bool found = false;
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for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; i++) {
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if (backendFBO->GetCompactedAttachmentTypeAtDrawBufferIndex(i) == attachmentType) {
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realDrawbuffer = i;
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found = true;
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break;
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}
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}
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if (!found) {
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MGLOG_E("Failed to find backend drawbuffer for attachment type: %d", static_cast<int>(attachmentType));
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return;
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}
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} else if (buffer == GL_STENCIL) {
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if (drawbuffer != 0) {
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MGLOG_W("Stencil clear buffer index must be 0, got %d. Using 0.", drawbuffer);
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}
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realDrawbuffer = 0;
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}
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MG_External::GLES::glClearBufferiv(buffer, realDrawbuffer, value);
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}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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TextureImpl::SyncNeccessaryTextures();
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FramebufferImpl::SyncCurrentFBO();
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RenderStateImpl::SyncRenderState();
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BindCurrentFBO(FramebufferTarget::Draw);
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auto backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject());
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if (backendFBOIt == FramebufferImpl::g_backendFramebufferObjects.end()) {
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MGLOG_E("No backend FBO found for current draw FBO, cannot clear buffer.");
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return;
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}
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auto backendFBO = backendFBOIt->second;
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GLint realDrawbuffer = drawbuffer;
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if (buffer == GL_COLOR) {
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auto& stateDrawBuffers = backendFBOIt->first->GetDrawBuffers();
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if (drawbuffer < 0 || drawbuffer >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
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MGLOG_E("Invalid drawbuffer index: %d", drawbuffer);
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return;
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}
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FramebufferAttachmentType attachmentType = stateDrawBuffers[drawbuffer];
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if (attachmentType == FramebufferAttachmentType::None) {
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MGLOG_D("Drawbuffer %d has no attachment, skipping clear", drawbuffer);
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return;
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}
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bool found = false;
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for (int i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; i++) {
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if (backendFBO->GetCompactedAttachmentTypeAtDrawBufferIndex(i) == attachmentType) {
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realDrawbuffer = i;
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found = true;
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break;
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}
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}
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if (!found) {
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MGLOG_E("Failed to find backend drawbuffer for attachment type: %d", static_cast<int>(attachmentType));
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return;
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}
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} else {
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MGLOG_E("ClearBufferuiv can only be used with GL_COLOR buffer, got %s",
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MG_Util::ConvertGLEnumToString(buffer).c_str());
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return;
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}
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MG_External::GLES::glClearBufferuiv(buffer, realDrawbuffer, value);
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}
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} // namespace MobileGL::MG_Backend::DirectGLES
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@@ -6,6 +6,10 @@
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operation Utils::CheckGLESError();
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namespace MobileGL::MG_Backend::DirectGLES {
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
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void Clear(GLbitfield mask);
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
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void DrawArrays(GLenum mode, GLint first, GLsizei count);
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@@ -306,8 +306,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto targetInternal = stateTextureObject->GetTarget();
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MGLOG_D(" Texture target for syncing is %s",
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MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
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if (targetInternal == TextureTarget::Texture1D ||
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targetInternal == TextureTarget::TextureRectangle ||
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if (targetInternal == TextureTarget::Texture1D || targetInternal == TextureTarget::TextureRectangle ||
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targetInternal == TextureTarget::Texture2DMultisampleArray ||
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targetInternal == TextureTarget::Texture1DArray || targetInternal == TextureTarget::Texture3D ||
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targetInternal == TextureTarget::Texture2DMultisample ||
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@@ -334,12 +333,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
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});
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const auto baseSize = stateTextureObject->GetBaseSize();
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StateTextureBasicInfo currentTextureInfo = {
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stateTextureObject->GetFormat(), static_cast<SizeT>(baseSize.x()), static_cast<SizeT>(baseSize.y()),
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static_cast<SizeT>(baseSize.z()), 0, 0};
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StateTextureBasicInfo currentTextureInfo = {stateTextureObject->GetFormat(),
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static_cast<SizeT>(baseSize.x()),
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static_cast<SizeT>(baseSize.y()),
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static_cast<SizeT>(baseSize.z()),
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0,
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0};
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switch (stateTextureObject->GetStorageType()) {
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case TextureStorageType::Mipmap: {
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auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
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auto* textureMipmapObject =
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static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
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const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
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currentTextureInfo.mipmapLevels = mipmapCount;
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@@ -376,8 +379,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType,
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pData);
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static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat,
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glType, pData);
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// TODO: handle more texture types
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@@ -426,14 +429,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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break;
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}
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case TextureStorageType::Buffer: {
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auto* textureBufferObject = static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
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auto* textureBufferObject =
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static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
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auto& slot = textureBufferObject->GetBufferBindingSlot();
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auto buffer = slot.GetBoundObject();
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auto bufferIndex = buffer->GetExternalIndex();
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currentTextureInfo.bufferExternalIndex = bufferIndex;
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Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
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MGLOG_D("Texture state changed significantly or not initialized, regenerating texture (tex buffer) with ID: %u",
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MGLOG_D("Texture state changed significantly or not initialized, regenerating texture (tex buffer) "
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"with ID: %u",
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m_backendTextureId);
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// Need to sync texture buffer if not synced yet
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@@ -458,7 +463,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
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break;
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}
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default: THROW_UNIMPL_EXCEPTION;
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default:
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THROW_UNIMPL_EXCEPTION;
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}
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{ // Update built-in sampler parameters
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@@ -702,6 +708,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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FramebufferAttachmentType BackendFramebufferObject::GetCompactedAttachmentTypeAtDrawBufferIndex(Int index) {
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return m_compactedFrontendDrawBuffers[index];
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}
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UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
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g_backendFramebufferObjects;
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} // namespace FramebufferImpl
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@@ -58,7 +58,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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bool operator==(const StateTextureBasicInfo& other) const {
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return internalFormat == other.internalFormat && width == other.width && height == other.height &&
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depth == other.depth && mipmapLevels == other.mipmapLevels && bufferExternalIndex == other.bufferExternalIndex;
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depth == other.depth && mipmapLevels == other.mipmapLevels &&
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bufferExternalIndex == other.bufferExternalIndex;
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}
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bool operator!=(const StateTextureBasicInfo& other) const { return !(*this == other); }
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@@ -94,6 +95,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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FramebufferTarget asTarget);
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Uint GetBackendFramebufferId() { return m_backendFBOId; }
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void Bind(FramebufferTarget target);
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FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
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private:
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Uint m_backendFBOId = 0;
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