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[Feat] (MG_Backend/DirectVulkan): integrate vma, implement VkBufferObject
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include "../VkIncludes.h"
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#include <Includes.h>
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#include <vk_mem_alloc.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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class VkBufferObject {
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public:
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VkBufferObject() = default;
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~VkBufferObject();
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VkBufferObject(const VkBufferObject&) = delete;
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VkBufferObject& operator=(const VkBufferObject&) = delete;
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Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
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VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0);
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void Destroy();
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Bool Upload(const void* data, VkDeviceSize size, VkDeviceSize offset = 0);
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VkBuffer GetHandle() const { return m_buffer; }
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VkDeviceSize GetSize() const { return m_size; }
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Bool IsValid() const { return m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr; }
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private:
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VmaAllocator m_allocator = nullptr;
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VkBuffer m_buffer = VK_NULL_HANDLE;
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VmaAllocation m_allocation = nullptr;
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VkDeviceSize m_size = 0;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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