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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat] (MG_Impl/Framebuffer): Add ClearBuffer*.
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@@ -249,10 +249,10 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1uiv, GLint location, GLsizei count,
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2uiv, location, count, value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3uiv, location, count, value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4uiv, GLint location, GLsizei count, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4uiv, location, count, value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferiv, buffer, drawbuffer, value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferuiv, buffer, drawbuffer, value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferfv, buffer, drawbuffer, value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferfi, buffer, drawbuffer, depth, stencil)
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DECLARE_GL_FUNCTION_HEAD(void, ClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferiv, buffer, drawbuffer, value)
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DECLARE_GL_FUNCTION_HEAD(void, ClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferuiv, buffer, drawbuffer, value)
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DECLARE_GL_FUNCTION_HEAD(void, ClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferfv, buffer, drawbuffer, value)
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DECLARE_GL_FUNCTION_HEAD(void, ClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearBufferfi, buffer, drawbuffer, depth, stencil)
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DECLARE_GL_FUNCTION_HEAD(void, CopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformIndices, program, uniformCount, uniformNames, uniformIndices)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params)
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@@ -446,7 +446,47 @@ namespace MobileGL {
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}
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}
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void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ClearBufferfi(buffer, drawbuffer, depth, stencil);
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#endif
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}
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void ClearBufferfv_Backend(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ClearBufferfv(buffer, drawbuffer, value);
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#endif
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}
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void ClearBufferuiv_Backend(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ClearBufferuiv(buffer, drawbuffer, value);
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#endif
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}
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void ClearBufferiv_Backend(GLenum buffer, GLint drawbuffer, const GLint* value) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ClearBufferiv(buffer, drawbuffer, value);
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#endif
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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ClearBufferfi_Backend(buffer, drawbuffer, depth, stencil);
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}
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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ClearBufferfv_Backend(buffer, drawbuffer, value);
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}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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ClearBufferuiv_Backend(buffer, drawbuffer, value);
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}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
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ClearBufferiv_Backend(buffer, drawbuffer, value);
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}
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void SampleMaski(GLuint maskNumber, GLbitfield mask) {
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SampleMaski_State(maskNumber, mask);
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}
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@@ -6,6 +6,10 @@
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
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void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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GLboolean IsRenderbuffer(GLuint renderbuffer);
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