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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (...): Basic ability to load GLES/EGL.
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@@ -55,6 +55,8 @@ set(SOURCE_FILES
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MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
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MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
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MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
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@@ -160,8 +162,12 @@ if (ANDROID)
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log)
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endif()
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if (NOT ANDROID)
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set(BUILD_TEST ON CACHE BOOL "Build the tests")
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set(BUILD_BENCHMARK ON CACHE BOOL "Build the benchmarks")
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add_subdirectory(MobileGL/MG_Test)
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add_subdirectory(MobileGL/MG_Benchmark)
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endif()
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