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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): integrate vma, implement VkBufferObject
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "VkBufferObject.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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VkBufferObject::~VkBufferObject() {
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Destroy();
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}
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Bool VkBufferObject::Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
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VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags) {
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MOBILEGL_ASSERT(allocator != nullptr, "VkBufferObject::Create requires valid VMA allocator");
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MOBILEGL_ASSERT(size > 0, "VkBufferObject::Create requires non-zero size");
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Destroy();
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m_allocator = allocator;
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VkBufferCreateInfo bufferInfo{};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = size;
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bufferInfo.usage = usage;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VmaAllocationCreateInfo allocationInfo{};
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allocationInfo.usage = memoryUsage;
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allocationInfo.flags = allocationFlags;
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const VkResult result =
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vmaCreateBuffer(m_allocator, &bufferInfo, &allocationInfo, &m_buffer, &m_allocation, nullptr);
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if (result != VK_SUCCESS) {
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MGLOG_E("VkBufferObject::Create failed: vmaCreateBuffer returned %d", result);
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m_allocator = nullptr;
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m_buffer = VK_NULL_HANDLE;
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m_allocation = nullptr;
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m_size = 0;
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return false;
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}
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m_size = size;
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return true;
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}
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void VkBufferObject::Destroy() {
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if (m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr) {
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vmaDestroyBuffer(m_allocator, m_buffer, m_allocation);
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}
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m_buffer = VK_NULL_HANDLE;
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m_allocation = nullptr;
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m_allocator = nullptr;
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m_size = 0;
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}
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Bool VkBufferObject::Upload(const void* data, VkDeviceSize size, VkDeviceSize offset) {
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MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Upload called on invalid buffer");
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MOBILEGL_ASSERT(data != nullptr || size == 0, "VkBufferObject::Upload data pointer is null");
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MOBILEGL_ASSERT(offset + size <= m_size, "VkBufferObject::Upload out of range");
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if (size == 0) {
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return true;
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}
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void* mapped = nullptr;
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const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &mapped);
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if (mapResult != VK_SUCCESS || mapped == nullptr) {
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MGLOG_E("VkBufferObject::Upload failed: vmaMapMemory returned %d", mapResult);
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return false;
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}
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Memcpy(static_cast<Uint8*>(mapped) + offset, data, static_cast<SizeT>(size));
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vmaUnmapMemory(m_allocator, m_allocation);
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return true;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -0,0 +1,41 @@
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include "../VkIncludes.h"
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#include <Includes.h>
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#include <vk_mem_alloc.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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class VkBufferObject {
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public:
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VkBufferObject() = default;
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~VkBufferObject();
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VkBufferObject(const VkBufferObject&) = delete;
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VkBufferObject& operator=(const VkBufferObject&) = delete;
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Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
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VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0);
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void Destroy();
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Bool Upload(const void* data, VkDeviceSize size, VkDeviceSize offset = 0);
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VkBuffer GetHandle() const { return m_buffer; }
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VkDeviceSize GetSize() const { return m_size; }
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Bool IsValid() const { return m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr; }
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private:
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VmaAllocator m_allocator = nullptr;
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VkBuffer m_buffer = VK_NULL_HANDLE;
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VmaAllocation m_allocation = nullptr;
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VkDeviceSize m_size = 0;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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@@ -0,0 +1,10 @@
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#define VMA_IMPLEMENTATION
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#include <vk_mem_alloc.h>
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