Revert "[Optimize] (MG_Backend/DirectGLES): Texture object mipmap dirty bit"

This reverts commit 8f551794
This commit is contained in:
2026-02-04 22:56:28 +08:00
parent 6577e1bcc1
commit de8342a96b
11 changed files with 9 additions and 89 deletions
@@ -273,8 +273,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
backendFBOObject->SyncToBackend(currentFBO, target);
}
// backendFBOObject->Bind(target);
lastUpdatedFBO = currentFBO.get();
}
}
+8 -15
View File
@@ -360,11 +360,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
if (!stateTextureObject->CheckDirtyBit(MG_State::GLState::TextureDirtyBit::StorageDirtyBit)) {
MGLOG_D("Texture parameters changed but storage is not dirty, skipping mipmap sync for texture ID: %u",
m_backendTextureId);
return;
}
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -396,7 +391,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
const auto baseSize = stateTextureObject->GetBaseSize();
StateTextureBasicInfo currentTextureInfo = {stateTextureObject->GetFormat(),
static_cast<SizeT>(baseSize.x()),
@@ -436,11 +433,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto* pData = (levelDirty && levelByteSize != 0)
? textureMipmapObject->MapMipmapData(uploadTarget, level)
: nullptr;
MGLOG_D("%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, "
"levelDirty = %s",
__func__, MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
levelDirty ? "true" : "false");
MGLOG_D(
"%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, levelDirty = %s",
__func__, MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(), level,
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
levelDirty ? "true" : "false");
errorLopper.Clear();
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
@@ -525,8 +522,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
}
textureMipmapObject->ClearAllStorageDirtyBit();
break;
}
case TextureStorageType::Buffer: {
@@ -562,8 +557,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
&glType);
MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
textureBufferObject->ClearAllStorageDirtyBit();
break;
}
default:
@@ -9,7 +9,6 @@
#pragma once
#include <Includes.h>
#include "DirectGLES.h"
#include "Utils.h"
#include "MG_State/GLState/SamplerState/SamplerObject.h"
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include <MG_State/GLState/TextureState/TextureObject.h>
@@ -788,7 +788,6 @@ namespace MobileGL {
auto* texBufferObject = static_cast<MG_State::GLState::TextureObjectBuffer*>(textureObject.get());
auto& bufferSlot = texBufferObject->GetBufferBindingSlot();
bufferSlot.Bind(bufferObject);
texBufferObject->SetStorageDirtyBit();
texBufferObject->SetInternalFormat(textureInternalFormat);
}
@@ -135,14 +135,6 @@ namespace MobileGL {
++m_textureParamsVersion;
}
Bool TextureObjectBase::IsDirty() const {
return m_dirtyBit;
}
Bool TextureObjectBase::CheckDirtyBit(TextureDirtyBit bit) const {
return m_dirtyBit & bit;
}
Uint16 TextureObjectBase::GetTextureParamsVersion() const {
return m_textureParamsVersion;
}
@@ -178,9 +170,6 @@ namespace MobileGL {
void TextureObjectWithOneMipmap::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel,
Bool dirty) {
m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
if (dirty) {
m_dirtyBit.Set(TextureDirtyBit::StorageDirtyBit);
}
}
Bool TextureObjectWithOneMipmap::IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const {
@@ -224,14 +213,6 @@ namespace MobileGL {
return true;
}
void TextureObjectWithOneMipmap::ClearAllStorageDirtyBit() {
auto levelCount = GetMipmapLevelCount();
for (Uint i = 0; i < levelCount; ++i) {
m_textureStorage.MarkDirty(0, i, false);
}
m_dirtyBit.Clear(TextureDirtyBit::StorageDirtyBit);
}
// TODO: add other texture types as needed
} // namespace GLState
@@ -17,12 +17,6 @@
namespace MobileGL {
namespace MG_State {
namespace GLState {
enum class TextureDirtyBit : Uint8 {
None = 0,
StorageDirtyBit = 1 << 0, // refers to mipmap or TexBuffer according to tex type
ParamDirtyBit = 1 << 1
};
class ITextureObject {
public:
using TargetEnum = TextureTarget;
@@ -47,8 +41,6 @@ namespace MobileGL {
virtual const UintVec2& GetLevelRange() const = 0;
virtual void SetBaseLevel(Uint baseLevel) = 0;
virtual void SetMaxLevel(Uint maxLevel) = 0;
virtual Bool IsDirty() const = 0;
virtual Bool CheckDirtyBit(TextureDirtyBit bit) const = 0;
virtual Uint16 GetTextureParamsVersion() const = 0;
protected:
@@ -76,11 +68,7 @@ namespace MobileGL {
const UintVec2& GetLevelRange() const override;
void SetBaseLevel(Uint baseLevel) override;
void SetMaxLevel(Uint maxLevel) override;
Bool IsDirty() const override;
Bool CheckDirtyBit(TextureDirtyBit bit) const override;
Uint16 GetTextureParamsVersion() const override;
virtual void ClearAllStorageDirtyBit() = 0;
protected:
const Uint m_externalIndex;
const TextureTarget m_target = TextureTarget::Unknown;
@@ -91,8 +79,6 @@ namespace MobileGL {
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
UintVec2 m_levelRange = {0, 1000};
Uint16 m_textureParamsVersion = 0;
Flags<TextureDirtyBit> m_dirtyBit = TextureDirtyBit::None;
};
class TextureObjectMipmap : public TextureObjectBase {
@@ -126,8 +112,7 @@ namespace MobileGL {
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override;
Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
void ClearAllStorageDirtyBit() override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
IntVec3 GetBaseSize() const override;
Bool IsComplete() const override;
@@ -42,9 +42,6 @@ namespace MobileGL {
void TextureObject2DCube::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) {
m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
if (dirty) {
m_dirtyBit.Set(TextureDirtyBit::StorageDirtyBit);
}
}
bool TextureObject2DCube::IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const {
@@ -85,17 +82,6 @@ namespace MobileGL {
// TODO: add more completeness checks based on texture type and mipmap levels
return true;
}
void TextureObject2DCube::ClearAllStorageDirtyBit() {
auto uploadTargetCount = GetUploadTargets().size();
auto levelCount = GetMipmapLevelCount();
for (SizeT target = 0; target < uploadTargetCount; ++target) {
for (Uint level = 0; level < levelCount; ++level) {
m_textureStorage.MarkDirty(target, level, false);
}
}
m_dirtyBit.Clear(TextureDirtyBit::StorageDirtyBit);
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -26,7 +26,6 @@ namespace MobileGL {
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
void ClearAllStorageDirtyBit() override;
IntVec3 GetBaseSize() const override;
Bool IsComplete() const override;
@@ -23,14 +23,6 @@ namespace MobileGL {
MOBILEGL_ASSERT(target == TextureUploadTarget::TextureBuffer, "Invalid TextureUploadTarget!");
return m_bufferBindingSlot;
}
void TextureObjectBuffer::ClearAllStorageDirtyBit() {
m_dirtyBit.Clear(TextureDirtyBit::StorageDirtyBit);
}
void TextureObjectBuffer::SetStorageDirtyBit() {
m_dirtyBit.Set(TextureDirtyBit::StorageDirtyBit);
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -20,8 +20,6 @@ namespace MobileGL {
const Vector<TextureUploadTarget>& GetUploadTargets() const override { return m_uploadTargets; }
BindingSlot<BufferObject>& GetBufferBindingSlot(
TextureUploadTarget target = TextureUploadTarget::TextureBuffer);
void ClearAllStorageDirtyBit() override;
void SetStorageDirtyBit();
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
-10
View File
@@ -281,16 +281,6 @@ namespace MobileGL {
Flags(typename Underlying::type b) : flags(b) {}
Flags Set(const Bit b) {
flags |= static_cast<typename Underlying::type>(b);
return flags;
}
Flags Clear(const Bit b) {
flags &= ~static_cast<typename Underlying::type>(b);
return flags;
}
// Flags - Bit
Flags operator|(const Bit b) const { return Flags(flags | static_cast<typename Underlying::type>(b)); }