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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Chore] (MG_Backend/Backends): Rename MG-Dir-GLES to Espryt.
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@@ -7,17 +7,18 @@ namespace MobileGL {
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namespace MG_Backend {
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namespace Unknown {
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const RendererInfo RendererInfoUnknown = {
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"<unknown renderer of MobileGL>", // Renderer Name
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"<unknown backend>", // Backend Name
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", <unknown>", // Extra vendor
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{
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// OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{}, // OpenGL Extensions
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false // Is Compatibility Profile
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},
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{} // Backend Capability
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.RendererName = "<unknown renderer of MobileGL>", // Renderer Name
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.BackendName = "<unknown backend>", // Backend Name
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.ExtraVendor = ", <unknown>", // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {}, // OpenGL Extensions
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {} // Backend Capability
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};
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}
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@@ -28,50 +29,53 @@ namespace MobileGL {
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};
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const RendererInfo RendererInfoVulkan = {
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"MG-DE-Vulkan", // Renderer Name
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"Diligent Engine (Vulkan)", // Backend Name
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Nullopt, // Extra vendor
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{
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// OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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false // Is Compatibility Profile
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},
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{} // Backend Capability
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.RendererName = "MG-DE-Vulkan", // Renderer Name
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.BackendName = "Diligent Engine (Vulkan)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {} // Backend Capability
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};
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const RendererInfo RendererInfoMetal = {
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"MG-DE-Metal", // Renderer Name
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"Diligent Engine (Metal)", // Backend Name
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Nullopt, // Extra vendor
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{
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// OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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false // Is Compatibility Profile
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},
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{} // Backend Capability
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.RendererName = "MG-DE-Metal", // Renderer Name
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.BackendName = "Diligent Engine (Metal)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {} // Backend Capability
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};
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} // namespace Diligent
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namespace DirectGLES {
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const RendererInfo RendererInfo = {
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"MG-Dir-GLES", // Renderer Name
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"Direct (OpenGL ES)", // Backend Name
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Nullopt, // Extra vendor
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{
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// OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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false // Is Compatibility Profile
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},
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{} // Backend Capability
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.RendererName = "Espryt", // Renderer Name
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.BackendName = "Direct (OpenGL ES)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {} // Backend Capability
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};
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} // namespace DirectGLES
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