[Fix] (Blend): decline an unsupported dual-source blend instead of throwing through the GL ABI

This commit is contained in:
2026-08-27 10:48:21 -04:00
parent 66867a41ba
commit e1d5bdc4a5
5 changed files with 429 additions and 29 deletions
+64 -11
View File
@@ -1772,6 +1772,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
// clear-then-draw pair on an unchanged parameter block early-outs and the draw inherits
// the clear's undoctored mask.
static Uint32 g_syncedColorMaskAlphaWidenMask = 0;
// Scratch for the dual-source-blend decline path in the blend block below. File-scope
// rather than a local so the ordinary draw pays nothing for it: it is written only on a
// driver with no GL_EXT_blend_func_extended that is also handed a GL_SRC1_* factor, and
// SyncRenderState runs on the GL thread only.
static Array<PerBufferBlendState, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS>
g_dualSourceDeclinedBlendStates;
void InvalidateSyncedRenderState() {
g_forceFullRenderStateResync = true;
g_hasSyncedRenderState = false;
@@ -1931,31 +1937,66 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& ToGLBoolean = [](Bool b) -> GLboolean { return b ? GL_TRUE : GL_FALSE; };
// Which draw buffers the blend block below DECLINED (see it for why). Needed again at
// the shadow write-back at the end of this function: the span memcpy there clones the
// FRONTEND block, which for a declined draw buffer is not what the driver was handed.
Uint32 dualSourceDeclinedMask = 0;
if (blendSpanDirty) { // Blend State
using FBO = MG_State::GLState::FramebufferObject;
const auto& targetStates = parameters.BlendStates;
auto& syncedStates = g_syncedRenderStateParameters.BlendStates;
// Dual-source blending (GL_SRC1_* factors from glBlendFunc paired with
// glBindFragDataLocationIndexed) needs GL_EXT_blend_func_extended; GLES core has none.
// Detected at load and surfaced in the POST. There is no fallback, so if a draw actually
// enables blending with a SRC1 factor on a driver that lacks it, hard-fail here at use
// time rather than let the driver reject glBlendFuncSeparate and silently mis-blend.
// Detected at load and surfaced in the POST. There is no fallback that BLENDS
// correctly, so a draw that asks for a SRC1 factor on a driver without the extension
// gets the blend DECLINED: that draw buffer is pushed with blending off and neutral
// One/Zero factors, and the loss is logged once. The two rejected alternatives are
// both worse - pushing GL_SRC1_* at glBlendFuncSeparate leaves the driver to raise
// GL_INVALID_ENUM and keep whatever factors were there before (a silent mis-blend
// against stale state), and throwing, which is what this did until now, takes the
// whole process down over one unsupported blend factor. Declining is defined,
// survivable and visible in the log.
const auto* effectiveBlendStates = &parameters.BlendStates;
if (!g_GLESCapabilities.SupportsDualSourceBlend) {
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS; ++i) {
const auto& s = targetStates[i];
const auto& s = parameters.BlendStates[i];
if (s.Enabled &&
(IsDualSourceBlendFactor(s.SrcFactorRGB) || IsDualSourceBlendFactor(s.DstFactorRGB) ||
IsDualSourceBlendFactor(s.SrcFactorAlpha) || IsDualSourceBlendFactor(s.DstFactorAlpha))) {
THROW_EXCEPTION(
"Dual-source blending (GL_SRC1_* blend factor) was used on draw buffer " +
std::to_string(i) +
", but the GLES driver does not expose GL_EXT_blend_func_extended (see the "
"dual-source blend row in the driver POST). No fallback exists; the draw "
"cannot proceed.");
dualSourceDeclinedMask |= 1u << i;
}
}
if (dualSourceDeclinedMask != 0) {
MGLOG_E_ONCE(
"SyncRenderState: dual-source blending (GL_SRC1_* blend factor) was requested on "
"draw buffer mask 0x%x, but the GLES driver does not expose "
"GL_EXT_blend_func_extended (see the dual-source blend row in the driver POST). "
"Blending is DECLINED on those draw buffers - the fragment's first output is "
"written unblended and the second source is dropped.",
dualSourceDeclinedMask);
g_dualSourceDeclinedBlendStates = parameters.BlendStates;
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS; ++i) {
if ((dualSourceDeclinedMask & (1u << i)) == 0) continue;
auto& s = g_dualSourceDeclinedBlendStates[i];
s.Enabled = false;
// Neutral factors as well as the disable: the factor push below is not
// gated on Enabled (one glBlendFuncSeparate serves every draw buffer when
// they agree), so leaving Src1Color here would still hand the driver a
// GL_SRC1_* enum it cannot parse.
s.SrcFactorRGB = BlendFactor::One;
s.DstFactorRGB = BlendFactor::Zero;
s.SrcFactorAlpha = BlendFactor::One;
s.DstFactorAlpha = BlendFactor::Zero;
}
effectiveBlendStates = &g_dualSourceDeclinedBlendStates;
}
}
// The rest of the block reads the EFFECTIVE state. The per-field writes it makes
// into `syncedStates` are provisional - the span memcpy at the end of this function
// overwrites the whole blend span with the frontend's own bytes - so the declined
// draw buffers are put back there, see the write-back below.
const auto& targetStates = *effectiveBlendStates;
Bool allEnabled = true;
Bool allDisabled = true;
@@ -2355,6 +2396,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (blendSpanDirty) {
std::memcpy(syncedBytesMut + kBlendSpanBegin, currentBytes + kBlendSpanBegin,
kBlendSpanEnd - kBlendSpanBegin);
// ...except for a draw buffer whose dual-source blend was DECLINED, where the
// frontend block is precisely what did NOT reach the driver. The shadow has to hold
// what was pushed or the next diff compares against state the ES context never got:
// going from a SRC1 factor to an ordinary one leaves Enabled equal on both sides,
// the enable block finds nothing to do, and blending stays off from the decline.
// The span stays permanently "dirty" against the frontend as a result, which costs
// one memcmp plus this block per render-state VERSION change - the top-of-function
// version early-out still skips repeat draws entirely.
for (Uint i = 0; i < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
if ((dualSourceDeclinedMask & (1u << i)) == 0) continue;
g_syncedRenderStateParameters.BlendStates[i] = g_dualSourceDeclinedBlendStates[i];
}
}
if (tailSpanDirty) {
std::memcpy(syncedBytesMut + kBlendSpanEnd, currentBytes + kBlendSpanEnd,
@@ -5533,18 +5533,32 @@ void main() {
}
}
// Dual-source blending (GL_SRC1_* factors from glBlendFunc paired with
// glBindFragDataLocationIndexed) requires the dualSrcBlend device feature. It is detected at
// device creation and surfaced in the POST; if a shader actually issues a draw with a SRC1
// factor on a device that lacks it, there is no fallback, so hard-fail here at use time
// rather than silently mistranslating the blend equation.
if (effectiveBlendEnabled && !m_dualSrcBlendFeatureEnabled &&
// glBindFragDataLocationIndexed) requires the dualSrcBlend device feature. It is detected
// at device creation and surfaced in the POST; there is no fallback that BLENDS correctly,
// so a draw that asks for a SRC1 factor on a device without the feature gets the blend
// DECLINED - this attachment is baked with blending off and neutral One/Zero factors, and
// the loss is logged once. Both the factors AND the enable have to be neutralised:
// VUID-VkPipelineColorBlendAttachmentState-srcColorBlendFactor-00608 and its three
// siblings forbid a VK_BLEND_FACTOR_SRC1_* in the struct without the feature whatever
// blendEnable says, so clearing only the enable would still be invalid pipeline state.
// The previous behaviour, throwing, took the whole process down over one unsupported
// blend factor; this is defined, survivable and visible in the log, and it matches what
// the non-blendable-format arm above already does.
if (!m_dualSrcBlendFeatureEnabled &&
(IsDualSourceBlendFactor(srcRGB) || IsDualSourceBlendFactor(dstRGB) ||
IsDualSourceBlendFactor(srcAlpha) || IsDualSourceBlendFactor(dstAlpha))) {
THROW_EXCEPTION(
"Dual-source blending (GL_SRC1_* blend factor) was used on color attachment " +
std::to_string(i) +
", but the Vulkan device does not support the dualSrcBlend feature (see the "
"dualSrcBlend row in the driver POST). No fallback exists; the draw cannot proceed.");
MGLOG_E_ONCE(
"GetOrCreatePipeline: dual-source blending (GL_SRC1_* blend factor) was requested on "
"color attachment %u, but the Vulkan device does not support the dualSrcBlend feature "
"(see the dualSrcBlend row in the driver POST). Blending is DECLINED on that "
"attachment - the fragment's first output is written unblended and the second source "
"is dropped (program=%u)",
i, program.GetExternalIndex());
effectiveBlendEnabled = false;
srcRGB = BlendFactor::One;
dstRGB = BlendFactor::Zero;
srcAlpha = BlendFactor::One;
dstAlpha = BlendFactor::Zero;
}
payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
effectiveBlendEnabled,
@@ -115,6 +115,7 @@ add_executable(MobileGLIntegrationTest
Scenarios/IntegerBorderColorScenario.cpp
Scenarios/ClearTexImageUndefinedLevelZeroScenario.cpp
Scenarios/RenderbufferBlendFormatScenario.cpp
Scenarios/DualSourceBlendScenario.cpp
)
target_include_directories(MobileGLIntegrationTest PRIVATE
@@ -0,0 +1,203 @@
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/DualSourceBlendScenario.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
//
// Scenario - A DUAL-SOURCE BLEND DRAW HAS TO SURVIVE ON EVERY DRIVER.
//
// GL_SRC1_COLOR / GL_ONE_MINUS_SRC1_COLOR / GL_SRC1_ALPHA / GL_ONE_MINUS_SRC1_ALPHA
// (ARB_blend_func_extended, core since 3.3) need a backend capability that not every device has:
// GL_EXT_blend_func_extended on the ES driver, or the dualSrcBlend device feature on Vulkan. When
// the capability IS there both backends translate the factors properly, and that has always
// worked. When it is NOT, both backends used to THROW_EXCEPTION at draw time - and
// MG_Util/Types.h's THROW_EXCEPTION is a plain `throw`, with no catch anywhere in MG_Impl or
// MG_Backend, so the exception unwound out through the C GL ABI and killed the process. An
// application asking for a blend factor the device cannot do is a picture problem, never a reason
// to take the process down.
//
// Both are now a DECLINE: the attachment is drawn with blending off and neutral One/Zero factors,
// and the loss is logged once. So a dual-source draw has exactly two defined outcomes, and this
// scenario pins that it lands on one of them and never on a crash:
//
// capability present - src0 * src1 + dst * (1 - src1)
// capability absent - src0, written straight through
//
// On the CI runners (llvmpipe / lavapipe) both capabilities are normally present, so what CI
// exercises here is the working path plus the fact that the whole sequence is crash-free; the
// decline arm is what the same code does on a device without the capability, and it is asserted
// by value rather than assumed.
//
// The Vulkan half has a second edge the last case covers: the dual-source VUIDs
// (VUID-VkPipelineColorBlendAttachmentState-srcColorBlendFactor-00608 and its three siblings)
// forbid a VK_BLEND_FACTOR_SRC1_* anywhere in VkPipelineColorBlendAttachmentState without the
// feature, whatever blendEnable says - so leaving the factors in place while clearing the enable
// would still be invalid pipeline state.
#include <cstdint>
#include <string>
#include "../Harness/HeadlessGL.h"
#include "../Harness/ScenarioFixture.h"
#ifdef GLAPI
#undef GLAPI
#endif
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glcorearb.h>
#undef GL_GLEXT_PROTOTYPES
namespace MGITest {
namespace {
constexpr int kExtent = 16;
constexpr const char* kVertexSource = R"(#version 330 core
void main()
{
switch (gl_VertexID)
{
case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break;
case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break;
case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break;
case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break;
}
}
)";
// Two outputs on the SAME location, indices 0 and 1: the shader-side spelling of
// dual-source output (GLSL 3.30 4.4.2, the `index` layout qualifier). No
// glBindFragDataLocationIndexed needed, which keeps the program buildable through the
// harness's compile-and-link helper.
constexpr const char* kDualSourceFragmentSource = R"(#version 330 core
uniform vec4 uSrc0;
uniform vec4 uSrc1;
layout(location = 0, index = 0) out vec4 fragColor0;
layout(location = 0, index = 1) out vec4 fragColor1;
void main()
{
fragColor0 = uSrc0;
fragColor1 = uSrc1;
}
)";
class DualSourceBlendScenario : public ScenarioTest {
protected:
void SetUp() override {
ScenarioTest::SetUp();
if (!Ready()) return;
glGenVertexArrays(1, &m_vao);
glGenRenderbuffers(1, &m_renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, m_renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kExtent, kExtent);
glGenFramebuffers(1, &m_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer);
ASSERT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE));
std::string error;
m_program = CompileProgram(kVertexSource, kDualSourceFragmentSource, &error);
m_programError = error;
glViewport(0, 0, kExtent, kExtent);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
for (int i = 0; i < 16 && glGetError() != GL_NO_ERROR; ++i) {
}
}
void TearDown() override {
if (!Ready()) return;
glDisable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ZERO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (m_fbo != 0) glDeleteFramebuffers(1, &m_fbo);
if (m_renderbuffer != 0) glDeleteRenderbuffers(1, &m_renderbuffer);
if (m_program != 0) glDeleteProgram(m_program);
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
}
void Draw(float src0, float src1) {
glUseProgram(m_program);
glUniform4f(glGetUniformLocation(m_program, "uSrc0"), src0, src0, src0, 1.0f);
glUniform4f(glGetUniformLocation(m_program, "uSrc1"), src1, src1, src1, 1.0f);
glBindVertexArray(m_vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArray(0);
glUseProgram(0);
}
GLuint m_renderbuffer = 0;
GLuint m_fbo = 0;
GLuint m_vao = 0;
unsigned int m_program = 0;
std::string m_programError;
};
} // namespace
// The whole point of the scenario: this sequence used to be a process kill on any device
// without the capability, and it has to be a picture either way.
//
// dst is black, src0 is white and src1 is mid-grey, with SRC1_COLOR / ONE_MINUS_SRC1_COLOR.
// blended = 1.0 * 0.5 + 0.0 * 0.5 = 0.5 -> ~128
// declined = 1.0 -> 255
// Anything else means the factors were mistranslated rather than either honoured or declined.
TEST_F(DualSourceBlendScenario, DualSourceBlendDrawProducesOneOfTheTwoDefinedResults) {
if (!Ready()) GTEST_SKIP();
if (m_program == 0) {
GTEST_SKIP() << "this driver cannot build a dual-source fragment shader: " << m_programError;
}
glDisable(GL_BLEND);
Draw(/*src0=*/0.0f, /*src1=*/0.0f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR);
EXPECT_EQ(FirstGLError(), 0u) << "glBlendFunc must accept the GL_SRC1_* factors - they are core since 3.3";
Draw(/*src0=*/1.0f, /*src1=*/0.5f);
glFinish();
glDisable(GL_BLEND);
EXPECT_EQ(FirstGLError(), 0u) << "the dual-source draw left a GL error behind";
const Image image = ReadPixels(kExtent, kExtent);
ASSERT_FALSE(image.Empty());
const Rgba8 centre = image.At(kExtent / 2, kExtent / 2);
const int red = static_cast<int>(centre.r);
const bool blended = red > 100 && red < 160;
const bool declined = red > 245;
EXPECT_TRUE(blended || declined)
<< "got " << centre << ", which is neither the dual-source blend (~128) nor the declined "
<< "straight-through source (255) - the SRC1 factors were mistranslated";
Gl().EndFrame();
}
// The same factors with blending DISABLED. Nothing may blend, and on the Vulkan side nothing
// may reach VkPipelineColorBlendAttachmentState carrying a VK_BLEND_FACTOR_SRC1_* on a device
// without dualSrcBlend - the VUIDs bind to the struct, not to blendEnable. The picture is the
// source either way, so this case is really "no crash, no error, no surprise".
TEST_F(DualSourceBlendScenario, DualSourceFactorsWithBlendingDisabledJustWriteTheSource) {
if (!Ready()) GTEST_SKIP();
if (m_program == 0) {
GTEST_SKIP() << "this driver cannot build a dual-source fragment shader: " << m_programError;
}
glDisable(GL_BLEND);
Draw(/*src0=*/0.0f, /*src1=*/0.0f);
glBlendFunc(GL_SRC1_ALPHA, GL_ONE_MINUS_SRC1_ALPHA);
Draw(/*src0=*/1.0f, /*src1=*/0.25f);
glFinish();
EXPECT_EQ(FirstGLError(), 0u) << "a draw with SRC1 factors and blending off left a GL error behind";
const Image image = ReadPixels(kExtent, kExtent);
ASSERT_FALSE(image.Empty());
const Rgba8 centre = image.At(kExtent / 2, kExtent / 2);
EXPECT_GT(static_cast<int>(centre.r), 245)
<< "got " << centre << ": blending is disabled, so the source has to be written straight through";
Gl().EndFrame();
}
} // namespace MGITest
@@ -1034,14 +1034,69 @@ namespace {
if (index < kRecordedDrawBuffers) g_driverIndexedColorMasks[index] = {true, r, g, b, a};
}
// What the blend block of SyncRenderState pushed. Enough to answer the two questions the
// dual-source cases ask: is blending on for a draw buffer, and which factor enums reached
// the driver.
struct RecordedBlend {
Bool enabled = false;
Bool enableSeen = false;
Bool factorsSeen = false;
GLenum srcRGB = 0, dstRGB = 0, srcAlpha = 0, dstAlpha = 0;
};
RecordedBlend g_driverBlend[kRecordedDrawBuffers];
void ResetRecordedBlend() {
for (auto& recorded : g_driverBlend) recorded = {};
}
void RecordBlendEnable(Bool enabled) {
for (auto& recorded : g_driverBlend) {
recorded.enabled = enabled;
recorded.enableSeen = true;
}
}
void RecordBlendFactors(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
for (auto& recorded : g_driverBlend) {
recorded.factorsSeen = true;
recorded.srcRGB = srcRGB;
recorded.dstRGB = dstRGB;
recorded.srcAlpha = srcAlpha;
recorded.dstAlpha = dstAlpha;
}
}
void StubViewport(GLint, GLint, GLsizei, GLsizei) {}
void StubScissor(GLint, GLint, GLsizei, GLsizei) {}
void StubEnable(GLenum) {}
void StubDisable(GLenum) {}
void StubEnablei(GLenum, GLuint) {}
void StubDisablei(GLenum, GLuint) {}
void StubBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) {}
void StubBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum) {}
void StubEnable(GLenum cap) {
if (cap == GL_BLEND) RecordBlendEnable(true);
}
void StubDisable(GLenum cap) {
if (cap == GL_BLEND) RecordBlendEnable(false);
}
void StubEnablei(GLenum cap, GLuint index) {
if (cap == GL_BLEND && index < kRecordedDrawBuffers) {
g_driverBlend[index].enabled = true;
g_driverBlend[index].enableSeen = true;
}
}
void StubDisablei(GLenum cap, GLuint index) {
if (cap == GL_BLEND && index < kRecordedDrawBuffers) {
g_driverBlend[index].enabled = false;
g_driverBlend[index].enableSeen = true;
}
}
void StubBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
RecordBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void StubBlendFuncSeparatei(GLuint index, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
if (index >= kRecordedDrawBuffers) return;
g_driverBlend[index].factorsSeen = true;
g_driverBlend[index].srcRGB = srcRGB;
g_driverBlend[index].dstRGB = dstRGB;
g_driverBlend[index].srcAlpha = srcAlpha;
g_driverBlend[index].dstAlpha = dstAlpha;
}
void StubBlendEquationSeparate(GLenum, GLenum) {}
void StubBlendEquationSeparatei(GLuint, GLenum, GLenum) {}
void StubBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) {}
@@ -1066,7 +1121,9 @@ namespace {
// into a driver that this process never made current.
class ScopedRenderStateDriverStubs {
public:
ScopedRenderStateDriverStubs():
// dualSourceBlendSupported models GL_EXT_blend_func_extended on the ES driver, which is
// the one capability in here that a real device is commonly WITHOUT.
explicit ScopedRenderStateDriverStubs(Bool dualSourceBlendSupported = true):
m_funcs(MG_Backend::DirectGLES::g_GLESFuncs), m_caps(MG_Backend::DirectGLES::g_GLESCapabilities) {
auto& gl = MG_Backend::DirectGLES::g_GLESFuncs;
gl = MG_External::GLESFunctionsTable{};
@@ -1102,9 +1159,10 @@ namespace {
caps.SupportsIndexedColorMask = true;
caps.SupportsSrgbWriteControl = false;
caps.SupportsPolygonMode = false;
caps.SupportsDualSourceBlend = true;
caps.SupportsDualSourceBlend = dualSourceBlendSupported;
ResetRecordedColorMasks();
ResetRecordedBlend();
// The viewport and scissor blocks fall back to querying the surface size when the
// frontend's rectangle is degenerate, and there is no surface in this process.
MG_Impl::GLImpl::Viewport(0, 0, 4, 4);
@@ -1119,6 +1177,11 @@ namespace {
// The shadow now describes pushes that went to the stubs, not to any driver.
MG_Backend::DirectGLES::RenderStateImpl::InvalidateSyncedRenderState();
MG_Impl::GLImpl::ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
// Blend state is per-CONTEXT and the context outlives the fixture, so a case that
// enabled blending or asked for an exotic factor has to put it back or every later
// case in this binary inherits it.
MG_Impl::GLImpl::Disable(GL_BLEND);
MG_Impl::GLImpl::BlendFunc(GL_ONE, GL_ZERO);
}
private:
@@ -1253,6 +1316,72 @@ TEST_F(FramebufferTest, ApplicationAlphaMaskOffIsStillHonouredOnANativeDrawBuffe
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// --- Dual-source blending without GL_EXT_blend_func_extended ------------------------------------
//
// GL_SRC1_* blend factors are core GL since 3.3, GLES core has nothing equivalent, and the ES
// driver may or may not carry GL_EXT_blend_func_extended. When it does, the factors translate and
// blend properly - the positive case below. When it does not, the blend block used to
// THROW_EXCEPTION, which is a plain `throw` (MG_Util/Types.h) with no catch anywhere in MG_Impl or
// MG_Backend, so it unwound out through the C GL ABI and killed the process over one unsupported
// blend factor. It now DECLINES: the draw buffer is pushed with blending off and neutral One/Zero
// factors, and the loss is logged once.
//
// Both halves are asserted at the seam that matters - what the ES driver is actually handed -
// because a GL_SRC1_* enum reaching a driver without the extension is the other failure mode: the
// driver answers GL_INVALID_ENUM, keeps whatever factors were set before, and mis-blends silently.
TEST_F(FramebufferTest, DualSourceBlendFactorsReachTheDriverWhenTheExtensionIsThere) {
ScopedRenderStateDriverStubs driver(/*dualSourceBlendSupported=*/true);
MG_Impl::GLImpl::Enable(GL_BLEND);
MG_Impl::GLImpl::BlendFunc(GL_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_SRC1_* is core since 3.3; glBlendFunc must take it";
ResetRecordedBlend();
MG_Backend::DirectGLES::RenderStateImpl::SyncRenderState(/*forColorClear=*/false);
ASSERT_TRUE(g_driverBlend[0].factorsSeen);
EXPECT_TRUE(g_driverBlend[0].enabled) << "nothing may decline a blend the driver can do";
EXPECT_EQ(g_driverBlend[0].srcRGB, static_cast<GLenum>(GL_SRC1_COLOR));
EXPECT_EQ(g_driverBlend[0].dstRGB, static_cast<GLenum>(GL_ONE_MINUS_SRC1_COLOR));
EXPECT_EQ(g_driverBlend[0].srcAlpha, static_cast<GLenum>(GL_SRC1_COLOR));
EXPECT_EQ(g_driverBlend[0].dstAlpha, static_cast<GLenum>(GL_ONE_MINUS_SRC1_COLOR));
}
TEST_F(FramebufferTest, DualSourceBlendIsDeclinedRatherThanThrownWhenTheExtensionIsMissing) {
ScopedRenderStateDriverStubs driver(/*dualSourceBlendSupported=*/false);
MG_Impl::GLImpl::Enable(GL_BLEND);
MG_Impl::GLImpl::BlendFunc(GL_SRC1_ALPHA, GL_ONE_MINUS_SRC1_ALPHA);
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR)
<< "the FRONTEND accepts the factor whatever the driver can do - the decline is a backend decision";
ResetRecordedBlend();
// The whole point: this used to be `throw std::runtime_error` straight through the GL ABI.
ASSERT_NO_THROW(MG_Backend::DirectGLES::RenderStateImpl::SyncRenderState(/*forColorClear=*/false));
ASSERT_TRUE(g_driverBlend[0].enableSeen) << "the blend enable still has to be pushed";
EXPECT_FALSE(g_driverBlend[0].enabled) << "a blend the driver cannot do is declined, not attempted";
for (Uint i = 0; i < kRecordedDrawBuffers; ++i) {
EXPECT_NE(g_driverBlend[i].srcRGB, static_cast<GLenum>(GL_SRC1_ALPHA))
<< "draw buffer " << i << ": no GL_SRC1_* enum may reach a driver without the extension";
EXPECT_NE(g_driverBlend[i].dstRGB, static_cast<GLenum>(GL_ONE_MINUS_SRC1_ALPHA)) << "draw buffer " << i;
EXPECT_NE(g_driverBlend[i].srcAlpha, static_cast<GLenum>(GL_SRC1_ALPHA)) << "draw buffer " << i;
EXPECT_NE(g_driverBlend[i].dstAlpha, static_cast<GLenum>(GL_ONE_MINUS_SRC1_ALPHA)) << "draw buffer " << i;
}
// The decline is scoped to the offending factor, not to blending as a whole: an ordinary
// blend on the same driver still goes through, and the SAME sync that declined the first one
// is what has to push it.
MG_Impl::GLImpl::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
ResetRecordedBlend();
MG_Backend::DirectGLES::RenderStateImpl::SyncRenderState(/*forColorClear=*/false);
ASSERT_TRUE(g_driverBlend[0].factorsSeen);
EXPECT_TRUE(g_driverBlend[0].enabled);
EXPECT_EQ(g_driverBlend[0].srcRGB, static_cast<GLenum>(GL_SRC_ALPHA));
EXPECT_EQ(g_driverBlend[0].dstRGB, static_cast<GLenum>(GL_ONE_MINUS_SRC_ALPHA));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// --- glFramebufferTexture error conditions (GL 4.6 core 9.2.8) ---------------------------------
//
// Four of them were missing from the bound-target path while its DSA sibling